May weapon specialize using the "Non-War" line.
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Gets Wis and Chr bonus to spells.
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Level 1 ¶: Whatever your "Cheat Code" ("Player Pick") is, you get two of them. See section [X3] for definition of Cheat Codes / Player Picks.
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Level 1 ¶: Overwrite the Alignment requirement of another class to be "any".
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Level 2: Flying LVL*3".
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Level 2: For any N, you may cast Monster Summoning (N) as three SL=(N-2) spells in the Animal sphere. For example, you may cast Monster Summoning V as three 3rd level spells. Note you get Monster Summoning, not Animal Summoning.
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Level 3: Vampiric Regeneration 50%.
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Level 3: 0, 1/r: Unspend a spell slot.
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Level 4: 0, lose N current hp (max N=10*LVL): Cure N hp to one target (not above max).
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Level 4: 0, sacrifice a summon: Unsummon a summoned creature.
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Level 5: 0, sacrifice a summon: Heal or Harm one target.
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Level 5: 1F: Restore the MF/PF/TF in a LVL*10' radius, or +1 to a factor for 1r (may run this multiple times).
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Level 6: Whenever one of your summons dies, it deals 10*DL*DL holy fire dmg to one target.
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Level 6: 0, lose 2 SL in memorization: +10 TH and dmg this round. You may run this effect more than once, you are limited only by 0 actions and SL's.
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Level 7: 1bV: Interpose self in front of another person. This may be done against a P action of attacks, or a special effect. You must spend another 1bV action to get in the other person's group (if you aren't there already), so you would lose 2V actions from the rest of the round.
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Level 7: You have one Revive slot. If you kill a creature (you put it at negative hp and/or you dealt the "slay" effect to it), you may spend 1M within 1r to revive it.
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Level 8: When you cast "Slay Living" or "Slay Living Fully", they give no saving throw.
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Level 8: Choose one: Your physical attacks or your spells are Vile.
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Level 9 ¶: The saves of 1/9xDemigod means you actually get a P Save or an M Save against G action / [X] section effects.
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Level 9 ¶: Get a third instance of your "Cheat Code" ("Player Pick").
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Level 10: 1F: Cast one of your spells, but it affects three groups.
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Level 10: 1F: Pick aMR, RR, PR, IR, CR, NR, or aNR. Your spells are resisted using that resistance type (instead of MR) until you change this ability again.
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