Exacter0 (X-acter0)


Level KXP X7/X14
mMG SU
1 10 (owe) 1-- --
2 20 2-- --
3 30 3-- --
4 50 31- --
5 90 32- --
6 170 33- --
7 330 43- --
8 650 44- --
9 1290 441 --
10 2090 442 --
11 2890 443 --
12 3690 444 --
13 4490 544 --
14 5290 554 --
15 6090 555 --
16 6890 655 --
17 7690 665 --
18 8490 665 1-
19 9290 665 2-
20 10090 665 3-
21 10890 665 4-
22 11690 665 5-
23 12490 666 5-
24 13290 666 6-
25 14090 766 6-
26 14890 776 6-
27 15690 776 61
28 16490 776 62
29 17290 776 63
30 18090 776 64
31 18890 776 65
32 19690 776 66
33 20490 777 66
34 21290 777 76
35 22090 777 77
36 22890 877 77
TH Saves
PD RS PP BW Sp Fo Re Wi
& ++0  5  4  5  3  4  0  1  2
& ++0  7  6  7  4  6  2  3  3
& ++0  7  7  7  5  7  3  4  5
& ++1  9  8  9  7  9  4  5  6
& ++1 10  9 10  7  9  5  6  8
& ++1 11 11 11  9 12  6  7  9
& ++2 13 12 13 10 14  8  9 11
& ++2 14 13 13 11 14  9 10 12
& ++2 15 14 14 13 15 10 11 14
& ++3 15 15 15 15 16 11 12 15
& ++3 16 16 16 16 16 12 13 17
& ++3 16 16 16 16 16 14 15 18
& ++4 16 16 16 16 16 16 16 18
& ++4 17 17 17 16 16 16 16 18
& ++4 17 17 17 17 17 16 17 18
& ++5 18 17 18 17 17 17 17 18
& ++5 18 18 18 18 18 17 17 18
& ++5 19 18 18 18 18 18 18 18
Requisites: Dex 10, Con 10, Chr 20, Class slots 2
Alignment: any
HD/level: & 2d4
Weapon Prof.: & 4+level/2
To Hit Table: & ++Wiz
Save Table: 3xM-U0
Reference: DM
Groups: Concordant (x1)
 
Hold X actions. You may use 1S+1V+1X per segment. You may convert 1X -> 1F.
Level N (every level): +1X action
Can use X7 or X14 powers. X7 or X14 powers that modify CL, ML, level, or XP cannot be applied to the Arch-Exacter0 class.

Exacter0 (X-acter0)


X7 Minor Powers (SL=2, Concordant SL=0)

# Power
1 Trade 5 of an action type for 1 Quick of that action type.
2 Trade 7 of an action type for 1 Opposing of that action type.
3 Limit of 5 classes
4 -0.25 to XP divisor due to race (minimum 1).

X7 Major Powers (SL=5, Concordant SL=0)

# Power
1 Trade 4 of an action type for 1 Quick of that action type.
2 Trade 6 of an action type for 1 Opposing of that action type.
3 Limit of 6 classes
4 -0.5 to XP divisor due to race (minimum 1).
5 x1.1 hp
6 x1.1 CL

X7 Grand Powers (SL=8, Concordant SL=0)

# Power
1 Trade 3 of an action type for 1 Quick of that action type.
2 Trade 5 of an action type for 1 Opposing of that action type.
3 Limit of 7 classes
4 -0.75 to XP divisor due to race (minimum 1).
5 Considered a x2 being on either attack or defense (change at reset)
6 x1.5 hp
7 x1.5 CL

Exacter0 (X-acter0)


X7 Super Powers (SL=11, Concordant SL=1)

# Power
1 You are considered a x2 being.
2 You attack as a x1 being, but defend as a x3 being.
3 You attack as a x3 being, but defend as a x1 being.
4 You can trade 2 of an action type for 1 Quick version of that action type.
5 You can trade 4 of an action type for 1 Opposing version of that action type.
6 x2 hp.
7 x2 CL.
8 Limit of 8 classes.
9 You have a free "H" for purposes of qualifying for classes, kits, and feats.
10 Planar Stable (immune to effects of being on another plane).
11 -1 to XP divisor due to race (minimum 1).
12 Immune to SL 0 to SL ((your level)/3, round down) effects.
13 (your level)*2% iGR; works even in section [X].
14 Immune to one effect in the [C] section.
15 0: Duplicate any 0th level Concordant spell until next reset. You can have up to 2 spell levels total running (0 level spells count as 1/4).
16 x1.5 ML (Memorization Level) in one class.

X7 Ultra Powers (SL=14, Concordant SL=4)

# Power
1 0: Duplicate any 0th-2nd level Concordant spell until next reset. You can have up to 6 spell levels total running.
2 You attack as a xN being, but defend as a x(6-N) being, where N is between 1 and 4.
3 You can trade 3 of an action type for 1 Opposing version of that action type.
4 You may "borrow" actions of any type (assuming you have them).
5 You may "hold" actions of any type (assuming you have them).
6 x10 hp.
7 x3 CL.
8 x2 ML (Memorization Level) in one class.
9 Ignore all forms of XP divisors.

Exacter0 (X-acter0)


X7 V [Ultra+1] Powers (SL=17, Concordant SL=7)

# Power
1 0: Duplicate any 0th-4th level Concordant spell until next reset. You can have up to 18 spell levels total running.
2 You attack as a xN being, but defend as a x(6-N) being, where N is between 1 and 5.
3 You can trade 2 of an action type for 1 Opposing version of that action type.
4 x50 hp.
5 x4 CL.
6 x2.5 ML (Memorization Level) in one class.

X7 W [Ultra+2] Powers (SL=20, Concordant SL=10)

# Power
1 0: Duplicate any 0th-6th level Concordant spell until next reset. You can have up to 54 spell levels total running.
2 You attack as a xN being, but defend as a x(7-N) being, where N is between 1 and 6.
3 x200 hp.
4 x5 CL.
5 x3 ML (Memorization Level) in one class.

X7 X [Ultra+3] Powers (SL=23, Concordant SL=13)

# Power
1 0: Duplicate any 0th-8th level Concordant spell until next reset. You can have up to 162 spell levels total running.
2 You attack as a xN being, but defend as a x(8-N) being, where N is between 1 and 7.
3 x1000 hp.
4 x6 CL.
5 x3.5 ML (Memorization Level) in one class.

Exacter0 (X-acter0)


X14 Minor Powers (SL=2, Concordant SL=0)

# Power
1 +1% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 +CCL Cml
3 +CCL QZ (Quick Zero) actions

X14 Major Powers (SL=5, Concordant SL=0)

# Power
1 +2% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 +CCL HNCL (for qualifying for classes, kits, etc.)
3 +CCL C actions

X14 Grand Powers (SL=8, Concordant SL=0)

# Power
1 +5% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 +CCL Luck
3 +1 action of any type you already possess (except X, G, Bug, and their variants)

Exacter0 (X-acter0)


X14 Super Powers (SL=11, Concordant SL=1)

# Power
1 +10% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 Pick a CSL (Concordant Spell Level). Lose 2 spells of that CSL and gain 1 spell of CSL+1 (even if off chart)
3 +1 CCL (Concordant Caster Level) in one spell in one class
4 Pick a single spell from any Concordant class. You may cast that spell as if it was on your Concordant class spell list.
5 Add 2 to HD type per level in one Concordant class (+0d+2)
6 Change "Save" category of your Concordant class to Conc
7 Change "To Hit" category of your Concordant class to Conc
8 +1X action
9 XR 3*CCL%. Pick one prefix for this: "i"=irreducible, "u"=unadjustable, "n"=non-ignorable.

X14 Ultra Powers (SL=14, Concordant SL=4)

# Power
1 +20% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 Get stat bonus to a Concordant spell progression (Concordant SLs = 10+NonConcordant)
3 +1 CCL (Concordant Caster Level) in one class
4 Pick a single spell from any Concordant class. You may cast that spell as if it was on your Concordant class spell list.
5 Add 2 to HD type per level in one Concordant class (+0d+2)
6 Change "Save" category of your Concordant class to 1½xConc
7 Change "To Hit" category of your Concordant class to 1½xConc
8 +1QX action
9 XR 4*CCL%. Pick two prefixes for this: "i"=irreducible, "u"=unadjustable, "n"=non-ignorable.

X14 V [Ultra+1] Powers (SL=17, Concordant SL=7)

# Power
1 +30% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 Duplicate the effects of one Psi7 power (Ultra or lower)
3 +1 CCL (Concordant Caster Level) in one class
4 +1 CML (Concordant Memorization Level) and -2 CCL in one class {can reverse this}
5 Add 1 to number of HD per level in one Concordant class (+1d+0)
6 Change "Save" category of your Concordant class to 2xConc
7 Change "To Hit" category of your Concordant class to 2xConc
8 +1QQX action
9 iunXR 5*CCL%

Exacter0 (X-acter0)


X14 W [Ultra+2] Powers (SL=20, Concordant SL=10)

# Power
1 +40% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 Duplicate the effects of one Psi7 power (V or lower)
3 +1 CCL (Concordant Caster Level) in one class
4 +1 CML (Concordant Memorization Level) and -2 CCL in one class {can reverse this}
5 Add 1 to number of HD per level in one Concordant class (+1d+0)
6 +1QQQX action

X14 X [Ultra+3] Powers (SL=23, Concordant SL=13)

# Power
1 +50% XP in one class (Non-Concordant or Concordant). Other powers like this one cannot be same class.
2 Replace a Concordant spell progression with another Concordant class's progression
3 +1 CCL (Concordant Caster Level) in one class
4 +1 CML (Concordant Memorization Level) in one class
5 Add an extra stat bonus to hp per HD in one class (even if that class can't get a stat bonus)
6 +1QQQQX action