Level 1: +2 saving throws.
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Level 1: Construct a designed engineering task.
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Level 1: Construct a designed engineering task.
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Level 1: Divide the cost of buying or making an object of unusual materials by LVL.
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Level 1: Evaluate the design or construction of some engineering task already done (building, bridge, etc.).
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Level 2: You may be bound (with Healing/Herbalism proficiency) three times instead of once.
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Level 4: +LVL QQP Actions. Can lock down one action type if desired.
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Level 4: +LVL*2 AC
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Level 4: Seeker Arrow: 0, 1/d: An arrow you shoot can move around corners to strike a known enemy.
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Level 6: Anti-Henchman Shell SL 0-3 (Henchman effects of SL 0-3 cannot be used within 20')
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Level 22: 0, 1/t: One of your BlahR's can be used as another BlahR type, you can't use X or G, but any number of a's in front are allowed.
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Gets 10 Rogue points per level, see table below:
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