Cthulhoid Horror5


Level KXP
Spells
1 6 (owe) (none)
2 13 (none)
3 27 (none)
4 55 (none)
5 111 (none)
6 223 (none)
7 447 (none)
8 895 (none)
9 1508 (none)
10 2121 (none)
11 2734 (none)
12 3347 (none)
13 3960 (none)
14 4573 (none)
15 5186 (none)
16 5799 (none)
17 6412 (none)
18 7025 (none)
19 7638 (none)
20 8251 (none)
21 8864 (none)
22 9477 (none)
23 10090 (none)
24 10703 (none)
25 11316 (none)
26 11929 (none)
27 12542 (none)
28 13155 (none)
29 13768 (none)
30 14381 (none)
31 14994 (none)
32 15607 (none)
33 16220 (none)
34 16833 (none)
35 17446 (none)
36 18059 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+2  1  1  1  1  1  1  1  1
+5  3  3  3  3  3  3  3  3
+7  5  5  5  5  5  5  5  5
+10  7  7  7  7  7  7  7  7
+12  8  8  8  8  8  8  8  8
+15 10 10 10 10 10 10 10 10
+17 12 12 12 12 12 12 12 12
+20 14 14 14 14 14 14 14 14
+22 15 15 15 15 15 15 15 15
+25 17 17 17 17 17 17 17 17
+27 19 19 19 19 19 19 19 19
+30 21 21 21 21 21 21 21 21
+32 22 22 22 22 22 22 22 22
+35 24 24 24 24 24 24 24 24
+37 26 26 26 26 26 26 26 26
+40 28 28 28 28 28 28 28 28
+42 29 29 29 29 29 29 29 29
+45 31 31 31 31 31 31 31 31
Requisites: Str 12+level, Con 4+2*level
Alignment: C any (or) any J (or) Nil
HD/level: & 2m0
Weapon Prof.: & 6+level/6
To Hit Table: 2½xMon
Save Table: 3½xMon
Reference: Call of Cthulhu
Groups: Monster
 
The stat requirements for this class is Str 12+LVL and Con 4+2*LVL. If you gain enough XP to raise in level and do not have the stat requirement, you still go up in level, but you "owe" stat points (can spend stat points only to Str or Con until you fill the requirements). You cannot add this class unless you have Str 13 and Con 6 (what you need to be level 1).
 
The HD means to multiply your Con bonus by itself for each level. This class cannot get Barbarian Con bonus.
 
Each Level: Gets one Psi9 minor at random per level. During reset you may reroll the ones you wish to reroll.
Level 1: May weapon specialize with unarmed attacks as if they were weapons.
Levels 1-3: Pick one of these per level:
   A. 1M: Summon a DL=(LVL+1)/2 Ooze or Demon
   B. 1M: Target gets (LVL+1)/2 insanities (RSW save) (see [C] section)
   C. Mouth's P: Spit Goo LVLd6 dmg (no save; one target)
   D. 1F: Wild Surge or High-Frequency Sample (the result is not "kept in memory" like High-Frequency Sampler class)
   E. +LVL/2 tentacles (treat as arm with no hand), each tentacle is a separate set of limbs, can wield weapon at ½Str
Level 4: Pick two Cthulhoid Horror5 Level 1-3, one Shapeshifter Level 1-3, or one Psi(-12)C minor
Levels 5-7: Pick one of these per level:
   F. 1M, 1/r: +1QP next segment.
   G. Immune insanity, drowning (i.e. you have Water Breathing), falling (i.e. you levitate / feather fall at will)
   H. 1M+1P: Brew Space-Mead, a potion that when drank does Astral Spell and an Abyssal Water effect.
   I. 1M+1P: Contact Other Plane, with no chance of insanity, must be chaotic plane.
   J. 2M: Create a Gate to a random chaotic plane, no choice or control over what comes through
Level 8: Pick two Cthulhoid Horror5 Level 5-7, one Shapeshifter Level 5-7, or one Psi(-12)C major
Level 9: Gain 1 "Put Brain on a Plate" ( Λ ) action. Λ actions can be used once per day. Λ actions can be downgraded to OppV actions.
Level 9: 1Λ, 1 Mouth's P: Target creature makes a Will save. If he fails, he is Insane (40%, roll 1d4 insanities), Feebleminded (30%), Confused (20%), or Crapped (10%). His Brain is Put on your Plate. Keep track of these; you'll eventually be able to put them to good use. You can Put someone's Brain on a Plate more than once to hammer them more (the negative effects are cumulative), but you still have only one Brain from him on your Plate.
Level 13: 1 Mouth's V (can borrow), Eat a Brain on your Plate, 1/t: Heal self.
Level 18: Gain 1d2 "Get Brain from another Plate" ( Π ) actions (roll the 1d2 each day). Π actions can be used once per day. Π actions can be downgraded to Λ or OppP actions.
Level 27: Gain 1d3 "Consume Brain on a Plate" ( μ ) actions (roll the 1d3 each day). μ actions can be used once per day. μ actions can be downgraded to OppM actions. Note that "Consuming" a Brain isn't the same as "Eating" a Brain; Consuming is better.
Level 27: 1μ, 1Λ, 1 Mouth's P, 1/t: Target creature makes a Will save or is Capital E Eaten and you Reset. This does not count against the 1 artificial reset per natural reset limit.
Level 29: 1μ, 1Π, 1 Mouth's V, 1/t: Target Cthulhoid Horror makes a Reflex save or you steal a Brain from his Plate (which you consume) and you Reset. This does not count against the 1 artificial reset per natural reset limit, but you cannot use this and the similar Level 27 ability in the same turn.
Level 33: (no action at all to do this), Eat a Brain on your Plate, Eat a Psi6E Larva, and Eat a Pawn you control: Remove all negative [C] section effects that are currently bothering you. This includes things like Pixelation, folks! If you throw in a μ action as you do this, this effect cannot be Objected to. Note you will likely need an Oppμaction in reality, as you will probably do this during someone else's segment. If you throw in an X action, you can add N positive [C] effects to yourself, where N is your multiplier (use defensive multiplier if you have split ratings).
Level 36: Gain 1d4 "All Brains on Plates Must Be Eaten" ( £ ) actions (roll the 1d4 each day). £ actions can be used once per day. £ actions can be downgraded to OppF actions.
Level 36: N£, 3μ, 2QΠ, 1QQΛ, 1 Mouth's QQQF, Eat Capital E Enough Brains (on Plates) within sight: Get a Continuous Reset (i.e. you are Resetting all the time), with duration 1 round (N=1), 1 turn (N=2), 1 hour (N=3), or the rest of the day (N=4). If you can somehow manage to get N=6, the effect is permanent. If you get N=13, you are Stepping Out of Resets Continuously permanently (this effect doesn't cause you to go down a hole, not that you really care at this point).