| Each Level : The DM rolls a Monster Summoning result of DL=LVL/3 (round up).  You gain the racial abilities of what the DM rolls.  (You don't actually summon anything, the roll is just to determine what you get.) | 
	| Level 1: +1 weapon proficiency per level, which can only be used to become proficient (not specialized) in a weapon. | 
	| Level 1: A knight may request any other knight, paladin, or cavalier to give him sanctuary in their castle or stronghold.  Unless the Good-Evil axis of the two warriors are in opposition, the castle/stronghold owner must agree to give the knight food, drink, clothing, and shelter for at least 3 days, and cannot challenge him for that period of time. If the knight challenges the owner or has attacked him in the past, this benefit is lost. | 
	| Level 1: Can take Improved Two-Weapon Fighting feat even if doesn't have prerequisites. | 
	| Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes. | 
	| Level 1: Rolls 1d30-10 for proficiency checks. | 
	| Level 2: Your items that use charges use only half the number of charges (retain fractions) | 
	| Level 4: Effective Charisma with warriors of lesser level than the knight is increased by 1 per 4 levels of the knight (round down, limit=9 at 36th).  The fighter bonus is used instead for those levels where it is higher. | 
	| Level 4: Weapon of Choice: The PC selects one weapon (which he does not have to specialize in), and the Cavalier is considered 3 levels higher for purposes of number of attacks per round.  This must be a melee weapon. | 
	| Level 6: Gain one 1st level apprentice per level. | 
	| Level 6: Roll 1d6+6 for initiative instead of 1d12. | 
	| Level 6: Your mount may fly at it's ground speed rate.  (Note that Flying isn't listed on the Mount table for DL 4+ mounts, but most already have it.) | 
	| Level 9: Can build a freehold and attract followers. | 
	| Level 9: Can make existing items into Items of Quality, it takes 1 hour per item. | 
	| Level 12: Can transfer 1/10 of total XP to one of the fighter's children upon natural (mental aging) death. | 
	| Level 12: If you need a 2 or less to hit a target, you may attack it twice for each attack. | 
	| Level 15: Get another normal familiar (total 5). |