Level
| #
| Spell
| Effect
|
1
| 1
| Delay Image
| +2 AC, +1 saves
| 1
| 2
| Detect Temporal Anomaly
| Detect Temporal Anomaly
| 1
| 3
| Haste A1
| +1A action
|
1
| 4
| Know Time
| Know date and day
| 1
| 5
| Precognitive Sense
| Precognition
| 1
| 6
| Slow Metabolism
| Need not eat/drink
|
2
| 1
| Accelerate Plant Growth
| Plant Growth
| 2
| 2
| Haste A2
| +2A or +1B actions
| 2
| 3
| Life Sounding
| Know target's age and how many years of natural lifespan is left
|
2
| 4
| Preserve
| Target object is preserved and will not spoil/rot
| 2
| 5
| Time Stop Object
| Time stops an inanimate object for 1-3 rounds
| 2
| 6
| Timeslip
| (can cast in response to being attacked) You disappear from the combat until next round.
|
3
| 1
| Articus's Melee Manager
| Target gets +CL/5 melee attacks per P action for 2*CL rounds
| 3
| 2
| Haste A3
| +3A, +2B, or +1C actions
| 3
| 3
| Life Tether
| You know when in time the target is at all times, when time travelling can use the target as anchor
|
3
| 4
| Minor Paradox
| Counter an effect that just occured last segment (it is undone)
| 3
| 5
| Slow
| Slow (save)
| 3
| 6
| Time Snare
| Target will do the same actions it did last time it acted (Spell save each round until made)
|
4
| 1
| Haste A4
| +4A, +3B, or +2C actions
| 4
| 2
| Prophecy
| Improved Precognition
| 4
| 3
| Summon Time Elemental
| Summons a normal (non-special) DL IV Time Elemental
|
4
| 4
| Temporal Push
| Target is thrown CL+1 rounds into the future (Will save)
| 4
| 5
| Timeheal
| Heal (as spell), 5*N% chance of failure, where N is the number of rounds before now the target was at full health
| 4
| 6
| Wesley's Temporal Disjunction
| -1 to #Att, always loses initiative for 1d10+5 days (Spell save)
|
5
| 1
| Accelerate Animal Growth
| Age a creature CL months, is at half number of attacks for CL turns (RSW save)
| 5
| 2
| Articus's Devolutionary Warrior
| Target gets +1d6 Str/Dex/Con and -3d6 Int/Wis/Chr (minimum 1) (Spell save)
| 5
| 3
| Create Slipgate
| Create a temporal gate
|
5
| 4
| Haste A5
| +5A, +4B, or +3C actions
| 5
| 5
| Temporal Wall
| Anyone touching wall is double slowed and Wesley's Temporal Disjunction
| 5
| 6
| Tempus Fugit
| Tempus Fugit
|
6
| 1
| Conceal Temporal Anomaly
| Hides an Anomaly and reduces it's effects
| 6
| 2
| Haste A6
| +6A, +5B, or +4C actions
| 6
| 3
| Magic Manager
| May use 2M /s for casting spells, after spell ends (in CL/2 rounds), you must rest for 2 rounds
|
6
| 4
| Paradox
| Duplicate a Wizard spell of SL 0-5 or a Priest spell of SL 0-4.
| 6
| 5
| Tempus Lawfulness
| Fixes temporal anomolies in area
| 6
| 6
| Unaging
| You do not age this day (Duration 1 day)
|
7
| 1
| Commune with Time of Legends
| Commune with Time of Legends
| 7
| 2
| Haste A7
| +7A, +6B, or +5C actions
| 7
| 3
| Incurse
| Target being or object is Rewritten out of time (i.e. Incursed) (RSW save)
|
7
| 4
| Sands of Time
| Reverse the effect of time on objects.
| 7
| 5
| Temporal Eye
| Can scry into other times at this location
| 7
| 6
| Wesley's Delayed Damage
| Whenever you take damage, you take only half, the rest is delayed until the spell ends (in 10+1d10 rounds)
|
8
| 1
| Accelerate Lifeline
| Target ages CL years (Spell save)
| 8
| 2
| Haste A8
| +8A, +7B, or +6C actions
| 8
| 3
| Item Supercharger
| A magic item can be used twice as often (per turn or day) or it's effects has twice duration
|
8
| 4
| Protection from Time
| Immune to and can't use temporal effects
| 8
| 5
| Time/Reality Stability
| Time/Reality Stability (duration 1 day), reverse removes it (Spell save)
| 8
| 6
| Timereaver
| Time Travel Other +/- 5*CL years (Spell save)
|
9
| 1
| Haste A9
| +9A, +8B, or +7C actions
| 9
| 2
| Major Paradox
| Wish (as spell)
| 9
| 3
| Sever Lifeline
| You do not have or require a silver cord. Immune to aging.
|
9
| 4
| Temporal Shell
| Immune time
| 9
| 5
| Temporal Stasis
| The flow of time stops for the subject, he ceases to grow older, he is in suspended animation. The reverse can free the creature.
| 9
| 6
| Time Stop
| Stops time for 1d4 rounds
|
|