Normally this class gets Psi1; see [Q1] for rules and powers. For this class only (this is not the normal rule): Minors are SL=1, Majors are SL=3, Grands are SL=6, and Supers are SL=9. (DM Note: I grouped the SL's funky on the progression to show this trend better). You can alternatively use Psi2, Psi3, Psi3.5, Psi5, or Psi10 for this class if you prefer.
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Psionic Strength = (highest of Int,Wis,Chr)*2/3*(level+9)
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Gets 1 Attack or Defense every level.
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Can use Psionic powers or MTG Blue spells.
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New MTG Blue spells for Blue Psionicist class:
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Ancestral Recall (SL=1): This spell can be cast only once per turn. Target regains 3 SL's in memorization.
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Flight (SL=1): Target flies at 12" (C).
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Invisibility (SL=2): Improved Invisibility.
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Time Walk (SL=2): This spell can be cast only once per turn. You get an extra segment this round (segment 11 at end).
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Psionic Blast (SL=3): Target takes 40 psionic dmg, you take 20 psionic dmg (no save) (PR to resist)
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Control Magic (SL=4): Charm Monster (Will save)
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Old MTG Blue spells from Wizard of the Coast class (you can use these):
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Mind Games (SL=1): Target loses his next action (Spell save)
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Aura of Dominion (SL=2): Target can use 2M this segment.
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Charisma (SL=3): Your attacks are charm branded (Will save)
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Coastal Piracy (SL=4): Whenever you kill a creature, restore 1 SL in memorization
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Evacuation (SL=5): A group of summons is unsummoned
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Mind's Desire (SL=6): You can cast 1d6 spells of SL=1d6 next segment as 1M
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Blatant Thievery (SL=7): Pick Pockets LVL*10% on each target in a group
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Beacon of Tomorrows (SL=8): You get an extra segment this round (segment 11 at end)
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