Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.7
| (none)
| 3
| 5.4
| (none)
|
4
| 10.8
| (none)
| 5
| 21.6
| (none)
| 6
| 43.2
| (none)
|
7
| 86.4
| (none)
| 8
| 172.8
| (none)
| 9
| 300
| (none)
|
10
| 530
| (none)
| 11
| 760
| (none)
| 12
| 990
| (none)
|
13
| 1220
| (none)
| 14
| 1450
| (none)
| 15
| 1680
| (none)
|
16
| 1910
| (none)
| 17
| 2140
| (none)
| 18
| 2370
| (none)
|
19
| 2600
| (none)
| 20
| 2830
| (none)
| 21
| 3060
| (none)
|
22
| 3290
| (none)
| 23
| 3520
| (none)
| 24
| 3750
| (none)
|
25
| 3980
| (none)
| 26
| 4210
| (none)
| 27
| 4440
| (none)
|
28
| 4670
| (none)
| 29
| 4900
| (none)
| 30
| 5130
| (none)
|
31
| 5360
| (none)
| 32
| 5590
| (none)
| 33
| 5820
| (none)
|
34
| 6050
| (none)
| 35
| 6280
| (none)
| 36
| 6510
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 10 9 8 5 6 2 1 0
| +2
| 10 9 8 6 6 2 1 0
| +3
| 10 9 8 6 7 3 2 0
|
+5
| 12 11 10 8 9 3 2 1
| +6
| 12 11 10 9 9 4 2 1
| +8
| 12 11 10 9 10 4 3 1
|
+9
| 14 13 12 11 12 5 3 2
| +11
| 14 13 12 12 12 5 4 2
| +12
| 14 13 13 12 12 6 4 2
|
+14
| 16 15 14 14 15 6 4 3
| +15
| 16 15 15 14 15 7 5 3
| +17
| 16 15 15 15 15 7 5 3
|
+18
| 16 15 15 15 15 7 5 3
| +20
| 16 15 15 15 15 7 5 3
| +21
| 16 15 15 15 15 7 5 3
|
+23
| 16 15 15 15 15 7 5 3
| +24
| 16 15 15 15 15 7 5 3
| +26
| 16 15 15 15 15 7 5 3
|
|
Requisites:
| Dex 9, Chr 6
| Alignment:
| any (most E)
| HD/level:
| +2d6
| Weapon Prof.:
| 3+level
| To Hit Table:
| 1˝xWar
| Save Table:
| Half0
| Reference:
| DM {Planeshifted White Hat5}
| Groups:
| Rogue, Alternate
|
|
|
|
This class gets 1 "Any Rogue LVL/2 (round up) pick" per level. This class gets only 30 rogue points per level.
|
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| Fool: -1 Int, +50 Rogue points
| B
| Training: Gain 1 stat point per reset.
| C
| Situational advantage: 1M: Surprise; increase Backstab/Backstrike by 1 multiplier.
| D
| Slayer: Touch deals 4+LVL dmg. 1M: Add the "wounding" effect (LVL hp /s).
| E
| Kung Fat: Ability to take professional wrestling, plus a kit slot to take a professional wrestling style.
|
Level 4:
| Pick two BlackHat5 Level 1-3, one Mercenary5 Level 1-3, or one Psi-5 minor
|
Level 5-7:
| F
| Jack: +LVL divided among Chr, Cml, or level for purposes of how many kits and feats you can have.
| G
| Immune to paralysis (but not hold). People do not multiply their damage by their level when you're held.
| H
| Divinity: Gain LVL in SL's as a Priest progression, this progression must be flat or decreasing.
| I
| Thrown Fu: +LVL to hit with thrown objects; thrown objects are always at least base #Att = 1 and range 60'.
| J
| Gain a Specialty God pick, ignoring the "Turn" column (unless you have turning from another source and want a bonus).
|
Level 8:
| Pick two BlackHat5 Level 5-7, one Mercenary5 Level 1-3, or one Psi-5 minor
|
Level 9-12:
| K
|
| L
|
| M
|
| N
|
| O
|
|
Level 13:
|
|
Level 14-18:
| P
|
| Q
|
| R
|
| S
|
| T
|
|
Level 18:
|
|
Level 20-26:
| U
|
| V
|
| W
|
| X
|
| Y
|
| Z
|
|
Level 27-36:
|
|
|