Level 1: Uses "Dagger" column for number of attacks when using a bow.
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Level 1: Get Str and Dex bonus with bows, even if not using a Strength Bow.
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Level 1: Free single specialization in bow (spend 1 slot to double spec.).
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Level 1: 1N: Generate an energy arrow to fire (instead of using a normal arrow in a bow). This arrow is 1d10 dmg, crits on 19-20 for x3, and is a +LVL/+LVL magic weapon. It dissipates after use.
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Level 1: Divide actual range by 1.5 when determining range to target (only applies to missile weapons).
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Level 5: "Whirl" may be used with an energy arrow from your bow. 1P: Do 1 attack on every target within 10'r (one group usually).
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Level 9: Ability to cast druid spells (no wisdom bonus).
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Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
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Level 9: "Impale" may be used with an energy arrow from your bow. 1P: Do 1 attack per bow you are wielding (+1 more attack with your primary hand if you are hasted).
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Impale hit = 20-(your level), regardless of target's AC. Apply no modifiers to this roll except the weapon's magical plusses.
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Impale dmg = (avg dmg of the weapon with no modifiers except it's own magical plusses)*(your Warrior level).
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Level 10: Ability to cast wizard spells (can specialize in charm/divination).
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Level 10: May cast wizard spells through your arrows.
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