Dark Lord2


Level KXP DarkLord
124 6
1 3250 1-- -
2 3750 2-- -
3 4250 3-- -
4 4750 4-- -
5 5250 5-- -
6 5750 6-- -
7 6250 61- -
8 6750 62- -
9 7250 63- -
10 7750 64- -
11 8250 65- -
12 8750 66- -
13 9250 661 -
14 9750 662 -
15 10250 663 -
16 10750 664 -
17 11250 665 -
18 11750 666 -
19 12250 666 1
20 12750 666 2
21 16750 666 3
22 20750 666 4
23 24750 666 5
24 28750 666 6
25 32750 766 6
26 36750 776 6
27 40750 777 6
28 44750 777 7
29 48750 877 7
30 52750 887 7
31 56750 888 7
32 60750 888 8
33 64750 988 8
34 68750 998 8
35 72750 999 8
36 76750 999 9
TH Saves
PD RS PP BW Sp Fo Re Wi
+26 19 19 19 19 19 19 19 19
+32 20 20 20 20 20 20 20 20
+38 21 21 21 21 21 21 21 21
+44 22 22 22 22 22 22 22 22
+50 23 23 23 23 23 23 23 23
+56 24 24 24 24 24 24 24 24
+62 25 25 25 25 25 25 25 25
+68 26 26 26 26 26 26 26 26
+74 27 27 27 27 27 27 27 27
+80 28 28 28 28 28 28 28 28
+86 29 29 29 29 29 29 29 29
+92 30 30 30 30 30 30 30 30
+98 31 31 31 31 31 31 31 31
+104 32 32 32 32 32 32 32 32
+110 33 33 33 33 33 33 33 33
+116 34 34 34 34 34 34 34 34
+122 35 35 35 35 35 35 35 35
+128 36 36 36 36 36 36 36 36
Requisites: Warrior 19 or HNCL 28,
Str 25, Con 29, Wis 30, Chr 32
Alignment: any E
HD/level: & 10d10
Weapon Prof.: & level*10
To Hit Table: 3xConc
Save Table: Conc
Reference: DM
Groups: Concordant (x2), Warrior
 
[X] Section stats
ihp +10
iTH +3
P Save +0
M Save -1
War +3
Rog -1
PPsi +1
Wiz -2
Pri -1
MPsi -2
   
Gets 1X action per round.
Can use 2P+1V+1X per segment if desired.
Gets Mega Barb Str [bonus = (Str-20)*7/2] and Barb Con.
Dark Lord2 spells are resisted using XR.
You may replace the base number of attacks you get with each weapon with CCL/1.
You may roll 1d100 to hit like the Anti-Barbarian100 class. Automatically hits (succeeds) on a natural 90-100. Automatically misses on a 01-09. Critical ranges for weapons are 4 times listed values (so 20+/x2 becomes 80+/x2, and 16+/x4 becomes 64+/x4).
Level N (every level): +1 Epic Kit.
Level N (every level): +1 Limb.

Dark Lord2


Dark Lord2 Spells (SL=11 / CSL=1)

# Spell Effect
1 Damage Threshold DT 72-CCL*2 (Damage Threshold; if you take more than 72-CCL*2 dmg from a source, you take nothing)
2 Dark Army Summon an army of 10^CCL DL=(CCL+3)/4 Humanoids, Undead, or Henchmen (your choice)
3 Dark Helmet :) Get a x1 mirroring of the base XP (with no mods) in the Meat Helm class (costs no class slots)
4 Evil Dominion Create a x2 Terrain Feature (Continuous any effect of SL 0 to CCL, or you can Banhammer something)
5 Physical Enhancement Get +CCL additional levels of Exceptionalness in Str, Dex, or Con (may distribute as you like)
6 Super Domination Dominate one target (no resistance, do not need to actually target him)

Dark Lord2 Spells (CSL=2)

# Spell Effect
1 Dark Armada Get +CCL summon slots (yes, this works with the Dark Army power above)
2 Infuse Sacrifice a x1 or x2 Artifact: Add it's powers to you permanently (yes this is a cheap way to blow up Artifacts)
3 Mind Scanner Capital E Extract (no save, XR to resist), you may turn him into a Capital V Vegetable afterwards if you like.
4 Misdirection 1N, CCL/s: Redirect damage from any effect (or attack sequence) to one of your subordinates.
5 Multi Super Domination Dominate CCL targets (no resistance, do not need to actually target them)

Dark Lord2 Spells (CSL=4)

# Spell Effect
1 Dark Mount You have a DL=CCL Mount (you can comprehend it regardless of DL)
2 Fast Attack +CCL IP (Instantaneous P) Actions
3 I am EVIL! Wishoid (non-Channeling) for a SL 1-3 Evil Overlord spell (force the DM to write one if Evil Overlord not written)
4 Warlord 4 Choose one Warlord CSL=4 spell (this can be taken only once)

Dark Lord2 Spells (CSL=6)

# Spell Effect
1 Fortress of Darkness (cast 1/d) Adds one room to your Fortress of Darkness, which has an Indestructible DL=CCL/4 Monster Generator. You can ride it like a Mount (in addition to your Dark Mount).
2 Improved Redirection 1N: Redirect damage from any effect (or attack sequence) to one of your subordinates.
3 Mass Super Domination Dominate CCL groups (no resistance, do not need to actually target them)

Dark Lord2


Darkling2 Spells (SL=1)

# Spell Effect
1 Damage Threshold DT 108-CL*3 (Damage Threshold; if you take more than 143-CL*3 dmg from a source, you take nothing)
2 Dark Platoon Summon an army of 2^CL DL=(CL+4)/5 Humanoids, Undead, or Henchmen (your choice)
3 Dark Helm +1 Henchmen slot; can have LVL^2 Henchmen in it; divide cost of Henchmen by LVL
4 Evil Dominion Create a x1 Terrain Feature (Continuous any effect of SL 0 to CL/2, or you can Banhammer something that's x1)
5 Physical Enhancement Get +1 additional level of Exceptionalness in Str, Dex, or Con
6 Domination Dominate one target (Will save, CR to resist)

Darkling2 Spells (SL=2)

# Spell Effect
1 Dark Legion Get +1 summon slot (yes, this works with the Dark Army power above)
2 Infuse Can "Barbarian Smash" Artifacts
3 Mind Scanner Capital E Extract (Will save, CR to resist)
4 Misdirect 0, 1/r: Redirect damage from any effect (or attack) to one of your subordinates.
5 Multi Domination Dominate CL/2 targets (Will save, CR to resist)

Darkling2 Spells (SL=4)

# Spell Effect
1 Dark Mount You have a DL=CL/4 Mount
2 Fast Attack +1 IP (Instantaneous P) Action
3 I am somewhat EVIL Wishoid (non-Channeling) for a SL 1-3 Evil Underling spell (force the DM to write one if Evil Underling not written)
4 Battlelord 4 Choose one Battlelord SL=4 spell (this can be taken only once)

Darkling2 Spells (SL=6)

# Spell Effect
1 House of Darkness (cast 1/d) Adds 10'x10' to your House of Darkness, which has a DL=CL/4 Monster Generator.
2 Improved Redirect 0, 1/s: Redirect damage from any effect (or attack) to one of your subordinates.
3 Mass Domination Dominate 1 group (Will save, CR to resist)