Can cast spells only from All, Animal, Eeling, and Summoning spheres. Eeling spells cost ½ of a spell each to cast.
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Other spheres cannot be cast at all, but you may pick one sphere which can be cast as if opposite (at 2 spells per spell).
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Level 1: May weapon specialize using the "Non-War" column.
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Level 4: Great Swing: Can choose to make 1 attack per physical action (regardless of how many weapons the PC is using) instead of normal number of attacks. This "great swing" has no extra bonus to hit but does 5 times normal damage and has a 1% per level of fighter of instantly killing any one mortal target (as per assassination). Great swing is not cumulative with Rogue's Backstab or Assassin abilities, but can be used with missile or natural weapons.
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Level 4: Detect Leeches and Eels 40' cont.
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Level 8: 1M: Identify Magical Pool.
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Level 8: Gain four 1st level Eelemental Wizard spells in your memorization per day.
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Level 9: Mental link with your Leeches and Eels.
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Level 10: Gain four 2nd level Eelemental Wizard spells in your memorization per day.
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Eel Sphere:
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Leeches (SL=1): This acts like goodberries, each casting gives 3 Leeches. Leeches can cure or cause 1 hp, and can move on their own.
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Summon Eelemental (SL=N): Summon a DL N Eelemental (DM has table)
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Summon Leech (SL=N): Summon a DL N Leech (DM has table)
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Call Eelectricity (SL=2): CLd6 Eelectricity dmg (no save; NR to resist) to one target
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Protection from Eelements (SL=3): Resist all Eelements, or absorb 12*CL Eelemental dmg.
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Eels (SL=4): This acts like goodberries, each casting gives 1 Eel. Eels can remove or cause 1 [C] section effect (PPD save, effect is random).
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Reelly Put Out of Misery (SL=5): Ignore regen buffer then Put out of Misery (lower s slay). Doesn't trigger contingencies.
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Heel (SL=6): Remove all hp of dmg and remove 1 [C] section effect
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Hovercraft Full of Eels (SL=7): Like a Chariot of Sustarre, but it's Eels!
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Multi Eel (SL=7): Summons CL Eels of DL=7, which use up 1 summon slot. They aren't summoning sick!
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