Level
| #
| Spell
|
3
| 1
| 1V: Harm (1 target, PPD save)
| 3
| 2
| 1V: Charm or Domination (1 target, Will save)
| 3
| 3
| 1P: Paralysis, Stun, or Hold (1 target, PPD save)
|
3
| 4
| 1M: Stop, Slow, or Web (1 target, no save)
| 3
| 5
| 1M: Target's next Clone will not trigger upon his death (no save)
| 3
| 6
| 1M: Troll-like degeneration 10*CL hp /s (1 target, no save)
|
5
| 1
| 1P: Place a (non-major) [C] section effect (1 target, RSW save)
| 5
| 2
| 1M: Harm (1 target, no save)
| 5
| 3
| Lockdown D Actions in the room continuous (does not affect "dead" Actions).
|
5
| 4
| Enemy's mounts (if they have one) are considered part of them, so an effect targetting the enemy hits the mount too.
| 5
| 5
| 1M: Troll-like degeneration 20*CL hp /s, it is Vile dmg and Permanent hp of dmg. (1 target, no save)
| 5
| 6
| 1M: Super Slow: Target loses next LVL A Actions (no save)
|
7
| 1
| 1V: Choose a target. Everyone else in his group can do one parting shot on him (he's not actually leaving the group though).
| 7
| 2
| 1F: Turn Undead with CL=LVL*2.
| 7
| 3
| 1P: Causeall (1 target, no save)
|
7
| 4
| 1M: Destruction (1 target, no save)
| 7
| 5
| Can "material component" Dejuvenator powers (spend +1V) to allow you to affect two targets with a power.
| 7
| 6
| 1M: Troll-like degeneration 30*CL hp /s, plus CL ability score dmg to each stat /s. (1 target, no save)
|
9
| 1
| 1V or 1D: Move a nasty flag on yourself (such as Capital S Slain) to someone else in your group.
| 9
| 2
| 1X: Lockdown unconscious actions (see Rejuvenator), even if they cannot normally be locked down.
| 9
| 3
| 1M: True Destruction (1 target, no save)
|
9
| 4
| 1M, 1/d: Capital I Insist something. You can pick this more than once to use it more than once per day.
| 9
| 5
| Have the DM copy your PC's status on the chalkboard to somewhere else as a backup. 1N, 1/reset: Switch your current status with your backup. This cannot be taken more than once.
| 9
| 6
| 1M: Troll-like degeneration 40*CL hp /s, plus CL negative levels /s. (1 target, no save)
|
Breaker 1 (11)
| 1
| 1V: Target gets -CCL PSaves (using the [X] section saving throw rules)
| Breaker 1 (11)
| 2
| 1V: Target takes (CCL+1)/3 idmg
| Breaker 1 (11)
| 3
| 1V: Target loses (CCL+1)/3 iAC
|
Breaker 1 (11)
| 4
| 1V: Target is Severe Allergy to CCL [C] section effects, even major ones are only 1 pick each (will counter an Immunity)
| Breaker 1 (11)
| 5
| You may destroy Indestructible items as if they weren't Indestructible.
| Breaker 1 (11)
| 6
| You can target people who can't be targetted. You can target the floor of people whose floor cannot be targetted.
|
Ender 1 (11)
| 1
| 1V: Target gets -CCL MSaves (using the [X] section saving throw rules)
| Ender 1 (11)
| 2
| 1N, 1/s: Force Shapechange, Dispel Illusion, and Dust of Appearance (no resistance)
| Ender 1 (11)
| 3
| You can assume the form of any known dead/incursed/pixelated person or creature (this is like the First Evil's ability). You don't have the person's abilities, but you do have their memories.
|
Ender 1 (11)
| 4
| 1X: Capital B Break (1 target, XR to resist)
| Ender 1 (11)
| 5
| You get and can use 2D Actions per death per segment. You are limited to CCL+1 D Actions you can use per reset (instead of 1).
| Ender 1 (11)
| 6
| 1M: Erase Truename, Change Home Plane to this plane, Erase Quantum Signature, Sever Silver Cord (all of these on 1 target, XR to resist)
|
|