Uses the "Barb1" line for specialization.
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Level 1: True Point Blank: If within 5' per level, double ALL of the damage for the arrow (including bonuses).
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Level 1: Point Blank: Archer bow damage at point blank (10' per level) is double the die roll for the arrow (don't double anything else). If the campaign is using a Str bonus limit equal to the max damage of the arrow, the max damage is double for this shot.
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Level 1: No penalty for called shots with missile weapons.
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Level 1: Free single specialization in one missile weapon (spend 1 slot to double spec.); free Point Blank proficiency (1 slot).
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Level 1: Divide actual range by 2 when determining range to target (only applies to missile weapons).
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Level 4: Considered 3 levels higher when using a specific missile weapon (chosen by archer) for purposes of number of attacks.
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Level 9: Full Str bonus with missile weapons that are listed as "˝Str".
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Level 9: Ability to cast mage spells as a ranger, specializations as an Evoker or Conjurer are allowed instead of ranger choices.
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Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
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Level 9: The archer may prepare special arrows (40 times normal cost) which can "carry" a spell in the missile's head and activate when they hit.
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