Big Game Hunter


Level KXP BGH [[MH]]
234 [[M]]
1 0 1-- [[-]]
2 13 1-- [[-]]
3 26 2-- [[-]]
4 52 2-- [[-]]
5 104 3-- [[-]]
6 208 3-- [[-]]
7 416 31- [[-]]
8 832 31- [[-]]
9 1664 32- [[-]]
10 2900 32- [[-]]
11 4200 33- [[-]]
12 5500 33- [[-]]
13 6800 43- [[-]]
14 8100 43- [[-]]
15 9400 44- [[-]]
16 10700 44- [[-]]
17 12000 54- [[-]]
18 13300 54- [[-]]
19 14600 55- [[-]]
20 15900 55- [[-]]
21 17200 65- [[-]]
22 18500 65- [[-]]
23 19800 66- [[-]]
24 21100 66- [[-]]
25 22400 661 [[-]]
26 23700 661 [[-]]
27 25000 662 [[-]]
28 26300 662 [[-]]
29 27600 663 [[-]]
30 28900 663 [[-]]
31 30200 664 [[-]]
32 31500 664 [[-]]
33 32800 665 [[-]]
34 34100 666 [[-]]
35 35400 666 [[-]]
36 36700 666 [[1]]
TH Saves
PD RS PP BW Sp Fo Re Wi
+2  5  3  4  3  2  2  2  1
+5  8  5  7  6  4  3  3  2
+8 10  8  9  9  7  5  4  3
+11 12 10 11 12  9  6  5  4
+14 14 12 13 14 11  8  6  5
+17 15 13 14 14 12  9  8  6
+20 15 14 15 15 14 11  9  7
+23 15 14 15 15 15 12 10  8
+26 16 15 15 15 15 14 11  9
+29 16 15 16 15 15 15 12 10
+32 16 16 16 15 16 17 14 11
+35 17 16 16 16 16 18 15 12
+38 20 19 19 19 19 21 18 15
+41 23 22 22 22 22 24 21 18
+44 26 25 25 25 25 27 24 21
+47 29 28 28 28 28 30 27 24
+50 32 31 31 31 31 33 30 27
+53 35 34 34 34 34 36 33 30
Requisites: Str 61, Dex 44, Con 26, Wis 22
Alignment: any
HD/level: & 2m0
Weapon Prof.: & 8+level*2
To Hit Table: 3xWar
Save Table: 3xWar
Reference: DM {Reduced Reduced Mortal Hunter}
Groups: Warrior, Demigod (x1)
 
Gets Barbarian Str, Dex. Uses Normal Con bonus for hit dice (this can't be overwritten).
Can weapon specialize using 2*LVL on the Barbarian column.
Big Game Hunter class gets 2nd, 3rd, 4th, and 22nd level spells. The 22nd level spells are Mortal Hunter 12th's (Concordant Spell Level=12).
Several powers reference F actions as a cost. F actions are 1S+1V or 1M+1P+1V.
Gets 1G action per turn. (Once per turn you can use 1G action, it acts as an infinitely quick F action.)
Gets a "Level:" ability per level from any Warrior class you know. May pick "paragraph-symboled / unpickable" ( ¶ ) abilities at a 9 level penalty (a Level 3: would become a Level 12:). May pick "lines of text" as if they were Level 18: abilities.

Big Game Hunter


Big Game Hunter Spells

Level # Spell
2 1 +LVL QQP Actions. Can lock down one action type if desired.
2 2 One of your effects does not drop if you are dropped. One of your effects is not removed from the stack if you are killed/removed before the stack ends.
2 3 1F, 1/r: Slay a creature (PPD save)
2 4 1F+2bF, 1/r: Slay a group of creatures (PPD save)
2 5 1F: A group gets "Sporacled" (Hit by a random [C] section effect) (RSW save)
2 6 2bF, 1/r: Counter a x1 effect.
2 7 -LVL*9 to any number of stats (Str, Dex, Con, Int, Wis, and Chr) in your group, does not have a hole in the middle
2 8 Immune to all x0 effects. Get a save vs. x1 effects that do not offer a save.
2 9 +LVL*2 AC
3 1 +1 IF (Instantaneous F action) which can't be locked down.
3 2 You may convert 4F actions to 1X action (you may do this as many times as you like, prefixes are kept).
3 3 1F, 1/r: Incurse a group (BW save); 1F, 1/r: Annihilate a group (RSW save)
3 4 1F+3bF, 1/reset: Incurse (no save, aIR to resist) and Annihilate (no save, aPR to resist) one target
3 5 1F, 1/r: Banhammer one spell/effect/ability; this cannot be used in the room. This is a x1 Special.
3 6 +LVL*3 AC (stacks with the SL=2 ability)
4 1 1F: As You Are a group (Will save)
4 2 +LVL*4 AC (stacks with the SL=2 and SL=3 abilities)
4 3 You and the space you're standing at can't be targetted. "Blindfighting", X-ray vision, and "Seeking" (non-direct) effects cannot be used against you.
22 (M.H. 12) 1 +DCL QQQQQQX Actions. All actions other than X, G, Z, and I (and their variants) are locked down. The DM may determine that some campaign-specific unique specialty actions may be immune to this.
22 (M.H. 12) 2 Your effects do not drop if you are dropped. Your effects are not removed from the stack if you are killed/removed before the stack ends.
22 (M.H. 12) 3 All x1 (and x0 if you desire) beings who see you are Capital S Slain (GR to resist). "Blindfighting" cannot be used against you.
22 (M.H. 12) 4 1G: Capital S Slay (as the ability above this one on this list). Affects any number of x1 and x0 creatures (up to DCL groups), or DCL x2 creatures, or a single x3 (or above) creature.
22 (M.H. 12) 5 1G: Select DCL groups of creatures. Each gets "Sporacled" (Takes a random [C] section effect, they are affected by it). MSave and GR to resist.
22 (M.H. 12) 6 1N: Counter a x0 effect. 1Z: Counter a x1 effect. 1X: Counter a x2 effect. 1G: Counter a x3 effect.
22 (M.H. 12) 7 -DCL*25 to Str, Dex, Con, Int, Wis, and Chr 60' r (no resistance except "Hold Stats" abilities). Has a "Hole in the Middle".
22 (M.H. 12) 8 Immune to all x1 and x0 effects. Resist and get a PSave vs. x2 effects.
22 (M.H. 12) 9 |AC| 20+DCL (absolute AC 20+DCL). People need a natural 20+DCL to hit you, no natural roll less than 20+DCL will hit you (regardless of TH bonus). ++'s to hit and Lady's Smile does work against this ability. Luck and other die-setting effects do not.