Custom Race Abilities (÷1)
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# Attacks with one arm +1
| +0 weapon to hit you
| +1 weapon to hit you
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0, 1 attack: Dispel a magic/psionic effect
| 0, 1 attack: Dispel a magic/psionic item
| 0, 1/d: Cosmic Awareness for 1r
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0, 1/r: Controlled Blink
| 0, 1/r: Recharge one of your magic items by 1 charge (even a potion)
| 0, 1/r: Reroll any die roll (yourself or friend)
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0, 1/s: For this segment, ignore a non-racial defense on someone
| 0, 1/t: Feather Fall
| 0, 1/t: Ventriloquism
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0, eat an item: +XPV/50 TH, dmg, AC, saves (all for 1t) and +XPV/5 to temp hp (lasts until used)
| 0, Lose 1 SL in memorization: +LVL dmg/saves for 1 round
| 0, sacrifice a DL N summon: +N*2 TH/dmg for 1 round and +N*N*10 current hp
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0, spend 4 spell levels, 1/r: Lend an action (you lose that action)
| 0, take 10 dmg, 1/r: +1P action this round
| 0, take 15 dmg, 1/r: +1M action this round
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0, take 5 dmg, 1/r: +1V action this round
| 0: Halve your melee damage this segment, but your damage is Vile and causes Lycanthropy
| 0: Levitation
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1bM, 1/d: Capital E Escape
| 1bM, 1/t: Fork an effect (caster makes LVL/3+1 saves)
| 1bM: Blink Wounding (can blink away after first melee hit on you)
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1bM: Target gains +LVL AC/saves this segment
| 1bV: Catch missiles fired at you 30% this segment
| 1bV: Catch one missile fired at you 90%
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1bV: Intensify Fire: Doubles the damage of an existing fire effect
| 1bV: Interpose yourself in front of an attacking creature
| 1D: Magic Jar into another creature (Magic Jar save)
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1D: Resurrect self, but you are back at home
| 1D: You Reincarnate upon death, inactive and Feign Death for the rest of this combat
| 1F, 1/d: Holy Bolt
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1F, 1/d: Shapechange (lasts for LVL segments)
| 1F, 1/d: Uberskins (10), self
| 1F, 1/d: Wind Walk
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1F, 1/t: Create a LVL*10' Wall of Stone with random orientation in the room
| 1F, 1/t: Heal (self or other)
| 1F, 2/d: Time Travel up to LVL^6 minutes
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1F: Automaton: Animate LVL objects as DL I Golems (count as your summon)
| 1F: Effect, weapon, or person is resisted using NR for 1 turn
| 1F: Find/Remove Specials at 20+LVL*20%
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1F: Find/Remove Terrain Features at LVL*15%
| 1F: Find/Remove Traps at 40+LVL*20%
| 1F: Find/Remove Tricks at 30+LVL*20%
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Custom Race Abilities (÷1)
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1F: Restoration
| 1F: Storm Cloud: Rain/thunder, all in group take 1dLVL mini 1-pt. lightning bolts per segment
| 1M or (Mouth's P + Consume 2 dead bodies): +LVL AC/dmg until end of round
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1M, 1/d: Air Walk
| 1M, 1/d: Commune
| 1M, 1/d: Create a DL I Golem (AC=3*LVL, hp=10*LVL, Str=2*LVL, doesn't use summon slot)
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1M, 1/d: Create a DL I Technological Monster (AC=4*LVL, hp=8*LVL, Str=2*LVL, doesn't use summon slot)
| 1M, 1/d: Ironskins (20), self
| 1M, 1/d: Locate Object
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1M, 1/d: Neutralize Poison
| 1M, 1/d: Remove Curse
| 1M, 1/d: Stoneskins (30), self
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1M, 1/d: Wraithform
| 1M, 1/r: Duplication: Create 1 Mirror Image (max = LVL)
| 1M, 1/r: Feeblemind
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1M, 1/r: Feeblemind (save)
| 1M, 1/r: High Frequency Sample or Wild Surge
| 1M, 1/r: Psi1 Psionic Blast
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1M, 1/r: Removes possession, domination, charm, etc.; Does not have to be evil source
| 1M, 1/t: Body Coating: 5*LVL hp Armor spell, self only, stacks with Armor spell
| 1M, 1/t: Chaos Ball your group (incl. yourself) for LVLd6 dmg
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1M, 1/t: Charm Monster
| 1M, 1/t: Cold Generation: LVL*LVL Cold damage (1 group, no save)
| 1M, 1/t: Cthulhoid Swarm I: Summon LVL Monsters using ML I "Weird" chart (random)
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1M, 1/t: Dimension Door
| 1M, 1/t: Dispel Magic/Psi/Innate/Radioactive
| 1M, 1/t: Double [C]: Doubles a harmful [C] section effect; Becomes capital lettered
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1M, 1/t: Force Shape & Wrench: Force Shapechange & Wrench (no save, get ER & aNR)
| 1M, 1/t: Gravity Decrease: Increase gravity in room or object/person by LVL/2 G's (x1 Special)
| 1M, 1/t: Gravity Increase: Decrease gravity in room or object/person by LVL/2 G's (x1 Special)
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1M, 1/t: Half Pain: Take half damage from one person for 1t
| 1M, 1/t: High-Frequency Sample: Generate a High-Frequency Sampler minor effect
| 1M, 1/t: Inertial Barrier
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1M, 1/t: Innate Trigger: Contingency for 1 innate power
| 1M, 1/t: Mirror Image
| 1M, 1/t: Pass Wall
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1M, 1/t: Psi Bolt: 1 target: LVLd10 telekinetic dmg (save:½)
| 1M, 1/t: Psi Shield: Pick Physical, Magic, or Psi: 10*LVL hp shield
| 1M, 1/t: Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
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1M, 1/t: Summon an Astral Construct II
| 1M, 1/t: Telekinesis Shield: 10*LVL hp shield vs. physical,energy,TK
| 1M, 1/t: Teleport Without Error
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1M, 1/t: Tenser's Transformation
| 1M, 1/w: Add 1 to your multiplier (see [X] section) for LVL s.
| 1M, 1/w: Limited Wish
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