Level
| KXP
| Wizard/PriHea 123 456 789
|
1
| 0
| 2-- --- ---
| 2
| 4.125
| 21- --- ---
| 3
| 8.25
| 22- --- ---
|
4
| 16.5
| 221 --- ---
| 5
| 33
| 222 --- ---
| 6
| 66
| 322 1-- ---
|
7
| 132
| 332 2-- ---
| 8
| 264
| 333 21- ---
| 9
| 528
| 333 32- ---
|
10
| 1056
| 433 321 ---
| 11
| 1584
| 444 321 ---
| 12
| 2112
| 444 322 ---
|
13
| 2640
| 444 432 ---
| 14
| 3168
| 544 432 1--
| 15
| 3696
| 555 432 2--
|
16
| 4224
| 655 443 2--
| 17
| 4752
| 655 443 21-
| 18
| 5280
| 655 543 22-
|
19
| 5808
| 655 544 32-
| 20
| 6336
| 655 544 321
| 21
| 6864
| 665 554 322
|
22
| 7392
| 666 654 332
| 23
| 7920
| 776 655 432
| 24
| 8448
| 776 655 443
|
25
| 8976
| 777 665 543
| 26
| 9504
| 777 665 554
| 27
| 10032
| 887 666 654
|
28
| 10560
| 887 776 655
| 29
| 11088
| 888 777 665
| 30
| 11616
| 888 777 766
|
31
| 12144
| 988 887 776
| 32
| 12672
| 999 888 777
| 33
| 13200
| 999 988 887
|
34
| 13728
| 999 999 888
| 35
| 14256
| 999 999 998
| 36
| 14784
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 7 5 3 6 0 1 2
| +1
| 8 7 6 3 7 0 1 3
| +1
| 9 8 6 4 7 0 1 3
|
+2
| 9 8 6 4 7 1 2 4
| +3
| 10 9 7 4 8 1 2 4
| +3
| 10 9 7 5 8 2 3 5
|
+4
| 11 10 8 5 9 2 3 5
| +5
| 11 10 9 6 9 2 3 6
| +5
| 12 10 9 6 9 3 4 6
|
+6
| 12 11 9 6 10 3 4 7
| +7
| 13 11 10 7 10 4 5 7
| +7
| 13 12 10 7 11 4 5 8
|
+8
| 13 12 10 8 11 4 5 8
| +9
| 14 13 11 8 11 5 6 9
| +9
| 14 13 11 8 12 5 6 9
|
+10
| 14 13 11 9 12 6 7 10
| +11
| 15 14 12 9 13 6 7 10
| +11
| 15 14 12 10 13 6 7 11
|
|
Requisites:
| Int 16, Dex 14, Chr 14
| Alignment:
| NG, CG, CN, or LE
| HD/level:
| others +0d+4 (see note)
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Pri
| Save Table:
| Wiz/Pri
| Reference:
| DM
| Groups:
| Wizard
|
|
|
|
Hit Dice: "others +0d+4" means you add 4 to all your other classes' HD types. This class directly gives 0 hp. Exception: If this is your only class, you get 1d4 per level. (You cannot take this option if you have more than one class.)
| Example: Multiclassed Fighter1 level 1 / Boros Crossmage11 level 1, with +2 Con bonus. The fighter gives 16 hp (1d14+2). The crossmage gives 0 hp. The character has 8 hp (16+0 divided by 2).
| Exceptional Int bonus.
| Channeling.
| Specialized in Wizard Invocation school.
| Turn Undead as a Priest of 3 levels lower.
| Level 1: May cast Priest Healing sphere spells as if they were Wizard spells of the same level.
| Level 2: 1M: Remove "summoning sickness" and/or "teleport sickness" from target.
| Level 2: 1M: You will win initiative next segment.
| Level 4, 8, 12, etc.: Choose a Priest sphere. May cast spells of that sphere as if they were Wizard spells of the same level.
| Level 9: Specialized in Priest Healing sphere spells.
| Level 9: 1M: Target gains Free Action until end of turn.
| Level 9: Gains a Specialty Priest pick. May replace "sphere" with "school" in the effect if desired.
|
|