Arch-Arch-Archer1


Level KXP War
123 456
1 0 1-- ---
2 15 2-- ---
3 45 21- ---
4 70 32- ---
5 100 421 ---
6 150 422 ---
7 310 432 1--
8 630 433 2--
9 1270 433 21-
10 1910 443 22-
11 2550 444 33-
12 3190 444 441
13 3830 555 442
14 4470 555 443
15 5110 555 544
16 5750 555 555
17 6390 665 555
18 7030 666 655
19 7670 666 666
20 8310 776 666
21 8950 777 766
22 9590 777 777
23 10230 887 777
24 10870 888 877
25 11510 888 888
26 12150 998 888
27 12790 999 988
28 13430 999 999
29 14070 AA9 999
30 14710 AAA A99
31 15350 AAA AAA
32 15990 BBA AAA
33 16630 BBB BAA
34 17270 BBB BBB
35 17910 CCB BBB
36 18550 CCC CBB 1
37 18551 CCC CBB 2
38 18552 CCC CBB 3
39 18553 CCC CBB 4
45 18559 CCC CBB A
54 18568 DDD DCC C1
63 18577 DDD DCC CA
72 18586 EED DDD DD1
TH Requisites:
+2 Alignment:
+5 HD/level:
+8 Weapon Prof.:
+11 To Hit Table:
+14 Reference:
+17 Groups:
+20 Complexity:
+23  
+26 Saving Throws:
+29 PPD:
+32 RSW:
+35 PP:
+38 BW:
+41 Spell:
+44 Fort:
+47 Reflex:
+50 Will:
+53  
+56 ]
+59
+62
+65
+68
+71
+74
+77
+80
+83
+86
+89
+92
+95
+98
+101
+104
+107
+110 X
+113 X
+116 X
+134 X
+161 X
+188 X
+215 X
Str 19, Dex 31, Con 11, Int 17, Wis 8, Chr 8 Barbarian Str and Dex.
any Number of attacks with Bows = LVL+2.
d12 Gets Str for TH and dmg and Dex for TH.
6+level*3/2 Point Blank and True Point Blank do not work with this class.
3xWar Level 1: No penalty for called shots with missile weapons.
DM Level 1: Divide actual range by LVL when determining range to target (only applies to missile weapons).
Warrior Level 4: A target with partial cover is considered to have no cover. Full cover is not affected.
CF=5 Level 4: The archer may prepare special arrows (40 times normal cost) which can "carry" a spell in the missile's head and activate when they hit.
 
4+level*3/2
2+level*3/2  
3+level*3/2  
1+level*3/2  
1+level*3/2  
4+level*3/2  
2+level*3/2  
0+level*3/2