Level
| KXP
| Wizard 123 456 789
|
1
| 90
| 111 --- ---
| 2
| 180
| 222 --- ---
| 3
| 270
| 222 1-- ---
|
4
| 360
| 333 2-- ---
| 5
| 450
| 444 21- ---
| 6
| 540
| 444 31- ---
|
7
| 630
| 444 32- ---
| 8
| 720
| 444 321 ---
| 9
| 900
| 555 332 ---
|
10
| 1800
| 555 432 1--
| 11
| 2700
| 555 433 2--
| 12
| 3600
| 555 543 21-
|
13
| 4500
| 555 543 22-
| 14
| 5400
| 555 543 221
| 15
| 6300
| 555 544 222
|
16
| 7200
| 555 554 322
| 17
| 8100
| 555 555 322
| 18
| 9000
| 555 555 332
|
19
| 9900
| 555 555 432
| 20
| 10800
| 555 555 433
| 21
| 11700
| 555 555 543
|
22
| 12600
| 555 555 554
| 23
| 13500
| 555 555 555
| 24
| 14400
| 666 666 555
|
25
| 15300
| 666 666 666
| 26
| 16200
| 777 777 666
| 27
| 17100
| 777 777 777
|
28
| 18000
| 888 888 777
| 29
| 18900
| 888 888 888
| 30
| 19800
| 999 999 888
|
31
| 20700
| 999 999 999
| 32
| 21600
| AAA AAA 999
| 33
| 22500
| AAA AAA AAA
|
34
| 23400
| BBB BBB AAA
| 35
| 24300
| BBB BBB BBB
| 36
| 25200
| CCC CCC CCC
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 8 5 4 7 0 1 2
| +1
| 4 8 6 4 7 1 2 2
|
+1
| 5 9 7 5 8 2 3 3
| +2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 12 9 7 11 4 5 6
| +4
| 7 12 9 8 11 4 5 7
|
+4
| 8 13 10 8 12 5 6 8
| +5
| 8 13 11 9 12 6 7 8
| +5
| 9 14 11 10 13 6 7 9
|
+6
| 9 14 12 10 13 7 8 10
| +6
| 10 15 13 11 14 8 9 11
| +7
| 10 15 13 11 15 8 9 11
|
+7
| 11 16 13 12 15 9 10 12
| +8
| 11 16 14 12 15 9 10 13
| +8
| 12 16 14 13 16 10 11 14
|
|
Requisites:
| Dex 11, Int 13, Chr 19
| Alignment:
| non-L
| HD/level:
| 2d2
| Weapon Prof.:
| -1+level*2
| To Hit Table:
| 1˝xWiz
| Save Table:
| 1˝xWiz
| Reference:
| DM
| Groups:
| Wizard
|
|
|
|
This is a powerful version of Illusionist1.
| Specialized in Illusion, pick an opposite.
| Level 10: With a 7th level spell, you can create an illusion of a monster so real that persons fighting it actually gain XP from the "monster" if it is killed. Of course the illusion is capable of damaging it's enemy, as if it was a real version of the monster (any attempt to defeat this causes you to gain no XP from the encounter).
| Level 20: With a 9th level spell, you can create illusionary potions which actually affect the persons drinking them. There is a 1% (non-adjustable) chance the drinker will somehow not be affected by the potion. In this case, the person will no longer be able to believe this power (or the Level 10 one, either). The person cannot control this in any way. The only way to avoid this result is with the Avoid Fate power. This power cannot be done earlier in the Challenger's career (even though he has 9th level spells at level 14).
| Level 30: Any illusionary effect you create is in fact real. There is no way to distinguish the created item from a "real" one, except by using Psi14. Note that duplicating unique persons or items can be disastrous (due to Clone Insanity and Truename issues).
|
|