Blue Bugbear


Level KXP 11U Bug Bear
UVW 369 1234
1 400 1-- 1-- 1---
2 3400 1-- 1-- 2---
3 6400 2-- 1-- 2---
4 9400 2-- 2-- 2---
5 12400 2-- 2-- 21--
6 15400 3-- 2-- 21--
7 18400 3-- 3-- 21--
8 21400 3-- 3-- 22--
9 24400 4-- 3-- 22--
10 27600 4-- 31- 22--
11 30600 4-- 31- 221-
12 33600 41- 31- 221-
13 36600 41- 32- 221-
14 39600 41- 32- 222-
15 42600 42- 32- 222-
16 45600 42- 33- 222-
17 48600 42- 33- 2221
18 51600 43- 33- 2221
19 54800 43- 331 2221
20 57800 43- 331 2222
21 60800 44- 331 2222
22 63800 44- 332 2222
23 66800 44- 332 3222
24 69800 441 332 3222
25 72800 441 333 3222
26 75800 441 333 3322
27 78800 442 333 3322
28 81800 442 433 3322
29 84800 442 433 3332
30 87800 443 433 3332
31 90800 443 443 3332
32 93800 443 443 3333
33 96800 444 443 3333
34 99800 444 444 3333
35 102800 444 444 4433
36 105800 444 444 4444
TH Saves
PD RS PP BW Sp Fo Re Wi
& +3 19 19 19 19 19 19 19 19
& +6 20 20 20 20 20 20 20 20
& +9 21 21 21 21 21 21 21 21
& +12 22 22 22 22 22 22 22 22
& +15 23 23 23 23 23 23 23 23
& +18 24 24 24 24 24 24 24 24
& +21 25 25 25 25 25 25 25 25
& +24 26 26 26 26 26 26 26 26
& +27 27 27 27 27 27 27 27 27
& +30 28 28 28 28 28 28 28 28
& +33 29 29 29 29 29 29 29 29
& +36 30 30 30 30 30 30 30 30
& +39 31 31 31 31 31 31 31 31
& +42 32 32 32 32 32 32 32 32
& +45 33 33 33 33 33 33 33 33
& +48 34 34 34 34 34 34 34 34
& +51 35 35 35 35 35 35 35 35
& +54 36 36 36 36 36 36 36 36
Requisites: Monster 15 or HNCL 24,
Str 34, Dex 33, Con 36
Alignment: C any
HD/level: & +++++3d13
Weapon Prof.: & level*4
To Hit Table: & 3xMon
Save Table: Conc
Reference: DM
Groups: Concordant (x2), Monster
 
[X] Section stats
ihp +6
iTH +1
P Save +1
M Save -1
War +1
Rog +1
PPsi +1
Wiz -1
Pri -1
MPsi -1
   
Gets 1X action per round.
Can use 2P+1V+1X or 2M+1V+1X (but not 1P+1M+1V+1X) per segment if desired.
Gets Extra Barb Str and Dex [bonus = (Stat-16)*5/2], and Super Barb Con [bonus = (Con-18)*3].
Psi11U effects are resisted using iMR (treating iMR as MR). Bug spells are resisted using TechR. Bear spells are resisted using XR.
Level N (every level): +1 summon slot for Animals, Eelementals, or Bugs.

Blue Bugbear


Blue Bugbear Spells

Type CSL # Spell Effect
11U Ultra 1 Broken Ambitions (1bM to use) Counterspell, the target his next 4A worth of actions.
11U Ultra 2 Distorting Wake Dispel CCL effects.
11U Ultra 3 Eelemental Summon X Summon CCL DL X Eelementals
11U Ultra 4 Reshape Modify a magic item so it does a chosen spell effect of lower SL than the one it currently does (so a Wand of Fireballs could be made into a Wand of Web).
11U Ultra 5 Time Stretch +2 QM actions this segment
11U Ultra 6 Worldpurge All summons and elementals in the room are unsummoned.
11U V (Ultra+1) 1 Denying Wind Banhammer up to 7 effects in the room (x2 Special)
11U V (Ultra+1) 2 Dichotomancy For each protection effect on the target, you get a copy of it for yourself. For each summon he has, you get a copy of it for yourself.
11U V (Ultra+1) 3 Sway of the Stars Everyone's hp total in the room is set to 70. The current half-segment ends.
11U W (Ultra+2) 1 Beacon of Tomorrows (cast 1/d, but you can pick this more than once) Take another segment after the current one.
11U W (Ultra+2) 2 Blinkmoth Infusion All of your magic items get a +1QE Haste (counts as their Haste)
11U W (Ultra+2) 3 Eternal Dominion For 1 round, each segment, Fork an effect as a 0 action.
Bear 1 1 Animal Swarm 1 Summon CCL groups of 5^CCL DL=(CCL+4)/5 Animals
Bear 1 2 Grove 1 +CCL 9th in memorization in a Priest or Monster group class
Bear 1 3 Time/Reality Stability Time/Reality Stability. You may pick this ability twice; the second time gives you Loop Stability.
Bear 1 4 Tough Hide AC +CCL*3 and saves +CCL*3
Bear 1 5 x1 Immunity Immune to x0 effects. Immune to x1 effects of SL 0 to CCL.
Bear 2 1 Alley Alley effect in the room (x2 special)
Bear 2 2 Fluidity You may convert P to M actions and M to P actions.
Bear 2 3 Swiftcast Your Priest and Monster spells (and their material componenting) cost half the normal number of actions to use.
Bear 2 4 Racial Adjectives A bonus of CCL in Racial Adjectives. You may pick more than one adjective per grouping.
Bear 3 1 Insist 1X: Capital I Insist (this can in turn be "Really Objected To").
Bear 3 2 Material Componenting You may material component Concordant spells, it costs an extra X action to do this.
Bear 3 3 X Haste All in your party gets +1X action.
Bear 4 1 Animal Swarm 4 Summon CCL*4 groups of 2^CCL DL=(CCL+4)/5 Animals
Bear 4 2 Grove 4 +CCL 12th in memorization in a Priest or Monster group class

Blue Bugbear


Bug Spells

Level # Spell
3 1 1M: Annihilation 30' radius (save vs. PPD at -BL*10), from 30' to 60' radius take a Destruction (save vs. PPD)
3 2 +BCL "Bug" actions per round, only for technological effects, convert a "Bug" action to a QQS or an OppS
3 3 1V: Successfully chase someone who Escaped (using Psi6G or whatever) or is Gone (to pocket dimension)
3 4 Concordant-Based Spirit Resistance (cXR) = BL*15% (shift downwards by 5% per Concordant CL over 12)
3 5 1M: Dispel Concordant effect (or) reduce the multiplier of a Godly effect by x1 (no resistance, no ER, no aXR/aGR)
3 6 Immune to "Colorless" and "Wild" elements/effects (Colorless Fire, Colorless Time, Black Ice, Wild Magic Zones, etc.)
3 7 DNA Stable (cannot be scrambled/erased/et al.); Immune to Clone Insanity, Pawned, Home Plane Change
3 8 1M: Duplicate a Psi8 or Psi16 minor, major, or grand ability. (This is resisted using XR, not TechR)
3 9 1M: Raise or lower the Physical Factor (PF) of the area by BCL (min PF = 0, max PF = 10+BL), even if current PF=0
3 10 1M: Raise or lower the Tech Level of an object by BCL (max Tech Level = 20+BL*2)
3 11 1M, can borrow from future: Counter a Concordant or XR-based effect
3 12 The "Lady's Smile" effect doesn't work for anyone within sight
3 13 May "Mental Fury" or "Step Out of It" without being "Crapped" at the end.
3 14 1M: Reverse Concordant (can cast a Concordant effect's reverse within 1 round, even if the reverse is not known)
3 15 Summon all creatures from all Alleys within BL*100 feet of current location; Alley Effect extends to where you are
6 1 1M: Lower Multiplier by 2 in 30' radius (no save, can use XR); from 30' to 60' radius lose only 1 multiplier
6 2 Anti-Concordant Shell: Immune to and cannot use 0th and 1st level Concordant effects
6 3 Concordant-Based Anti-Spirit Resistance (caXR) = BL*10% (shift downwards by 5% per Concordant CL over 12)
6 4 Immune to Going Down a Hole, which does not harm you in any way (you don't go down the Deeper Hole)
6 5 Immune to Twilighting and draining the MF/PF/TF (unless you want to be twilighted or drain the factors, of course!)
6 6 1M: Duplicate a Psi8 or Psi16 minor, major, grand, super, or ultra ability. (This is resisted using XR, not TechR)
6 7 1M, can borrow from future: Capital O Object an effect (it is countered completely unless Insisted)
6 8 1M, can borrow from future: Capital I Insist an effect (an effect that was Objected to still resolves)
6 9 Your concordant effects do not allow XR (including irreducible XR), GR can still be used
9 1 1M: Pixelate 30' radius (no resistance); from 30' to 60' are removed from multiverse (not quite as bad as pixelated!)
9 2 Get a random TechF=BL*2 item off the Capital S Shelf (treat as a x[1d8+2] Artifact)
9 3 Immune Pixelation, Inverse Pixelation; Completely undetectable to Originators & PreAscended Ones (unless attack)
9 4 1Z, eat a Barney'd god within sight: Get a true (natural) Reset
9 5 1M: Capital R Really Object to an Insisted effect (an Insisted effect is countered, there is no further response to this)
9 6 Action Fury: 1/d: All your action types are fully Quick and Opposing (infinite number of "Q" and "Opp" modifiers) for 1r
12 1 (73-BL) X actions: Banhammer or Un-Banhammer an effect in the area
12 2 Erase yourself from the chalkboard, pixelate your PC/NPC/MPC cod piece, remove your character slot from the campaign: Really Capital I Insist a non-Concordant effect of SL 0-2 (no School/Sphere Robe effects)
12 3 1X: Ultrablack Gate