Specialized in Enchantment; pick an opposite.
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Level 1: All your items are considered x2 items.
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Level 1: Identify Artifacts by sight.
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Level 1: May material component a spell by spending 1V action. See [S0] for effects of material componenting. Generally, you will can pick from: double effect, double level for purposes of MR shift, double duration, or double range ("0" going to "touch" and "touch" going to 10 feet).
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Level 1: Allowed to use 1st edition illusionist spells (in PH1, UA1, etc.) as if they were normal wizard spells; you don't have to be an illusionist to use them.
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Level N: May cast spells of spell level N/3 (round down) without using a P action, if you are specialized in that school.
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Level N: May cast spells of spell level N/4 (round down) without using a P action.
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Level 1: 1F, (max of level times per day): Create a temporary artifact which lasts for level rounds.
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Level 9: Know How to Destroy Artifacts by sight.
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Artificers also have the following ability:
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1F, (max of level times per day): Create a temporary artifact which lasts for level rounds. For each level, roll once on the table below (e.g. If the Artificer is level 10 you would roll 8 times on the first column and 2 times on the second column).
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Then determine a random power of that type (Conc = Concordant Spell, Ioun = Ioun Stone, DMG1 Art = DMG1 Artifact Table,
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Rog Abil = Rogue Ability at level*50%, MD&D = Master's Set Artifact Table). None of these rolls may be modified.
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