Requisites:
| Any 2 stats = F+10 (cannot owe)
| Alignment:
| any (can modify this below)
| HD, Weapons, To Hit, Saves are all variable.
| Reference:
| DM
| Groups:
| Custom
|
|
|
Category
| Ability
| F cost
|
Requisites
| Requires 4 class slots
| -6
| Requires 3 class slots
| -4
| Requires HNCL 9
| -3
| Requires 2 class slots
| -2
| Requires 3 stats = F+5 instead
| 0
| Requires 1 stat = F+20 instead
| +3
|
Alignment
| One specific Alignment (choose)
| -2
| W any (or) any J
| -1
| One AL, overwrite all other classes
| +2
|
HD/level
| none (gets no Hit Dice)
| -2
| 1d4
| 0
| 2d3
| +3
| 3d2
| +6
| 4d1
| +9
| 1d50
| +10
| 5d0
| +12
| 2m0 (normal Con bonus squared)
| +15
| & (cumulative with other classes)
| +2
| +1 HD at first level (e.g. +d6)
| +1 each
| Uses Chr instead of Con for bonus
| +2
|
Weapon Prof.
| none (gets no Weapon Prof.)
| -2
| 0+level
| 0
| & 0+level
| +1
| & 0+2*level
| +2
| & 10+level
| +3
| & 0+3*level
| +4
| & 10+2*level
| +5
|
To Hit
| To Hit is always +0
| -2
| To Hit as Custom
| 0
| To Hit as & Custom
| +1
| To Hit as & Monster (i.e. +LVL)
| +3
| To Hit as & 2xMonster (i.e. +2*LVL)
| +6
| To Hit as & 3xMonster (i.e. +3*LVL)
| +9
|
Saves
| Saves are always +0
| -2
| Saves as Custom
| 0
| Saves as & Custom
| +1
| Saves as & 2xMonster (i.e. +LVL)
| +3
| Saves as & Halfling0
| +3
| Saves as & 4xMonster (i.e. +2*LVL)
| +6
| Saves as & 6xMonster (i.e. +3*LVL)
| +9
|
|
Category
| Ability
| F cost
|
War stuff
| Exceptional stat bonus
| +1 each
| Barbarian stat bonus
| +2 each
| Extra-Bar stat bonus
| +4 each
| Weapon Specialization, #Att as Barbarian
| +2
| +1 Feat per level
| +4
| +1 Henchmen or Mount slot
| +5
| Species Enemy every level as per Strider
| +5
| True Point Blank as per Arch-Archer
| +3
| Swashbuckler #Att =(LVL+2)/2 melee only
| +5
|
Wiz stuff
| Wizard spells, ArchMage prog.
| +20
| Wizard spells, Beast Mage prog.
| +15
| Wizard spells, Magical Pool Mage prog.
| +10
| Int bonus to Wizard progression
| +3
| Specialization, School (no opposite)
| +2
| LVL of your spells cost only ½M to cast
| +5
| Your spells require LVL saving throws
| +5
| +1 Kit per level
| +5
| +1 Nonweapon prof. per level
| +1
|
Pri stuff
| Priest spells, ArchPriest prog.
| +12
| Priest spells, Beast Cleric prog.
| +8
| Priest spells, Harmer prog.
| +6
| Wis bonus to Priest progression
| +1
| Specialization, Sphere
| +1
| Sphere robe (-1 SL) in one sphere
| +5
| Specialty Priest pick
| +2 each
| +1 Summon slot
| +5
| Can use Omens and Turn Undead
| +1
|
Rog stuff
| Rogue Abilities, Dungeoneer, LVL*60 pts.
| +10
| Rogue Abilities, Executioner, LVL*55 pts.
| +9
| Rogue Abilities, 2xThief0 (2 picks /level), LVL*50 pts.
| +8
| One Rogue Ability, with LVL*10 points
| +1 each
| Extra N rogue points per level
| +N/5
| Martial Arts, +LVL maneuvers
| +4
| Moving is only ½V action
| +3
| Using Rogue abilities is only ½V action each
| +10
|
Psi stuff
| Psionic abilities, ArchPsi1
| +22
| Psionic abilities, ArchMutant
| +14
| Psionic abilities, Mentalist
| +18
| Chr bonus to Psionic progression
| +4
| Can access +1 known frequency
| +5
|
Other
| "Level:" ability from "2nd edition" class, cost each
| +1
| "Level:" ability from "unnumbered edition" class, cost each
| +2
| "Level:" ability from other class, cost each
| +3
| Duplicate a "2nd edition" class (X=KXP @ 2nd level)
| +X*6
| Duplicate an "unnumbered edition" class (X=KXP @ 2nd level)
| +X*7
| Duplicate other class (X=KXP @ 2nd level)
| +X*8
|
|