Gets Psi60 powers, see [Q60]. Gets Str or Wis bonus to the progression.
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P60Ps = Str + Int + Wis - 36 +level*5.
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Also gets 1 ERP (Ethereal Repair Point) per level. These ERPs return at a rate of LVL/4+1 per turn, round down.
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Level 1: Everyone in your group (including yourself and enemies) needs a +1 weapon to hit them.
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Level 1: You may use Ethereal Projection.
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Level 1: Pick an ability below. Even though these mechanics are "5th edition"-like, these are not "5th edition" picks for Custom5.
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I. ½M, 1 ERP: Cure 10*LVL hp to one target.
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II. 1M, 1 ERP: Repair a x0 or x1 magic item.
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III. 1M, 1 ERP: Remove a Trap (100+25*LVL%) (-100% per multiplier beyond x1).
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Level 2: Pick another ability from I-III above. If you pick an ability more than once, M action costs go to V, V costs go to 0 (zero action).
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Level 3: Pick another ability from I-III above. If you pick an ability more than once, M action costs go to V, V costs go to 0 (zero action).
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Level 5: Pick an ability below:
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IV. ½M, 2 ERP: Cure 10*LVL hp to one group.
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V. 1M, 2 ERP: Add a charge to an item.
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VI. 1M, 2 ERP: Remove a Trick (25*LVL%) (-100% per multiplier beyond x1).
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Level 6: Pick another ability from I-VI above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
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Level 7: Pick another ability from I-VI above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
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Level 9: Pick an ability below:
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VII. ½M, 3 ERP: Restore an effect that was dispelled within the last round.
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VIII. 1M or 1bM, 3 ERP: Heal a summon or animal companion
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IX. 1M, 3 ERP: Remove a Special (-100+25*LVL%) (-100% per multiplier beyond x1).
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Level 10: Pick another ability from I-IX above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
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Level 11: Pick another ability from I-IX above. If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action).
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