SL
| Name
| School
| Effect
|
0
| Charming 0
| Enc
| Charms a monster, gets a new save every segment
| 0
| Delayed Blast
| Meta
| You next spell has a chosen time delay (max 1 day)
| 0
| Detect/Identify Radiation
| Div
| Detect Radiation; 1M, 1/t: Identify Radioative Item/Effect
|
0
| Natural/Necromancy Resistance
| Abj
| NaNR 70+CL*5% [duration 15 minutes]
| 0
| Ray of Heat {reverse: Ray of Ooze}
| Evo
| CLd2 heat {ooze} damage, area 1 target, no save
| 1
| Charming I
| Enc
| Charms a monster, gets a new save every round
|
1
| Create Item I
| Cnj
| Creates an item of <= CL gp value, lasts for 2 turns
| 1
| Detect/Identify Magic
| Div
| Detect Magic; 1M, 1/t: Identify Magic Item/Effect
| 1
| Inaudibility
| Ill
| Make no sound when walking (reduces wandering monsters)
|
1
| Monster Swarm Summoning I
| Cnj
| Summons CL*4.5 (round down) DL 0 monsters
| 1
| Poisonous Claws
| Nec
| Natural fighting has poison (CL*4 dmg, save for CL)
| 1
| Prepared Blast
| Meta
| Your next spell has -CL saves, -CL*5% MR +CL/2 to CL
1
| Radiation Resistance
| Abj
| RR 60+CL*5% [duration 1 hour]
| 1
| Scales
| Abj
| DR (CL*2)/+(CL/2) [duration 1 day]
| 1
| Shock Bolt {reverse: Grave Bolt}
| Evo
| CLd4 lightning {grave} damage, area 30' line, no save
|
2
| Charming II
| Enc
| Charms up to 2 monsters, gets a new save every turn
| 2
| Cone of Eldritch Shards {Acid}
| Evo
| CLd6 eldritch shards {acid} damage, area 40' cone, no save
| 2
| Create Item II
| Cnj
| Creates an item of <= CL^2 gp value, lasts for 4 turns
|
2
| Detect/Identify Psionics
| Div
| Detect Psionics; 1M, 1/t: Identify Psionic Item/Effect
| 2
| Fluid Movement
| Abj
| +CL Reflex saves
| 2
| Magic Resistance
| Abj
| MR 50+CL*5% [duration 2 hours]
|
2
| Mask Alignment & Blend In
| Ill
| You appear to be another alignment / part of enemy's group
| 2
| Monster Swarm Summoning II
| Cnj
| Summons CL*4 DL I monsters
| 2
| Notched Blast
| Meta
| Your next spell is "held" (release as 0), no spells until released
|
2
| Remove Scent
| Ill
| You (or 1 target) has no scent (reduces wandering monsters)
| 2
| Tail
| Alt
| Grow an extra tail [lose spell slot while running]
| 3
| Charming III
| Enc
| Charms up to 3 monsters, gets a new save every hour
|
3
| Create Item III
| Cnj
| Creates an item of <= CL^3 gp value, lasts for 8 turns
| 3
| Detect/Identify Innates
| Div
| Detect Innates; 1M, 1/t: Identify Innate Item/Effect
| 3
| Monster Swarm Summoning III
| Cnj
| Summons CL*3.5 (round down) DL II monsters
|
3
| Psionic Resistance
| Abj
| PsiR 40+CL*5% [duration 3 hours]
| 3
| Skullcap
| Abj
| +CL Will saves; +CL*2 Personality/Ego score
| 3
| Spellshaping I
| Meta
| Move a spell effect on target to yourself (they get save)
|
3
| Sphere of Composition
| Evo
| CLd8 dmg, picks normal/para/quasi most vuln to, 50' sphere
| 3
| Steal Breath
| Nec
| Target living creature loses 50% hp (save to lose 10% hp)
| 3
| Third Arm Growth
| Alt
| Grow an extra arm or leg [lose spell slot while running]
|
|
|