#
| Name
| Type
| Effect
|
1
| Abjuration
| Int
| 9 ihp Armor spell
| 2
| Acceleration
| Chr
| +1G actions /r for 3 turns, lose 3 MXP at end of spell.
| 3
| Acrobat
| Dex
| Roll 3 extra d20 dice when making a PSave and choose best result [cont.]
|
4
| aG Resistance
| Str
| +3% xaGR [cont.]
| 5
| All
| Wis
| Create 1 Avatar of you for 3 turns, if destroyed, you are not banned from plane
| 6
| Alteration
| Int
| 1 target rerolls Str, Dex, Con using (1d3-1)*25, lasts for 1 turn, make MSave if unwilling
|
7
| Animal/Plant
| Wis
| Grant a non-immortal being +3 ihp for 1 turn
| 8
| Annihilation Blast
| Chr
| 1 target makes 7 MSaves, if makes any he is not killed.
| 9
| Annoying Hench
| Int
| You have an ANNOYING HENCHMAN of half your level who always ESCAPES, causes trouble
|
10
| Anti-Magic
| Wis
| All spells of SL 12 or lower in area cannot be (choose one): Cast or Maintained
| 11
| Ask DM
| Int
| You suddenly see the FALLACY in your MASTER PLAN and can ask the DM a question
| 12
| Assassin
| Dex
| 1 target set to 0 ihp, must make 3 PSaves to avoid.
|
13
| aX Resistance
| Dex
| +3% xaXR [cont.]
| 14
| Bard
| Dex
| Completely Identify (including stats) up to 3 Monsters/Artifacts
| 15
| Bio Slaughter
| Con
| +3 among iTH, idmg, or ihp for 1 turn.
|
16
| Cell Adjustment
| Chr
| Cures or Causes 11 ihp divided among any # of targets (MSave 1/2).
| 17
| Charisma
| Chr
| +2 to iChr [cont.]
| 18
| Charm
| Wis
| Target must make 3 MSaves or adds a 1st level Pawn class
|
19
| Chronomancy
| Int
| Starting next round, you get +1G action per round for 3 rounds
| 20
| Combat
| Wis
| 1 target has +3 on Saves; +3 on iTH roll for 1 turn
| 21
| Constitution
| Con
| +2 to iCon [cont.]
|
22
| Contact Alternate
| Int
| Contacts an Alternate Multiverse
| 23
| Creation
| Wis
| Create a random 1st level concordant being
| 24
| Deflection/Parry
| Str
| +3 iAC [cont.]
|
25
| Detonate
| Con
| Destroy an artifact or do 1 idmg to 1 target (no save).
| 26
| Dexterity
| Dex
| +2 to iDex [cont.]
| 27
| Disbelieve Other
| Chr
| Immune to and cannot affect 1 target (who can make 3 MSaves to ignore).
|
28
| Dispel I
| Int
| Dispel a currently running effect
| 29
| Dispel II
| Chr
| Dispel all effects on one target (MSave for each)
| 30
| Ego Shield
| Chr
| +6 save points vs. MSaves, can spend after roll, use within 1 turn.
|
31
| Endless Horde
| Int
| ENDLESS HORDE OF CANNON FODDER (mortal creatures)
| 32
| Energy Control
| Con
| The next damaging spell of 3 or less that hits you is countered within 1 turn.
| 33
| Energy Drain
| Int
| Target loses 3 levels (make 3 MSaves, each missed save is 1 level)
|
34
| Escape
| Dex
| You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies
| 35
| Evocation
| Int
| Any number of targets take 4 idmg (MSave for ½)
| 36
| Fast Cast
| Chr
| Cast 3 "Chr" based (SL=13) Demigod spells
|
37
| G Resistance
| Str
| +3% xGR [cont.]
| 38
| Giant Robot
| Int
| Create a GIANT ROBOT (a DL 10 Golem)
| 39
| GR Evasion
| Chr
| -3% xGR to one target (no save)
|
40
| Great Attack
| Str
| Do a melee attack at +6 iTH
| 41
| Healing
| Wis
| Cures 9 ihp divided among any # of targets, can be reversed but MSave for 0.
| 42
| Illusion
| Int
| 30% chance that a melee attack automatically misses (roll per attack) [cont.]
|
43
| ImmuneSteal
| Str
| Immune to Action/Memory/Other Stealing
| 44
| Incantatrix
| Int
| 1 target loses 3 of his remaining spells, you gain those spells, MSave to avoid
| 45
| Inertial Barrier
| Con
| Ignore the first melee attack from each creature for 1 turn.
|
46
| Infinikinetic Drain
| Con
| 1 target takes 16 idmg (PSave for 1/2, if made then PSave again for 0).
| 47
| Innates
| Wis
| Cast an Immortal0 spell
| 48
| Intelligence
| Int
| +2 to iInt [cont.]
|
49
| Invocation
| Int
| 1 target takes 9 idmg (MSave for ½)
| 50
| Jester
| Dex
| 1 target can do nothing, you can only melee attack (opponent makes 3 PSaves)
| 51
| Lady's Smile
| Str
| Choose next die roll
|
52
| Legend Delay
| Con
| Target loses next 3 segments of actions (MSave)
| 53
| Legend Disable
| Con
| Disable all non-Conc classes 800'r
| 54
| Legend Drain
| Con
| Target loses Worship Points as if he cast a SL=13 spell (no save)
|
55
| Legend Locate
| Con
| Locate Person/Obj at any point in time
| 56
| Legend Speed
| Con
| Pick a spell. That spell costs only ½G action to use.
| 57
| Lend Godly
| Int
| Lose a G action: Target gains 1G action
|
58
| Lich Touch
| Int
| +3 idmg per melee attack
| 59
| Lich XP
| Int
| +3 KXP
| 60
| Life Trapping
| Int
| Target makes 7 MSaves, if makes any of them he is not life trapped
|
61
| Lowered Power
| Con
| All spell levels of SL>7 are lowered to 7 for 1 turn
| 62
| Luck/Fate
| Wis
| Can declare an "incredible" coincidence, higher SL is higher chance of success
| 63
| Melee Evasion
| Dex
| -3 idmg per melee attack [cont.]
|
64
| Mesmerising
| Int
| 1 target loses his next G action, make 3 MSaves to avoid
| 65
| Metamagic I
| Int
| Transfer 3 spells of any level from 1 base (MSave/PSave, GR/XR/aGR/aXR) to other
| 66
| Metamagic II
| Wis
| Lose 3 spells; gain 1 spell of 1 higher spell level
|
67
| Monk
| Dex
| Saves for ½ are instead for 0 for 1 turn.
| 68
| Necromancy
| Int
| 1 target loses 3 ihp which cannot be healed by any means for 1 turn (no save)
| 69
| Null Void
| Chr
| +6% xGR for 1 turn
|
70
| Numbers
| Int
| Modify 1 Immortal die roll (doesn't have to be yours) by +/-3 per round [cont.]
| 71
| Pawning
| Chr
| Target becomes a Pawn (must be willing)
| 72
| Pawning Life
| Con
| 0, eat Pawn: Heal all ihp & restore 3 spells. Limit of 1 per turn.
|
73
| Planar Change
| Con
| Target's home plane becomes this one, 3 PSaves to avoid.
| 74
| PSave Bonus
| Str
| +3 to PSaves [cont.]
| 75
| Psionics
| Wis
| Cast a Psi7, Psi(-7), or Psi14 super
|
76
| Radiation
| Wis
| Cast a Bug 9th
| 77
| Raw Logrus
| Chr
| Casts 3 random spells in area, affects all in area.
| 78
| Regeneration
| Str
| You regenerate at 3 ihp/r and don't die until at -10-3 ihp [cont.]
|
79
| Scty: Blockade
| Chr
| Pick a stat. All spells <SL 13 of that stat in area are countered. Lasts for 1 turn.
| 80
| Sniper
| Dex
| Get +3 to next iTH roll
| 81
| Speed
| Str
| Can make two melee attacks per action [cont.]
|
82
| Stealth Master
| Dex
| +15% xGR only versus CSL=11 (and lower) effects
| 83
| Strength
| Str
| +2 to iStr [cont.]
| 84
| Summoning I
| Int
| Summon 3 (DL 10) beings to fight for you
|
85
| Summoning II
| Wis
| Summon 3 (randomly rolled concordant beings) to fight for you for 1 turn
| 86
| Sun
| Wis
| Any number of targets take 9 idmg (MSave for 0)
| 87
| Technobauble
| Con
| Imbue 3 spells into an item (acts as Spell Storing), only 1 item per person.
|
88
| Technology
| Wis
| Add 0.09 item MXP to an item permanently
| 89
| Tempromancy
| Int
| Everyone now get +1G actions per round for 3 rounds, can't be dropped.
| 90
| TH/dmg Bonus
| Str
| +3 iTH [cont.]
|
91
| Thaumaturgy
| Int
| +15% xGR for 1 turn.
| 92
| Thief
| Dex
| Pick (take) Artifact from 1 target's possession, must make 3 PSaves to avoid.
| 93
| Thought I
| Int
| Your next spell (if cast within this turn) gets +3 to it's SL.
|
94
| Thought II
| Wis
| +3i stat points distributed among Int, Wis, Chr for 1 turn
| 95
| Thought: Lack of
| Con
| +3i among Str/Dex/Con, -3i among Int/Wis/Chr (must lower if can, min 0), for 1 turn.
| 96
| Time
| Wis
| Cast as 0 action: Use 1 G action, lose 8 r of actions of all types (even Mortal & 0)
|
97
| Tinker
| Dex
| Merge up to 3 artifacts together or add 0.04 MXP to an item permanently
| 98
| Transmutation
| Int
| 1 target randomly changes race for 1 turn (will be bizarre), make 3 MSaves
| 99
| Ultraplanar Blast
| Chr
| Area effect: All make 3 MSaves, each missed save is -1 random ability score
|
100
| Undead
| Wis
| Effects that strike you from a Lich character lose 3 to their spell level for 1 turn
| 101
| War
| Wis
| Cast a Hero spell of 9th level or less
| 102
| Wards
| Wis
| Choose a spell when cast. You are completely immune to that spell for 1 turn.
|
103
| Weather
| Wis
| 1 target takes 4 idmg, no saving throw.
| 104
| Whirling Attack
| Str
| All opponents in area take 1 idmg (P Save for 0).
| 105
| Wild Magic I
| Int
| Cast a randomly rolled SL=15 level spell on this table
|
106
| Wild Magic II
| Wis
| Cast 3 randomly rolled (SL=13) level spells on this table
| 107
| Wisdom
| Wis
| +2 to iWis [cont.]
| 108
| X Resistance
| Str
| +3% xXR [cont.]
|
109
| XR Evasion
| Dex
| -3% xXR to one target (no save)
|
|