SL
| #
| Spell
| Effect
|
3
| 1
| Chromatic Blast
| Chromatic Orb for a group, don't need to roll to hit
| 2
| Displacement I
| Displaced (AC +2, first attack misses)
| 3
| Illusion Summoning III
| Summons an Illusion/Hologram, attacks as a DL IV, defends as a DL II
| 4
| Mirror Image III
| 6 Mirror Images, can't be dispelled/disbelieved
| 5
| Phantom Shield
| AC +CL*2; saves +CL; MDeflection CL*10%
| 6
| True Darkness
| Total Darkness, Infravision / See in Darkness / Truesight doesn't work
|
4
| 1
| Blur Zone
| Nothing can be targetting in the room (x1 Special)
| 2
| Hold Illusion
| Next Illusion spell you cast requires no maintained, doesn't drop if you drop
| 3
| Illusion Summoning IV
| Summons an Illusion/Hologram, attacks as a DL VI, defends as a DL II
| 4
| Mirror Image IV
| 8 Mirror Images, can't be dispelled/disbelieved
| 5
| Rope Trap
| Target is ejected to Astral and Heavily Stunned (PP save)
| 6
| X-ray Vision
| X-ray Vision
|
5
| 1
| False Skin
| CL*3/2+5 False Skins (F.S.), each causes enemy to roll a natural "2" TH
| 2
| Illusion Summoning V
| Summons an Illusion/Hologram, attacks as a DL VIII, defends as a DL II
| 3
| Mirror Image V
| 10 Mirror Images, can't be dispelled/disbelieved
| 4
| N-ray Vision
| N-ray Vision (pick an element it's blocked by)
| 5
| Shadow Magic
| Wishoid for a SL 0-5 Wizard spell, has only 50% effect
| 6
| Steal Illusion
| Gain control of an Illusion effect (no save, ER to resist)
|
6
| 1
| Displacement II
| Double Displaced (AC +4, first-second attacks miss)
| 2
| Dust of Disappearance
| Dust of Disappearance (AC +8)
| 3
| Fire Maze
| Like Maze but the subject takes 1 cumulative dmg per segment (no resist)
| 4
| Illusion Summoning VI
| Summons an Illusion/Hologram, attacks as a DL IX, defends as a DL III
| 5
| Rope Special
| Entire room gets Rope Tricked (x1 Special, unwilling get RSW save)
| 6
| Tempus Vere Fugit
| Like Tempus Fugit but x10 speed
|
7
| 1
| Delusion
| Potion of Delusion, works as real XPV LVL*100 potion unless disbelieved
| 2
| Demi-Shadow Door
| Plane Shift up to CL/3 planes distance or to any Inner plane, no redirection
| 3
| Demi-Shadow Magic
| Wishoid for a SL 0-7 Wizard spell, has only 50% effect
| 4
| Disjoin Exhaustion
| Cure all damage taken; Get +1P and +1V action this round
| 5
| Illusion Summoning VII
| Summons an Illusion/Hologram, attacks as a DL IX, defends as a DL V
| 6
| Nightmare
| Group affected by a random SL 1d4+2 Psi10 effect (will be harmful, no save)
|
8
| 1
| Continuous Illusion
| Next Illusion spell you cast is Continuous
| 2
| First Level Priest Spells
| 0, 1/r: Cast a 1st level Priest spell
| 3
| Illusion Summoning VIII
| Summons an Illusion/Hologram, attacks as a DL X, defends as a DL VI
| 4
| Mass Mirage Arcana
| As Mirage Arcana but covers CL sq. miles
| 5
| Planar Displacement
| Planar Displacement
| 6
| Prismatic Beam
| Like Prismatic Spray but they take all 7 colors
|
9
| 1
| Change Reality
| Wishoid for a SL 0-9 Wizard spell, has only 75% effect
| 2
| Disbelieve Reality
| Can disbelieve something that's real (Incursion - PP save)
| 3
| Displacement III
| Triple Displaced (AC +6, first-third attacks miss)
| 4
| Effects Bubble
| Your effects protect each other (and themselves); ER +CL*10%
| 5
| Illusion Summoning IX
| Summons an Illusion/Hologram, attacks as a DL X, defends as a DL VIII
| 6
| Second Level Priest Spells
| 0, 1/r: Cast a 2nd level Priest spell
|
|