Level
| KXP
| War 123 456
|
1
| 0
| 1-- ---
| 2
| 15
| 2-- ---
| 3
| 45
| 21- ---
|
4
| 70
| 32- ---
| 5
| 100
| 421 ---
| 6
| 150
| 422 ---
|
7
| 310
| 432 1--
| 8
| 630
| 433 2--
| 9
| 1270
| 433 21-
|
10
| 1910
| 443 22-
| 11
| 2550
| 444 33-
| 12
| 3190
| 444 441
|
13
| 3830
| 555 442
| 14
| 4470
| 555 443
| 15
| 5110
| 555 544
|
16
| 5750
| 555 555
| 17
| 6390
| 665 555
| 18
| 7030
| 666 655
|
19
| 7670
| 666 666
| 20
| 8310
| 776 666
| 21
| 8950
| 777 766
|
22
| 9590
| 777 777
| 23
| 10230
| 887 777
| 24
| 10870
| 888 877
|
25
| 11510
| 888 888
| 26
| 12150
| 998 888
| 27
| 12790
| 999 988
|
28
| 13430
| 999 999
| 29
| 14070
| AA9 999
| 30
| 14710
| AAA A99
|
31
| 15350
| AAA AAA
| 32
| 15990
| BBA AAA
| 33
| 16630
| BBB BAA
|
34
| 17270
| BBB BBB
| 35
| 17910
| CCB BBB
| 36
| 18550
| CCC CBB 1
|
37
| 18551
| CCC CBB 2
| 38
| 18552
| CCC CBB 3
| 39
| 18553
| CCC CBB 4
|
45
| 18559
| CCC CBB A
| 54
| 18568
| DDD DCC C1
| 63
| 18577
| DDD DCC CA
|
72
| 18586
| EED DDD DD1
|
|
TH
| Requisites:
|
+2
| Alignment:
| +5
| HD/level:
| +8
| Weapon Prof.:
|
+11
| To Hit Table:
| +14
| Reference:
| +17
| Groups:
|
+20
| Complexity:
| +23
|
| +26
| Saving Throws:
|
+29
| PPD:
| +32
| RSW:
| +35
| PP:
|
+38
| BW:
| +41
| Spell:
| +44
| Fort:
|
+47
| Reflex:
| +50
| Will:
| +53
|
|
+56
| ]
| +59
|
| +62
|
|
+65
|
| +68
|
| +71
|
|
+74
|
| +77
|
| +80
|
|
+83
|
| +86
|
| +89
|
|
+92
|
| +95
|
| +98
|
|
+101
|
| +104
|
| +107
|
|
+110
| X
| +113
| X
| +116
| X
|
+134
| X
| +161
| X
| +188
| X
|
+215
| X
|
|
Str 19, Dex 31, Con 11, Int 17, Wis 8, Chr 8
| Barbarian Str and Dex.
| any
| Number of attacks with Bows = LVL+2.
| d12
| Gets Str for TH and dmg and Dex for TH.
| 6+level*3/2
| Point Blank and True Point Blank do not work with this class.
| 3xWar
| Level 1: No penalty for called shots with missile weapons.
| DM
| Level 1: Divide actual range by LVL when determining range to target (only applies to missile weapons).
| Warrior
| Level 4: A target with partial cover is considered to have no cover. Full cover is not affected.
| CF=5
| Level 4: The archer may prepare special arrows (40 times normal cost) which can "carry" a spell in the missile's head and activate when they hit.
|
|
|
|
| 4+level*3/2
|
| 2+level*3/2
|
| 3+level*3/2
|
| 1+level*3/2
|
| 1+level*3/2
|
| 4+level*3/2
|
| 2+level*3/2
|
| 0+level*3/2
|
|
|