Blue Psionicist


Level KXP Psi1/Blue
12 345 678 9
1 0 1- --- --- -
2 1.1 2- --- --- -
3 2.2 21 --- --- -
4 4.4 22 --- --- -
5 8.8 32 --- --- -
6 17.6 32 1-- --- -
7 35.2 32 2-- --- -
8 70.4 33 2-- --- -
9 140.8 33 21- --- -
10 281.6 33 22- --- -
11 500 33 32- --- -
12 720 33 33- --- -
13 940 33 331 --- -
14 1160 33 332 --- -
15 1380 33 333 --- -
16 1600 43 333 --- -
17 1820 43 333 1-- -
18 2040 43 333 2-- -
19 2260 43 333 3-- -
20 2480 44 333 3-- -
21 2700 44 433 3-- -
22 2920 44 433 31- -
23 3140 44 433 32- -
24 3360 44 433 33- -
25 3580 44 443 33- -
26 3800 44 444 33- -
27 4020 44 444 43- -
28 4240 44 444 431 -
29 4460 44 444 432 -
30 4680 44 444 433 -
31 4900 44 444 443 -
32 5120 44 444 444 -
33 5340 54 444 444 -
34 5560 55 444 444 -
35 5780 55 444 444 1
36 6000 55 444 444 2
TH Saves
PD RS PP BW Sp Fo Re Wi
-1  5  3  8  2  3  1  0  1
-1  5  4  8  2  3  1  0  2
-1  6  4  8  3  4  2  0  2
-1  6  5  8  3  4  2  1  3
+0  6  5  9  3  4  2  1  3
+0  6  6  9  4  5  3  1  4
+0  7  6  9  4  5  3  2  4
+0  7  7  9  4  5  4  2  5
+1  7  7 10  5  6  4  2  5
+1  7  8 10  5  6  4  3  6
+1  8  8 10  5  6  5  3  6
+1  8  9 10  6  7  5  3  7
+2  8  9 11  6  7  6  4  7
+2  8 10 11  6  7  6  4  8
+2  9 10 11  7  8  6  4  8
+2  9 11 11  7  8  7  5  9
+3  9 11 12  7  9  7  5  9
+3  9 12 12  8  9  8  5 10
Requisites: Int 10, Wis 10, Chr 10
Alignment: any
HD/level: d8,d8,d6,d6,d4,d4,d4,d2,…
Weapon Prof.: 5+level/5
To Hit Table: Psi
Save Table: Psi
Reference: DM, MTG
Groups: Psionicist
 
Normally this class gets Psi1; see [Q1] for rules and powers. For this class only (this is not the normal rule): Minors are SL=1, Majors are SL=3, Grands are SL=6, and Supers are SL=9. (DM Note: I grouped the SL's funky on the progression to show this trend better). You can alternatively use Psi2, Psi3, Psi3.5, Psi5, or Psi10 for this class if you prefer.
Psionic Strength = (highest of Int,Wis,Chr)*2/3*(level+9)
Gets 1 Attack or Defense every level.
Can use Psionic powers or MTG Blue spells.
New MTG Blue spells for Blue Psionicist class:
Ancestral Recall (SL=1): This spell can be cast only once per turn. Target regains 3 SL's in memorization.
Flight (SL=1): Target flies at 12" (C).
Invisibility (SL=2): Improved Invisibility.
Time Walk (SL=2): This spell can be cast only once per turn. You get an extra segment this round (segment 11 at end).
Psionic Blast (SL=3): Target takes 40 psionic dmg, you take 20 psionic dmg (no save) (PR to resist)
Control Magic (SL=4): Charm Monster (Will save)
Old MTG Blue spells from Wizard of the Coast class (you can use these):
Mind Games (SL=1): Target loses his next action (Spell save)
Aura of Dominion (SL=2): Target can use 2M this segment.
Charisma (SL=3): Your attacks are charm branded (Will save)
Coastal Piracy (SL=4): Whenever you kill a creature, restore 1 SL in memorization
Evacuation (SL=5): A group of summons is unsummoned
Mind's Desire (SL=6): You can cast 1d6 spells of SL=1d6 next segment as 1M
Blatant Thievery (SL=7): Pick Pockets LVL*10% on each target in a group
Beacon of Tomorrows (SL=8): You get an extra segment this round (segment 11 at end)