Gets Exceptional Wis.
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Level 1 ¶: +LVL to Turn Undead level (if you don't have Turn Undead at all, your Turn Undead level is -4).
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Level 1 ¶: +1 Specialty Priest (GGL) pick
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Level 1 ¶: +LVL to your Priest CL (in your other Priest classes)
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Level 1: Veluna Healing: x2 effect with Curing spells and effects (not when reversed though). You can cure/cause to beings that are not normally affected (incorporeal undead, golems, etc.).
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Level 2: Godly Expertise: LVL-1 slots in Religion proficiency; 1M, 1/d: Commune (to any god, not necessarily yours)
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Level 3: Unholy Adaptation: Immune Unholy. (You can pick Holy or Eldritch instead if you prefer.)
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Level 4: Snap or Retort: +LVL-3 stat points distributed among Dex or Wis.
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Level 7: Unmaking Innates: 1 attack or ½M: Dispel Innate
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Level 9: Gate: 1M: Gate
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Planar Feats:
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Your 1 feat per level from this class can be used on these Planar feats, or can be used as regular feats.
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* DM Note: Feats marked with an asterisk (*) are new and did not appear in the Doomguard3 class. Doomguard3 can use these.
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Air Heritage: Immune Air; Flying 12"; +2 Dex checks
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* Discern Planar Location: You know what plane you're on at all times. You also know the MF, PF, TF, PsiF, TechF, and LoopF.
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Earth Heritage: Immune Earth; Immune Overbear, Trip; +1 dmg w/ attacks
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Elemental Spellcasting: Can shift spells you know to a lower E rating element. +1 CL with Elemental spells.
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Fire Heritage: Immune Fire; Fire Shield (50%); +2 dmg with unarmed attacks
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* Hide in Plane [plane]: Specify a whole plane (not a layer). You do not generate "?" marks in that plane; monsters generally don't initiate combat with you (even if they see you).
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* Hold Plane: You are immune to any effect which would change which plane you're on (can lower this at will).
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* Hold Sanity: Sustain Sanity; Resist Raw Logrus; Immune to ESP, Insanity, Capital E Extract
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Natural Heavyweight: Immune Gravity
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* Natural Lightweight: Immune TK or falling dmg (choose one per instance of this feat)
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* Negative Heritage: Immune Negative; Sustain Chr; (Take this feat twice: Hold XP, Life)
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Outer Summoning Specialist: +1 summon slot for Outer; 1M: Summon a DL=(LVL+2)/3 Outer creature.
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* Planar Coloring: 0, 1/r: Add "Holy", "Eldritch" or "Unholy" as an adjective to one your Elemental spells or effects.
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* Planar Survival [plane]: Specify a whole plane (not a layer). You are immune to the environment of that plane.
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Planar Touchstone: Gain a Psi-12, Psi-6, Psi6, or Psi12 minor (must match alignment)
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* Portal Feel: LVL*10% chance to know where a portal/gate/dim-door/painting/etc. goes to.
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Shadow Heritage: Immune Shadow; Sustain Str; Hide in Shadows 75%
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Water Heritage: Immune Water; Water Breathing; Swim 18"
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