Elemental Druids don't get to pick spheres: they get Elemental, Astral as Grand; Healing, Weather, All as Major; Charm, Divination, Elemental, Protection, Sun as Minor. Elemental Druids may flip-flop 1 Major with 1 Minor if desired.
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Level N (each level): Gain a resistance to 1 element. You may change these at reset (and can "leave them open" until you are attacked).
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Level 1: Speak Druid language
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Level 3: Identify Elemental/Element type
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Level 3: Do not suffer from ill effects from being in an elemental plane.
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Level 3: Gain 1 elemental language per level starting at 3rd. You can use these as nonweapon proficiencies instead.
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Level 7: Shape Change to Elemental form (3 different forms, each 1/day) 1M action, must be size T-L, heal 10%-60% hp
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Level 8: Enter Elemental plane of Earth; Conjure Water Elemental at will; Immune to all earth and water based effects.
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Level 9: Enter Elemental plane of Fire; Conjure Air Elemental at will; Immune to all fire and air based effects.
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Level 10: Enter Elemental plane of Water; Conjure Magma/Ooze Para-Elemental.
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Level 11: Enter Elemental plane of Air; Conjure Ice/Ooze Para-Elemental.
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Level 12: Enter Para-Elemental planes.
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Level 13: Enter plane of Shadow; immune to Shadow-based effects.
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Level 14: Enter any Inner plane; Roam Inner Plane Probability Lines (7th dim.); Enter Concordant Opposition; immune to Quasi-Elemental effects and Positive and Negative energy.
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Level 16: Add level*10 to max age, considered "Young Adult" at all ages.
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Level 17: Hibernate; Suspend Animation up to level*10 years.
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New Elemental spells for Elemental Druid0 class:
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Charm Elemental (all SL's): Charm an Elemental (if DL<=SL, no save)
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Elemental Ball (all SL's): CLdSL dmg to a group, no save, E=SL
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Elemental Shield (all SL's): Elemental damage shield 25*SL% (E=1, can raise E by 1 by lowering percentage by 25%)
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Elemental Summoning (all SL's): Summon a DL=SL Elemental
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Psi15 minor (SL=3): Cast a Psi15 minor power. If it's a "permanent" effect (like a tail), you lose the spell slot until you drop the effect.
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Psi15 major (SL=6): Cast a Psi15 major power. If it's a "permanent" effect (like a tail), you lose the spell slot until you drop the effect.
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