Level N (every level): Using the list below, pick an ability.
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A. +1M Action.
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B. Barbarian Int bonus instead of Exceptional.
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C. Stun touch: You can attack (unarmed only) if you are Astrally Projected; +10*LVL Astral stunning dmg with unarmed attacks (save vs. PPD or -LVL all actions for LVL r)
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D. Immune to aging attacks, or effects that would damage your Silver Cord.
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E. You, your party, followers, henchmen, summons, familiars, and animal companions Fly at LVL*30" (LVL*10 mph) in non-combat situations.
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F. Automatically make Int checks, Disbelief checks (regardless of penalty). Immune to Mirage Arcana.
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G. ½V: Controlled Blink.
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H. You and your henchmen ignore Phased Out status, Displacement, and Planar Displacement.
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I. Your summons do special effects (innates, spells) as if one DL better than they are.
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J. Immune to Astral sphere spells, and being Astral Construct or Astral Destruct "twisted".
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K. Free GGL (Specialty God) pick in a god that has an Int requirement.
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L. The party's psionic link cannot be "tapped", disrupted, and works up to 2 planes removed.
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M. 1F, 1/h: Create a x1 Terrain Feature (Special with 1 mile radius), with a max SL=(LVL/2) effect.
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N. Your illusion spell effects have xLVL area. ½M: Dispel Illusion.
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O. Choose one other pick above (that you already have), or an Astral spell you know. Replace all instances of the word "Astral" with "Anti-Astral", "Ethereal", "Phlogiston", or "Maelstrom".
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New Astral Spells:
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Astral Construct N (SL=N): Summon an Astral Construct of DL=N. Astral Construct 0 is legal as an Orison (Cantrip). Reverse of this spell gives an Astral Repair (not an Astral Destruct). You may material component this spell to get 2 Astral Constructs (assuming you have the slots available).
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Astral Perception (SL=1): Perceive into the Astral plane; you are considered an additional +2 weapon to hit.
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Astral Form Blockade Field (SL=2): x1 Enemy Special on room: Dim Doors, Blinking, Astral Perception/Projection do not work in room ("Enemy Specials" only work on enemies; your party and summons etc. are not affected. They are removed as per Specials, with a -50% penalty).
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Astral Projection (SL=3): Can project into the Astral Plane; cannot physically attack; copy Int->Str, Wis->Dex, Chr->Con.
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Astral Dreadnought/Deva (SL=4): Summons an Astral Dreadnought or Deva (your choice, they are DL VI monsters). You have an Astral Dreadnought/Deva summon slot in addition to your normal summon slot (and your Astral Construct slot).
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Burst Astral Destruct Swarm Summoning V (SL=5): Summons LVL Astral Destruct V's, not sick, have only 3S actions, disappear after 1r. Reverse of this spell summons Astral Fabricators.
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Improved Astral Projection (SL=6): As Astral Projection, but you can physically attack.
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Holy Word Stun (SL=7): Target is Capital S Stunned (no save, no MR). Material componenting this spell for area gives 2 targets, not a group.
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Star Travel (SL=8): You fly at CL c (CL times the speed of light). You can enter a Star and either [1] Spelljam to another Star or Crystal Sphere (as if you were an Iconian Gateway), or [2] Time Travel (as if you were an Undead Robotic Chicken).
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Custom Astral Projection (SL=9): As Improved Astral Projection, but pick Int, Wis, or Chr; this stat copies to the other 5.
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