Level 1: Enemies need a +LVL weapon to hit you.
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Level 1: You count as an additional +LVL weapon to hit others.
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Level 1: You may use Astral Projection; but in this case, you cannot use P actions or physically attack at all. [ Int->Str, Wis->Dex, Chr->Con ]
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Levels 1-4: Pick two abilities below per level. If you pick an ability more than once, M (or P) action costs go to V, V costs go to 0 (zero action). Even though these mechanics are "5th edition"-like, these are not "5th edition" picks for Custom5.
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Construct I. ½M: Twist an effect on a target (use ER to resist)
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Construct II. 1M: Combine two groups of enemies into one group (no save).
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Construct III. 1M: Lock a door; it requires an Open Locks roll at -25*LVL, a combined Str (using the MR calculation) check at -10*LVL, or LVL Knock spells to open the door. If using "?" (Question Marks) in the dungeon for wandering encounters, you can alternatively simply erase a "?".
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Destruct I. ½P: Deal 50*LVL Anti-Astral dmg to one target (no save, IR to resist)
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Destruct II. 1P: Destroy a x0 or x1 magic item.
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Destruct III. 1P: Unsummon a summon.
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Fabricator I. ½P: Cast a Wall spell of any E=LVL or less element.
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Fabricator II. 1P: Create one dose/charge of a potion/oil, dust, or scroll of XPV=LVL*100 or less. This item fades in 1 turn. You can build 1 item of this type per reset that is permanent, however.
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Repair I. ½M: Cure 10*LVL hp to one target.
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Repair II. 1M: Repair a x0 or x1 magic item.
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Repair III. 1M: Remove a Trap (100+25*LVL%) (-100% per multiplier beyond x1).
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Level 3: You may use Anti-Astral Projection; but in this case, you cannot use M actions. [ Str->Int, Dex->Wis, Con->Chr ]
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Levels 5-8: Pick two abilities below per level:
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Construct IV. ½M: Remove a BlahR from 1 target, Halve the irrBlahR from 1 target, or Halve the BlahR from a group (no ER)
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Construct V. 1M: Become Insubstantial for 1 turn; you can pass through objects/walls (including Wall spells, but not Wards)
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Construct VI. 1M: One group Stopped (cannot move or use V actions) (InnR to resist). If used against 1 target, gets no InnR.
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Destruct IV. ½P: Deal 25*LVL Anti-Astral dmg to a group (no save, IR to resist)
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Destruct V. 1P: Destroy a Wall or Ward (e.g. Forbiddance zone) effect, or cast Passwall.
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Destruct VI. 1P: Target gains +1QP action this segment
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Fabricator V. 1P: Create a ring, ioun stone, or weapon/armor flag of XPV=(LVL-4)*300 or less. This item fades in 1 turn. You can build 1 item of this type per reset that is permanent, however.
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Repair IV. ½M: Cure 10*LVL hp to one group.
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Repair V. 1M: Add a charge to an item.
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Repair VI. 1M: Remove a Trick (25*LVL%) (-100% per multiplier beyond x1).
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Level 6: You may use Ethereal or Anti-Ethereal Projection. [ Str->Dex, Int->Con, Wis->Chr, or the reverse ]
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Levels 9-12: Pick two abilities below per level:
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Construct VII. ½M: Remove a racial ability or immunity from a group (ER to resist). If used against 1 target, gets no ER.
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Construct VIII. 1M: Time Stop (as spell, use InnR to resist). If used against 1 target, gets no InnR.
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Construct IX. 1M: Restore the MF/PF/TF/PsiF/TechF in area, Tempus Lawfulness, repair other forms of discontinuities/tears
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Destruct VII. ½P: Remove a class ability or immunity from an element (affects 1 group). If used against 1 target, gets no ER.
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Destruct VIII. 1P, may borrow: Fork
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Destruct IX. 1P: Defile the MF/PF/TF/PsiF/TechF in area, Tempus Chaos, cause other forms of discontinuities/tears
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Fabricator VIII. 1P: Create any magic item of XPV=(LVL-8)*900 or less. This item fades in 1 turn. You can build 1 item of this type per reset that is permanent, however.
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Repair VII. ½M: Restore an effect that was dispelled within the last round.
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Repair VIII. 1M or 1bM: Heal a summon or animal companion
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Repair IX. 1M: Remove a Special (-100+25*LVL%) (-100% per multiplier beyond x1).
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Level 12: You may use Phlogiston Projection. [ Str->Con, Int->Chr, Wis->Dex ]
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Level 13-16: Pick two abilities below per level:
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Construct X. ½M or 1bM: Lock down one action type in the room.
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Construct XI. 1M: Become Immaterial for 1 turn: Insubstantial (see V above), immune to matter & energy, can't be targetted.
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Destruct X. ½M: Halve the hp on up to (LVL-7)/3 targets (no save, IR to resist)
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Destruct XI. 1M: Whenever someone targets a spell or psi effect in the room, it is redirected to you (treat as a x1 Special).
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Destruct XII. 1M: Cause all triggers on target to trigger prematurely, and target cannot use his next Clone (no save, ER to resist)
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Fabricator XI. 1P: Create a temporary artifact as if an Artificer of equal level, or create a Casting Cost LVL/3 or less MTG Artifact that lasts for 1 turn (see Planeswalker Artificer).
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Repair XII. 1M: 1M: Remove a Terrain Feature (-275+25*LVL%) (-100% per multiplier beyond x1).
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