Commando3


Level KXP
Spells
1 0 (none)
2 3 (none)
3 5.9 (none)
4 11.6 (none)
5 22.8 (none)
6 44.8 (none)
7 88 (none)
8 172.8 (none)
9 339.2 (none)
10 570 (none)
11 810 (none)
12 1050 (none)
13 1290 (none)
14 1530 (none)
15 1770 (none)
16 2010 (none)
17 2250 (none)
18 2490 (none)
19 2730 (none)
20 2970 (none)
21 3210 (none)
22 3450 (none)
23 3690 (none)
24 3930 (none)
25 4170 (none)
26 4410 (none)
27 4650 (none)
28 4890 (none)
29 5130 (none)
30 5370 (none)
31 5610 (none)
32 5850 (none)
33 6090 (none)
34 6330 (none)
35 6570 (none)
36 6810 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  1  2  0
+1  6  4  6  3  4  1  3  0
+2  6  5  6  3  4  2  3  1
+3  6  5  7  4  5  2  4  1
+4  7  6  7  5  5  3  4  1
+5  8  6  7  6  6  3  5  2
+6  8  7  7  7  6  4  5  2
+7  9  7  8  8  7  4  6  2
+8 10  8  9  9  7  5  6  3
+9 11  8 10 10  8  5  7  3
+10 11  9 10 11  8  6  7  3
+11 12 10 11 12  9  6  8  4
+12 13 11 12 13 10  7  8  4
+13 14 11 13 14 10  7  9  4
+14 14 12 13 14 11  8  9  5
+15 14 12 14 14 11  8 10  5
+16 14 13 14 14 12  9 10  5
+17 15 13 14 14 12  9 11  6
Requisites: Str 9, Dex 13, Wis 9
Alignment: any
HD/level: d6
Weapon Prof.: 4+level/2
To Hit Table: War
Save Table: War/Rog
Reference: UPC3
Groups: Rogue
 
Gets "All Warrior" abilities. May spend 11-LVL nonweapon proficiencies to get Barbarian Dex. May spend 13-LVL nonweapon proficiencies to get Barbarian Str. May spend 15-LVL nonweapon proficiencies to get Barbarian Con. If you buy Barbarian Con in this way, it applies to all your classes, not just Commando3, unless the class specifically says it cannot get Barbarian Con bonus (such as Cthulhoid Horror, Villain).
Level 1: No parting shots on you.
Level 1: Tracking as per ranger.
Level 1: Point blank is LVL' and x2 base dice.
Level 1: Effectively need not eat or drink (living off the land).
Level 1: 1F: Next enemy you see within 1 round is surprised (PP save).
 
(The Rogue table below is incomplete; until it is completed, Commando3 gets an "Any Rogue" pick every even level.)
Lvl Commando Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Extra parting shots (+1 attack per 50%) - 10 Dex-9 Dex-12
1 Extra range on missiles (3' per 1%) - 10 Wis-13 Wis-15
1 Backstab (each 40% = x1) (increases 10/level) 0 70 Int-6 Int-20
1 Spying - 10 Int-11 Int-14
1 Avoid Trap (entire party): Mech. | Magic/Psi | OutPhase V 10 Int-10 Int-16
1 Hide in Shadows (or) Move Silently (as per Thief2) - - - -
1 Attack (or) Damage (as per Dungeoneer) - - - -
1 any 1st level Dex-based Rogue abilitiy - - - -