Disintegrator3



Level

KXP
Wizard
123 456 789 A

TH
1 9.2 (owe) 00- --0 --- - -1
2 12.8 10- --0 --- - +0
3 16.4 100 --0 --- - +0
4 23.6 110 --0 --- - +0
5 38 210 0-0 --- - +0
6 66 211 0-0 --- - +0
7 122 211 000 --- - +0
8 234 221 100 --- - +1
9 468 221 110 0-- - +1
10 920 222 111 0-- - +1
11 1380 222 111 00- - +1
12 1840 222 211 10- - +1
13 2300 222 221 100 - +1
14 2760 222 222 110 - +2
15 3220 222 222 211 - +2
16 3680 222 222 211 0 +2
17 4140 222 222 211 1 +2
18 4600 222 222 221 1 +2
19 5060 222 222 222 1 +2
20 5520 222 222 222 2 +3
21 5980 333 222 222 2 +3
22 6440 333 333 222 2 +3
23 6900 333 333 333 2 +3
24 7360 333 333 333 3 +3
25 7820 444 333 333 3 +3
26 8280 444 444 333 3 +4
27 8740 444 444 444 3 +4
28 9200 444 444 444 4 +4
29 9660 555 444 444 4 +4
30 10120 555 555 444 4 +4
31 10580 555 555 555 4 +4
32 11040 555 555 555 5 +5
33 11500 666 555 555 5 +5
34 11960 666 666 555 5 +5
35 12420 666 666 666 5 +5
36 12880 666 666 666 61 +5
37 25760 666 666 666 62 +5
38 38640 666 666 666 63 +6
39 51520 666 666 666 64 +6
45 128800 777 766 666 66 +7
54 244720 877 777 777 771 +8
63 360640 888 877 777 777 +10
72 476560 888 888 888 888 1 +11
Requisites: Int 20, Chr 14,
  Class Slots 2
Alignment: any
HD/level: 2d2
Weapon Prof.: 1+level/4
To Hit Table: ˝xWiz
Reference: JF
Groups: Wizard, PC Designed
Complexity: CF=5
   
Saving Throws:  
PPD: level+3
RSW: level+5
PP: level+2
BW: level+2
Spell: level+5
Fort: level+4
Reflex: level+4
Will: level+5
 
Barbarian Int bonus.
Simplified Int bonus to spell progression.
Free (0 action) Material Componenting for spells.
Knows the original Spellshaper5 spells.
+1 summon slot for Undead.
+1 Familiar slot.
Level N (each level): Pick a spell, it costs ˝M to cast.
Level N (each level): +1 Int.
New spell:
Summon Undead (SL=N): Summon an Undead of DL=N.

Disintegrator3


Disintegrator3 (Original Spellshaper spells)

SL Name School Effect
0 Charming 0 Enc Charms a monster, gets a new save every segment
0 Delayed Blast Meta You next spell has a chosen time delay (max 1 day)
0 Detect/Identify Radiation Div Detect Radiation; 1M, 1/t: Identify Radioative Item/Effect
0 Natural/Necromancy Resistance Abj NaNR 70+CL*5% [duration 15 minutes]
0 Ray of Heat {reverse: Ray of Ooze} Evo CLd2 heat {ooze} damage, area 1 target, no save
1 Charming I Enc Charms a monster, gets a new save every round
1 Create Item I Cnj Creates an item of <= CL gp value, lasts for 2 turns
1 Detect/Identify Magic Div Detect Magic; 1M, 1/t: Identify Magic Item/Effect
1 Inaudibility Ill Make no sound when walking (reduces wandering monsters)
1 Monster Swarm Summoning I Cnj Summons CL*4.5 (round down) DL 0 monsters
1 Poisonous Claws Nec Natural fighting has poison (CL*4 dmg, save for CL)
1 Prepared Blast Meta Your next spell has -CL saves, -CL*5% MR +CL/2 to CL
1 Radiation Resistance Abj RR 60+CL*5% [duration 1 hour]
1 Scales Abj DR (CL*2)/+(CL/2) [duration 1 day]
1 Shock Bolt {reverse: Grave Bolt} Evo CLd4 lightning {grave} damage, area 30' line, no save
2 Charming II Enc Charms up to 2 monsters, gets a new save every turn
2 Cone of Eldritch Shards {Acid} Evo CLd6 eldritch shards {acid} damage, area 40' cone, no save
2 Create Item II Cnj Creates an item of <= CL^2 gp value, lasts for 4 turns
2 Detect/Identify Psionics Div Detect Psionics; 1M, 1/t: Identify Psionic Item/Effect
2 Fluid Movement Abj +CL Reflex saves
2 Magic Resistance Abj MR 50+CL*5% [duration 2 hours]
2 Mask Alignment & Blend In Ill You appear to be another alignment / part of enemy's group
2 Monster Swarm Summoning II Cnj Summons CL*4 DL I monsters
2 Notched Blast Meta Your next spell is "held" (release as 0), no spells until released
2 Remove Scent Ill You (or 1 target) has no scent (reduces wandering monsters)
2 Tail Alt Grow an extra tail [lose spell slot while running]
3 Charming III Enc Charms up to 3 monsters, gets a new save every hour
3 Create Item III Cnj Creates an item of <= CL^3 gp value, lasts for 8 turns
3 Detect/Identify Innates Div Detect Innates; 1M, 1/t: Identify Innate Item/Effect
3 Monster Swarm Summoning III Cnj Summons CL*3.5 (round down) DL II monsters
3 Psionic Resistance Abj PsiR 40+CL*5% [duration 3 hours]
3 Skullcap Abj +CL Will saves; +CL*2 Personality/Ego score
3 Spellshaping I Meta Move a spell effect on target to yourself (they get save)
3 Sphere of Composition Evo CLd8 dmg, picks normal/para/quasi most vuln to, 50' sphere
3 Steal Breath Nec Target living creature loses 50% hp (save to lose 10% hp)
3 Third Arm Growth Alt Grow an extra arm or leg [lose spell slot while running]