Clerical Elemental2


Level KXP ClrEle2
123
1 2925 1--
2 3150 2--
3 3375 3--
4 3600 4--
5 3825 5--
6 4050 6--
7 4275 7--
8 4500 8--
9 4725 9--
10 4950 91-
11 5175 92-
12 5400 93-
13 5625 94-
14 5850 95-
15 6075 96-
16 6300 97-
17 8000 98-
18 10000 99-
19 13000 AA-
20 17000 AA1
21 22000 AA2
22 28000 AA3
23 35000 AA4
24 43000 AA5
25 52000 AA6
26 62000 AA7
27 73000 AA8
28 85000 AA9
29 98000 AAA
30 112000 AAA
31 127000 AAA
32 143000 AAA
33 160000 AAA
34 178000 AAA
35 197000 AAA
36 217000 AAA
TH Saves
PD RS PP BW Sp Fo Re Wi
+1 19 19 19 19 19 19 19 19
+2 20 20 20 20 20 20 20 20
+3 21 21 21 21 21 21 21 21
+4 22 22 22 22 22 22 22 22
+5 23 23 23 23 23 23 23 23
+6 24 24 24 24 24 24 24 24
+7 25 25 25 25 25 25 25 25
+8 26 26 26 26 26 26 26 26
+9 27 27 27 27 27 27 27 27
+10 28 28 28 28 28 28 28 28
+11 29 29 29 29 29 29 29 29
+12 30 30 30 30 30 30 30 30
+13 31 31 31 31 31 31 31 31
+14 32 32 32 32 32 32 32 32
+15 33 33 33 33 33 33 33 33
+16 34 34 34 34 34 34 34 34
+17 35 35 35 35 35 35 35 35
+18 36 36 36 36 36 36 36 36
Requisites: Priest level 21 or HNCL 30, Str 20, Con 16, Wis 20, Chr 12
Alignment: any
HD/level: & 8d8
Weapon Prof.: 0+level/3
To Hit Table: Mon
Save Table: Conc
Reference: DSDK2
Groups: Concordant (x2)
 
[X] Section stats
ihp +4
iTH +10
P Save +1
M Save +2
War +0
Rog +0
PPsi +1
Wiz +0
Pri +1
MPsi -1
   
Gets Barbarian Wis and Con bonus.
Gets an X action.
You stop aging mentally and physically, and are immune to aging.
Immune to all Elements and Eelements of any E / EE factor.
Can move through solid objects made of any element as if it was air.
0: Switch elemental composition of yourself to another element or a mix of up to LVL elements.
Sphere robe (-1 SL) in Elemental sphere.
If you have a Priest progression, add (Super) Str bonus to it. This is in addition to any other bonuses you may have (e.g. you might end up with Wis and Str bonus).
If you have Psi2 powers, you may "Material Component" them for 1V action.
CCL is Concordant Caster Level; i.e. your Clerical Elemental Level plus any Concordant Caster Level shifts. If you do not have the Clerical Elemental class (presumably you're "wishing" for the powers), your CCL=(highest Concordant Level + Concordant Caster Level shifts) / 2.

Clerical Elemental2


Clerical Elemental2 Spells

Level # Spell
1 1 Sphere robe in CCL spheres. If you pick Elemental, you are double Sphere robed (-2 SL).
1 2 Priest spells (and material componenting) cost half the number of actions in CCL spheres.
1 3 Your Priest spells are resisted using XR instead of MR.
1 4 You may double material component Priest spells by using +1V action.
1 5 ½0 (half of a zero action): Shift composition of a spell, power, or existing effect (that has an element/eelement) to any element/eelement.
1 6 +CCL "Level:" picks from Priest group of your HNCL+CCL or lower.
1 7 +CCL*2 Minors in Psi15 or Psi(-15). Can convert 2 Minor -> 1 Major, 2 Major -> 1 Grand, 2 Grand -> 1 Super.
1 8 +CCL^2 unarmed TH and damage, +CCL to # attacks unarmed, it is of an unusual element (can change with each punch)
1 9 With unarmed attacks: ignore stoneskins, ironskins, uberskins, WR, iWR, DR, +blah weapon needed, displaced, inertial barrier
1 10 ½X: Cureall self and Shapechange self.
2 1 Can spend N Priest spells in memorization to get N times the resultant effect.
2 2 All the "-" (dashes) in your Priest progressions are 0's. (You may also upgrade lower-case letters to 0's).
2 3 +CCL-9 Specialty Priest picks. Can pick from any pantheon.
2 4 You may have CCL-8 Artificial Resets per Natural Reset.
2 5 Can turn Elementals. Automatically "T" or "D" any x0-x1 Golems or Elementals. Roll 1d12 *groups* affected instead of individuals.
2 6 1X: +2QQQQQQQQM this segment (that's eight Q's for the record)
2 7 The "Unusual Materials" table is considered Semi-Elements for you; you can be composed of up to CCL-9 of those materials at the same time
2 8 ½bX: Cureall and Shapechange (self or other).
3 1 Add a "-" off the chart on the right side of your Priest progressions. (It is a "0" if you have the "dashes" power on SL=2 of this chart)
3 2 Everyone in your party may use D actions, even if D actions are Banhammered or Pixelated.
3 3 2X: Cast a Wis-based [X] section power, with SL=3 (or SL=13 in the older copies of [X] that were SL=11 based).
3 4 Your Priest spells are resisted using GR instead of MR (or XR).
3 5 +CCL-19 lines of text from Priest group class descriptions, these are non-Level: picks or things that are normally non-pickable.
3 6 You can summon, control, and comprehend Elementals of any DL, even past DL X. (Assuming you have sufficient spells to do so.)
3 7 1X: Natural Reset one target.