SL
| #
| Spell
| School
| Effect
|
0
| 1
| Candle Communication
| Cthulhu
| Can communicate to someone you know (across planes) if they are running this spell too
| 0
| 2
| Detect Life
| Cthulhu
| Detect Life
| 0
| 3
| Elder Sign
| Cthulhu
| Outer planar creatures cannot cross the line
|
0
| 4
| Message
| Cthulhu
| Message
| 1
| 1
| Anti-Magic Armor
| Anti-Magic
| Armor has +1/+1 AC/saves for 1t
| 1
| 2
| Anti-Magic Missile
| Anti-Magic
| (L+1)/2 missiles; 1d4+1 dmg gravity (no save)
|
1
| 3
| Anti-Magic Mouth
| Anti-Magic
| Mouth that moves around (like Wizard Eye), can speak through it
| 1
| 4
| Augury
| Cthulhu
| Augury
| 1
| 5
| Bind Enemy
| Cthulhu
| Choose a target. You can't attack or target him, and vice versa.
|
1
| 6
| Chant of Thoth
| Cthulhu
| +CL Int checks
| 1
| 7
| Charm Chicken
| Poultrymancy
| Charm all chickens in a group (no save).
| 1
| 8
| Charm Cow
| Bovinomancy
| Charm all cows in a group (no save).
|
1
| 9
| Charm Eelemental N
| Eelemental, Enc.
| Charm a DL=1 Eelemental
| 1
| 10
| Charm Sheep
| Ovinomancy
| Charm all sheep in a group (no save).
| 1
| 11
| Chicken Person
| Poultrymancy
| Person becomes lethargic and loses all actions for CL rounds.
|
1
| 12
| Chicken Swarm Summoning
| Poultrymancy
| Summons CL*10 chickens. They are DL 0 monsters, and don't do much, but they suck up a lot of damage.
| 1
| 13
| Cloud Memory
| Cthulhu
| Forget (Will save)
| 1
| 14
| Communication
| Logic
| Allows communication with any creature with Int 1+
|
1
| 15
| Contact Human
| Cthulhu
| Contact a specific person
| 1
| 16
| Control Weather
| Cthulhu
| Control Weather
| 1
| 17
| Counter Wishoid
| Incantatrix
| 1bM: Counter a Wishoid or Miracle (need not be magical in nature)
|
1
| 18
| Cow Person
| Bovinomancy
| Person becomes lethargic and loses all actions for CL rounds.
| 1
| 19
| Cow Swarm Summoning
| Bovinomancy
| Summons CL*10 cows. They are DL 0 monsters, and don't do much, but they suck up a lot of damage.
| 1
| 20
| Create Bad-Corpse Dust
| Cthulhu
| Create a line that Undead cannot cross
|
1
| 21
| Create Technological Item 1
| Technology
| Creates a technological item of TechL = 1 (duration 1 turns; material componenting may be used to double the TechL or duraton).
| 1
| 22
| Darkness
| MTG B
| 1bM: Immune to a P attack from someone
| 1
| 23
| Deflect Harm
| Cthulhu
| Deflect next CL physical attacks on you, but each causes 2 Int dmg to you
|
1
| 24
| Delay Image
| Chronomancy
| +2 AC, +1 saves
| 1
| 25
| Detect Chaos
| Logic
| Detects all Chaotic creatures within 360'
| 1
| 26
| Detect Eelementals N
| Eelemental, Div.
| Detect all Eelementals within 10 feet, ID within sight
|
1
| 27
| Detect Magic
| Cthulhu
| Detect Magic
| 1
| 28
| Detect Temporal Anomaly
| Chronomancy
| Detect Temporal Anomaly
| 1
| 29
| Detect/Identify Anti-Magic
| Anti-Magic
| Detect/Identify Anti-Magic
|
1
| 30
| Detect/Locate Chicken
| Poultrymancy
| Detects and Locates chickens within CL miles.
| 1
| 31
| Detect/Locate Cow
| Bovinomancy
| Detects and Locates cows within CL miles.
| 1
| 32
| Detect/Locate Sheep
| Ovinomancy
| Detects and Locates sheep within CL miles.
|
1
| 33
| Determine Operation of Mechanism
| Logic
| Can use a tech level object of less than or equal to LVL
| 1
| 34
| Dispel Abjuration/Protection
| Incantatrix
| Dispels an Abjuration or Protection effect
| 1
| 35
| Dispel Illusion/Metamagic
| Incantatrix
| Dispels an Illusion or Metamagic effect
|
1
| 36
| Dominate Animal
| Cthulhu
| Dominate Animal (save)
| 1
| 37
| Eelemental Ball N
| Eelemental, Inv.
| CLd1 dmg to a group, no save, EE=1
| 1
| 38
| Eelemental Form N
| Eelemental, Alt.
| Become an Eelemental of EE=1
|
1
| 39
| Eelemental Summoning N
| Eelemental, Cnj.
| Summon a DL=1 Eelemental
| 1
| 40
| Eelusionary Double N
| Eelemental, Ill.
| 1 Mirror Images, each has 1 hp to be detected as such
| 1
| 41
| Eibon’s Wheel of Mist
| Cthulhu
| Your group is Invisible
|
1
| 42
| Fly 3"
| Force
| Fly at 3" (F)
| 1
| 43
| Force Ball 1
| Force
| CL*2 force dmg to one group (no save)
| 1
| 44
| Force Feather Fall
| Force
| Feather Fall (or) Immune to TK or falling dmg this segment (can cast using 1bM action)
|
1
| 45
| Foul Potions
| Anti-Magic
| Foul (Destroy) 10*CL doses of magical Potions in someone's inventory (no save), the potions can be fixed out of combat if done within the hour
| 1
| 46
| Haste A1
| Chronomancy
| +1A action
| 1
| 47
| Heel N
| Eelemental, Nec.
| Cures 4% of max hp
|
1
| 48
| Invisibility Purge
| Cthulhu
| Dispel Invisibility
| 1
| 49
| Know Time
| Chronomancy
| Know date and day
| 1
| 50
| Lightning Bolt
| MTG R
| Target takes 30 lightning dmg (Spell save for 0)
|
1
| 51
| Magic Resistance
| Incantatrix
| MR CL*10%
| 1
| 52
| Memory Protection
| Incantatrix
| Immune to one memory/action/spell stealing effect (lasts until used)
| 1
| 53
| Mind Games
| MTG U
| Target loses his next action (Spell save)
|
1
| 54
| Mirror of Tarkhun Atep
| Cthulhu
| Creates a mirror
| 1
| 55
| Nightmare
| Cthulhu
| Target sleeping person has a nightmare
| 1
| 56
| Nystul's Anti-Magic Aura
| Anti-Magic
| Makes an object radiate anti-magic; considered a +0 weapon on the damage side
|
1
| 57
| Ooze Shieeld N
| Eelemental, Abj.
| Eelemental damage shield 25% (EE=1)
| 1
| 58
| Order Objects
| Logic
| Arrange group of small objects by some order (or) count a group of objects (or) weigh an object
| 1
| 59
| Pose Mundane
| Cthulhu
| Illusion: Room appears to be normal/ordinary (x1 Trick)
|
1
| 60
| Power of Nyambe
| Cthulhu
| +2d6 SL's added to your current progression for today; -1 Con (permanent)
| 1
| 61
| Precognitive Sense
| Chronomancy
| Precognition
| 1
| 62
| Remove Magical Snare
| Incantatrix
| Removes a Magical Snare, a Glyph, or a Symbol (does not cover Magical Traps in general, see SL 3)
|
1
| 63
| Seal of Isis
| Cthulhu
| Object will make it's next item saving throw
| 1
| 64
| Shatter x0
| Force
| Destroys a x0 item
| 1
| 65
| Sheep Person / Ovinize
| Ovinomancy
| Person becomes lethargic and loses all actions for CL rounds.
|
1
| 66
| Sheep Swarm Summoning
| Ovinomancy, MTG U
| Summons CL*10 sheep. They are DL 0 monsters, and don't do much, but they suck up a lot of damage.
| 1
| 67
| Slow Metabolism
| Chronomancy
| Need not eat/drink
| 1
| 68
| Snare Dreamer
| Cthulhu
| Dispel a Somniomancy effect
|
1
| 69
| TK Push 1
| Force
| Size M target is pushed CL*10' (takes falling damage), ×/÷ 2 for each size difference
| 1
| 70
| TK Shield 1
| Force
| AC +8+CL; +1 saves vs. anything that causes damage
| 1
| 71
| True Strike
| Cthulhu
| Next attack at +20 TH
|
1
| 72
| Unmask Demon
| Cthulhu
| Dispel a Change Self or Alter Appearance effect
| 1
| 73
| View Gate
| Cthulhu
| Can see through a Gate to other side clearly
| 1
| 74
| Voice of Ra
| Cthulhu
| +1d6+1 Chr
|
1
| 75
| Warding the Eye
| Cthulhu
| Immune to the "Evil Eye" spell (on this list)
| 2
| 1
| Accelerate Plant Growth
| Chronomancy
| Plant Growth
| 2
| 2
| Animate Dead
| MTG B
| Animates a dead monster as your summon (1 DL lower)
|
2
| 3
| Anti-Magic Resistance
| Anti-Magic
| aMR 50+CL*5% [duration 2 hours]
| 2 (1+1)
| 4
| Aspirant 1-1
| Aspirant/Lich
| 1M, 1/r: Any 0th level Wizard spell
| 2 (1+1)
| 5
| Aspirant 1-2
| Aspirant/Lich
| 1M, 1/r: Any 0th level Priest spell
|
2 (1+1)
| 6
| Aspirant 1-3
| Aspirant/Lich
| 1M, 1/r: Any 0th level psionic effect (Psi1, Psi2, or Psi3 only)
| 2 (1+1)
| 7
| Aspirant 1-4
| Aspirant/Lich
| 1M: Turn Undead at CL=LVL
| 2 (1+1)
| 8
| Aspirant 1-5
| Aspirant/Lich
| 1M: Speak with Dead or Undead; 1M: Capital E Explain to Dead or Undead
|
2 (1+1)
| 9
| Aspirant 1-6
| Aspirant/Lich
| +10*LVL% WR
| 2 (1+1)
| 10
| Aspirant 1-7
| Aspirant/Lich
| Mask Undead status; Turn as if double HD
| 2 (1+1)
| 11
| Aspirant 1-8
| Aspirant/Lich
| Detect Magic Items; 1M: Identify Magic Item
|
2 (1+1)
| 12
| Aspirant 1-9
| Aspirant/Lich
| 1M, 1/d: Gain +1 XP
| 2 (1+1)
| 13
| Aspirant 1-10
| Aspirant/Lich
| 1P: Create x1 Trap 15*LVL%
| 2 (1+1)
| 14
| Aspirant 1-11
| Aspirant/Lich
| Material componenting costs ½V action
|
2 (1+1)
| 15
| Aspirant 1-12
| Aspirant/Lich
| +LVL V actions, or +LVL M actions that can be used only for Proto-Lich spells
| 2 (1+1)
| 16
| Aspirant 1-13
| Aspirant/Lich
| Cold LVL dmg by touch
| 2 (1+1)
| 17
| Aspirant 1-14
| Aspirant/Lich
| +1 Research Point (or drawn sheet) per reset (see [P12])
|
2 (1+1)
| 18
| Aspirant 1-15
| Aspirant/Lich
| 1F or 1X, 1/d: Duplicate any level 1 Proto-Lich spell, it has (at most) duration LVL turns
| 2
| 19
| Aura of Dominion
| MTG U
| Target can use 2M this segment.
| 2
| 20
| Blank
| Anti-Magic
| [1Z to cast] Counter a Blink effect
|
2
| 21
| Bring Pestilence
| Cthulhu
| Disease (1d4 stat dmg to Str, Dex, or Con) (Fort save)
| 2
| 22
| Cast Out Shan
| Cthulhu
| Dismiss a DL I-II Insect or Undead
| 2
| 23
| Cause Fear
| Cthulhu
| Fear (Will save)
|
2
| 24
| Charm Eelemental N
| Eelemental, Enc.
| Charm a DL=2 Eelemental
| 2
| 25
| Chickenskin
| Poultrymancy
| Get 6+CL chickenskins. Each chickenskin is a DL 20/- effect vs. one attack.
| 2
| 26
| Circle of Nausea
| Cthulhu
| Nausea to one group (Fort save)
|
2
| 27
| Command
| Logic
| As per priest spell but can use 2 words
| 2
| 28
| Confusion
| Incantatrix
| One target is confused (save)
| 2
| 29
| Contact Creature
| Cthulhu
| Contact a specific creature type
|
2
| 30
| Countermagic
| Incantatrix
| 1bM: Counter a magical spell or magic item activation.
| 2
| 31
| Cowskin
| Bovinomancy
| Get 6+CL cowskins. Each cowskin is a DL 20/- effect vs. one attack.
| 2
| 32
| Create Technological Item 2
| Technology
| Creates a technological item of TechL = 2 (duration 2 turns; material componenting may be used to double the TechL or duraton).
|
2
| 33
| Darkness
| Cthulhu
| Darkness
| 2
| 34
| Detect Eelementals N
| Eelemental, Div.
| Detect all Eelementals within 100 feet, ID within sight
| 2
| 35
| Detect/Dispel Charm/Ego
| Incantatrix
| Detects/Dispels Charm or Ego Domination (for 1s, lets you drop the item)
|
2
| 36
| Dismissal
| Cthulhu
| Dismiss an outer planar creature (save)
| 2
| 37
| Dispel Magic
| Incantatrix
| Dispel Magic
| 2
| 38
| Dispel Magic (one effect)
| Anti-Magic
| Dispels one magic effect (no option to dispel an area like normal Dispel Magic)
|
2
| 39
| Disrupt Concentration
| Incantatrix
| Target cannot heavy concentrate (no save)
| 2
| 40
| Dominate Person
| Cthulhu
| Dominate Person (save)
| 2
| 41
| Drain Charges
| Anti-Magic
| Target magic item loses 10*CL charges (no save)
|
2
| 42
| Dread Curse of Azathoth
| Cthulhu
| 1d3 Chr dmg
| 2
| 43
| Echoing Ruin
| MTG R
| Destroy all magic items of the same exact type (Disint. save each)
| 2
| 44
| Eelemental Ball N
| Eelemental, Inv.
| CLd2 dmg to a group, no save, EE=2
|
2
| 45
| Eelemental Form N
| Eelemental, Alt.
| Become an Eelemental of EE=2
| 2
| 46
| Eelemental Summoning N
| Eelemental, Cnj.
| Summon a DL=2 Eelemental
| 2
| 47
| Eelusionary Double N
| Eelemental, Ill.
| 2 Mirror Images, each has 4 hp to be detected as such
|
2
| 48
| Enchant Item
| Cthulhu
| Add a half plus to an item (for 1 hour)
| 2
| 49
| Evil Eye
| Cthulhu
| Curse: -4 TH, checks, saves (save)
| 2
| 50
| Fast-Talking
| Logic
| All targets must save vs. spell at a penalty equal to 2*CL or believe what he is saying as true
|
2
| 51
| Find Gate
| Cthulhu
| Detect Gates
| 2
| 52
| Fist of Yog-Sothoth
| Cthulhu
| CLd6 force dmg to one target (no save)
| 2
| 53
| Flesh Ward
| Cthulhu
| DR 10/+1
|
2
| 54
| Fly 9"
| Force
| Fly at 9" (E)
| 2
| 55
| Force Ball 2
| Force
| CL*4 force dmg to one group (no save)
| 2
| 56
| Force Spike
| Metamagic, MTG U
| 1 bM or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.
|
2
| 57
| Frozen Tracks
| Cthulhu
| Stop (save)
| 2
| 58
| Grasp of Cthulhu
| Cthulhu
| Target takes 2d6 dmg /r (save)
| 2
| 59
| Haste A2
| Chronomancy
| +2A or +1B actions
|
2
| 60
| Healing Touch
| Cthulhu
| Touch to cure 1d8+CL hp and 1 stat point dmg
| 2
| 61
| Heel N
| Eelemental, Nec.
| Cures 9% of max hp
| 2 (1+1)
| 62
| Henchman 1-1
| Henchman/Villain
| 1P, 1/d: Create a MINIATURE GIANT ROBOT, a DL (CL+3)/2 Golem or Technological monster (treat as a summon)
|
2 (1+1)
| 63
| Henchman 1-2
| Henchman/Villain
| 0, 1/d: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero or Sidekick.
| 2 (1+1)
| 64
| Henchman 1-3
| Henchman/Villain
| 1M: Monster Summoning (CL+1)/2
| 2 (1+1)
| 65
| Henchman 1-4
| Henchman/Villain
| You adjust all BlahR by -5*level%
|
2 (1+1)
| 66
| Henchman 1-5
| Henchman/Villain
| +10% XP in Henchman, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
| 2 (1+1)
| 67
| Henchman 1-6
| Henchman/Villain
| You ignore one level of Resist Elements on other people (Immune -> Double Resist, Double Resist -> Resist, Resist -> nothing)
| 2 (1+1)
| 68
| Henchman 1-7
| Henchman/Villain
| You ignore one level of Resist Hold/Stun/Para. on other people
|
2 (1+1)
| 69
| Henchman 1-8
| Henchman/Villain
| You ignore one level of Resist Action/Memory/Other Stealing on other people
| 2 (1+1)
| 70
| Henchman 1-9
| Henchman/Villain
| 1V, 1/r: Choose one creature. He cannot use any V actions on his next segment.
| 2 (1+1)
| 71
| Henchman 1-10
| Henchman/Villain
| 1bM: Counter an Avoid Fate or Energy Control (Psi1/Psi2)
|
2 (1+1)
| 72
| Henchman 1-11
| Henchman/Villain
| 1bF: Counter a counterspell effect.
| 2 (1+1)
| 73
| Henchman 1-12
| Henchman/Villain
| You can have two summons (same group).
| 2
| 74
| Hide from the Eye
| Cthulhu
| Invisibility
|
2
| 75
| Hypnotism
| Cthulhu
| Hypnosis (save)
| 2
| 76
| Identify Spirit
| Cthulhu
| Detect Possession
| 2
| 77
| Insect Plague
| Cthulhu
| Area effect 1 dmg /s insects
|
2
| 78
| Levitate
| Cthulhu
| Levitate
| 2
| 79
| Life Sounding
| Chronomancy
| Know target's age and how many years of natural lifespan is left
| 2
| 80
| Locate Object
| Cthulhu
| Locate Object
|
2
| 81
| Magic Weapon
| Cthulhu
| Weapon gets +1/+1 for 1 turn
| 2
| 82
| Mass Feather Fall
| Force
| Feather Fall any number of targets within sight (each gets a save)
| 2
| 83
| Mind Blank
| Incantatrix
| Mind Blank
|
2
| 84
| Obscuring Mist
| Cthulhu
| Wall of Fog
| 2
| 85
| Ooze Shieeld N
| Eelemental, Abj.
| Eelemental damage shield 50% (EE=1)
| 2
| 86
| Preserve
| Chronomancy
| Target object is preserved and will not spoil/rot
|
2
| 87
| Protection from Chaos
| Logic
| As per Pro.Evil but against Chaotic creatures
| 2
| 88
| Rope Trap
| Anti-Magic
| Create a x1 magical trap of Maze
| 2
| 89
| Sekhmenkenhep's Words
| Cthulhu
| Convince people that what you're saying is true (save)
|
2
| 90
| Shatter x1
| Force
| Destroys a x0 to x1 item
| 2
| 91
| Sheepskin
| Ovinomancy
| Get 6+CL sheepskins. Each sheepskin is a DL 20/- effect vs. one attack.
| 2
| 92
| Skin of Sedefkar
| Cthulhu
| +CL/5 AC
|
2
| 93
| Song of Hastur
| Cthulhu
| Target takes 2d6 dmg /r (save)
| 2
| 94
| Soul Trap
| Cthulhu
| Speak with Dead but you had to be the one who killed him
| 2
| 95
| Spectral Mouth
| Anti-Magic
| Can have a breath effect start from a remote location
|
2
| 96
| Spectral Razor
| Cthulhu
| Magical blade that's 2d6 dmg and counts as a +5 weapon
| 2
| 97
| Suggestion
| Cthulhu
| Suggestion (save)
| 2
| 98
| Time Stop Object
| Chronomancy
| Time stops an inanimate object for 1-3 rounds
|
2
| 99
| Timeslip
| Chronomancy
| (can cast in response to being attacked) You disappear from the combat until next round.
| 2
| 100
| TK Push 2
| Force
| Size M target is pushed CL*20' (takes falling damage), ×/÷ 2 for each size difference
| 2
| 101
| TK Shield 2
| Force
| AC +7+CL*4/3; +3 saves vs. anything that causes damage
|
2
| 102
| Voorish Sign
| Cthulhu
| The next spell you cast will be at +3 CL
| 2
| 103
| Wandering Soul
| Cthulhu
| Dream Travel
| 2
| 104
| Ward against Pyschics
| Cthulhu
| Psionic Feats cannot be used in the room (x1 Special)
|
3
| 1
| Anti-Magic Circle Against T/N/S/J/A/Nil
| Anti-Magic
| As "Protection from [alignment]" spells, against one of T/N/S/J/A/Nil
| 3
| 2
| Articus's Melee Manager
| Chronomancy
| Target gets +CL/5 melee attacks per P action for 2*CL rounds
| 3 (2+1)
| 3
| Aspirant 2-1
| Aspirant/Lich
| 1M, 1/r: Any 0th-1st level Wizard spell
|
3 (2+1)
| 4
| Aspirant 2-2
| Aspirant/Lich
| 1M, 1/r: Any 0th-1st level Priest spell
| 3 (2+1)
| 5
| Aspirant 2-3
| Aspirant/Lich
| 1M, 1/r: Any 0th-1st level psionic effect (Psi1, Psi2, or Psi3 only)
| 3 (2+1)
| 6
| Aspirant 2-4
| Aspirant/Lich
| Immune Turning
|
3 (2+1)
| 7
| Aspirant 2-5
| Aspirant/Lich
| 1M: Control Undead (as per Turn Undead)
| 3 (2+1)
| 8
| Aspirant 2-6
| Aspirant/Lich
| +10*LVL% RaRR
| 3 (2+1)
| 9
| Aspirant 2-7
| Aspirant/Lich
| Detect Concordant Beings; 1M: Legend Lore Concordant Being
|
3 (2+1)
| 10
| Aspirant 2-8
| Aspirant/Lich
| 1M: Create x1 Trick 15*LVL%
| 3 (2+1)
| 11
| Aspirant 2-9
| Aspirant/Lich
| Can convert Wiz <-> Pri spells (2 SL shift: Wiz5=Pri3)
| 3 (2+1)
| 12
| Aspirant 2-10
| Aspirant/Lich
| +LVL/3 M actions
|
3 (2+1)
| 13
| Aspirant 2-11
| Aspirant/Lich
| 1M, Touch: Energy Drain 2 levels
| 3 (2+1)
| 14
| Aspirant 2-12
| Aspirant/Lich
| Duplicate any SL 1 Concordant group spell (i.e. non-Concordant SL 1)
| 3
| 15
| Attrition
| MTG B
| Sacrifice a summon: Target is slain (PPD save)
|
3
| 16
| Black Binding
| Cthulhu
| Animate a dead corpse as a DL III Undead
| 3
| 17
| Breath of the Deep
| Cthulhu
| Target is drowning (Fort save per segment or 2d6 dmg)
| 3
| 18
| Charisma
| MTG U
| Your attacks are charm branded (Will save)
|
3
| 19
| Charm Eelemental N
| Eelemental, Enc.
| Charm a DL=3 Eelemental
| 3
| 20
| Chromatic Blast
| Delusion/Illusion
| Chromatic Orb for a group, don't need to roll to hit
| 3
| 21
| Contact Deity
| Cthulhu
| Contact a specific deity 50+CL%; caster becomes insane (Will save)
|
3
| 22
| Create Technological Item 3
| Technology
| Creates a technological item of TechL = 3 (duration 3 turns; material componenting may be used to double the TechL or duraton).
| 3
| 23
| Curse of the Stone
| Cthulhu
| Target cannot act (save) as long as you heavy concentrate (can't use M actions)
| 3
| 24
| Delay Life
| Anti-Magic
| [1bM to cast] Counter a Raise effect (Resurrection still works), or Turn off someone's Regen Buffer
|
3
| 25
| Detect Eelementals N
| Eelemental, Div.
| Detect all Eelementals within 1,000 feet, ID within sight
| 3
| 26
| Displacement I
| Delusion/Illusion
| Displaced (AC +2, first attack misses)
| 3
| 27
| Divination
| Cthulhu
| Divination
|
3
| 28
| Drainheal
| Incantatrix
| Drain the local MF by 1: Heal self.
| 3
| 29
| Eelemental Ball N
| Eelemental, Inv.
| CLd3 dmg to a group, no save, EE=3
| 3
| 30
| Eelemental Form N
| Eelemental, Alt.
| Become an Eelemental of EE=3
|
3
| 31
| Eelemental Summoning N
| Eelemental, Cnj.
| Summon a DL=3 Eelemental
| 3
| 32
| Eelusionary Double N
| Eelemental, Ill.
| 3 Mirror Images, each has 9 hp to be detected as such
| 3
| 33
| Fervor
| MTG R
| You and your summons are not summoning sick.
|
3
| 34
| Flowform
| Anti-Magic
| Enter the nearby border Phlogiston plane
| 3
| 35
| Fly 18"
| Force
| Fly at 18" (D)
| 3
| 36
| Force Ball 3
| Force
| CL*6 force dmg to one group (no save)
|
3
| 37
| Fowl Play
| Poultrymancy, MTG U
| Target gets polymorphed into a chicken (PP save). If save missed target gains the mentality of a chicken (Will save).
| 3
| 38
| Greater Anti-Magic Armor
| Anti-Magic
| Armor has +CL/3 AC and +CL/3 saves for 1t
| 3
| 39
| Haste A3
| Chronomancy
| +3A, +2B, or +1C actions
|
3
| 40
| Heel N
| Eelemental, Nec.
| Cures 16% of max hp
| 3 (2+1)
| 41
| Henchman 2-1
| Henchman/Villain
| 1V: Twist (Remove an effect on a person)
| 3 (2+1)
| 42
| Henchman 2-2
| Henchman/Villain
| 1P, 1/d: Slay someone with the Sidekick class (PPD save)
|
3 (2+1)
| 43
| Henchman 2-3
| Henchman/Villain
| 1M, 1/d: Contact Other Plane, Ask the Local Lord a question, or reverse Tempus Lawfulness
| 3 (2+1)
| 44
| Henchman 2-4
| Henchman/Villain
| 1M, 1/r: Causeall one target.
| 3 (2+1)
| 45
| Henchman 2-5
| Henchman/Villain
| Pick a psionic power you have. +1M a round only for that psionic power, and it requires 2 saves to avoid.
|
3 (2+1)
| 46
| Henchman 2-6
| Henchman/Villain
| Pick a spell you have. It is "material componented" for range for free, and it requires 2 saves to avoid.
| 3 (2+1)
| 47
| Henchman 2-7
| Henchman/Villain
| All your innate abilities can be used one extra time per day (e.g. 3/d becomes 4/d). Your Innates require 2 saves to avoid.
| 3 (2+1)
| 48
| Henchman 2-8
| Henchman/Villain
| +1 minor in a psionic progression you have.
|
3 (2+1)
| 49
| Henchman 2-9
| Henchman/Villain
| 1P, 1/r: Choose one creature. He cannot use any P actions on his next segment.
| 3 (2+1)
| 50
| Henchman 2-10
| Henchman/Villain
| 1M, #bM, only on your segment: Dispel # effects on one target (max #=LVL, you can borrow a lot here)
| 3 (2+1)
| 51
| Henchman 2-11
| Henchman/Villain
| 1F, 1/d: Lower the "Time Reality Stability" ability on another person (PP save)
|
3 (2+1)
| 52
| Henchman 2-12
| Henchman/Villain
| May wear two suits of armor, your AT sources fully stack
| 3
| 53
| Hold Monster
| Logic
| As per Enc/Cha spell, save at -2*CL
| 3
| 54
| Illusion Summoning III
| Delusion/Illusion
| Summons an Illusion/Hologram, attacks as a DL IV, defends as a DL II
|
3
| 55
| Imprison Mind
| Cthulhu
| Target spirit / life essence cannot leave the body it's in (save)
| 3
| 56
| Life Tether
| Chronomancy
| You know when in time the target is at all times, when time travelling can use the target as anchor
| 3
| 57
| Maladweomer
| Incantatrix
| Target has minimum effect with spells (others have +4 saves) for 1t, this can be reversed (Empradweomer)
|
3
| 58
| Mana Leak
| Metamagic, MTG U
| 1 bM or 1 OppM: Counter target magical/psionic effect unless its user devotes another 3 spell/psionic slots to it.
| 3
| 59
| Mindblast
| Cthulhu
| Insanity (save)
| 3
| 60
| Mini Globe of Invulnerability
| Incantatrix
| Immune to SL 0-2 spells
|
3
| 61
| Minor Paradox
| Chronomancy
| Counter an effect that just occured last segment (it is undone)
| 3
| 62
| Mirror Image III
| Delusion/Illusion
| 6 Mirror Images, can't be dispelled/disbelieved
| 3
| 63
| Ooze Shieeld N
| Eelemental, Abj.
| Eelemental damage shield 75% (EE=1)
|
3
| 64
| Personal Illusion
| Logic
| Makes an exact illusion (all senses) of a creature
| 3
| 65
| Phantom Shield
| Delusion/Illusion
| AC +CL*2; saves +CL; MDeflection CL*10%
| 3
| 66
| Polymorph to Cow
| Bovinomancy
| Target gets polymorphed into a cow (PP save). If save missed target gains the mentality of a cow (Will save).
|
3
| 67
| Polymorph to Sheep
| Ovinomancy
| Target gets polymorphed into a sheep (PP save). If save missed target gains the mentality of a sheep (Will save).
| 3
| 68
| Pro. from Magic Armor
| Anti-Magic
| You ignore the AC plusses from magic armor for 1t
| 3
| 69
| Pro. from Shields
| Anti-Magic
| Ignore damaging shield effects
|
3
| 70
| Raise Night Fog
| Cthulhu
| Fog
| 3
| 71
| Red Sign of Shudde M'ell
| Cthulhu
| Group takes 1d6+LVL dmg (no save)
| 3
| 72
| Remove Curse
| Incantatrix
| Remove Curse
|
3
| 73
| Remove Magical Trap
| Incantatrix
| Removes a Magical Trap; you have 100+CL*5% chance in it (minus the usual FRTraps shift)
| 3
| 74
| Shatter x2
| Force
| Destroys a x0 to x2 item
| 3
| 75
| Shriveling
| Cthulhu
| CLd4 dark energy dmg to one target (no save)
|
3
| 76
| Siren's Song
| Cthulhu
| Charm 2*CL HD of creatures (save)
| 3
| 77
| Slow
| Chronomancy
| Slow (save)
| 3
| 78
| Steal Magical Enchantment
| Incantatrix
| Steal a magical effect someone is running; it is on you now, you need to maintain it
|
3
| 79
| Summon/Bind Creature
| Cthulhu
| Summons a DL 1d4 Outer creature
| 3
| 80
| Time Snare
| Chronomancy
| Target will do the same actions it did last time it acted (Spell save each round until made)
| 3
| 81
| TK Push 3
| Force
| Size M target is pushed CL*30' (takes falling damage), ×/÷ 2 for each size difference
|
3
| 82
| TK Shield 3
| Force
| AC +6+CL*5/3; +6 saves vs. anything that causes damage
| 3
| 83
| True Darkness
| Delusion/Illusion
| Total Darkness, Infravision / See in Darkness / Truesight doesn't work
| 3
| 84
| Wall of Force
| Force
| Wall of Force (not solid)
|
3
| 85
| Wave of Oblivion
| Cthulhu
| If near a body of water, creates a large wave (CLd4 water dmg, no save)
| 3
| 86
| Wither Limb
| Cthulhu
| Sharpness a random limb (save)
| 3
| 87
| Wrack
| Cthulhu
| Pain (-2 all rolls) (save)
|
4
| 1
| AEther Flash
| MTG R
| Whenever a creature appears in room, takes 20 AEther dmg (x1 Special)
| 4
| 2
| Airskin
| Anti-Magic
| 4+CL/2 Airskins. Each Airskin halves the damage from an energy-based attack. Can use 1Z to have a second Airskin halve it again.
| 4
| 3
| Animal Form
| Cthulhu
| Polymorph Self into a specific animal
|
4
| 4
| Anti-Chicken Shell
| Poultrymancy
| You are completely immune to anything a chicken might do to you. You can still affect them normally.
| 4
| 5
| Anti-Cow Shell
| Bovinomancy
| You are completely immune to anything a cow might do to you. You can still affect them normally.
| 4
| 6
| Anti-Magic Mirror
| Anti-Magic
| Like crystal ball but with sound and scent instead of sight
|
4
| 7
| Anti-Sheep Shell
| Ovinomancy
| You are completely immune to anything a sheep might do to you. You can still affect them normally.
| 4 (3+1)
| 8
| Aspirant 3-1
| Aspirant/Lich
| 1M, 1/r: Any 0th-2nd level Wizard spell
| 4 (3+1)
| 9
| Aspirant 3-2
| Aspirant/Lich
| 1M, 1/r: Any 0th-2nd level Priest spell
|
4 (3+1)
| 10
| Aspirant 3-3
| Aspirant/Lich
| 1M, LVL/d: Grant Undead Status
| 4 (3+1)
| 11
| Aspirant 3-4
| Aspirant/Lich
| +10*LVL MR
| 4 (3+1)
| 12
| Aspirant 3-5
| Aspirant/Lich
| 1F: Create x1 Special 5*LVL%
|
4 (3+1)
| 13
| Aspirant 3-6
| Aspirant/Lich
| 0, Gaze: Life Trapping (as per Mirror) (save)
| 4 (3+1)
| 14
| Aspirant 3-7
| Aspirant/Lich
| Immune to Twilight
| 4 (3+1)
| 15
| Aspirant 3-8
| Aspirant/Lich
| 1M, touch: Imprisonment (save)
|
4 (3+1)
| 16
| Aspirant 3-9
| Aspirant/Lich
| 1M: LVLd10 Colorless Fire dmg to one target (no save)
| 4 (3+1)
| 17
| Aspirant 3-10
| Aspirant/Lich
| Troll-like Regen LVL hp /s
| 4 (3+1)
| 18
| Aspirant 3-11
| Aspirant/Lich
| Double the memorization of 1 SL (Wizard or Priest)
|
4 (3+1)
| 19
| Aspirant 3-12
| Aspirant/Lich
| Duplicate any SL 2 Concordant group spell (i.e. non-Concordant SL 2)
| 4
| 20
| Bind Loup-Garou
| Cthulhu
| Force Shapechange and Dispel a Psi14 effect
| 4
| 21
| Bind Soul
| Cthulhu
| Put someone's soul in a receptacle (Will save)
|
4
| 22
| Blur Zone
| Delusion/Illusion
| Nothing can be targetting in the room (x1 Special)
| 4
| 23
| Breeding Pit
| MTG B
| Once per round, get a DL I Thrull as a summon (limit=LVL)
| 4
| 24
| Charm Eelemental N
| Eelemental, Enc.
| Charm a DL=4 Eelemental
|
4
| 25
| Charm Lawful Creature
| Logic
| Target Lawful creature is charmed (no save)
| 4
| 26
| Cloak of Fire
| Cthulhu
| +1d4+1 Dex; +3" move rate; Fire damaging shield (1d8 fire dmg /hit); You take 1 dmg /r
| 4
| 27
| Coastal Piracy
| MTG U
| Whenever you kill a creature, restore 1 SL in memorization
|
4
| 28
| Counterspell
| Metamagic, MTG U
| 1 bM or 1 OppM: Counter target magical/psionic effect.
| 4
| 29
| Create Exhaustion
| Anti-Magic
| Target takes 50% more damage than the damage he's taken so far (RSW save for 25%)
| 4
| 30
| Create Scrying Window
| Cthulhu
| Postcognition
|
4
| 31
| Create Technological Item 4
| Technology
| Creates a technological item of TechL = 4 (duration 4 turns; material componenting may be used to double the TechL or duraton).
| 4
| 32
| Curse of the Putrid Husk
| Cthulhu
| Curse: Insanity (save)
| 4
| 33
| Curse of the Rat-thing
| Cthulhu
| Animate a dead corpse as a DL IV Undead
|
4
| 34
| Dark Resurrection
| Cthulhu
| Raise Dead
| 4
| 35
| Deflection
| Incantatrix
| 1bM: Redirect a magical spell or magic item activation to hit a different target.
| 4
| 36
| Detect Eelementals N
| Eelemental, Div.
| Detect all Eelementals within 10,000 feet, ID within sight
|
4
| 37
| Disrupt Undead
| Incantatrix
| Each segment for 4 segments, choose a group of undead: <= Shadow is D(usted), <= Lich takes CLd6 dmg
| 4
| 38
| Eelemental Ball N
| Eelemental, Inv.
| CLd4 dmg to a group, no save, EE=4
| 4
| 39
| Eelemental Form N
| Eelemental, Alt.
| Become an Eelemental of EE=4
|
4
| 40
| Eelemental Summoning N
| Eelemental, Cnj.
| Summon a DL=4 Eelemental
| 4
| 41
| Eelusionary Double N
| Eelemental, Ill.
| 4 Mirror Images, each has 16 hp to be detected as such
| 4
| 42
| Fly 30"
| Force
| Fly at 30" (C)
|
4
| 43
| Force Ball 4
| Force
| CL*8 force dmg to one group (no save)
| 4
| 44
| Fork
| Metamagic, MTG R
| 1 bM or 1 OppM: Copy target magical/psionic effect.
| 4
| 45
| Hands of Colubra
| Cthulhu
| Your arms turn into snakes that deal 1d6 dmg + 1d6 Str dmg
|
4
| 46
| Haste A4
| Chronomancy
| +4A, +3B, or +2C actions
| 4
| 47
| Heel N
| Eelemental, Nec.
| Cures 25% of max hp
| 4 (3+1)
| 48
| Henchman 3-1
| Henchman/Villain
| You can have three summons (same group).
|
4 (3+1)
| 49
| Henchman 3-2
| Henchman/Villain
| You can have one familiar. This spell does the "Find Familiar" effect when you take it.
| 4 (3+1)
| 50
| Henchman 3-3
| Henchman/Villain
| 1M: Fascinate a group (Will save)
| 4 (3+1)
| 51
| Henchman 3-4
| Henchman/Villain
| 0, 1/t: Counter a chosen die roll (they have to roll it now) or rerolled die roll
|
4 (3+1)
| 52
| Henchman 3-5
| Henchman/Villain
| 1M, 1/d: Set (reverse Reset) one target.
| 4 (3+1)
| 53
| Henchman 3-6
| Henchman/Villain
| You ignore one level of Resist Elements and Eelements on other people (stacks with the lower level version of this)
| 4 (3+1)
| 54
| Henchman 3-7
| Henchman/Villain
| 1M, 1/r: Dispel a Haste effect. New Haste effects cannot be used in the room (this counts as a x1 Special).
|
4 (3+1)
| 55
| Henchman 3-8
| Henchman/Villain
| 1M, 1/d: Segment 10 will not occur this round (beings with Time/Reality Stability can ignore this effect).
| 4 (3+1)
| 56
| Henchman 3-9
| Henchman/Villain
| 1M, 1/r: Choose one creature. He cannot use any M actions on his next segment.
| 4 (3+1)
| 57
| Henchman 3-10
| Henchman/Villain
| 1M: Drop an Anti-Magic Shell, Anti-Psionic Shell, or Anti-Innate Shell
|
4 (3+1)
| 58
| Henchman 3-11
| Henchman/Villain
| Anti-Sidekick shell SL 0-3 (Sidekick effects of SL 0-3 cannot be used within 20'r)
| 4 (3+1)
| 59
| Henchman 3-12
| Henchman/Villain
| 1F, 1/d: Multiply an effect you do by x1+LVL/10.
| 4
| 60
| Hold Illusion
| Delusion/Illusion
| Next Illusion spell you cast requires no maintained, doesn't drop if you drop
|
4
| 61
| Illusion Summoning IV
| Delusion/Illusion
| Summons an Illusion/Hologram, attacks as a DL VI, defends as a DL II
| 4
| 62
| Locate Creature
| Cthulhu
| Locate a specific creature
| 4
| 63
| Look to the Future
| Cthulhu
| Can see into the future
|
4
| 64
| Maintain Dampen
| Incantatrix
| Everyone in the room gets -CL to their # of maintained effects (treat as a x1 Special), or affect just one target
| 4
| 65
| Mind Transfer
| Cthulhu
| Switch bodies with someone (save)
| 4
| 66
| Mirror Image IV
| Delusion/Illusion
| 8 Mirror Images, can't be dispelled/disbelieved
|
4
| 67
| Ooze Shieeld N
| Eelemental, Abj.
| Eelemental damage shield 100% (EE=1)
| 4
| 68
| Pipes of Madness
| Cthulhu
| Insanity to a group (save)
| 4
| 69
| Prophecy
| Chronomancy
| Improved Precognition
|
4
| 70
| Ray of Oblivion
| Incantatrix
| Target forgets how to cast CL spells by name (the spell slots are not regained until next reset)
| 4
| 71
| Return to Rest
| Cthulhu
| Destroy an undead (save)
| 4
| 72
| Rope Trap
| Delusion/Illusion
| Target is ejected to Astral and Heavily Stunned (PP save)
|
4
| 73
| Shatter x3
| Force
| Destroys a x0 to x3 item
| 4
| 74
| Soul Singing
| Cthulhu
| Illusion: Target sees and hears what you wish, no one else affected (save)
| 4
| 75
| Speak with Dead
| Cthulhu
| Speak with Dead
|
4
| 76
| Steal Mental
| Incantatrix
| Target loses 1M from his remaining mentals (or owes one), you gain 1M (target saves vs. Spell)
| 4
| 77
| Steal Summon
| Incantatrix
| Steal someone's summon (your summon slot needs to be open to do this)
| 4
| 78
| Summon Time Elemental
| Chronomancy
| Summons a normal (non-special) DL IV Time Elemental
|
4
| 79
| Teleport
| Force
| Teleport
| 4
| 80
| Temporal Push
| Chronomancy
| Target is thrown CL+1 rounds into the future (Will save)
| 4
| 81
| Timeheal
| Chronomancy
| Heal (as spell), 5*N% chance of failure, where N is the number of rounds before now the target was at full health
|
4
| 82
| TK Push 4
| Force
| Size M target is pushed CL*40' (takes falling damage), ×/÷ 2 for each size difference
| 4
| 83
| TK Shield 4
| Force
| AC +5+CL*2; +10 saves vs. anything that causes damage
| 4
| 84
| Unspeakable Oath
| Cthulhu
| Get a random minor magic item (50%) or +1 Int (50%) for 1 turn
|
4
| 85
| Wesley's Temporal Disjunction
| Chronomancy
| -1 to #Att, always loses initiative for 1d10+5 days (Spell save)
| 4
| 86
| X-ray Vision
| Delusion/Illusion
| X-ray Vision
| 5
| 1
| Accelerate Animal Growth
| Chronomancy
| Age a creature CL months, is at half number of attacks for CL turns (RSW save)
|
5
| 2
| Anti-Magic Jar
| Anti-Magic
| Exorcism and Remove Domination/Charm/Magic Jar on 1 target, or the target drops an item that's Ego Dominating him (no resistance)
| 5
| 3
| Anti-Magic Shell (one SL)
| Anti-Magic
| Pick one SL. Turns off magical spells and effects of exactly that SL (lower or higher is not affected)
| 5
| 4
| Anti-Magic Shell 5
| Incantatrix
| Spells of SL 0-4 don't work in your group
|
5
| 5
| Articus's Devolutionary Warrior
| Chronomancy
| Target gets +1d6 Str/Dex/Con and -3d6 Int/Wis/Chr (minimum 1) (Spell save)
| 5 (4+1)
| 6
| Aspirant 4-1
| Aspirant/Lich
| 1M, 1/r: Any 0th-3rd level Wizard spell
| 5 (4+1)
| 7
| Aspirant 4-2
| Aspirant/Lich
| 1M, 1/r: Any 0th-3rd level Priest spell
|
5 (4+1)
| 8
| Aspirant 4-3
| Aspirant/Lich
| 1M, 1/r: Any psionic minor (Psi1, Psi2, or Psi3 only)
| 5 (4+1)
| 9
| Aspirant 4-4
| Aspirant/Lich
| +10*LVL PaPR
| 5 (4+1)
| 10
| Aspirant 4-5
| Aspirant/Lich
| 1M: Dispel Innate or Racial ability effect
|
5 (4+1)
| 11
| Aspirant 4-6
| Aspirant/Lich
| 1M, 1/d: Reset
| 5 (4+1)
| 12
| Aspirant 4-7
| Aspirant/Lich
| 1M, 1/d: Contact Alternate Reality
| 5 (4+1)
| 13
| Aspirant 4-8
| Aspirant/Lich
| 1M, 1/d: Create Any DL 4 Monster
|
5 (4+1)
| 14
| Aspirant 4-9
| Aspirant/Lich
| 1M, touch: Steal all spells (save)
| 5 (4+1)
| 15
| Aspirant 4-10
| Aspirant/Lich
| 1M, touch: Lose LVLd4 stat pts
| 5 (4+1)
| 16
| Aspirant 4-11
| Aspirant/Lich
| 1bF: Fork
|
5 (4+1)
| 17
| Aspirant 4-12
| Aspirant/Lich
| Duplicate any SL 3 Concordant group spell (i.e. non-Concordant SL 3)
| 5
| 18
| Banishment of Yde Etad
| Cthulhu
| Banish an outer planar creature to home plane (Will save)
| 5
| 19
| Blind/Deafen
| Cthulhu
| Blind and Deafen target (Fort save on each)
|
5
| 20
| Cast Out Devil
| Cthulhu
| Exorcise
| 5
| 21
| Charm Eelemental N
| Eelemental, Enc.
| Charm a DL=5 Eelemental
| 5
| 22
| Chicken Life
| Poultrymancy
| 0 action to cast, consume a chicken in your group: Heal self.
|
5
| 23
| Chickening Doom
| Poultrymancy
| Like a Creeping Doom, but it's Rabid Dire Chickens. You get CL*3 chickens, each with 10 hp/dmg.
| 5
| 24
| Cow Life
| Bovinomancy
| 0 action to cast, consume a cow in your group: Heal self.
| 5
| 25
| Cowing Doom
| Bovinomancy
| Like a Creeping Doom, but it's Rabid Dire Cows. You get CL*3 cows, each with 10 hp/dmg.
|
5
| 26
| Create Barrier of Naach-Tith
| Cthulhu
| Wall: Spells cannot pass, Str check (DC 40) to pass
| 5
| 27
| Create Slipgate
| Chronomancy
| Create a temporal gate
| 5
| 28
| Create Technological Item 5
| Technology
| Creates a technological item of TechL = 5 (duration 5 turns; material componenting may be used to double the TechL or duraton).
|
5
| 29
| Deflection
| Metamagic, MTG U
| 1 bM or 1 OppM: Redirect target magical/psionic effect to another target.
| 5
| 30
| Detect Eelementals N
| Eelemental, Div.
| Detect all Eelementals within 100,000 feet, ID within sight
| 5
| 31
| Eelemental Ball N
| Eelemental, Inv.
| CLd5 dmg to a group, no save, EE=5
|
5
| 32
| Eelemental Form N
| Eelemental, Alt.
| Become an Eelemental of EE=5
| 5
| 33
| Eelemental Summoning N
| Eelemental, Cnj.
| Summon a DL=5 Eelemental
| 5
| 34
| Eelusionary Double N
| Eelemental, Ill.
| 5 Mirror Images, each has 25 hp to be detected as such
|
5
| 35
| Evacuation
| MTG U
| A group of summons is unsummoned
| 5
| 36
| Extinction
| MTG B
| Slay all creatures of one race in a group (PPD save)
| 5
| 37
| False Skin
| Delusion/Illusion
| CL*3/2+5 False Skins (F.S.), each causes enemy to roll a natural "2" TH
|
5
| 38
| Fissure
| MTG R
| Slay target creature (RSW save), or Earthquake the floor
| 5
| 39
| Fly 45"
| Force
| Fly at 45" (B)
| 5
| 40
| Force Ball 5
| Force
| CL*10 force dmg to one group (no save)
|
5
| 41
| Gravity Wave
| Force
| Increase/decrease gravity in area by +/- CL G's (treat as a x1 Special)
| 5
| 42
| Haste A5
| Chronomancy
| +5A, +4B, or +3C actions
| 5
| 43
| Heel N
| Eelemental, Nec.
| Cures 36% of max hp
|
5 (4+1)
| 44
| Henchman 4-1
| Henchman/Villain
| 5F, Marry the SIDEKICK'S SWEETHEART: The Sidekick in question is Pixelated.
| 5 (4+1)
| 45
| Henchman 4-2
| Henchman/Villain
| You can't be targetted until your summons are destroyed.
| 5 (4+1)
| 46
| Henchman 4-3
| Henchman/Villain
| 1M: But wait, the other Henchman over there FORGOT ONE SMALL THING and he is Crapped and Slain. (save for each)
|
5 (4+1)
| 47
| Henchman 4-4
| Henchman/Villain
| Pick a spell you have. It costs ½M to use.
| 5 (4+1)
| 48
| Henchman 4-5
| Henchman/Villain
| Pick a psionic power you have. It costs ½M to use.
| 5 (4+1)
| 49
| Henchman 4-6
| Henchman/Villain
| Pick an innate ability you have. It costs ½M to use.
|
5 (4+1)
| 50
| Henchman 4-7
| Henchman/Villain
| 1M, 1/d: Segments 9 and 10 will not occur this round (beings with Time/Reality Stability can ignore this effect).
| 5 (4+1)
| 51
| Henchman 4-8
| Henchman/Villain
| +1 Opposing action. (Remember you can translate 1Opp -> 1F, so this still does something even if Opposings aren't available)
| 5 (4+1)
| 52
| Henchman 4-9
| Henchman/Villain
| 1F, 1/s: Choose one creature. He cannot use any F or S actions on his next segment.
|
5 (4+1)
| 53
| Henchman 4-10
| Henchman/Villain
| 1bM: Counter a Limited Wish, Alter Reality, or Miracle 0-7
| 5 (4+1)
| 54
| Henchman 4-11
| Henchman/Villain
| -1 actions of all types to everyone in the room (x1 Special)
| 5 (4+1)
| 55
| Henchman 4-12
| Henchman/Villain
| 1F, 1/d: +1 to your multiplier for 1 round
|
5
| 56
| Illusion Summoning V
| Delusion/Illusion
| Summons an Illusion/Hologram, attacks as a DL VIII, defends as a DL II
| 5
| 57
| Magic Jar
| Cthulhu
| Magic Jar
| 5
| 58
| Mirror Image V
| Delusion/Illusion
| 10 Mirror Images, can't be dispelled/disbelieved
|
5
| 59
| N-ray Vision
| Delusion/Illusion
| N-ray Vision (pick an element it's blocked by)
| 5
| 60
| Ooze Shieeld N
| Eelemental, Abj.
| Eelemental damage shield 125% (EE=1)
| 5
| 61
| Power Word Feeblemind
| Incantatrix
| Target with <= 80 hp is Feebleminded (no save)
|
5
| 62
| Quash
| Incantatrix
| 1bM: Counter a magical spell or magic item activation. This cannot be responded to (except by Capital I Insist). This spell or item activation cannot be used again by that person for 1 turn.
| 5
| 63
| Remove Magical Trap
| Incantatrix
| Removes a Magical Trap; you have 50+CL*10% chance in it (minus the usual FRTricks shift)
| 5
| 64
| Shadow Anti-Magic
| Anti-Magic
| CLd6 dmg (pick a normal or para element) to a group, Int check for half damage
|
5
| 65
| Shadow Magic
| Delusion/Illusion
| Wishoid for a SL 0-5 Wizard spell, has only 50% effect
| 5
| 66
| Shatter x4
| Force
| Destroys a x0 to x4 item
| 5
| 67
| Sheep Life
| Ovinomancy
| 0 action to cast, consume a sheep in your group: Heal self.
|
5
| 68
| Sheeping Doom
| Ovinomancy
| Like a Creeping Doom, but it's Rabid Dire Sheep. You get CL*3 sheep, each with 10 hp/dmg.
| 5
| 69
| Spell Shield
| Incantatrix
| +CL saves vs. magic effects; +CL saves vs. mental effects (they do stack)
| 5
| 70
| Steal Enchantment
| Incantatrix
| Steal an effect (not necessarily magical) someone is running; it is on you now, you need to maintain it
|
5
| 71
| Steal Illusion
| Delusion/Illusion
| Gain control of an Illusion effect (no save, ER to resist)
| 5
| 72
| Temporal Wall
| Chronomancy
| Anyone touching wall is double slowed and Wesley's Temporal Disjunction
| 5
| 73
| Tempus Fugit
| Chronomancy
| Tempus Fugit
|
5
| 74
| TK Push 5
| Force
| Size M target is pushed CL*50' (takes falling damage), ×/÷ 2 for each size difference
| 5
| 75
| TK Shield 5
| Force
| AC +4+CL*7/3; +15 saves vs. anything that causes damage
| 6
| 1
| *Remove Curse*
| Incantatrix
| Remove Heavy Curse
|
6
| 2
| Anti-Anti-Magic Shell
| Anti-Magic
| Turns off anti-magical spells and effects of spell levels 0-5
| 6 (5+1)
| 3
| Aspirant 5-1
| Aspirant/Lich
| 1M, 1/r: Any 0th-4th level Wizard spell
| 6 (5+1)
| 4
| Aspirant 5-2
| Aspirant/Lich
| 1M, 1/r: Any 0th-4th level Priest spell
|
6 (5+1)
| 5
| Aspirant 5-3
| Aspirant/Lich
| +10*LVL aMR
| 6 (5+1)
| 6
| Aspirant 5-4
| Aspirant/Lich
| 1M: Project Image
| 6 (5+1)
| 7
| Aspirant 5-5
| Aspirant/Lich
| 1M: Teleport
|
6 (5+1)
| 8
| Aspirant 5-6
| Aspirant/Lich
| 1M: Contact Other Plane
| 6 (5+1)
| 9
| Aspirant 5-7
| Aspirant/Lich
| Conduct M actions through psi link (range sight)
| 6 (5+1)
| 10
| Aspirant 5-8
| Aspirant/Lich
| 1M, touch: Drain all psionic pools (save)
|
6 (5+1)
| 11
| Aspirant 5-9
| Aspirant/Lich
| 1M, touch: Slay Living (save)
| 6 (5+1)
| 12
| Aspirant 5-10
| Aspirant/Lich
| 1F: Get 2M you can use this segment
| 6 (5+1)
| 13
| Aspirant 5-11
| Aspirant/Lich
| +LVL/5 QM actions
|
6 (5+1)
| 14
| Aspirant 5-12
| Aspirant/Lich
| Duplicate any SL 4 Concordant group spell (i.e. non-Concordant SL 3)
| 6
| 15
| Become Spectral Hunter
| Cthulhu
| You take on the stats of a random DL VII Weird monster, will be Crapped in CL rounds
| 6
| 16
| Body Warping of Gorgoroth
| Cthulhu
| Polymorph Self into a creature of +/- 1 size, you get it's Str/Dex/Con
|
6
| 17
| Charm Eelemental N
| Eelemental, Enc.
| Charm a DL=6 Eelemental
| 6
| 18
| Clutch of Nyogtha
| Cthulhu
| Paralysis (Will save) for as long as you heavy concentrate (can't use M actions)
| 6
| 19
| Conceal Temporal Anomaly
| Chronomancy
| Hides an Anomaly and reduces it's effects
|
6
| 20
| Cow Machine
| Bovinomancy
| Like Cow Person, but no save. You don't see anything if you look at the target.
| 6
| 21
| Create DMZ
| Anti-Magic
| Create a DMZ (Dispel Magic Zone), a x1 Special on the room
| 6
| 22
| Create Gate
| Cthulhu
| Gate
|
6
| 23
| Create Monster VI
| Quintessential
| Create a DL=1 monster, it's loyal, it's not a summon slot {Soulforger}
| 6
| 24
| Create Technological Item 6
| Technology
| Creates a technological item of TechL = 6 (duration 6 turns; material componenting may be used to double the TechL or duraton).
| 6
| 25
| Curse of the Chaugnar Faugn
| Cthulhu
| *Curse* (subject loses 1d4 Chr per day and cannot Reset) (save)
|
6
| 26
| Dark Offering
| MTG B
| Slay a creature (PPD save), you gain it's hp to current hp
| 6
| 27
| Demi-Shadow Anti-Magic
| Anti-Magic
| CLd8 dmg (pick a normal, para, or quasi element) to a group, Int check for half damage
| 6
| 28
| Detect Eelementals N
| Eelemental, Div.
| Detect all Eelementals within 1,000,000 feet, ID within sight
|
6
| 29
| Disenchant an Item
| Incantatrix
| Item loses 1 multiplier; x(-1) means the item is destroyed
| 6
| 30
| Dispel Possession
| Incantatrix
| Dispels possession, magic jar, control actions, etc.
| 6
| 31
| Displacement II
| Delusion/Illusion
| Double Displaced (AC +4, first-second attacks miss)
|
6
| 32
| Dragon Roost
| MTG R
| Once per round, get a DL V Dragon as a summon (limit=LVL/3)
| 6
| 33
| Dust of Disappearance
| Delusion/Illusion
| Dust of Disappearance (AC +8)
| 6
| 34
| Eelemental Ball N
| Eelemental, Inv.
| CLd6 dmg to a group, no save, EE=6
|
6
| 35
| Eelemental Form N
| Eelemental, Alt.
| Become an Eelemental of EE=6
| 6
| 36
| Eelemental Summoning N
| Eelemental, Cnj.
| Summon a DL=6 Eelemental
| 6
| 37
| Eelusionary Double N
| Eelemental, Ill.
| 6 Mirror Images, each has 36 hp to be detected as such
|
6
| 38
| Eldritch Fire Shield
| Quintessential
| Eldritch Fire damaging Shield (200% back) {Sun Mage}
| 6
| 39
| Eyes of the Zombie
| Cthulhu
| See through the eyes of a zombie (that you control)
| 6
| 40
| Fire Maze
| Delusion/Illusion
| Like Maze but the subject takes 1 cumulative dmg per segment (no resist)
|
6
| 41
| Fly 63"
| Force
| Fly at 63" (A)
| 6
| 42
| Force Ball 6
| Force
| CL*12 force dmg to one group (no save)
| 6
| 43
| Haste A6
| Chronomancy
| +6A, +5B, or +4C actions
|
6
| 44
| Heel N
| Eelemental, Nec.
| Cures 49% of max hp
| 6 (5+1)
| 45
| Henchman 5-1
| Henchman/Villain
| You have AN EVEN BIGGER BOSS THAN YOU, which is any same-aligned god, you Automatic Divine Intervention 1/d.
| 6 (5+1)
| 46
| Henchman 5-2
| Henchman/Villain
| You have a MOST ANNOYING CONSULTANT, you can "take back" an action once per round and try something else.
|
6 (5+1)
| 47
| Henchman 5-3
| Henchman/Villain
| 10F, tell an enemy Sidekick your MASTER PLAN: Components of your Master Plan is affected by a X4 Grand (x2 effect)
| 6 (5+1)
| 48
| Henchman 5-4
| Henchman/Villain
| You see the ERROR OF YOUR WAYS, drop Henchman class (and can never return), gain Sidekick with x1.5 your Sidekick XP.
| 6 (5+1)
| 49
| Henchman 5-5
| Henchman/Villain
| 1M: You ONE-UP a MYTH and LIE THROUGH YOUR TEETH, all Myth abilities in your group do not function for 1t.
|
6 (5+1)
| 50
| Henchman 5-6
| Henchman/Villain
| 1F: Charm or Dominate target x0 or x1 creature (save)
| 6 (5+1)
| 51
| Henchman 5-7
| Henchman/Villain
| You adjust all AllR by -5*level% (this stacks with the lower level version of this)
| 6 (5+1)
| 52
| Henchman 5-8
| Henchman/Villain
| 1V, 1/d: Ignore an Immunity to something.
|
6 (5+1)
| 53
| Henchman 5-9
| Henchman/Villain
| 0, 1/r: Choose one creature. He cannot use Zero or Opposing actions this segment.
| 6 (5+1)
| 54
| Henchman 5-10
| Henchman/Villain
| 1M: All x1 and lower effects on one target are dispelled.
| 6 (5+1)
| 55
| Henchman 5-11
| Henchman/Villain
| Lockdown X actions continuous in your group
|
6 (5+1)
| 56
| Henchman 5-12
| Henchman/Villain
| 1V, LVL/d: You ignore one level of Resist to something
| 6
| 57
| Illusion Summoning VI
| Delusion/Illusion
| Summons an Illusion/Hologram, attacks as a DL IX, defends as a DL III
| 6
| 58
| Magic Manager
| Chronomancy
| May use 2M /s for casting spells, after spell ends (in CL/2 rounds), you must rest for 2 rounds
|
6
| 59
| Mind's Desire
| MTG U
| You can cast 1d6 spells of SL=1d6 next segment as 1M
| 6
| 60
| Ooze Shieeld N
| Eelemental, Abj.
| Eelemental damage shield 150% (EE=1)
| 6
| 61
| Paradox
| Chronomancy
| Duplicate a Wizard spell of SL 0-5 or a Priest spell of SL 0-4.
|
6
| 62
| Power Drain
| Cthulhu
| Target loses 1d6 stat points (save), you temporarily gain the amount he lost
| 6
| 63
| Quash
| Metamagic, MTG U
| 1 bM or 1 OppM: Counter target magical/psionic effect. That person cannot use that effect for the rest of the day.
| 6
| 64
| Rope Special
| Delusion/Illusion
| Entire room gets Rope Tricked (x1 Special, unwilling get RSW save)
|
6
| 65
| Shatter x5
| Force
| Destroys a x0 to x5 item
| 6
| 66
| Sheep Machine
| Ovinomancy
| Like Sheep Person, but no save. You don't see anything if you look at the target.
| 6
| 67
| Solid Wall of Force
| Force
| Wall of Force (solid)
|
6
| 68
| Spell Reflection
| Incantatrix
| iMReflection CL*5%
| 6
| 69
| Steal Item
| Incantatrix
| Pick Pockets CL*20% (-5% per LVL of target or -2% per HD of target)
| 6
| 70
| Stealcharge
| Incantatrix
| Target item loses CL charges, one of your items gains 1 charge (you may reduce CL down to a minimum of 2)
|
6
| 71
| Tempus Lawfulness
| Chronomancy
| Fixes temporal anomolies in area
| 6
| 72
| Tempus Vere Fugit
| Delusion/Illusion
| Like Tempus Fugit but x10 speed
| 6
| 73
| TK Push 6
| Force
| Size M target is pushed CL*60' (takes falling damage), ×/÷ 2 for each size difference
|
6
| 74
| TK Shield 6
| Force
| AC +3+CL*8/3; +21 saves vs. anything that causes damage
| 6
| 75
| Unaging
| Chronomancy
| You do not age this day (Duration 1 day)
| 6
| 76
| Undead Robotic Chicken
| Poultrymancy
| True time travel across barriers
|
7
| 1
| *Dispel Magic*
| Incantatrix
| Dispels a Prismatic Wall/Sphere (in one spell), an Anti-Dispel Magic Shell, or an entire Chain Contingency chain
| 7 (6+1)
| 2
| Aspirant 6-1
| Aspirant/Lich
| 1M, 1/r: Any 0th-5th level Wizard spell
| 7 (6+1)
| 3
| Aspirant 6-2
| Aspirant/Lich
| 1M, 1/r: Any 0th-5th level Priest spell
|
7 (6+1)
| 4
| Aspirant 6-3
| Aspirant/Lich
| 1M, 1/r: Any psionic major (Psi1, Psi2, or Psi3 only)
| 7 (6+1)
| 5
| Aspirant 6-4
| Aspirant/Lich
| 1M, 1/r: Any 0th-4th level Warrior, Rogue, or Monster spell
| 7 (6+1)
| 6
| Aspirant 6-5
| Aspirant/Lich
| 1M: Teleport without Error
|
7 (6+1)
| 7
| Aspirant 6-6
| Aspirant/Lich
| +10*LVL IR
| 7 (6+1)
| 8
| Aspirant 6-7
| Aspirant/Lich
| 1M, touch: Steal a random powers for 1 round (no save)
| 7 (6+1)
| 9
| Aspirant 6-8
| Aspirant/Lich
| 1M, touch: Erase Truename (must know their Truename first)
|
7 (6+1)
| 10
| Aspirant 6-9
| Aspirant/Lich
| Troll-like regen LVL hp (including vile) /s
| 7 (6+1)
| 11
| Aspirant 6-10
| Aspirant/Lich
| Conduct effects through psi link (within sight)
| 7 (6+1)
| 12
| Aspirant 6-11
| Aspirant/Lich
| +LVL/10 number of segments per round
|
7 (6+1)
| 13
| Aspirant 6-12
| Aspirant/Lich
| Duplicate any SL 5 Concordant group spell (i.e. non-Concordant SL 3)
| 7
| 14
| Blatant Thievery
| MTG U
| Pick Pockets LVL*10% on each target in a group
| 7
| 15
| Charm Eelemental N
| Eelemental, Enc.
| Charm a DL=7 Eelemental
|
7
| 16
| Commune with Time of Legends
| Chronomancy
| Commune with Time of Legends
| 7
| 17
| Create Self-Ward
| Cthulhu
| DR 10/+1; Resist Aging
| 7
| 18
| Create Technological Item 7
| Technology
| Creates a technological item of TechL = 7 (duration 7 turns; material componenting may be used to double the TechL or duraton).
|
7
| 19
| Create Time Gate
| Cthulhu
| Create a Time Gate 10^(N-4) years
| 7
| 20
| Delusion
| Delusion/Illusion
| Potion of Delusion, works as real XPV LVL*100 potion unless disbelieved
| 7
| 21
| Demi-Shadow Door
| Delusion/Illusion
| Plane Shift up to CL/3 planes distance or to any Inner plane, no redirection
|
7
| 22
| Demi-Shadow Magic
| Delusion/Illusion
| Wishoid for a SL 0-7 Wizard spell, has only 50% effect
| 7
| 23
| Detect Eelementals N
| Eelemental, Div.
| Detect all Eelementals within 10,000,000 feet, ID within sight
| 7
| 24
| Disjoin Exhaustion
| Delusion/Illusion
| Cure all damage taken; Get +1P and +1V action this round
|
7
| 25
| Eelemental Ball N
| Eelemental, Inv.
| CLd7 dmg to a group, no save, EE=7
| 7
| 26
| Eelemental Form N
| Eelemental, Alt.
| Become an Eelemental of EE=7
| 7
| 27
| Eelemental Summoning N
| Eelemental, Cnj.
| Summon a DL=7 Eelemental
|
7
| 28
| Eelusionary Double N
| Eelemental, Ill.
| 7 Mirror Images, each has 49 hp to be detected as such
| 7
| 29
| First Level Anti-Magic-User Spells (DM1)
| Anti-Magic
| Cast any four 1st level Anti-Magic spells simultaneously when it is cast.
| 7
| 30
| First Level Anti-Magic-User Spells (DM2)
| Anti-Magic
| Can cast one 1st Level Anti-Magic spell per round as Z action
|
7
| 31
| Flame Wave
| MTG R
| CL/3 groups each take 40 eldritch fire dmg (no save)
| 7
| 32
| Fly 84"
| Force
| Fly at 84" (AA)
| 7
| 33
| Force Ball 7
| Force
| CL*14 force dmg to one group (no save)
|
7
| 34
| Haste A7
| Chronomancy
| +7A, +6B, or +5C actions
| 7
| 35
| Heel N
| Eelemental, Nec.
| Cures 64% of max hp
| 7
| 36
| Hyperkinetic Haste A
| Force
| CL A Action Haste (party); The caster (not everyone in the Haste) can convert 2V->1QV, 2P->1QP, 2QV->1QQV, 2QP->2QQP, etc.
|
7
| 37
| Illusion Summoning VII
| Delusion/Illusion
| Summons an Illusion/Hologram, attacks as a DL IX, defends as a DL V
| 7
| 38
| Incurse
| Chronomancy
| Target being or object is Rewritten out of time (i.e. Incursed) (RSW save)
| 7
| 39
| Mordenkainen's Disjunction
| Incantatrix
| Mordenkainen's Disjunction
|
7
| 40
| Nightmare
| Delusion/Illusion
| Group affected by a random SL 1d4+2 Psi10 effect (will be harmful, no save)
| 7
| 41
| Ooze Shieeld N
| Eelemental, Abj.
| Eelemental damage shield 175% (EE=1)
| 7
| 42
| Remove Magical Special
| Incantatrix
| Removes a Magical Special; you have CL*15% chance in it (minus the usual FRSpecials shift)
|
7
| 43
| Sands of Time
| Chronomancy
| Reverse the effect of time on objects.
| 7
| 44
| Shatter x6
| Force
| Destroys a x0 to x6 item
| 7
| 45
| Steal Life
| Cthulhu
| Drain 1 stat point per segment from target and add to you temporarily (save per segment)
|
7
| 46
| Stealspell
| Incantatrix
| Target loses CL unused spell slots in memorization, you gain 1 of them (target saves vs. Spell) (you may reduce CL down to a minimum of 2)
| 7
| 47
| Temporal Eye
| Chronomancy
| Can scry into other times at this location
| 7
| 48
| TK Push 7
| Force
| Size M target is pushed CL*70' (takes falling damage), ×/÷ 2 for each size difference
|
7
| 49
| TK Shield 7
| Force
| AC +2+CL*3; +28 saves vs. anything that causes damage
| 7
| 50
| Unbinding
| Incantatrix
| Hold, Stun, Guards and Wards, Temporal Stasis, Imprisonment, Time Stop, Wizard Lock, Wall of Force, Cube of Force, Forcecage, Maze all end immediately (no effect) if comes into contact with your group. Your group walks around as a mobile DMZ.
| 7
| 51
| Unfamiliar
| Incantatrix
| Target loses a familiar (the familiar is returned to the Plane of Familiars) (save vs. Spells)
|
7
| 52
| Wesley's Delayed Damage
| Chronomancy
| Whenever you take damage, you take only half, the rest is delayed until the spell ends (in 10+1d10 rounds)
| 7
| 53
| Word of Recall
| Cthulhu
| Word of Recall
| 8
| 1
| Accelerate Lifeline
| Chronomancy
| Target ages CL years (Spell save)
|
8 (7+1)
| 2
| Aspirant 7-1
| Aspirant/Lich
| 1M, 1/r: Any 0th-6th level Wizard spell
| 8 (7+1)
| 3
| Aspirant 7-2
| Aspirant/Lich
| 1M, 1/r: Any 0th-6th level Wizard spell
| 8 (7+1)
| 4
| Aspirant 7-3
| Aspirant/Lich
| +10*LVL EaER
|
8 (7+1)
| 5
| Aspirant 7-4
| Aspirant/Lich
| 1M, touch: Annihilation (save)
| 8 (7+1)
| 6
| Aspirant 7-5
| Aspirant/Lich
| 1M, touch: Incursion (save)
| 8 (7+1)
| 7
| Aspirant 7-6
| Aspirant/Lich
| Duplicate any SL 6 Concordant group spell (i.e. non-Concordant SL 3)
|
8
| 8
| Beacon of Tomorrows
| MTG U
| You get an extra segment this round (segment 11 at end)
| 8
| 9
| Charm Eelemental N
| Eelemental, Enc.
| Charm a DL=8 Eelemental
| 8
| 10
| Consume Likeness
| Cthulhu
| Alter Appearance to someone specific who recently died (it's very convincing)
|
8
| 11
| Continuous Illusion
| Delusion/Illusion
| Next Illusion spell you cast is Continuous
| 8
| 12
| Create Technological Item 8
| Technology
| Creates a technological item of TechL = 8 (duration 8 turns; material componenting may be used to double the TechL or duraton).
| 8
| 13
| Death by Flames
| Cthulhu
| Target takes 1d10 fire dmg /s (no save)
|
8
| 14
| Decree of Pain
| MTG B
| Slay all creatures in two groups (PPD save) or one group (no save)
| 8
| 15
| Detect Eelementals N
| Eelemental, Div.
| Detect all Eelementals within 100,000,000 feet, ID within sight
| 8
| 16
| Eelemental Ball N
| Eelemental, Inv.
| CLd8 dmg to a group, no save, EE=8
|
8
| 17
| Eelemental Form N
| Eelemental, Alt.
| Become an Eelemental of EE=8
| 8
| 18
| Eelemental Summoning N
| Eelemental, Cnj.
| Summon a DL=8 Eelemental
| 8
| 19
| Eelusionary Double N
| Eelemental, Ill.
| 8 Mirror Images, each has 64 hp to be detected as such
|
8
| 20
| Eye of Light & Darkness
| Cthulhu
| All outer planar creatures take 1 Wis dmg per segment (x1 Special)
| 8
| 21
| First Level Priest Spells
| Delusion/Illusion
| 0, 1/r: Cast a 1st level Priest spell
| 8
| 22
| Fly 108"
| Force
| Fly at 108" (SF)
|
8
| 23
| Force Ball 8
| Force
| CL*16 force dmg to one group (no save)
| 8
| 24
| Haste A8
| Chronomancy
| +8A, +7B, or +6C actions
| 8
| 25
| Heel N
| Eelemental, Nec.
| Cures 81% of max hp
|
8
| 26
| Hyperkinetic Haste B
| Force
| CL B Action Haste (party); The caster (not everyone in the Haste) cannot have his hV, hP, bV, bP actions locked down
| 8
| 27
| Illusion Summoning VIII
| Delusion/Illusion
| Summons an Illusion/Hologram, attacks as a DL X, defends as a DL VI
| 8
| 28
| Insurrection
| MTG R
| Charm a group (Will save, ignores immunity to Charm effects)
|
8
| 29
| Item Supercharger
| Chronomancy
| A magic item can be used twice as often (per turn or day) or it's effects has twice duration
| 8
| 30
| Mass Mirage Arcana
| Delusion/Illusion
| As Mirage Arcana but covers CL sq. miles
| 8
| 31
| Ooze Shieeld N
| Eelemental, Abj.
| Eelemental damage shield 200% (EE=1)
|
8
| 32
| Planar Displacement
| Delusion/Illusion
| Planar Displacement
| 8
| 33
| Prismatic Beam
| Delusion/Illusion
| Like Prismatic Spray but they take all 7 colors
| 8
| 34
| Protection from Time
| Chronomancy
| Immune to and can't use temporal effects
|
8
| 35
| Shatter x7
| Force
| Destroys a x0 to x7 item
| 8
| 36
| Time/Reality Stability
| Chronomancy
| Time/Reality Stability (duration 1 day), reverse removes it (Spell save)
| 8
| 37
| Timereaver
| Chronomancy
| Time Travel Other +/- 5*CL years (Spell save)
|
8
| 38
| TK Push 8
| Force
| Size M target is pushed CL*80' (takes falling damage), ×/÷ 2 for each size difference
| 8
| 39
| TK Shield 8
| Force
| AC +1+CL*10/3; +36 saves vs. anything that causes damage
| 9
| 1
| Change Reality
| Delusion/Illusion
| Wishoid for a SL 0-9 Wizard spell, has only 75% effect
|
9
| 2
| Charm Eelemental N
| Eelemental, Enc.
| Charm a DL=9 Eelemental
| 9
| 3
| Create Technological Item 9
| Technology
| Creates a technological item of TechL = 9 (duration 9 turns; material componenting may be used to double the TechL or duraton).
| 9
| 4
| Detect Eelementals N
| Eelemental, Div.
| Detect all Eelementals within 1,000,000,000 feet, ID within sight
|
9
| 5
| Disbelieve Reality
| Delusion/Illusion
| Can disbelieve something that's real (Incursion - PP save)
| 9
| 6
| Displacement III
| Delusion/Illusion
| Triple Displaced (AC +6, first-third attacks miss)
| 9
| 7
| Eelemental Ball N
| Eelemental, Inv.
| CLd9 dmg to a group, no save, EE=9
|
9
| 8
| Eelemental Form N
| Eelemental, Alt.
| Become an Eelemental of EE=9
| 9
| 9
| Eelemental Summoning N
| Eelemental, Cnj.
| Summon a DL=9 Eelemental
| 9
| 10
| Eelusionary Double N
| Eelemental, Ill.
| 9 Mirror Images, each has 81 hp to be detected as such
|
9
| 11
| Effects Bubble
| Delusion/Illusion
| Your effects protect each other (and themselves); ER +CL*10%
| 9
| 12
| Fly 135"
| Force
| Fly at 135" (SW)
| 9
| 13
| Force Ball 9
| Force
| CL*18 force dmg to one group (no save)
|
9
| 14
| Haste A9
| Chronomancy
| +9A, +8B, or +7C actions
| 9
| 15
| Heel N
| Eelemental, Nec.
| Cures 100% of max hp
| 9
| 16
| Hyperkinetic Haste C
| Force
| CL C Action Haste (party); The caster (not everyone in the Haste) cannot have his OppV, OppP actions locked down
|
9
| 17
| Illusion Summoning IX
| Delusion/Illusion
| Summons an Illusion/Hologram, attacks as a DL X, defends as a DL VIII
| 9
| 18
| Major Paradox
| Chronomancy
| Wish (as spell)
| 9
| 19
| Megaskin
| Anti-Magic
| CL/4 Megaskins. Each Megaskin lets you ignore one energy based attack.
|
9
| 20
| Moo
| Bovinomancy
| Does a Moo on one target ([C] section effect)
| 9
| 21
| Ooze Shieeld N
| Eelemental, Abj.
| Eelemental damage shield 225% (EE=1)
| 9
| 22
| Round Stop
| Anti-Magic
| The current round will end after the end of this segment (the rest of the segments this round will not occur)
|
9
| 23
| Second Level Priest Spells
| Delusion/Illusion
| 0, 1/r: Cast a 2nd level Priest spell
| 9
| 24
| Sever Lifeline
| Chronomancy
| You do not have or require a silver cord. Immune to aging.
| 9
| 25
| Shatter x8
| Force
| Destroys a x0 to x8 item
|
9
| 26
| Stampede of Rabid Chickens
| Poultrymancy
| Like a Meteor Swarm, but damage is of type Chicken and Poison instead of Eldritch Earth and Eldritch Fire. "Chicken" is an EE=3 Eelement. "Poison" is an E=3 Element (Alcohol+Negative).
| 9
| 27
| Stampede of Rabid Sheep
| Ovinomancy
| Like a Meteor Swarm, but damage is of type Sheep and Poison instead of Eldritch Earth and Eldritch Fire. "Sheep" is an EE=3 Eelement. "Poison" is an E=3 Element (Alcohol+Negative).
| 9
| 28
| Temporal Shell
| Chronomancy
| Immune time
|
9
| 29
| Temporal Stasis
| Chronomancy
| The flow of time stops for the subject, he ceases to grow older, he is in suspended animation. The reverse can free the creature.
| 9
| 30
| Time Stop
| Chronomancy
| Stops time for 1d4 rounds
| 9
| 31
| TK Push 9
| Force
| Size M target is pushed CL*90' (takes falling damage), ×/÷ 2 for each size difference
|
9
| 32
| TK Shield 9
| Force
| AC +CL*11/3; +45 saves vs. anything that causes damage
| 10
| 1
| Anti-Anti-Dispel Magic Shell
| Anti-Magic
| Lower an Anti-Dispel Magic Shell
| 10
| 2
| Anti-Dispel Anti-Magic Shell
| Anti-Magic
| Your effects are immune to low MF, Instantaneous, Look at Me I'm the DCI
|
10
| 3
| Aspirant 10-1
| Aspirant/Lich
| 0, 1/r: Any 0th-5th level Wizard spell
| 10
| 4
| Aspirant 10-2
| Aspirant/Lich
| 0, 1/r: Any 0th-4th level Priest spell
| 10
| 5
| Aspirant 10-3
| Aspirant/Lich
| 0, 1/r: Any psionic cantrip (Psi1, Psi2, or Psi3 only)
|
10
| 6
| Aspirant 10-4
| Aspirant/Lich
| +5*(Lich level)% WR (not irreducible) that can't be ignored
| 10
| 7
| Aspirant 10-5
| Aspirant/Lich
| Resist Turning (you are double the rating)
| 10
| 8
| Aspirant 10-6
| Aspirant/Lich
| 0: Create Snare 20*(Lich level)% (obvious trap, auto detected, needs to be removed to bypass)
|
11
| 1
| Aspirant 11-1
| Aspirant/Lich
| 0, 1/r: Any 1st-6th level Wizard spell
| 11
| 2
| Aspirant 11-2
| Aspirant/Lich
| 0, 1/r: Any 1st-5th level Priest spell
| 11
| 3
| Aspirant 11-3
| Aspirant/Lich
| 0, 1/r: Any psionic minor (Psi1, Psi2, or Psi3 only)
|
11
| 4
| Aspirant 11-4
| Aspirant/Lich
| 1M: Banish Undead
| 11
| 5
| Aspirant 11-5
| Aspirant/Lich
| Speak with Dead & Undead (cont.); 1M: Capital E Extract from Dead & Undead
| 11
| 6
| Aspirant 11-6
| Aspirant/Lich
| +10*(Lich level)% iWR that can't be ignored
|
11
| 7
| Aspirant 11-7
| Aspirant/Lich
| Mask Undead status; Can't be turned
| 11
| 8
| Aspirant 11-8
| Aspirant/Lich
| Detect Artifacts; 1M: Legend Lore Artifact
| 11
| 9
| Aspirant 11-9
| Aspirant/Lich
| 1M, (lich level)/d: Gain +10 XP
|
11
| 10
| Aspirant 11-10
| Aspirant/Lich
| 0: Create Traps 15*(Lich level)%
| 11
| 11
| Aspirant 11-11
| Aspirant/Lich
| All spells cost 0 P actions; Material componenting does not cost 1 V action
| 11
| 12
| Aspirant 11-12
| Aspirant/Lich
| +(Lich level) OppV or QM actions
|
11
| 13
| Aspirant 11-13
| Aspirant/Lich
| Negative Cold (Lich level)d10 dmg by touch
| 11
| 14
| Aspirant 11-14
| Aspirant/Lich
| +(Lich level) Research Points per reset (see [P12])
| 11
| 15
| Aspirant 11-15
| Aspirant/Lich
| 1F or 1X: Duplicate any level 0 Concordant spell
|
11
| 16
| Call Deity
| Cthulhu
| Summons the material form of the god of your choice (remember this is only a x1 effect by itself)
| 11
| 17
| Dismiss Deity
| Cthulhu
| Dismisses the material form of a god (remember this is only a x1 effect by itself)
| 11
| 18
| Henchman 11-1
| Henchman/Villain
| 1/d: Create a GIANT ROBOT (a DL 10 Golem, you may make requests but exact statistics are determined by the DM).
|
11
| 19
| Henchman 11-2
| Henchman/Villain
| 1/r: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero.
| 11
| 20
| Henchman 11-3
| Henchman/Villain
| You have an ANNOYING HENCHMAN of half your Villain Level who always ESCAPES and causes trouble for the enemy.
| 11
| 21
| Henchman 11-4
| Henchman/Villain
| You adjust all irreducible BlahR by -5*level% and all reducible BlahR to 0%.
|
11
| 22
| Henchman 11-5
| Henchman/Villain
| +10% XP in all your non-Concordant classes.
| 11
| 23
| Henchman 11-6
| Henchman/Villain
| You ignore other people's Immunity to Inner Elements (unless it comes from a x3 or greater source)
| 11
| 24
| Henchman 11-7
| Henchman/Villain
| You ignore other people's Immunity to Hold/Stun/Para (unless it comes from a x3 or greater source)
|
11
| 25
| Henchman 11-8
| Henchman/Villain
| You ignore other people's Immunity to Action/Memory/Other Stealing (unless it comes from a x3 or greater source)
| 11
| 26
| Henchman 11-9
| Henchman/Villain
| 0, 1/s: Choose one creature. He cannot use any V actions on his next segment.
| 11
| 27
| Henchman 11-10
| Henchman/Villain
| The "Avoid Fate" ability cannot be used by any other creature (friendly or not) within 100 yards of you.
|
11
| 28
| Henchman 11-11
| Henchman/Villain
| NF, may borrow: Counter a level N Concordant ability.
| 11
| 29
| Henchman 11-12
| Henchman/Villain
| xVL number of henchmen, followers, summons, familiars
|
|