Intermediate Str, Dex, and Wis bonus. [At CF=3 this is +3 over Normal bonus; At CF=4 this is (stat-13)*3/2.]
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May use Str or Dex bonus to spell progression.
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Can use the "War" spells unique to War Priest.
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Level 1: Grand in spells that are range touch.
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Level 1 ¶: May cast one spell per segment using 1 arm's P action, instead of 1M.
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Level 1 ¶: For each spell memorized from base progression (without using spell bonuses from ability scores), you may have one instance of the spell "on your hands" before combat. You may distribute these effects as you see fit (along with a weapon strike, with a touch, etc.).
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Level 1: May wear two suits of armor.
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Level 2 (and every even level): Using the list below, pick an ability.
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A. +1P Action.
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B. Barbarian Str bonus instead of Exceptional.
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C. All weapons are considered 1 size smaller for what you can wield.
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D. Immune to attacks from siege machines.
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E. You, your party, followers, henchmen, summons, familiars, and animal companions Fly at LVL*3".
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F. Automatically make Str checks, Bend Bars/Lift Gates checks. Immune to Web and Stop effects.
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G. Unmanned siege machines within LVL*10' of you can fire by themselves (using your attack bonuses).
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H. You and your henchmen ignore plusses needed to hit, WR, and DR.
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I. Your henchmen attack as if one DL better than they are.
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J. Your henchmen defend as if one DL better than they are.
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K. Free GGL (Specialty God) pick in a god that has a Str requirement.
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L. You can communicate psionically with all of your henchmen. This link cannot be "tapped".
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M. 1F, 1/h: Create a x1 Terrain Feature (Special with 1 mile radius), with a max SL=(LVL/2) effect.
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N. Your Wall spell effects have xLVL area. ½M: Dispel a Wall effect.
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