Can use only Daggers for weapons.
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Number of attacks with missile Daggers = LVL+3. Number of attacks with melee Daggers = (LVL+2)/2.
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Long Daggers are free for you. They do 1d6 dmg, and critical on 19+/x3. You can still buy other types of Daggers if you like.
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Level 1: True Point Blank: If within 1' per level, double ALL of the damage for the dagger (including bonuses).
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Level 1: No penalty for called shots with missile weapons.
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Level 1: Free single specialization in one missile weapon (spend 1 slot to double spec.); free Point Blank proficiency (1 slot).
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Level 1: Divide actual range by 2 when determining range to target (only applies to missile weapons).
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Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
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Level 4: 1F: Polymorph a weapon (you are holding) into a Dagger.
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Level 8: Ability to cast mage spells as a ranger, specializations as an Evoker or Conjurer are allowed instead of ranger choices.
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Level 9: Full Str bonus with missile weapons that are listed as "˝Str".
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Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
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Level 9: 1F: Merge the magical properties of two Daggers together.
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