SL
| #
| Spell
| School
| Description
|
1
| 1
| Animal Grove 1
| Animal0
| [x1 Special] All Animals in the room get +1 rhp (this cures them that amount when you cast the spell)
| 1
| 2
| Armor Class
| Buff
| The party gets +LVL AC.
| 1
| 3
| Armor of Faith
| Armorer
| Spend N spell slots on this (but you can channel it). It's an "Armor spell" with N*10 hp. (Counts as an Armor spell)
|
1
| 4
| Awaken
| Green
| Removes sleep/fatigue effect on up to CL targets
| 1
| 5
| Berserk
| Green
| Attacking creature does x2 dmg and is slain this segment (not 1bM)
| 1
| 6
| BlahR
| Buff
| The party gets +(LVL-2)*10% RMPIR.
|
1
| 7
| Charm Dragon
| Dragon
| Charm a Dragon (Will save, Wis bonus, missed save by 10 = "Subdued" and no more saves)
| 1
| 8
| Claws
| Dragon
| Your claw damage is CLd4
| 1
| 9
| C-Resist 1
| Tank
| You get 1 instances of Resist to a [C] section effect. Can have more than one of these running, but each one is a spell slot.
|
1
| 10
| Damage
| Buff
| The party gets +LVL dmg with attacks.
| 1
| 11
| Delay Image
| Chronomancy
| +2 AC, +1 saves
| 1
| 12
| Detect Temporal Anomaly
| Chronomancy
| Detect Temporal Anomaly
|
1
| 13
| Earth Armor 1
| Tank
| You get Earth Armor, it absorbs 10 dmg (like an Armor spell, but doesn't count as your Armor spell).
| 1
| 14
| Ele-Resist 1
| Tank
| You get 1 instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
| 1
| 15
| Find Animal Companion
| Teneb
| Summons an Animal Companion with DL=CL/2 (round up).
|
1
| 16
| Find Familiar
| Teneb
| Like the Wizard spell.
| 1
| 17
| Force of Nature I
| Green
| Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10
| 1
| 18
| Giant Growth
| Green
| Target gets +3 TH, dmg, AC, and saves this round.
|
1
| 19
| Haste A1
| Chronomancy
| +1A action
| 1
| 20
| Hit Points
| Buff
| The party gets +LVL*6 max hp.
| 1
| 21
| Holy Armor
| Armorer
| Spend N spell slots on this (but you can channel it). Target gets +N+1 AC and saves. (Counts as an Armor spell)
|
1
| 22
| Instill Energy
| Green
| You get +1S action per round for CL r (counts as your haste).
| 1
| 23
| Know Time
| Chronomancy
| Know date and day
| 1
| 24
| Magical Cloak 1
| Tank
| You get a cloak (AC +CL) +1/+1, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
|
1
| 25
| Morningtide Summoning 1
| Vanguard
| Summon 10 (choose one of these:) Soldiers, Shamans, Wizards, Warriors, or Rogues of DL=1
| 1
| 26
| Natural Healing
| Green
| Target is cured equal to his Con score in hp
| 1
| 27
| Nature’s Lore
| Green
| Know direction & distance to an object or person (if they are touching the ground)
|
1
| 28
| Precognitive Sense
| Chronomancy
| Precognition
| 1
| 29
| Proficiencies
| Buff
| The party gets +LVL proficiencies.
| 1
| 30
| Resist Dragon Breath
| Dragon
| Resist Dragon Breath
|
1
| 31
| Revive 1
| Teneb
| Revive a DL=1 monster. (You have a Revive slot in addition to your Summon slot.)
| 1
| 32
| Saving Throws
| Buff
| The party gets +LVL saving throws.
| 1
| 33
| Selective Animal Summoning 1
| Animal0
| Summon a DL=1 Animal, you can pick it off the chart directly.
|
1
| 34
| Slow Metabolism
| Chronomancy
| Need not eat/drink
| 1
| 35
| Summon Dragon I
| Dragon
| Summons a DL I Dragon
| 1
| 36
| To Hit
| Buff
| The party gets +LVL to hit.
|
2
| 1
| Accelerate Plant Growth
| Chronomancy
| Plant Growth
| 2
| 2
| Animal Grove 2
| Animal0
| [x1 Special] All Animals in the room get +2 rhp (this cures them that amount when you cast the spell)
| 2
| 3
| Bind
| Green
| 1bM: Counter an item ability.
|
2
| 4
| Bite
| Dragon
| Your bite damage is CLd6
| 2
| 5
| Command 2
| Captain
| Can identify and operate any TechL=LVL or lower technological device.
| 2
| 6
| C-Resist 2
| Tank
| You get 2 instances of Resist to a [C] section effect. Can have more than one of these running, but each one is a spell slot.
|
2
| 7
| Damage Resistance
| Buff
| The party gets -(LVL-1) dmg per physical attack.
| 2
| 8
| Defense 2
| Captain
| Can interpose self in front of any and everyone in your group, you take double damage though
| 2
| 9
| Earth Armor 2
| Tank
| You get Earth Armor, it absorbs 80 dmg (like an Armor spell, but doesn't count as your Armor spell).
|
2
| 10
| Earth Bolt
| Green
| Deal CLd10 Eldritch Earth dmg to one target (no save)
| 2
| 11
| Ele-Resist 2
| Tank
| You get 2 instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
| 2
| 12
| Engineering 2
| Captain
| Your items that use charges use only half the number of charges (retain fractions)
|
2
| 13
| Gaea’s Bounty
| Green
| Regain one first-level Plant/Animal spell to memorization
| 2
| 14
| Gaea’s Cradle
| Green
| One of your summoned creatures is dispelled; Add it's hp/10 in SL to your memorization
| 2
| 15
| Gaea’s Might
| Green
| Target gains +N AC/saves/TH/dmg; N is number of groups of classes you have
|
2
| 16
| Haste A2
| Chronomancy
| +2A or +1B actions
| 2
| 17
| Helm/Nav. 2
| Captain
| 0, while moving: Leave a group without generating any parting shots.
| 2
| 18
| Immune Fear
| Dragon
| Immune Fear
|
2
| 19
| Kits/Feats
| Buff
| The party gets LVL-1 among Kits or Feats.
| 2
| 20
| Life Sounding
| Chronomancy
| Know target's age and how many years of natural lifespan is left
| 2
| 21
| Lifeforce
| Green
| 1bM: Counter a MTG Black, Necromancy/Necromantic, or Psi7 power.
|
2
| 22
| Magical Cloak 2
| Tank
| You get a cloak (AC +CL) +2/+2, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
| 2
| 23
| Medic 2
| Captain
| 1P, 1/d: Deal 1 idmg to a target with at least 1 max ihp (his current hp total can be lower)
| 2
| 24
| Morningtide Summoning 2
| Vanguard
| Summon 9 (choose one of these:) Soldiers, Shamans, Wizards, Warriors, or Rogues of DL=2
|
2
| 25
| Movement Rate
| Buff
| The party gets +(LVL-1)*3" movement rate.
| 2
| 26
| Naturalize
| Green
| Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn
| 2
| 27
| Pers.Combat 2
| Captain
| Your summons gain XP (possibly levels) in the dungeon.
|
2
| 28
| Preserve
| Chronomancy
| Target object is preserved and will not spoil/rot
| 2
| 29
| Psionic 2
| Captain
| 1M, 1/t: Target charmed creature is a friend and will not betray you, don't need the charm effect.
| 2
| 30
| Regeneration
| Green
| You regenerate at CL hp/s. 0, this effect drops and you lose the spell slot: Avoid a slay effect.
|
2
| 31
| Revive 2
| Teneb
| Revive a DL=2 monster. (You have a Revive slot in addition to your Summon slot.)
| 2
| 32
| Rogue Ability
| Buff
| The party gets +20*(LVL-1) Rogue points and one "Level LVL/2:" pick (round up).
| 2
| 33
| Scales
| Dragon
| AT +CL*4; MR +CL*10%
|
2
| 34
| Science 2
| Captain
| Eidetic Memory, can "download" your thoughts/memories to computers
| 2
| 35
| Selective Animal Summoning 2
| Animal0
| Summon a DL=2 Animal, you can pick it off the chart directly.
| 2
| 36
| Sidekick 2-1
| Sidekick
| 10*CL% IR (Innate resistance)
|
2
| 37
| Sidekick 2-10
| Sidekick
| Pick a Level 1 Rogue Ability, you have 10*LVL points in it
| 2
| 38
| Sidekick 2-11
| Sidekick
| Can combine Martial Arts & Specialization
| 2
| 39
| Sidekick 2-12
| Sidekick
| +LVL to one ability score
|
2
| 40
| Sidekick 2-13
| Sidekick
| xLVL Personality score (for Ego checks)
| 2
| 41
| Sidekick 2-14
| Sidekick
| Duplicate a "Level 1:" ability of a Warrior class
| 2
| 42
| Sidekick 2-15
| Sidekick
| Free wild talent in Psi72
|
2
| 43
| Sidekick 2-2
| Sidekick
| +10% XP in Sidekick, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
| 2
| 44
| Sidekick 2-3
| Sidekick
| Resist all Elements
| 2
| 45
| Sidekick 2-4
| Sidekick
| Resist Hold, Stun, Paralyzation, Summ. Sickness (two of these effects must affect you in order for it to work)
|
2
| 46
| Sidekick 2-5
| Sidekick
| Resist Action/Memory/Other Stealing (take half effect, if that's meaningless, you are immune unless you are hit by 2 of them)
| 2
| 47
| Sidekick 2-6
| Sidekick
| +CL V actions
| 2
| 48
| Sidekick 2-7
| Sidekick
| +1 CL in one class
|
2
| 49
| Sidekick 2-8
| Sidekick
| x1.5 max PSPs in one psionic frequency
| 2
| 50
| Sidekick 2-9
| Sidekick
| 0, 1/d: Avoid Fate @ x5 multiplier, you cannot act for 1 round afterwards
| 2
| 51
| Soothing Word
| Green
| Removes fear/horror effect on up to CL targets
|
2
| 52
| Spiritual Energy
| Green
| +LVL Con
| 2
| 53
| Summon Dragon II
| Dragon
| Summons a DL II Dragon
| 2
| 54
| Time Stop Object
| Chronomancy
| Time stops an inanimate object for 1-3 rounds
|
2
| 55
| Timeslip
| Chronomancy
| (can cast in response to being attacked) You disappear from the combat until next round.
| 2
| 56
| Weapons 2
| Captain
| No range penalties; Can shoot bows in your group without penalty
| 3
| 1
| Ability Scores
| Buff
| The party gets +LVL-2 among ability scores.
|
3
| 2
| Adaptation
| Green
| NaNR +CL*10%; Immune to Hostile Environment; Need not breathe
| 3
| 3
| Ancestral Mask
| Green
| Target gets +LVL/+LVL TH/dmg for each other of same race in room
| 3
| 4
| Animal Grove 3
| Animal0
| [x1 Special] All Animals in the room get +3 rhp (this cures them that amount when you cast the spell)
|
3
| 5
| Animal Horde
| Animal0
| This uses up the spell slot completely while running. You have +1 summon slot only for Animals. This may be picked more than once.
| 3
| 6
| Armor Thrull
| Armorer
| Summons a DL III Armor Thrull. When it dies, someone in the party gets a 20 hp Armor spell.
| 3
| 7
| Articus's Melee Manager
| Chronomancy
| Target gets +CL/5 melee attacks per P action for 2*CL rounds
|
3
| 8
| B Actions
| Buff
| The party gets +LVL-2 B actions.
| 3
| 9
| Battlelord 3-1
| Battlelord
| +LVL V actions (this is an obvious spell that can be downgraded from a 4th or wished for)
| 3
| 10
| BlahR Evasion
| Buff
| The party evades 25*(LVL-2)% of RMPIR.
|
3
| 11
| Command 3
| Captain
| Your summons and familiars can never betray you, regardless of what happens.
| 3
| 12
| C-Resist 3
| Tank
| You get 3 instances of Resist to a [C] section effect. Can have more than one of these running, but each one is a spell slot.
| 3
| 13
| Defense 3
| Captain
| If you set off a Trap or Trick, there is a 50% chance it will fizzle and do nothing (and is removed)
|
3
| 14
| Double Resist Dragon Breath
| Dragon
| Double Resist Dragon Breath
| 3
| 15
| Earth Armor 3
| Tank
| You get Earth Armor, it absorbs 270 dmg (like an Armor spell, but doesn't count as your Armor spell).
| 3
| 16
| Effects Resistance
| Tank
| You get iER 28+CL*2%.
|
3
| 17
| Ele-Resist 3
| Tank
| You get 3 instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
| 3
| 18
| Engineering 3
| Captain
| You can trade spells between your spell progressions and PSPs between psionic pools.
| 3
| 19
| Force of Nature II
| Green
| Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
|
3
| 20
| Gaea’s Skyfolk
| Green
| Winged flight CL^2"
| 3
| 21
| Haste A3
| Chronomancy
| +3A, +2B, or +1C actions
| 3
| 22
| Helm/Nav. 3
| Captain
| Can move in reverse as fast as you can move forward.
|
3
| 23
| Life Tether
| Chronomancy
| You know when in time the target is at all times, when time travelling can use the target as anchor
| 3
| 24
| Locate Dragon
| Dragon
| Locate nearest dragon (may specify type or an individual dragon)
| 3
| 25
| Magical Cloak 3
| Tank
| You get a cloak (AC +CL) +3/+3, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
|
3
| 26
| Medic 3
| Captain
| 0, 1/r: Cure or Cause 1d6 hp to one target
| 3
| 27
| Minor Paradox
| Chronomancy
| Counter an effect that just occured last segment (it is undone)
| 3
| 28
| Morningtide Summoning 3
| Vanguard
| Summon 8 (choose one of these:) Soldiers, Shamans, Wizards, Warriors, or Rogues of DL=3
|
3
| 29
| Nature’s Chosen
| Green
| +1S action
| 3
| 30
| Peacelord 3-1
| Battlelord
| 1M: A group gets -LVL V actions (no save)
| 3
| 31
| Pers.Combat 3
| Captain
| Need not breathe; Fly LVL" (C)
|
3
| 32
| Psionic 3
| Captain
| 1M, 1V, 1/t: Move to another group. You are simultaneously in 2 groups (your old and your new)
| 3
| 33
| Revive 3
| Teneb
| Revive a DL=3 monster. (You have a Revive slot in addition to your Summon slot.)
| 3
| 34
| Science 3
| Captain
| Troll-like regen 1 hp/s; True Seeing; Far Seeing (Eagle Eye Vision)
|
3
| 35
| Selective Animal Summoning 3
| Animal0
| Summon a DL=3 Animal, you can pick it off the chart directly.
| 3
| 36
| Sidekick 3-1
| Sidekick
| 10*CL% MR
| 3
| 37
| Sidekick 3-10
| Sidekick
| 0, 1/r: Roll 2d20 choose the better for one saving throw.
|
3
| 38
| Sidekick 3-11
| Sidekick
| 0, 1/r: Roll 2d20 choose the better for one attack roll.
| 3
| 39
| Sidekick 3-12
| Sidekick
| Two of your multiplicative sources of damage fully stack (instead of using the sum and subtract 1 formula)
| 3
| 40
| Sidekick 3-2
| Sidekick
| 1M, 1/d: Cureall
|
3
| 41
| Sidekick 3-3
| Sidekick
| +CL-3 P actions
| 3
| 42
| Sidekick 3-4
| Sidekick
| Pick a spell you have. It does not give a saving throw.
| 3
| 43
| Sidekick 3-5
| Sidekick
| +1 spell in a spell progression (Wizard or Priest)
|
3
| 44
| Sidekick 3-6
| Sidekick
| Free material componenting for range for your psionic powers
| 3
| 45
| Sidekick 3-7
| Sidekick
| Resist effects that directly target you
| 3
| 46
| Sidekick 3-8
| Sidekick
| 10*CL% aER (anti-Effects resistance, defenses that hurt you when you hit someone)
|
3
| 47
| Sidekick 3-9
| Sidekick
| 0, 1/d: Counterspell
| 3
| 48
| Slow
| Chronomancy
| Slow (save)
| 3
| 49
| Small Game Hunter 3-1
| Game Hunter
| +LVL QQV Actions, or can lock down one action type that you have if desired.
|
3
| 50
| Small Game Hunter 3-2
| Game Hunter
| You may be bound (with Healing/Herbalism proficiency) three times instead of once.
| 3
| 51
| Small Game Hunter 3-3
| Game Hunter
| 1F, 1/r: Halve a creature's current hp (PPD save)
| 3
| 52
| Small Game Hunter 3-4
| Game Hunter
| 1F+2bF, 1/r: Halve the current hp of a group of creatures (PPD save)
|
3
| 53
| Small Game Hunter 3-5
| Game Hunter
| 1F: One target gets "Sporacled" (Hit by a random [C] section effect) (RSW save)
| 3
| 54
| Small Game Hunter 3-6
| Game Hunter
| 3bF, 1/r: Counter a x1 magic or psionic effect.
| 3
| 55
| Small Game Hunter 3-7
| Game Hunter
| -LVL*3 to one stat in your group, has a hole in the middle (you aren't affected by it)
|
3
| 56
| Small Game Hunter 3-8
| Game Hunter
| Resist all natural (NR based) and x0 effects. Get +LVL saves.
| 3
| 57
| Small Game Hunter 3-9
| Game Hunter
| +LVL AC (this does stack with the 2nd level version)
| 3
| 58
| Summon Dragon III
| Dragon
| Summons a DL III Dragon
|
3
| 59
| Time Snare
| Chronomancy
| Target will do the same actions it did last time it acted (Spell save each round until made)
| 3
| 60
| Tranquility
| Green
| Dispel all effects on one target (use the 50% +/- 5% per CL difference rules)
| 3
| 61
| Weapons 3
| Captain
| 0, 2 attacks with a weapon: Do 1 attack, it is Permanent hp of damage
|
3
| 62
| Wings
| Dragon
| Fly at CL*6" (D)
| 4
| 1
| Aluren
| Green
| You may cast SL 0-3 Conjuration/Summoning spells as a 0 action.
| 4
| 2
| Animal Grove 4
| Animal0
| [x1 Special] All Animals in the room get +4 rhp (this cures them that amount when you cast the spell)
|
4
| 3
| Big Game Hunter 4-1
| Game Hunter
| +LVL QQP Actions. Can lock down one action type if desired.
| 4
| 4
| Big Game Hunter 4-2
| Game Hunter
| One of your effects does not drop if you are dropped. One of your effects is not removed from the stack if you are killed/removed before the stack ends.
| 4
| 5
| Big Game Hunter 4-3
| Game Hunter
| 1F, 1/r: Slay a creature (PPD save)
|
4
| 6
| Big Game Hunter 4-4
| Game Hunter
| 1F+2bF, 1/r: Slay a group of creatures (PPD save)
| 4
| 7
| Big Game Hunter 4-5
| Game Hunter
| 1F: A group gets "Sporacled" (Hit by a random [C] section effect) (RSW save)
| 4
| 8
| Big Game Hunter 4-6
| Game Hunter
| 2bF, 1/r: Counter a x1 effect.
|
4
| 9
| Big Game Hunter 4-7
| Game Hunter
| -LVL*9 to any number of stats (Str, Dex, Con, Int, Wis, and Chr) in your group, does not have a hole in the middle
| 4
| 10
| Big Game Hunter 4-8
| Game Hunter
| Immune to all x0 effects. Get a save vs. x1 effects that do not offer a save.
| 4
| 11
| Big Game Hunter 4-9
| Game Hunter
| +LVL*2 AC
|
4
| 12
| Breath Weapon
| Dragon
| You have a breath weapon, pick a E=CL/4 element, 3/d or 1/3r, =current hp (BW save:½)
| 4
| 13
| Buff Buff
| Buff
| One of your Buff spells has double effect (can run LVL-3 of these).
| 4
| 14
| Clairnasience
| Dragon
| You gain Clairnasience
|
4
| 15
| Command 4
| Captain
| 1N, 1/d: Remove a Hold, Stun, Paralysis, Domination, or Magic Jar effect on yourself.
| 4
| 16
| C-Resist 4
| Tank
| You get 4 instances of Resist to a [C] section effect. Can have more than one of these running, but each one is a spell slot.
| 4
| 17
| Defense 4
| Captain
| 1N, 1/t: Put an effect back up that you just dropped for a 0 action (has to be done within 1r).
|
4
| 18
| Earth Armor 4
| Tank
| You get Earth Armor, it absorbs 640 dmg (like an Armor spell, but doesn't count as your Armor spell).
| 4
| 19
| Earth Storm
| Green
| Deal CLd12 Eldritch Earth dmg 40' radius (no save)
| 4
| 20
| Ele-Resist 4
| Tank
| You get 4 instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
|
4
| 21
| Engineering 4
| Captain
| 0 or 1D, 1/t: Ignore a Sharpness or Vorpal effect.
| 4
| 22
| Gaea’s Balance
| Green
| You may transfer SLs & PSPs between your magic & psi pools; use [Q11] type conversion
| 4
| 23
| Gaea’s Blessing
| Green
| Reconstruct up to three effects which were dispelled/twisted within the last turn
|
4
| 24
| Gaea’s Touch
| Green
| +1QM only for Pixie Queen spells
| 4
| 25
| Harmony of Nature
| Green
| 0, 1/s, one of your summoned critters loses & can't use 1P this segment: You gain +1QP
| 4
| 26
| Haste A4
| Chronomancy
| +4A, +3B, or +2C actions
|
4
| 27
| Helm/Nav. 4
| Captain
| Roll 1d6+6 for initiative instead of 1d12.
| 4
| 28
| Living Lands
| Green
| Summon CL Treefolk (DL=2), together they occupy 1 summon slot.
| 4
| 29
| Magical Cloak 4
| Tank
| You get a cloak (AC +CL) +4/+4, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
|
4
| 30
| Medic 4
| Captain
| 0, 2 attacks with a weapon: Do 1 attack, if hits, causes 1d3 negative levels (no save)
| 4
| 31
| Morningtide Summoning 4
| Vanguard
| Summon 7 (choose one of these:) Soldiers, Shamans, Wizards, Warriors, or Rogues of DL=4
| 4
| 32
| Nature’s Blessing
| Green
| +CL distributed among AC/saves/TH/dmg as you like
|
4
| 33
| Pers.Combat 4
| Captain
| Your summons have "1S: 10*LVL damage (random element) to 1 target." (LVL=your level)
| 4
| 34
| Prophecy
| Chronomancy
| Improved Precognition
| 4
| 35
| Psionic 4
| Captain
| You are allowed to have 2 of the same familiar or Specialty God pick, they fully stack
|
4
| 36
| Revive 4
| Teneb
| Revive a DL=4 monster. (You have a Revive slot in addition to your Summon slot.)
| 4
| 37
| Science 4
| Captain
| You get the opportunity to use an extra action in response to a nasty effect; Resist Time
| 4
| 38
| Selective Animal Summoning 4
| Animal0
| Summon a DL=4 Animal, you can pick it off the chart directly.
|
4
| 39
| Sidekick 4-1
| Sidekick
| 10*CL% PR (PsiR)
| 4
| 40
| Sidekick 4-2
| Sidekick
| ++1 on to hit and save rolls.
| 4
| 41
| Sidekick 4-3
| Sidekick
| 0, 1/d: Reset
|
4
| 42
| Sidekick 4-4
| Sidekick
| Resist all Elements (if you take this and the first level version, you are Double Resist all Elements)
| 4
| 43
| Sidekick 4-5
| Sidekick
| Immune Incursion
| 4
| 44
| Sidekick 4-6
| Sidekick
| +CL-7 M actions
|
4
| 45
| Sidekick 4-7
| Sidekick
| 1M: Dispel a x1 effect. 4M: Dispel a x2 effect.
| 4
| 46
| Sidekick 4-8
| Sidekick
| Anti-Henchman Shell SL 0-3 (Henchman effects of SL 0-3 cannot be used within 20')
| 4
| 47
| Sidekick 4-9
| Sidekick
| Immune to a [C] section effect
|
4
| 48
| Summon Dragon IV
| Dragon
| Summons a DL IV Dragon
| 4
| 49
| Summon Time Elemental
| Chronomancy
| Summons a normal (non-special) DL IV Time Elemental
| 4
| 50
| Tail
| Dragon
| Grow a tail, damage is CLd5
|
4
| 51
| Temporal Push
| Chronomancy
| Target is thrown CL+1 rounds into the future (Will save)
| 4
| 52
| Timeheal
| Chronomancy
| Heal (as spell), 5*N% chance of failure, where N is the number of rounds before now the target was at full health
| 4
| 53
| Weapons 4
| Captain
| 0: Ignore the phrase "Cannot be targetted" for someone.
|
4
| 54
| Wesley's Temporal Disjunction
| Chronomancy
| -1 to #Att, always loses initiative for 1d10+5 days (Spell save)
| 5
| 1
| Accelerate Animal Growth
| Chronomancy
| Age a creature CL months, is at half number of attacks for CL turns (RSW save)
| 5
| 2
| Animal Grove 5
| Animal0
| [x1 Special] All Animals in the room get +5 rhp (this cures them that amount when you cast the spell)
|
5
| 3
| Articus's Devolutionary Warrior
| Chronomancy
| Target gets +1d6 Str/Dex/Con and -3d6 Int/Wis/Chr (minimum 1) (Spell save)
| 5
| 4
| Battlelord 5-1
| Battlelord
| +LVL TH
| 5
| 5
| Battlelord 5-10
| Battlelord
| +LVL set Con. Hold Con.
|
5
| 6
| Battlelord 5-2
| Battlelord
| +CL dmg
| 5
| 7
| Battlelord 5-3
| Battlelord
| +CL AC
| 5
| 8
| Battlelord 5-4
| Battlelord
| +LVL saves
|
5
| 9
| Battlelord 5-5
| Battlelord
| +LVL P actions
| 5
| 10
| Battlelord 5-6
| Battlelord
| +CL*2 max hp
| 5
| 11
| Battlelord 5-7
| Battlelord
| +CL B actions
|
5
| 12
| Battlelord 5-8
| Battlelord
| +LVL set Str. Hold Str.
| 5
| 13
| Battlelord 5-9
| Battlelord
| +LVL set Dex. Hold Dex.
| 5
| 14
| Big Game Hunter 5-1
| Game Hunter
| +1 IF (Instantaneous F action) which can't be locked down.
|
5
| 15
| Big Game Hunter 5-2
| Game Hunter
| You may convert 4F actions to 1X action (you may do this as many times as you like, prefixes are kept).
| 5
| 16
| Big Game Hunter 5-3
| Game Hunter
| 1F, 1/r: Incurse a group (BW save); 1F, 1/r: Annihilate a group (RSW save)
| 5
| 17
| Big Game Hunter 5-4
| Game Hunter
| 1F+3bF, 1/reset: Incurse (no save, aIR to resist) and Annihilate (no save, aPR to resist) one target
|
5
| 18
| Big Game Hunter 5-5
| Game Hunter
| 1F, 1/r: Banhammer one spell/effect/ability; this cannot be used in the room. This is a x1 Special.
| 5
| 19
| Big Game Hunter 5-6
| Game Hunter
| +LVL*3 AC (stacks with the SL=2 ability)
| 5
| 20
| Brute
| Green
| For the next turn, you get: -1M, +1P, -CL Int, +CL Str, -CL saves, +CL dmg; can't drop this
|
5
| 21
| Call of the Wild
| Green
| Summon any real-world animal (your choice), you get CL/DL of them (round up)
| 5
| 22
| Caster Level
| Buff
| The party gets +LVL-4 CL.
| 5
| 23
| Command 5
| Captain
| Charm spells cannot be used by enemies in the room (x1 Special)
|
5
| 24
| Create Slipgate
| Chronomancy
| Create a temporal gate
| 5
| 25
| C-Resist 5
| Tank
| You get 5 instances of Resist to a [C] section effect. Can have more than one of these running, but each one is a spell slot.
| 5
| 26
| Defense 5
| Captain
| Immune Telekinesis
|
5
| 27
| Doubling Season
| Green
| Whenever you summon a creature, you get 2 instead (+1 slot too)
| 5
| 28
| Dragon Slaying
| Dragon
| Your party does x2 damage (of all types) against dragons
| 5
| 29
| Earth Armor 5
| Tank
| You get Earth Armor, it absorbs 1250 dmg (like an Armor spell, but doesn't count as your Armor spell).
|
5
| 30
| Ele-Resist 5
| Tank
| You get 5 instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
| 5
| 31
| Engineering 5
| Captain
| You can sell items anywhere, divide price by 1d6. You can buy normal items anywhere.
| 5
| 32
| Force of Nature III
| Green
| Summon a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50, dmg 50
|
5
| 33
| Gaea’s Embrace
| Green
| Target gains +3 AC/saves/TH/dmg and Troll-like regen CL hp/r
| 5
| 34
| Haste A5
| Chronomancy
| +5A, +4B, or +3C actions
| 5
| 35
| Helm/Nav. 5
| Captain
| You have a 50% chance of taking only half damage from gross effects (like fireballs)
|
5
| 36
| Immune Dragon Breath
| Dragon
| Immune Dragon Breath
| 5
| 37
| Life Essence
| Green
| If target has less than CL*CL current hp, it is cured so it has CL*CL hp
| 5
| 38
| Magical Cloak 5
| Tank
| You get a cloak (AC +CL) +5/+5, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
|
5
| 39
| Medic 5
| Captain
| Grant a person one Captain spell slot you have (any SL).
| 5
| 40
| Morningtide Summoning 5
| Vanguard
| Summon 6 (choose one of these:) Soldiers, Shamans, Wizards, Warriors, or Rogues of DL=5
| 5
| 41
| Original Ironskin
| Tank
| This is an Ironskin that stops an entire attack sequence, and doesn't leak. (This can be cast on anyone.)
|
5
| 42
| Peacelord 5-1
| Battlelord
| 1M: A group gets -LVL TH (no save)
| 5
| 43
| Peacelord 5-10
| Battlelord
| 1M: A group gets -LVL set Con which ignores Sustain Con (no save)
| 5
| 44
| Peacelord 5-2
| Battlelord
| 1M: A group gets -CL dmg (no save)
|
5
| 45
| Peacelord 5-3
| Battlelord
| 1M: A group gets -CL AC (no save)
| 5
| 46
| Peacelord 5-4
| Battlelord
| 1M: A group gets -LVL saves (no save)
| 5
| 47
| Peacelord 5-5
| Battlelord
| 1M: A group gets -LVL P actions (no save)
|
5
| 48
| Peacelord 5-6
| Battlelord
| 1M: A group gets -CL*2 current and max hp (no save)
| 5
| 49
| Peacelord 5-7
| Battlelord
| 1M: A group gets -CL B actions (no save)
| 5
| 50
| Peacelord 5-8
| Battlelord
| 1M: A group gets -LVL set Str which ignores Sustain Str (no save)
|
5
| 51
| Peacelord 5-9
| Battlelord
| 1M: A group gets -LVL set Dex which ignores Sustain Dex (no save)
| 5
| 52
| Pers.Combat 5
| Captain
| 1V, 1/d: Counter an effect that would cause someone to kill themself.
| 5
| 53
| Polymorph Dragon Armor
| Dragon
| Turn a dragon armor into another type (<= gp value)
|
5
| 54
| Psionic 5
| Captain
| You have two hit point totals, your second hp total is 10, need both to drop before dropping
| 5
| 55
| Revive 5
| Teneb
| Revive a DL=5 monster. (You have a Revive slot in addition to your Summon slot.)
| 5
| 56
| Science 5
| Captain
| 1M, 1/d: Research a new spell using the spell research rules (doesn't cost Background Pts.)
|
5
| 57
| Selective Animal Summoning 5
| Animal0
| Summon a DL=5 Animal, you can pick it off the chart directly.
| 5
| 58
| Sidekick 5-1
| Sidekick
| 10*CL% aMR (anti-Magic resistance)
| 5
| 59
| Sidekick 5-2
| Sidekick
| 10*CL% IR (Innate resistance)
|
5
| 60
| Sidekick 5-3
| Sidekick
| Pick a spell you have. It costs half the number of actions it normally requires.Y
| 5
| 61
| Sidekick 5-4
| Sidekick
| Pick a psionic power you have. It costs half the number of actions it normally requires.>
| 5
| 62
| Sidekick 5-5
| Sidekick
| +1 to number of segments per round (i.e. you get a segment 11)]
|
5
| 63
| Sidekick 5-6
| Sidekick
| +1 Opp action (remember you can trade 1Opp -> 1F, if Opposing actions aren't useful for you)
| 5
| 64
| Spell Damage
| Buff
| The party gets +LVL-4 dmg per die with damaging spells.
| 5
| 65
| Summon Dragon V
| Dragon
| Summons a DL V Dragon
|
5
| 66
| Temporal Wall
| Chronomancy
| Anyone touching wall is double slowed and Wesley's Temporal Disjunction
| 5
| 67
| Tempus Fugit
| Chronomancy
| Tempus Fugit
| 5
| 68
| Weapons 5
| Captain
| Roll 1d30-5 or 1d10+5 to hit (your choice; <=1 is auto-miss, >=20 is auto-hit)
|
6
| 1
| Animal Grove 6
| Animal0
| [x1 Special] All Animals in the room get +6 rhp (this cures them that amount when you cast the spell)
| 6
| 2
| Anti-Psi15 Shell
| Dragon
| Immune to Psi15 and Psi-15 effects; Resist all Elements/Eelements
| 6
| 3
| Big Game Hunter 6-1
| Game Hunter
| 1F: As You Are a group (Will save)
|
6
| 4
| Big Game Hunter 6-2
| Game Hunter
| +LVL*4 AC (stacks with the SL=2 and SL=3 abilities)
| 6
| 5
| Big Game Hunter 6-3
| Game Hunter
| You and the space you're standing at can't be targetted. "Blindfighting", X-ray vision, and "Seeking" (non-direct) effects cannot be used against you.
| 6
| 6
| Chr
| Buff
| The party gets +LVL-5 Chr.
|
6
| 7
| Command 6
| Captain
| Wishoid for two SL 1-4 Concordant (x1) spells.
| 6
| 8
| Con
| Buff
| The party gets +LVL-5 Con.
| 6
| 9
| Conceal Temporal Anomaly
| Chronomancy
| Hides an Anomaly and reduces it's effects
|
6
| 10
| C-Resist 6
| Tank
| You get 6 instances of Resist to a [C] section effect. Can have more than one of these running, but each one is a spell slot.
| 6
| 11
| Defense 6
| Captain
| Your shields (items) protect you all-around (this lets you effectively wear a shield on the back).
| 6
| 12
| Desert Twister
| Green
| Destroy something (PP save, like a Disintegrate spell)
|
6
| 13
| Dex
| Buff
| The party gets +LVL-5 Dex.
| 6
| 14
| Drolem
| Dragon
| Raise a dead dragon as a DL=Age/2+4 Drolem (Undead Golem), +1 Revive slot
| 6
| 15
| Earth Armor 6
| Tank
| You get Earth Armor, it absorbs 2160 dmg (like an Armor spell, but doesn't count as your Armor spell).
|
6
| 16
| Ele-Resist 6
| Tank
| You get 6 instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
| 6
| 17
| Engineering 6
| Captain
| 1N, 1/reset: Retroactively buy a magic item from the magic shop.
| 6
| 18
| Gaea’s Herald
| Green
| When your summoned creatures go below -10 hp, they don't disappear (you can cure)
|
6
| 19
| Gravity Sphere
| Dragon
| No one can fly or levitate in the area (x1 Special) (fliers in room take falling dmg when cast)
| 6
| 20
| Haste A6
| Chronomancy
| +6A, +5B, or +4C actions
| 6
| 21
| Helm/Nav. 6
| Captain
| Immune Boulders, Gas, Space-Time Discontinuities
|
6
| 22
| Int
| Buff
| The party gets +LVL-5 Int.
| 6
| 23
| Magic Manager
| Chronomancy
| May use 2M /s for casting spells, after spell ends (in CL/2 rounds), you must rest for 2 rounds
| 6
| 24
| Magical Cloak 6
| Tank
| You get a cloak (AC +CL) +6/+6, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
|
6
| 25
| Medic 6
| Captain
| 0, 1/d: Mass Heal
| 6
| 26
| Morningtide Summoning 6
| Vanguard
| Summon 5 (choose one of these:) Soldiers, Shamans, Wizards, Warriors, or Rogues of DL=6
| 6
| 27
| Nature’s Cloak
| Green
| +CL*10 Rogue points; Any Level=CL/2 (or less) Rogue pick
|
6
| 28
| Paradox
| Chronomancy
| Duplicate a Wizard spell of SL 0-5 or a Priest spell of SL 0-4.
| 6
| 29
| Pers.Combat 6
| Captain
| 0, 1/t: Set a trap that does 35 damage to a group if anyone tries to enter or leave
| 6
| 30
| Psionic 6
| Captain
| Immune to the weird psionic effects of the T'kan Energy Barrier
|
6
| 31
| Revive 6
| Teneb
| Revive a DL=6 monster. (You have a Revive slot in addition to your Summon slot.)
| 6
| 32
| Science 6
| Captain
| Considered 1 multiplier higher with one specific effect (by name)
| 6
| 33
| Selective Animal Summoning 6
| Animal0
| Summon a DL=6 Animal, you can pick it off the chart directly.
|
6
| 34
| Sidekick 6-1
| Sidekick
| 10*CL% ER (Effects resistance)
| 6
| 35
| Sidekick 6-2
| Sidekick
| +CL-19 Q∞0 (Infinitely Quick Zero) actions, one of them can be saved to use on opponent's half of segment
| 6
| 36
| Sidekick 6-3
| Sidekick
| Pick an action type. You are immune to actions of that type being locked down.
|
6
| 37
| Str
| Buff
| The party gets +LVL-5 Str.
| 6
| 38
| Summon Dragon VI
| Dragon
| Summons a DL VI Dragon
| 6
| 39
| Tempus Lawfulness
| Chronomancy
| Fixes temporal anomolies in area
|
6
| 40
| Unaging
| Chronomancy
| You do not age this day (Duration 1 day)
| 6
| 41
| Urza's Armor
| Armorer
| Take -10 dmg from each spell, psionic effect, or physical attack.
| 6
| 42
| Weapons 6
| Captain
| You are allowed to backstab a target twice, backstabbing costs ½0 action to use.
|
6
| 43
| Wis
| Buff
| The party gets +LVL-5 Wis.
| 7
| 1
| Animal Grove 7
| Animal0
| [x1 Special] All Animals in the room get +7 rhp (this cures them that amount when you cast the spell)
| 7
| 2
| Commune with Time of Legends
| Chronomancy
| Commune with Time of Legends
|
7
| 3
| C-Resist 7
| Tank
| You get 7 instances of Resist to a [C] section effect. Can have more than one of these running, but each one is a spell slot.
| 7
| 4
| Dragonskin
| Dragon
| Get 8+CL/3 Dragonskins, each Dragonskin ignores a limb's worth of attacks (no leak)
| 7
| 5
| Earth Armor 7
| Tank
| You get Earth Armor, it absorbs 3430 dmg (like an Armor spell, but doesn't count as your Armor spell).
|
7
| 6
| Ele-Resist 7
| Tank
| You get 7 instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
| 7
| 7
| Force of Nature IV
| Green
| Summon a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70
| 7
| 8
| Harm Dragon
| Dragon
| This is a Harm that actually works on Dragons (puts a dragon to 1 hp, no halving of hp)
|
7
| 9
| Haste A7
| Chronomancy
| +7A, +6B, or +5C actions
| 7
| 10
| Immune Breath Weapons
| Dragon
| Immune Breath Weapons (even non-dragon)
| 7
| 11
| Incurse
| Chronomancy
| Target being or object is Rewritten out of time (i.e. Incursed) (RSW save)
|
7
| 12
| Magical Cloak 7
| Tank
| You get a cloak (AC +CL) +7/+7, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
| 7
| 13
| Morningtide Summoning 7
| Vanguard
| Summon 4 (choose one of these:) Soldiers, Shamans, Wizards, Warriors, or Rogues of DL=7
| 7
| 14
| Nature’s Wrath
| Green
| Turn all undead/outer-planar creatures within 80' (no turn roll, instead make Will saves)
|
7
| 15
| One with Nature
| Green
| For every 10 points of damage you deal in unarmed combat, add 1 SL to your memorization
| 7
| 16
| Revive 7
| Teneb
| Revive a DL=7 monster. (You have a Revive slot in addition to your Summon slot.)
| 7
| 17
| Sands of Time
| Chronomancy
| Reverse the effect of time on objects.
|
7
| 18
| Seeds of Life
| Green
| 1 sq. mile area is restored, CL trees grow instantly, removes Defiled status
| 7
| 19
| Selective Animal Summoning 7
| Animal0
| Summon a DL=7 Animal, you can pick it off the chart directly.
| 7
| 20
| Summon Dragon VII
| Dragon
| Summons a DL VII Dragon
|
7
| 21
| Temporal Eye
| Chronomancy
| Can scry into other times at this location
| 7
| 22
| Tooth and Nail
| Green
| Summon DL VII, can pick type, or can pick creature within type
| 7
| 23
| True Saves
| Buff
| The party gets ++LVL-6 saves.
|
7
| 24
| True To Hit
| Buff
| The party gets ++LVL-6 to hit.
| 7
| 25
| Wesley's Delayed Damage
| Chronomancy
| Whenever you take damage, you take only half, the rest is delayed until the spell ends (in 10+1d10 rounds)
| 8
| 1
| Accelerate Lifeline
| Chronomancy
| Target ages CL years (Spell save)
|
8
| 2
| Animal Grove 8
| Animal0
| [x1 Special] All Animals in the room get +8 rhp (this cures them that amount when you cast the spell)
| 8
| 3
| Biorhythm
| Green
| Each person in a group's current hp = (Number of summons)*10
| 8
| 4
| C-Resist 8
| Tank
| You get 8 instances of Resist to a [C] section effect. Can have more than one of these running, but each one is a spell slot.
|
8
| 5
| Dragonlancing
| Dragon
| Add you or your mount's current hp (if it's a dragon) to your melee dmg
| 8
| 6
| Dual Nature
| Green
| Whenever you summon or create creatures, you get twice as many of them
| 8
| 7
| Earth Armor 8
| Tank
| You get Earth Armor, it absorbs 5120 dmg (like an Armor spell, but doesn't count as your Armor spell).
|
8
| 8
| Ele-Resist 8
| Tank
| You get 8 instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
| 8
| 9
| Force of Nature V
| Green
| Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90
| 8
| 10
| Gaea’s Avenger
| Green
| Immune to x5 and lower artifact effects that you (or your party) do not control
|
8
| 11
| Haste A8
| Chronomancy
| +8A, +7B, or +6C actions
| 8
| 12
| Item Supercharger
| Chronomancy
| A magic item can be used twice as often (per turn or day) or it's effects has twice duration
| 8
| 13
| Lernaean
| Dragon
| Choose one of your limbs (or your head), it is Lernaean
|
8
| 14
| Magical Cloak 8
| Tank
| You get a cloak (AC +CL) +8/+8, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
| 8
| 15
| Morningtide Summoning 8
| Vanguard
| Summon 3 (choose one of these:) Soldiers, Shamans, Wizards, Warriors, or Rogues of DL=8
| 8
| 16
| Protection from Time
| Chronomancy
| Immune to and can't use temporal effects
|
8
| 17
| Revive 8
| Teneb
| Revive a DL=8 monster. (You have a Revive slot in addition to your Summon slot.)
| 8
| 18
| Selective Animal Summoning 8
| Animal0
| Summon a DL=8 Animal, you can pick it off the chart directly.
| 8
| 19
| Shapechange Dragon
| Dragon
| You Shapechange into a dragon (or) Shapechange Other on a dragon
|
8
| 20
| Summon Dragon VIII
| Dragon
| Summons a DL VIII Dragon
| 8
| 21
| Summon Rhp
| Buff
| The party's summons get +CL-7 rhp.
| 8
| 22
| Time/Reality Stability
| Chronomancy
| Time/Reality Stability (duration 1 day), reverse removes it (Spell save)
|
8
| 23
| Timereaver
| Chronomancy
| Time Travel Other +/- 5*CL years (Spell save)
| 9
| 1
| Animal Grove 9
| Animal0
| [x1 Special] All Animals in the room get +9 rhp (this cures them that amount when you cast the spell)
| 9
| 2
| Battlelord 9-1
| Battlelord
| +1 iTH with one attack per P action, if your Battlelord level is at least 6 (24 wishes if non-Battlelord)
|
9
| 3
| Battlelord 9-2
| Battlelord
| +1 idmg with one attack per P action, if your Battlelord level is at least 4 (16 wishes if non-Battlelord)
| 9
| 4
| Battlelord 9-3
| Battlelord
| +LVL to CL for 4th level Warlord spells
| 9
| 5
| Battlelord 9-4
| Battlelord
| +CL% iBR (irreducible BlahR = iRMPIR)
|
9
| 6
| Battlelord 9-5
| Battlelord
| +LVL M actions
| 9
| 7
| Battlelord 9-6
| Battlelord
| +1 max ihp, if your Battlelord is at least 5 (20 wishes if non-Battlelord)
| 9
| 8
| Battlelord 9-7
| Battlelord
| +CL C actions
|
9
| 9
| Child of Gaea
| Green
| Target becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL days
| 9
| 10
| Control Dragon
| Dragon
| *Charm* (Subdue) a Dragon (no save, use CR at 1/10 rating, no MR)
| 9
| 11
| C-Resist 9
| Tank
| You get 9 instances of Resist to a [C] section effect. Can have more than one of these running, but each one is a spell slot.
|
9
| 12
| Dragoncasting
| Dragon
| Add you or your mount's current hp (if it's a dragon) to your damaging spell effects
| 9
| 13
| Earth Armor 9
| Tank
| You get Earth Armor, it absorbs 7290 dmg (like an Armor spell, but doesn't count as your Armor spell).
| 9
| 14
| Ele-Resist 9
| Tank
| You get 9 instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
|
9
| 15
| Everhome
| Green
| Your home plane is every plane; when this effect ends, your home plane = current plane
| 9
| 16
| Force of Nature VI
| Green
| Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110
| 9
| 17
| Gaea’s Liege
| Green
| Your max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no other adj. can be added)
|
9
| 18
| Haste A9
| Chronomancy
| +9A, +8B, or +7C actions
| 9
| 19
| Immune Area Innates
| Dragon
| Immune to area Innate abilities unless directly targetted
| 9
| 20
| Immuner
| Buff
| The party gets +LVL-8 immunities to [C] section effects (as per Immuner).
|
9
| 21
| Magical Cloak 9
| Tank
| You get a cloak (AC +CL) +9/+9, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
| 9
| 22
| Major Paradox
| Chronomancy
| Wish (as spell)
| 9
| 23
| Memorization
| Buff
| The party gets +LVL-8 SL's in memorization.
|
9
| 24
| Morningtide Summoning 9
| Vanguard
| Summon 2 (choose one of these:) Soldiers, Shamans, Wizards, Warriors, or Rogues of DL=9
| 9
| 25
| Peacelord 9-1
| Battlelord
| 1M: A group gets -1 iTH with their next attack (no save)
| 9
| 26
| Peacelord 9-2
| Battlelord
| 1M: A group gets -1 idmg with their next attack (no save)
|
9
| 27
| Peacelord 9-3
| Battlelord
| +LVL to CL for 4th level Peacemonger spells
| 9
| 28
| Peacelord 9-4
| Battlelord
| 1M: A group gets -CL% iBR (irreducible BlahR = iRMPIR) (no save)
| 9
| 29
| Peacelord 9-5
| Battlelord
| 1M: A group gets -LVL M actions (no save)
|
9
| 30
| Peacelord 9-6
| Battlelord
| 1M: A group gets -1 max ihp or -1 max+current ihp if they have at least 1 ihp (no save)
| 9
| 31
| Peacelord 9-7
| Battlelord
| 1M: A group gets -CL C actions (no save)
| 9
| 32
| Revive 9
| Teneb
| Revive a DL=9 monster. (You have a Revive slot in addition to your Summon slot.)
|
9
| 33
| Selective Animal Summoning 9
| Animal0
| Summon a DL=9 Animal, you can pick it off the chart directly.
| 9
| 34
| Sever Lifeline
| Chronomancy
| You do not have or require a silver cord. Immune to aging.
| 9
| 35
| Summon Dragon IX
| Dragon
| Summons a DL IX Dragon
|
9
| 36
| Temporal Shell
| Chronomancy
| Immune time
| 9
| 37
| Temporal Stasis
| Chronomancy
| The flow of time stops for the subject, he ceases to grow older, he is in suspended animation. The reverse can free the creature.
| 9
| 38
| Time Stop
| Chronomancy
| Stops time for 1d4 rounds
|
10
| 1
| Anti-Dragon Shell
| Dragon
| Hedges out all Dragons in your group; Immune to all Dragon damage and effects
| 10
| 2
| Dispel Innates Zone
| Dragon
| Creates a DIZ (Dispel Innates Zone) (x1 Special)
| 10
| 3
| Dragon of Tyr
| Dragon
| 2F actions to cast, 1/d: Duplicate a 1st level Dragon of Tyr2 spell
|
10
| 4
| Summon Dragon X
| Dragon
| Summons a DL X Dragon
| 10
| 5
| Wear Locations
| Buff
| The party gets +LVL-9 wear locations (as per the Mini class).
| 12
| 1
| Command 12
| Captain
| Can lie even under Detect Lie / Truthear / Ring of Truth; 1M: Force someone to roll a (100-Wis)% chance they will believe what you say, no matter how outrageous.
|
12
| 2
| Defense 12
| Captain
| 0, 1/t: One of your BlahR's can be used as another BlahR type, you can't use X or G, but any number of a's in front are allowed.
| 12
| 3
| Engineering 12
| Captain
| Resist damage, Resist all [C] section effects, Resist beneficial healing effects (can't choose to "not use" this resistance, you can drop this entire effect with 1F action)
| 12
| 4
| Helm/Nav. 12
| Captain
| ¼V: Move from one group to another group within LVL feet
|
12
| 5
| Medic 12
| Captain
| 0, 1/r: Cureall
| 12
| 6
| Pers.Combat 12
| Captain
| 1M, 1/d: Call a level=LVL/2 Beast Rider mount for yourself.
| 12
| 7
| Psionic 12
| Captain
| 1M: Clairvoyance+Clairaudience+Clairnasience, same plane, doesn't cause "ears burning"
|
12
| 8
| Science 12
| Captain
| You can physically attack even while under Sanctuary / Pro. Evil / Astral Projection / etc., the effect doesn't "see" that you attacked (and isn't reduced)
| 12
| 9
| Sidekick 12-1
| Sidekick
| 10*(Hero level)% uIR (unadjustable InnateR, does shift, can't be lowered/halved)
| 12
| 10
| Sidekick 12-10
| Sidekick
| All Rogue Abilities at 10*(Hero level)%
|
12
| 11
| Sidekick 12-11
| Sidekick
| Can combine Martial Arts & Specialization
| 12
| 12
| Sidekick 12-12
| Sidekick
| +(Hero level) to all stats
| 12
| 13
| Sidekick 12-13
| Sidekick
| Immune ego domination
|
12
| 14
| Sidekick 12-14
| Sidekick
| Duplicate a Level: ability of a non-Concordant class
| 12
| 15
| Sidekick 12-15
| Sidekick
| Free wild talent in Psi72, PPs=200*(Hero level)
| 12
| 16
| Sidekick 12-2
| Sidekick
| +50% XP in one non-Concordant class
|
12
| 17
| Sidekick 12-3
| Sidekick
| Immune to Inner Elements
| 12
| 18
| Sidekick 12-4
| Sidekick
| Immune to Hold/Stun/Para/Summ.Sickness
| 12
| 19
| Sidekick 12-5
| Sidekick
| Immune to Action/Memory/Other Stealing
|
12
| 20
| Sidekick 12-6
| Sidekick
| +(Hero level) QV actions
| 12
| 21
| Sidekick 12-7
| Sidekick
| +2*(Hero level) all non-Concordant memorization charts
| 12
| 22
| Sidekick 12-8
| Sidekick
| Psi1 has no limit of 1 attack/r, Psi2 has double points, auto Power Score
|
12
| 23
| Sidekick 12-9
| Sidekick
| Avoid Fate @ x6 multiplier, (Hero level)/d
| 12
| 24
| Weapons 12
| Captain
| Ignore WR, iWR, aWR, iaWR, +needed to hit, DR, iDR, displacement, planar displacement, pro. weapons, immunity to matter, skins of all types, inertial barrier
| 13
| 1
| Battlelord 13-1
| Battlelord
| +WCL Q∞V actions (infinitely quick V actions) (this is an obvious spell that can be downgraded from a 4th or wished for)
|
13
| 2
| Peacelord 13-1
| Battlelord
| 1M: A group gets -PCL Q∞V actions (infinitely quick V actions)
| 15
| 1
| Battlelord 15-1
| Battlelord
| +WL iTH
| 15
| 2
| Battlelord 15-10
| Battlelord
| +25*WCL set Con. Hold Con.
|
15
| 3
| Battlelord 15-2
| Battlelord
| +WCL idmg
| 15
| 4
| Battlelord 15-3
| Battlelord
| +WCL iAC
| 15
| 5
| Battlelord 15-4
| Battlelord
| +WL isaves
|
15
| 6
| Battlelord 15-5
| Battlelord
| +WCL Q∞P actions (infinitely quick P actions)
| 15
| 7
| Battlelord 15-6
| Battlelord
| +WCL ihp
| 15
| 8
| Battlelord 15-7
| Battlelord
| +WL X actions
|
15
| 9
| Battlelord 15-8
| Battlelord
| +25*WCL set Str. Hold Str.
| 15
| 10
| Battlelord 15-9
| Battlelord
| +25*WCL set Dex. Hold Dex.
| 15
| 11
| Peacelord 15-1
| Battlelord
| 1M: A group gets -PL iTH
|
15
| 12
| Peacelord 15-10
| Battlelord
| 1M: A group gets -25*PCL set Con that ignores Sustain Con
| 15
| 13
| Peacelord 15-2
| Battlelord
| 1M: A group gets -PCL idmg
| 15
| 14
| Peacelord 15-3
| Battlelord
| 1M: A group gets -PCL iAC
|
15
| 15
| Peacelord 15-4
| Battlelord
| 1M: A group gets -PL isaves
| 15
| 16
| Peacelord 15-5
| Battlelord
| 1M: A group gets -PCL Q∞P actions (infinitely quick P actions)
| 15
| 17
| Peacelord 15-6
| Battlelord
| 1M: A group gets -PCL ihp
|
15
| 18
| Peacelord 15-7
| Battlelord
| 1M: A group gets -PL X actions
| 15
| 19
| Peacelord 15-8
| Battlelord
| 1M: A group gets -25*PCL set Str that ignores Sustain Str
| 15
| 20
| Peacelord 15-9
| Battlelord
| 1M: A group gets -25*PCL set Dex that ignores Sustain Dex
|
24
| 1
| Big Game Hunter 24-1
| Game Hunter
| +DCL QQQQQQX Actions. All actions other than X, G, Z, and I (and their variants) are locked down. The DM may determine that some campaign-specific unique specialty actions may be immune to this.
| 24
| 2
| Big Game Hunter 24-2
| Game Hunter
| Your effects do not drop if you are dropped. Your effects are not removed from the stack if you are killed/removed before the stack ends.
| 24
| 3
| Big Game Hunter 24-3
| Game Hunter
| All x1 (and x0 if you desire) beings who see you are Capital S Slain (GR to resist). "Blindfighting" cannot be used against you.
|
24
| 4
| Big Game Hunter 24-4
| Game Hunter
| 1G: Capital S Slay (as the ability above this one on this list). Affects any number of x1 and x0 creatures (up to DCL groups), or DCL x2 creatures, or a single x3 (or above) creature.
| 24
| 5
| Big Game Hunter 24-5
| Game Hunter
| 1G: Select DCL groups of creatures. Each gets "Sporacled" (Takes a random [C] section effect, they are affected by it). MSave and GR to resist.
| 24
| 6
| Big Game Hunter 24-6
| Game Hunter
| 1N: Counter a x0 effect. 1Z: Counter a x1 effect. 1X: Counter a x2 effect. 1G: Counter a x3 effect.
|
24
| 7
| Big Game Hunter 24-7
| Game Hunter
| -DCL*25 to Str, Dex, Con, Int, Wis, and Chr 60' r (no resistance except "Hold Stats" abilities). Has a "Hole in the Middle".
| 24
| 8
| Big Game Hunter 24-8
| Game Hunter
| Immune to all x1 and x0 effects. Resist and get a PSave vs. x2 effects.
| 24
| 9
| Big Game Hunter 24-9
| Game Hunter
| |AC| 20+DCL (absolute AC 20+DCL). People need a natural 20+DCL to hit you, no natural roll less than 20+DCL will hit you (regardless of TH bonus). ++'s to hit and Lady's Smile does work against this ability. Luck and other die-setting effects do not.
|
|