Level
| #
| Power
| Effect
|
2 (minor)
| 1
| Angelic Shield
| All your summons get +1 rhp. You get 10 current hp. 0, sacrifice this effect: Unsummon (no save).
| 2 (minor)
| 2
| Azorius First-Wing
| Summon a DL II Griffin, it flies, and can remove bad effects on people.
| 2 (minor)
| 3
| Azorius Guildmage
| Summon a DL II Vedalken Wizard, it can Stop someone, and can dispel Contingency effects.
|
2 (minor)
| 4
| Crystalline Sliver
| Summon a DL II Sliver, it can't be targetted.
| 2 (minor)
| 5
| Energy Arc
| 1bM: In your group, weapon damage does not occur this half-segment and your next half-segment.
| 2 (minor)
| 6
| Galina's Knight
| Summon a DL II Merfolk Knight, it is immune to area effect damaging spells/psi.
|
2 (minor)
| 7
| Meddling Mage
| Summon a DL II Human Wizard, he Banhammers one spell or psi effect of SL 0-3 in the room [x1 Special]
| 2 (minor)
| 8
| Overrule
| 1bM, spend N additional SL's: Counterspell, unless they spend 10*N SL's, and you are cured 10*N hp.
| 2 (minor)
| 9
| Pride of the Clouds
| Summon a DL II Elemental Cat, he flies, he has rhp = number of flying summons you control.
|
2 (minor)
| 10
| Prismatic Boon
| Choose a school, sphere, or psionic frequency. A group is immune to that for 1s.
| 2 (minor)
| 11
| Sygg, River Guide
| Summon a DL II Merfolk Wizard, he can give someone Water Breathing, and can counter one effect.
| 2 (minor)
| 12
| Wings of Aesthir
| Target gets +CL TH/dmg and flying 12" for 1t.
|
2 (minor)
| 13
| Wings of Hope
| Target gets +1 TH/dmg, +3 AC/saves, and flying 12" for 1t.
| 3 (major)
| 1
| Absorb
| 1bM: Counterspell, and be cured 30 hp.
| 3 (major)
| 2
| Azorius AEthermage
| Summon a DL III Human Wizard, it can refresh some of your spell/psi progressions.
|
3 (major)
| 3
| Chromatic Armor
| Choose a school, sphere, or psionic frequency. Target is immune to that for 1t.
| 3 (major)
| 4
| Daring Leap
| One creature flies and gets +10 TH/dmg/AC/saves this segment.
| 3 (major)
| 5
| Demand (Supply/Demand)
| Wishoid for a SL 2 Psi11U/W spell
|
3 (major)
| 6
| Guiding Spirit
| Summon a DL III Angel, it flies, and makes your Summon Psi11U/W powers cost only ½M each.
| 3 (major)
| 7
| Hanna, Ship's Navigator
| Summon a DL III Human Artificer, he can rebuild dispelled effects or magic items.
| 3 (major)
| 8
| Leering Gargoyle
| Summon a DL III Gargoyle, it flies, and it can become very tough (+20 rhp) but then cannot physically attack.
|
3 (major)
| 9
| Minister of Impediments
| Summon a DL III Human Advisor, he can lockdown one enemy's actions (Bosses and the like get a Will save).
| 3 (major)
| 10
| Opaline Sliver
| Summon a DL III Sliver, if this Sliver dies due to enemy combat, you get one SL=2 spell added to your progression for 1t.
| 3 (major)
| 11
| Phantatog
| Summon a DL III Atog, it dispels spell/psi effects, you can spend spell slots to increase it's DL.
|
3 (major)
| 12
| Plumes of Peace
| Target creature is Slowed (Reflex save) and prevent his next P action (Will save)
| 3 (major)
| 13
| Reparations
| Whenever an enemy targets you, gain 2 SL's back in Psi11U/W progression.
| 3 (major)
| 14
| Riptide Crab
| Summon a DL III Crab, when he dies, you get ½M you can use before the end of the round.
|
3 (major)
| 15
| Samite Archer
| Summon a DL III Human Cleric Archer, he cures 30 hp to one target and causes 30 hp to another target per action.
| 3 (major)
| 16
| Silver Drake
| When casting, sacrifice a summon: Summon a DL IV Drake, it flies.
| 3 (major)
| 17
| Sky Spirit
| Summon a DL III Spirit, it flies.
|
3 (major)
| 18
| Spectral Shield
| Target gets a 20 hp Armor spell (stacks with other Armor spells), and he can't be targetted.
| 3 (major)
| 19
| Tempest Drake
| Summon a DL III Drake, he flies and can Interpose to protect someone from being attacked.
| 4 (major)
| 1
| AEthermage's Touch
| Get a temporary extra Summon slot this segment, summon a DL=1d4 creature, it disappears at end of segment.
|
4 (major)
| 2
| Ayesha Tanaka
| Summon a DL IV Human Artificer, it can group monsters together, and counter magic item abilities.
| 4 (major)
| 3
| Azorius Ploy
| One creature deals no damage on his next P action; and one creature has all melee damage prevented to him for 1s.
| 4 (major)
| 4
| Cloud Cover
| Whenever someone dispels one of your spell/psi effects, you can recast that effect for ½M within the next round.
|
4 (major)
| 5
| Glaciers
| x1 Special on room: Wacky balls cure instead of damage people. Spend a SL=2 spell slot each round to upkeep this.
| 4 (major)
| 6
| Grand Arbiter Augustin IV
| Summon a DL IV Human Advisor, he spell robes for you one Psi11U/W power for -1 SL, he also casts Psi11U/W powers.
| 4 (major)
| 7
| Harbor Guardian
| Summon a DL IV Gargoyle, he has near-infinite reach upwards.
|
4 (major)
| 8
| Hazerider Drake
| Summon a DL IV Drake, it is immune to area effect damaging spells/psi.
| 4 (major)
| 9
| Kangee, Aerie Keeper
| Summon a DL IV Bird Soldier, he flies, and makes your other Bird summons +3 DL's higher.
| 4 (major)
| 10
| Meddling Kids
| Summon a DL IV Human Child, he Banhammers one spell or psi effect of SL 4-5 (not lower) in the room [x1 Special]
|
4 (major)
| 11
| Reviving Vapors
| Up to 3 targets are cured (1d10+CL)*10 hp
| 4 (major)
| 12
| Sawtooth Loon
| When summoning, sacrifice a summon: Summon a DL V Bird, he isn't sick and can cast Psi11U/W powers.
| 4 (major)
| 13
| Stand // Deliver
| Unsummon a summon or dispel one effect, and cure one target 80 hp.
|
4 (major)
| 14
| Trial (Trial/Error)
| Unsummon all creatures in a group, at least one of your summons must be in that group.
| 4 (major)
| 15
| Vanish into Memory
| Unsummon a creature. You gain 2*N-R SL's in your Psi11U/W progression, where N is it's DL and R is it's remaining rhp's.
| 5 (major)
| 1
| Armored Guardian
| Summon a DL V Cat Warrior, it can make people untargetable, and prevent damage.
|
5 (major)
| 2
| Hunding Gjornersen
| Summon a DL V Human Warrior, he is good at attacking single groups with lots of monsters in it.
| 5 (major)
| 3
| Isperia the Inscrutable
| Summon a DL V Sphinx, it flies and it gives you an extra summon slot for itself (max=1 of these at a time).
| 5 (major)
| 4
| Ordered Migration
| Summon CL/6 DL I Birds
|
5 (major)
| 5
| Palliation Accord
| Whenever one of your summons physically attacks, you are cured N hp, where N is their DL.
| 5 (major)
| 6
| Sky Hussar
| Summon a DL V Human Knight, he hastes you and all your summons by +1S action.
| 5 (major)
| 7
| Swift Silence
| The entire "stack" of spells is countered. You get +1sM action (Slow Mental, you can use it on segment 10)
|
5 (major)
| 8
| Teferi's Moat
| Specify a summon type. Creature of that type can't attack you unless they fly. You can't fly while running this.
| 5 (major)
| 9
| Tobias Andrion
| Summon a DL V Human, he beats things.
| 5 (major)
| 10
| Windreaver
| Summon a DL V Elemental, it flies, can interpose, if it doesn't attack it gets +10 rhp, and it can blink.
|
6 (grand)
| 1
| Dovescape
| x1 Special on room: Everyone has +1 summon slot for Birds; All spells and psi are countered, get N DL I Bird summons instead, where N=SL.
| 6 (grand)
| 2
| Kasimir the Lone Wolf
| Summon a DL VI Human Warrior, he beats things down.
| 6 (grand)
| 3
| Rasputin Dreamweaver
| Summon a DL VI Human Wizard, he can restore up to 6 SL's of your Psi11U/W progression, he also casts Psi11U/W powers.
|
7 (grand)
| 1
| Gosta Dirk
| Summon a DL VII Human Warrior, he is not sick, and can Part/Lower Water.
| 7 (grand)
| 2
| Iridescent Angel
| Summon a DL VII Angel, it is immune to magic, psi, innates, and radiation.
| 7 (grand)
| 3
| Ith, High Arcanist
| Summon a DL VII Human Wizard, he can save/rescue a creature from being in a nasty group of monsters.
|
7 (grand)
| 4
| Jedit Ojanen
| Summon a DL VII Cat Warrior, he really beats things down.
|
|