Level
| KXP
| Wacky Balls 123 456 789 A
| TH
|
1
| 0
| ½-- --- --- -
| +0 ++1
| 2
| 3.5
| 1½- --- --- -
| +1 ++1
| 3
| 7
| 21- --- --- -
| +2 ++1
|
4
| 14
| 32½ --- --- -
| +3 ++1
| 5
| 28
| 431 ½-- --- -
| +4 ++1
| 6
| 56
| 542 1-- --- -
| +5 ++1
|
7
| 112
| 653 2½- --- -
| +6 ++1
| 8
| 224
| 764 3½- --- -
| +7 ++1
| 9
| 448
| 875 41½ --- -
| +8 ++1
|
10
| 750
| 986 521 --- -
| +9 ++1
| 11
| 1100
| A97 632 ½-- -
| +10 ++1
| 12
| 1450
| AA8 743 ½-- -
| +11 ++1
|
13
| 1800
| AA9 854 ½-- -
| +12 ++1
| 14
| 2150
| AAA 965 1½- -
| +13 ++1
| 15
| 2500
| AAA A76 21- -
| +14 ++1
|
16
| 2850
| AAA A87 32- -
| +15 ++1
| 17
| 3200
| AAA A98 43- -
| +16 ++1
| 18
| 3550
| AAA AA9 54½ -
| +17 ++1
|
19
| 3900
| AAA AAA 65½ -
| +18 ++1
| 20
| 4250
| AAA AAA 761 -
| +19 ++1
| 21
| 4600
| AAA AAA 871 -
| +20 ++1
|
22
| 4950
| AAA AAA 982 -
| +21 ++1
| 23
| 5300
| AAA AAA A92 -
| +22 ++1
| 24
| 5650
| AAA AAA AA3 -
| +23 ++1
|
25
| 6000
| BBB BBB BB3 -
| +24 ++1
| 26
| 6350
| BBB BBB BB4 -
| +25 ++1
| 27
| 6700
| CCC CCC CC4 ½
| +26 ++1
|
28
| 7050
| CCC CCC CC5 ½
| +27 ++1
| 29
| 7400
| DDD DDD DD5 ½
| +28 ++1
| 30
| 7750
| DDD DDD DD5 1
| +29 ++1
|
31
| 8100
| DDD DDD DD6 1
| +30 ++1
| 32
| 8450
| EEE EEE EE6 1
| +31 ++1
| 33
| 8800
| EEE EEE EE7 1
| +32 ++1
|
34
| 9150
| FFF FFF FF7 1
| +33 ++1
| 35
| 9500
| FFF FFF FF8 1
| +34 ++1
| 36
| 9850
| FFF FFF FF8 21
| +35 ++1
|
37
| 19700
| FFF FFF FF8 22
| +36 ++1
| 38
| 29550
| FFF FFF FF8 32
| +37 ++1
| 39
| 39400
| FFF FFF FF8 33
| +38 ++1
|
45
| 98500
| FFF FFF FF8 66
| +44 ++1
| 54
| 187150
| FFF FFF FFA 991
| +53 ++1
| 63
| 275800
| FFF FFF FFA A99
| +62 ++1
|
72
| 364450
| FFF FFF FFC CBB 1
| +71 ++1
|
|
Requisites:
| Str 15, Dex 12, Con 16
| Alignment:
| any
| HD/level:
| 2d6
| Weapon Prof.:
| 6+level
| Reference:
| DM
| Groups:
| Warrior, Planar
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level+5
| Fort:
| level+4
| RSW:
| level+7
| Reflex:
| level+3
| PP:
| level+5
| Will:
| level+0
| BW:
| level+9
| Spell:
| level+5
|
|
Specialized in Wacky Balls. Wacky Balls do CLd(SL*2) dmg, assuming area and a Reflex save for ½.
| Exceptional Str and Dex bonus. Intermediate Con bonus.
| Note that this class gets ++1 to hit.
| Level 1: All your weapons are branded with an E=1+LVL/4 element, that does an additional 2*LVL dmg per strike. You may change this element with 1V action. Unarmed attacks do double this bonus damage.
| Level 1: You have a breath weapon which does LVL*10% of your max (not current) hp; BW save for ½. It can be used LVL times per turn. It is an E=1+LVL/5 element. The element can be changed with 1P action.
| Level 1: You have a damaging shield of a E=1+LVL/3 element; it does 10*CL% dmg back. The element may be changed with 1M action.
| Level 1: 1M: Summon a DL=1+LVL/2 Elemental. You may have SN of these in one summon slot (SN=Session Number).
| Level 1: You do xx2 dmg with any elemental-type special weapon (Frost Brand, Flame Tongue, Ice Sickle, etc.)
| Level N (every level): Immune to one element or eelement.
|
|