SL
| #
| Spell
| Spheres
| Effect
|
1
| 1
| Cause Fear
| Death, Fear
| One creature of 5 HD or less flees for 1d4 rounds.
| 1
| 2
| Disguise Self
| Secrets, Thievery
| Changes your appearance.
| 1
| 3
| Inflict Light Wounds
| Destruction, Disease
| Touch deals 1d8 damage +1/level (max +5).
|
1
| 4
| Obscuring Mist
| Darkness, Sea, Sky
| Fog surrounds you.
| 1
| 5
| Protection from Good
| Evil
| +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
| 1
| 6
| Shield of Faith
| Revenge
| Aura grants +2 or higher deflection bonus.
|
2
| 1
| Bear's Endurance
| Labour, Revenge, Stoicism
| Subject gains +4 to Con for 1 min./level.
| 2
| 2
| Blindness/Deafness
| Darkness
| Makes subject blinded or confused.
| 2
| 3
| Death Knell
| Death
| Kill dying creature and gain 1d8 temporary hp, +2 to Str and +1 caster level..
|
2
| 4
| Desecrate
| Evil
| Fills area with negative energy making undead stronger.
| 2
| 5
| Inflict Moderate Wounds
| Disease
| Touch attack, 1d8 damage +1/level (max +10).
| 2
| 6
| Invisibility
| Entropy, Thievery
| Subject invisible 1 min./level or until it attacks.
|
2
| 7
| Mirror Image
| Secrets
| Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
| 2
| 8
| Scare
| Fear
| Panics creatures of less than 6 HD.
| 2
| 9
| Shatter
| Chaos, Destruction
| Sonic vibration damages objects or crystalline creatures.
|
3
| 1
| Animate Dead
| Death
| Creates undead skeletons and zombies.
| 3
| 2
| Contagion
| Destruction, Disease
| Affect subjects with chosen disease.
| 3
| 3
| Deeper Darkness
| Darkness
| Object sheds supernatural shadow in 60 ft. radius.
|
3
| 4
| Fear
| Fear
| Subjects within cone flee for 1 round/level.
| 3
| 5
| Magic Circle against Good
| Evil
| As protection spells, but 10 ft. radius and 10 min./level.
| 3
| 6
| Nondetection
| Secrets, Thievery
| Hides subject from divination, scrying.
|
3
| 7
| Speak with Dead
| Revenge, Wisdom
| Corpse answers one question/two levels.
| 4
| 1
| Black Tentacles
| Darkness
| Tentacles grapple all within 15 ft. spread.
| 4
| 2
| Confusion
| Madness, Thievery
| Subjects behave oddly for 1 round/level.
|
4
| 3
| Crushing Despair
| Fear
| Subjects take -2 on attack rolls, damage rolls and save checks.
| 4
| 4
| Death Ward
| Death, Fertility
| Grants immunity to death spells and negative energy effects.
| 4
| 5
| Fire Shield
| Revenge, Sun
| Creatures attacking you take fire damage while you are protected against cold.
|
4
| 6
| Inflict Critical Wonds
| Destruction
| Touch attack, 4d8 damage +1/level (max 20).
| 4
| 7
| Invisibility, Greater
| Secrets
| As invisibility, but subject can attack and stay invisible.
| 4
| 8
| Unholy Blight
| Evil
| Damages and sickens good creatures.
|
4
| 9
| Waves of Fatigue
| Disease
| Several targets become fatigued.
| 5
| 1
| Dispel Good
| Evil
| +4 bonus against attacks by good creatures.
| 5
| 2
| False Vision
| Secrets, Thievery
| Fools scrying with an illusion.
|
5
| 3
| Inflict Light Wounds, Mass
| Destruction
| Deals 1d8 damage +1/level to many creatures.
| 5
| 4
| Insect Plague
| Disease
| Locust swarms attack creatures
| 5
| 5
| Mark of Justice
| Revenge
| Designates action that will trigger curse on subject.
|
5
| 6
| Nightmare
| Darkness, Fear
| Sends vision dealing 1d10 damage, fatigue.
| 5
| 7
| Slay Living
| Death
| Touch attack kills subject.
| 6
| 1
| Banishment
| Revenge
| Banishes 2 HD/level of extraplanar creatures.
|
6
| 2
| Create Undead
| Death, Evil
| Create ghouls, ghasts, mummies or mohrgs.
| 6
| 3
| Harm
| Destruction, Disease
| Deals 10 points/level damage to target.
| 6
| 4
| Mislead
| Luck, Secrets, Thievery
| Turns you invisible and creates illusory double.
|
6
| 5
| Shadow Walk
| Darkness, Travel
| Step into shadows to travel rapidly.
| 6
| 6
| Symbol of Fear
| Fear
| Triggered rune panics nearby creatures.
| 7
| 1
| Blasphemy
| Evil
| Kills, paralyzes, weakens, or dazes nonevil subjects.
|
7
| 2
| Destruction
| Death
| Kills subject and destroys remains.
| 7
| 3
| Disintegrate
| Destruction
| Makes one creature or object vanish.
| 7
| 4
| Eyebite
| Fear
| Target becomes panicked, sickened and comatose.
|
7
| 5
| Power Word Blind
| Darkness, Love, War
| Blinds creature with 200 hp or less.
| 7
| 6
| Screen
| Secrets, Thievery
| Illusion hides area from vision, scrying.
| 7
| 7
| Spell Turning
| Luck, Magic, Revenge, Stoicism
| Reflect 1d4+6 spell levels back at the caster.
|
7
| 8
| Waves of Exhaustion
| Disease, Entropy
| Several targets become exhausted.
| 8
| 1
| Create Greater Undead
| Darkness, Death
| Create shadows, wraiths, spectres or devourers.
| 8
| 2
| Discern Location
| Knowledge, Revenge
| Reveals exact location of creature or object.
|
8
| 3
| Earthquake
| Destruction
| Intense tremor shakes 5-ft./level radius.
| 8
| 4
| Horrid Wilting
| Disease, Entropy, Sea
| Deals 1d6/level damage within 30 ft.
| 8
| 5
| Mind Blank
| Secrets, Stoicism
| Subject is immune to mental/emotional magic and scrying.
|
8
| 6
| Polymorph Any Object
| Thievery
| Changes any subject into anything else.
| 8
| 7
| Trap the Soul
| Fear, Wealth
| Imprisons subject within gem.
| 8
| 8
| Unholy Aura
| Evil
| +4 to AC, +4 resistance, SR 25 against good spells.
|
9
| 1
| Energy Drain
| Disease
| Subject gains 2d4 negative levels.
| 9
| 2
| Implosion
| Destruction
| Kills one creature/round.
| 9
| 3
| Imprisonment
| Secrets
| Entombs subject beneath the earth.
|
9
| 4
| Power Word Kill
| Darkness, War
| Kills creatures with 100 hp or less.
| 9
| 5
| Storm of Vengeance
| Revenge, Thunder
| Storm rains acid, lightning and hail.
| 9
| 6
| Summon Monster IX
| Chaos, Evil, Good, Labour, Law
| Calls extraplanar creatures to fight for you.
|
9
| 7
| Time Stop
| Thievery, Time
| You act freely for 1d4+1 rounds.
| 9
| 8
| Wail of the Banshee
| Death, Entropy
| Kills one creatre/level.
| 9
| 9
| Weird
| Fear, Madness
| As phantasmal killer, but affecst all within 30 ft.
|
10
| 1
| Damnation
| Evil
| Send your foe to hell.
| 10
| 2
| Eclipse
| Darkness
| A solar eclipse follows you.
| 10
| 3
| Hellball
| Evil
| You deal 10d6 each of acid, cold, electricity and fire damage, you take 10d6 damage.
|
10
| 4
| Lord of Nightmares
| Fear
| You are possessed by a dream larva for 20 rounds and take 12d6 damage.
| 10
| 5
| Pestilence
| Disease
| Inflict slimy doom on all creatures and plants within a half mile diameter area.
| 10
| 6
| Tempest of Vengeance
| Revenge, Thunder
| Tempest rains acid, lightning and hail.
|
|