The stat requirements for this class is Dex 12+LVL and Int 4+2*LVL. If you gain enough XP to raise in level and do not have the stat requirement, you still go up in level, but you "owe" stat points (can spend stat points only to Dex or Int until you fill the requirements). You cannot add this class unless you have Dex 13 and Int 6 (what you need to be level 1).
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Specialized in Cthulhu school, pick an opposite. Other Wizards cannot access Cthulhu school at all unless they "know" your class; even then, they need to spend 2 slots each for them. DM Note: These spells are listed in the [PC2] section.
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May weapon specialize using the "Spec Non-War" column for number of attacks.
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Levels 1-3: Pick one of these per level:
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A. 1M: Dismiss a Ooze or Demon 10*LVL%
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B. 1M: LVL instances of Resist Insanity
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C. Immune Goo and Gray Goo
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D. 1bM, 1/r: Counter a Wild Surge or High-Frequency Sample
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E. Immune to tentacle damage.
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Level 4: Pick two Cthulhoid Investigator5 Level 1-3, one Occultist5 Level 1-3, or one Alien Cultist5 Level 1-3
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Levels 5-7: Pick one of these per level:
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F. 1P, 1/r: +1QM next segment.
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G. Immune head blown off, drowning (i.e. you have Water Breathing), falling (i.e. you levitate / feather fall at will)
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H. 1M+1P: Cure a Potion or Magical Pool effect that occured within the last round.
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I. 1M+1P: Contact Higher Plane
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J. 2M: Close a Gate or Dimension Door. Your room has a x1 Special of Proof against Teleportation.
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Level 8: Pick two Cthulhu Investigator5 Level 5-7, one Occultist5 Level 5-7, or one Alien Cultist5 Level 5-7
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Levels 9-11: Pick one of these per level:
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K. Capital S Slay is treated as (lower-case) slay for you
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L. Immune Clone Insanity, Mirror of Opposition
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M. 2F, 1/t: Cure Capital C Crapped on someone.
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N. 8F, 1/d: Cure someone's Erased Truename (you Un-Erase his Truename)
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O. 1F: Restore Multiplier; Remove Multiplier damage (incl. Vile Multiplier damage)
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Level 12: Pick two Cthulhu Investigator5 Level 9-11, one Occultist5 Level 9-11, or one Alien Cultist5 Level 9-11
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