Arcane Rogue


Level KXP
Spells
1 0 (none)
2 2.5 (none)
3 5 (none)
4 10 (none)
5 20 (none)
6 40 (none)
7 80 (none)
8 140 (none)
9 220 (none)
10 320 (none)
11 440 (none)
12 880 (none)
13 1320 (none)
14 1760 (none)
15 2200 (none)
16 2640 (none)
17 3080 (none)
18 3520 (none)
19 3960 (none)
20 4400 (none)
21 4840 (none)
22 5280 (none)
23 5720 (none)
24 6160 (none)
25 6600 (none)
26 7040 (none)
27 7480 (none)
28 7920 (none)
29 8360 (none)
30 8800 (none)
31 9240 (none)
32 9680 (none)
33 10120 (none)
34 10560 (none)
35 11000 (none)
36 11440 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Str 4, Dex 13, Con 4, Int 4, Wis 4, Chr 9
Alignment: non-LG
HD/level: d6
Weapon Prof.: 2+level/4
To Hit Table: Rog
Save Table: Rog
Reference: DM
Groups: Rogue
 
Gets 50 Rogue points per level.
Gets it's level in "Arcane Rogue picks" per level. For example, at level 3, you have 6 levels of picks total (1+2+3), so you can get six Level 1 picks, or one Level 6 pick, or any combination in between.
A list of "Arcane Rogue picks" follows. These are all the Rogue abilities in the Collective that are *not* in the "Any Rogue" list. So these are the more "obscure" abilities.
This class does NOT get the normal Level 9, Level 18, and Level 27 "Any Rogue" picks. It does get the Level 36 pick, however.
Level 1 ¶: Gain (LVL+3)/4 "Put Brain on a Plate" ( Λ , also called "script-V") actions. Λ actions can be used once per day. Λ actions can be downgraded to an OppV or a QV action.
Level 1 ¶: 1Λ: Do LVL instances of one rogue ability. Abilities that are LVL based add only +1 to LVL per additional instance.

Arcane Rogue


Arcane Rogue Abilities

Class Lvl Arcane Rogue Ability | -50% | -100% | -150% Act Base Penalty Bonus
Hit Man5 1 #Attacks = level if creatures being fought are less than LVL HD
Arcane5 1 +(LVL+1)/2 Chr; Sustain Chr
Hit Man5 1 +1 to # of attacks with all attack forms (weapon, natural, etc.)
Hit Man5 1 +LVL damage
Quintessential Thief6 1 +LVL TH {Thug} or +LVL TH and dmg with unarmed attacks {Brawler}
Quintessential Thief6 1 +LVL*5% money {Treasure Hunter}
Quintessential Thief6 1 1 hour of walking around a city: Gain LVL^3 gp (picking up things off street) {Beggar}
Secret Agent5 Picks 1 Absolute Certainty: Add your Wis bonus to all stat/proficiency/skill checks
Quintessential Thief6 1 Always make Chr checks. {Diplomat}
Urbaneer (Cityneer) 1 Any 0th level Ench/Charm spell is cast | any 1st || any 2nd ||| any 3rd etc. M 100 Chr-3 Chr-12
Divine Assassin 1 Assassination (-3% per HD/level of target) ½0 0 Wis-15 Wis-25
Sightseer Rogue chart 1 Attack/backstab around corners (each 1% rating = 1 degree of angle around corner) 0 50 Wis-11 Wis-16
Stealth Ninja1 1 Backstab (each 25% = x1) (increases 10/level) ½0 40 Int-16 Int-25
Hit Man5 1 Backstab = x(LVL+2)/2
Quintessential Thief6 1 Bag of Holding; 1M: Locate Black Market in city {Smuggler}
Ferret 1 Body Freedom (transfer P <-> M action types freely; Str <-> Int, Dex <-> Wis, Con <-> Chr) FFF 0 Chr-36 Chr-54
Quintessential Thief6 1 Can backstab every attack (1N action) vs. Panicked person; 1M: Panic (Will save) {Spy}
Quintessential Thief6 1 Can specialize in weapons as a Warrior. {Assassin}
Songsmith Bard 1 Charm/Influence Reaction ||| Erase a "!" mark in dungron S 10 Chr-10 Chr-13
Pioneer (Outland Pioneer) Rogue chart 1 Comprehend Languages | Tongues | Message ( | per plane) 0 50 Int-9 Int-12
Secret Agent5 Picks 1 Connected: You know a friend in every city, for shelter and/or locating a shop/person
Holy Monk1 1 Curing (1 hp per 1%), self or others V 0 Wis-9 Wis-12
Wilderneer 1 Deal x2 dmg with an attack | Spell | Psi power | Innate V 5 Str-16 Str-20
Ill Omen Master 1 Delay (target doesn't go next segment, save DC = amt made) {Rogue ability: 30 / Wis-11 / Wis-16 } F 30 Wis-11 Wis-13
Quintessential Thief6 1 Detect Lie cont.; Detect Hidden cont. {Inspector}
Sightseer Rogue chart 1 Detect Lie or Undetectable Lie (1 at a time, cont.)
Arcane5 1 Detect/Identify Technology; Can operate Spelljamming Helms
Secret Agent5 Picks 1 Doublespeak: 0, Speaking action, 1/r: Charm (save)
Time Bandit 1 Ethereal Window | Astral | Phlogiston | Any Inner | Any Outer | UltraBlack MV 0 Con-12 Con-15
Sightseer Rogue chart 1 Find/Avoid Traps/Tricks/Specials/TerrainFeatures | Magic/Psi | OutPhase ( | whole party) ( || x2 ||| x3) V 0 Dex-20 Dex-25
Myth 1 Find/Remove Abjuration/Protection ("Twist") | All of the same effect on 1 target | All of the same effect in your group V 10 Int-13 Int-15
Black Hat5 1 Fool: -1 Int, +50 Rogue points
Overt Rogue 1 Fork Innate | Psionic | Magic | Radioactive 1M (may borrow) -10 Chr-22 Chr-22
Secret Agent5 Picks 1 Gear: All your items are (nonmagical) +1/+1 items
Engineer 1 Identify | Legend Lore M | 0 5 Int-13 Int-15
Quintessential Thief6 1 Improve Exceptional Dex to Barbarian Dex bonus. {Barbarian}
Engineer 1 inRR || inaRR || inaaRR ( | TechR in addition to RR) 0 30 Con-13 Con-18
Stealth Ninja1 1 iunPR || iunaPR || iunaaPR ( | gives iunIR [and variants] instead) 0 10 Chr-15 Chr-20
Black Hat5 1 Kung Fat: Ability to take professional wrestling, plus a kit slot to take a professional wrestling style.
Songsmith Bard 1 Legend Lore | Identify ||| Know how to defeat a god or destroy an artifact 0 | M ||| F 0 Int-15 Int-16
Ferret 1 Limited Wish (#=1) [limited to SL=LVL-1 or less effects] #F 0 Int-20 Int-25
Ill Omen Master 1 Lockdown rating/20 C actions worth F 0 DIWC-40 DIWC-60
Myth 1 Move Silently + Hide In Shadows together | Can backstab to someone's flank | Dimension Door V 20 Dex-12 Dex-14
Songsmith Bard 1 Musical Inspiration | Emotion ||| Suggestion S 5*LVL Chr-11 Chr-13
Overt Rogue 1 oIR || oaIR || oaaIR 0 0 Int-16 Int-21
Overt Rogue 1 oMR || oaMR || oaaMR 0 20 Str-14 Str-19
Overt Rogue 1 oPR || oaPR || oaaPR 0 10 Con-15 Con-20
Overt Rogue 1 oRR || oaRR || oaaRR 0 30 Chr-13 Chr-18
Wilderneer 1 Pass without trace | Alter footprints || Plant Door || Transport via Plants ½V Wis-14 Wis-19
Urbaneer (Cityneer) 1 Pick Pockets/Shoplifting | Palm | Present | Immune PP P 15 Dex-12 Dex-16
Rocketeer 1 Rating/30 instances of Resist an element or eelement (doesn't "spread") - 30 Con-10 Con-15
Songsmith Bard 1 Read Languages | Decipher Code ||| Read text that has been scrambled or erased M 5 Int-11 Int-15
Holy Monk1 1 Restore stat damage (1 per 5%), self or others V 0 Wis-9 Wis-12
Unholy SuperMonk1 1 Restore/Cause stat damage (1 per 5% made), self or others (PPD save:½) V 0 Wis-13 Wis-18
Rocketeer 1 Self Destruct: You and your group takes (Rating) tech dmg. P 30*LVL Str-1 Str-19
Arcane5 1 Sell items for 64+LVL% of value instead of 50%
Scarlet Assassin 1 Silence 15' r | Darkness 15' r ½V 40 Chr-4 Chr-8
Black Hat5 1 Situational advantage: 1M: Surprise; increase Backstab/Backstrike by 1 multiplier.
Black Hat5 1 Slayer: Touch deals 4+LVL dmg. 1M: Add the "wounding" effect (LVL hp /s).
Songsmith Bard 1 Song of Evasion (party gets +1 AC per 10% rating) mouth'sP 0 Dex-12 Dex-15
Songsmith Bard 1 Song of Resistance (party gets -1 dmg/attack per 25% rating) mouth'sP 0 Con-16 Con-25
Quintessential Thief6 1 Species Enemy as per Ranger1 {Avenger}
Scarlet Monk 1 Spying | ESP (without him knowing) || Capital E Extract - 10 Int-11 Int-14
Songsmith Bard 1 Summon DL I Animal ( || per +1 DL) ||| Summon DL I (specify type) V 0 Chr-11 Chr-13
Secret Agent5 Picks 1 Tech Belt/Bag: Bag of Holding plus every normal equipment item of LVL gp and less
Scarlet Monk 1 Tracking | Trailing | Stalking V 0 Int-12 Int-15
Secret Agent5 Picks 1 Tracking as a Ranger; Trailing proficiency; 2F, 1/d: Find the Path
Black Hat5 1 Training: Gain 1 stat point per reset.
Engineer 1 Understand how a tech item works (-5%/tech level) V 25 Con-10 Con-12
Ill Omen Master 1 Unequip (one item unequipped, save DC = amount made) {Rogue ability: 50 / Dex-12 / Dex-14 } V 50 Dex-12 Dex-14
Secret Agent5 Picks 1 Versatility: x(1+LVL/10) Nonweapon proficiencies.
Secret Agent5 Picks 1 Weapon Specialist: Specialized in a weapon, get +LVL+6 TH (+0 dmg) instead of usual amount
Hit Man5 1 x2 Str bonus instead of x3/2 when wielding weapon 2-handed
Scarlet Assassin 2 Backdrain (do rating/10 random stat dmg) (increases 10/level) ½0 0 Con-6 Con-20
Scarlet Assassin 2 Backtwist (Twist rating/30 effects) (increases 10/lvl) ½0 20 Dex-6 Dex-20
Wilderneer 2 Can wield weapons of your size without Str requirement | +1 your size || +2 ||| +3 - 5 Str-14 Str-19
Mob Instigator1 2 Detect Noise/Smell | Clairaudience/Clairnasience V 0 Wis-12 Wis-30
Songsmith Bard 2 Empathy | ESP ||| Tap Psionic Link M 15 Wis-13 Wis-20
Urbaneer (Cityneer) 2 Feign Weakness (everyone thinks you're a x0 putz, unless you're hostile) 0 0 Chr-15 Chr-18
Engineer 2 Item Speed: One of your items gets +1E action || two items |||| one gets +1QE V 0 Con-10 Con-15
Urbaneer (Cityneer) 2 Locate nearest dungeon within rating/5 miles | with deepest DL | with most valuable item 2M 0 Chr-20 Chr-25
Mob Instigator1 2 Mass Backstab (each attack is Backstab) (each 40% = x1) (increases 10/level) 0 40 Int-9 Int-30
Mob Instigator1 2 Mass Climb Walls (whole party) V 10 Str-13 Str-19
Mob Instigator1 2 Mass Find/Remove Traps (all in room): Mech. | Magic/Psi | OutPhase | Pro. V 0 Dex-18 Dex-25
Mob Instigator1 2 Mass Hide in Shadows (whole party) V 0 Dex-16 Dex-24
Mob Instigator1 2 Mass Move Silently (whole party) V 0 Dex-19 Dex-24
Mob Instigator1 2 Mass Open/Close Locks (all in room): Mech. | Magic/Psi | OutPhase V 0 Dex-16 Dex-22
Mob Instigator1 2 Mass Pick Pockets (pick everything off of someone) (-10%/level of target) V 0 Dex-18 Dex-24
Myth 2 Monster Summoning DL I || DL II || DL III || DL IV || etc. (2 pipes each) M 50 Wis-16 Wis-17
Holy Monk1 2 Remove Slow/Sleep | Disease | Poison/Blindness | Paralysis/Hold | Curse V 0 Wis-9 Wis-12
Unholy SuperMonk1 2 Remove/Cause Slow/Sleep | Disease | Poison/Blindness | Paralysis/Hold | Curse (PPD save per 10% made) V 0 Wis-13 Wis-18
Songsmith Bard 2 Song of Blasting (group takes 1 sound dmg per 5% rating /s) mouth'sP 10 Str-15 Str-19
Black Rogue 2 Song of Harming (1 dmg per 5% roll made) P*M 10 Wis-12 Wis-17
Songsmith Bard 2 Song of Healing (cures whole party 1 hp per 10% rating /s) mouth'sP 10 Wis-15 Wis-19
Scarlet Monk 3 ("Twirl") Find/Remove Guardian/Warding/Forbiddance effect on area || x1 Special M 20 Dex-18 Dex-28
Engineer 3 +(rating/50) wear locations (any body location you want) V 0 Str-10 Str-15
Stealth Ninja1 3 Backstrike (each 25% = x1 TH) (increases 10/lvl) ½0 20 Wis-16 Wis-25
Myth 3 Blink | Blink Away Randomly (no parting shots) | Teleport (no delay) to random place within 10 miles 0 0 Con-22 Con-25
Divine Assassin 3 Considered extra +(rating/25) weapon to hit V 0 Str-5 Str-15
Divine Assassin 3 Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR V/N 0 Dex-10 Dex-20
Mob Instigator1 3 Mass Distraction (one group) V 0 Wis-19 Wis-24
Mob Instigator1 3 Mimic Voices/Mannerisms/Personality V 0 Wis-13 Wis-18
Songsmith Bard 3 Song of Courage (+1 Morale per 5% rating, Removes Fear) mouth'sP 10 Chr-17 Chr-21
Songsmith Bard 3 Song of Fear (Fear a group, Will save target # = rating) mouth'sP 10 Int-17 Int-21
Pioneer (Outland Pioneer) Rogue chart 3 Summon a DL 1 Outer creature ( || per extra DL) M 100 Con-12 Con-16
Sightseer Rogue chart 3 Summon a DL 1 Spirit of the Land creature ( || per extra DL) M 100 Con-12 Con-16
Wilderneer 3 Tree | Gaseous Form | Wraithform ||| I'm Gone (to my own Pocket Plane) M 0 Wis-8 Wis-20
Wilderneer 4 ++rating/100 to a die roll | Reroll a die roll || Counterspell || Object bM or hM 25 Dex-16 Dex-24
Myth 4 +rating/25 TH | +rating/20 AC | +rating/15 max hp (lasts 1 turn) P 0 Str-32 Str-33
Scarlet Monk 4 Don't generate Alley encounters | Sewer/Attic | Old City at Night M 10 Wis-15 Wis-20
Sightseer Rogue chart 4 Ignore or Counter an Interpose | Rescue | Escape | I'm Gone 0 0 Wis-14 Wis-19
Ferret 4 Limited Wish (#=1) | Alter Reality (#=2) [limited to SL=LVL-1 or less effects] #F 0 Int-20 Int-25
Mob Instigator1 4 Mass Contortion | Mass Elasticity | Mass Become Liquid-Form (whole party) V 0 Dex-15 Dex-21
Holy Monk1 4 Restore level drains (1 per 10%), self or other V 0 Wis-9 Wis-12
Unholy SuperMonk1 4 Restore/Cause level drains (1 per 10% made), self or other (PPD save:½) V 0 Wis-13 Wis-18
Songsmith Bard 4 Sensitivity to Psychic Impressions ||| Truename ||| Rotating Truename M 20 Wis-14 Wis-16
Songsmith Bard 4 Song of Dispelling (Dispel one effect on each creature in a group /s) mouth'sP 10 Wis-19 Wis-23
Songsmith Bard 4 Song of Vines (Entangle a group, Reflex save target # = rating) mouth'sP 10 Dex-19 Dex-23
Hit Man5 5 +LVL to hit
Hit Man5 5 +LVL weapon proficiencies
Hit Man5 5 +LVL*100 item XP in Weapon flags per day
Arcane5 5 1M, 1/t: Teleport Without Error (can move up to LVL/3 planes distant)
Arcane5 5 Can "Frugal" potions (+50% to number of uses)
Hit Man5 5 Can affect creatures that require a +LVL-1 weapon to hit
Hit Man5 5 Considered 1 size larger for what size weapons you can wield
Secret Agent5 Picks 5 Cool Customer: Immune Fear, Emotion, Charm, Domination
Black Rogue 5 Detect Invisibility | Force Shapechange | Wrench ||| See through Dust of Disappearance 2M 0 Wis-12 Wis-20
Pioneer (Outland Pioneer) Rogue chart 5 Dimensional Folding || Proof against Teleportation M 40 Int-7 Int-20
Black Hat5 5 Divinity: Gain LVL in SL's as a Priest progression, this progression must be flat or decreasing.
Secret Agent5 Picks 5 Dubious Technology: 1/reset: Get a random TechL=LVL*2 item from the DM (usually with a drawback)
Stealth Ninja1 5 Erase a "?", "¿", "!", "¡", ".", ",", ":", or ";" in dungeon - 0 Dex-18 Dex-24
Black Hat5 5 Gain a Specialty God pick, ignoring the "Turn" column (unless you have turning from another source and want a bonus).
Secret Agent5 Picks 5 Hacker: Can manipulate/reprogram Technological/Psi8/Psi16 items up to TechL=LVL+2
Black Hat5 5 Immune to paralysis (but not hold). People do not multiply their damage by their level when you're held.
Secret Agent5 Picks 5 Improvisation: 1V, 1/r: Create a 0 to LVL gp item, it lasts for 1 hour.
Black Hat5 5 Jack: +LVL divided among Chr, Cml, or level for purposes of how many kits and feats you can have.
Secret Agent5 Picks 5 Know It All: LVL*5% chance of knowing something about *any* topic (even if no chance to know).
Mob Instigator1 5 Mass Find/Remove Tricks (all in room): x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away) V 0 Dex-27 Dex-37
Arcane5 5 nM: Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up)
Arcane5 5 Nonmagical items (all types) are one-third cost for you
Secret Agent5 Picks 5 Overkill: If you put someone below -50 hp, they are automatically slain.
Secret Agent5 Picks 5 Plausible Deniability: You can never be "guilty" of a crime according to the law.
Mob Instigator1 5 Portable Hole || We're gone (whole party to my pocket dimension) V 0 Int-9 Int-27
Mob Instigator1 5 Read/Write/Speak Languages | Decipher Code/Password V 0 Int-13 Int-21
Secret Agent5 Picks 5 Slimy: You and the space you're standing at can't be targetted.
Songsmith Bard 5 Song of Battle (+1 TH,dmg,or saves per 15% rating) mouth'sP 10 Str-21 Str-25
Songsmith Bard 5 Song of Certamen (+1 dmg /die with spells per 15% rating) mouth'sP 10 Int-21 Int-25
Black Hat5 5 Thrown Fu: +LVL to hit with thrown objects; thrown objects are always at least base #Att = 1 and range 60'.
Acrobat0 5 Your attacks this segment are stun branded (save) V 10 Dex-17 Dex-22
Wilderneer 6 Clairnasience | Eagle Eye Vision | Sending - 0 Wis-12 Wis-15
Stealth Ninja1 6 Escape Bonds | Binding | Imprisonment/Time Stop || Get out of the Hole P 10 Str-14 Str-16
Wilderneer 6 Escape Entanglement/Web | Escape Maze | Escape Temporal Stasis || Escape Magical Grove bP 10 Int-14 Int-16
Mob Instigator1 6 ESP/Sense Danger | Precognition/Postcognition |||| Choose one die roll V 0 Wis-12 Wis-16
Pioneer (Outland Pioneer) Rogue chart 6 Ethereal Spell / Ethereal Projection | Shadow Spell (project to Plane of Shadow) MM 35 Wis-16 Wis-21
Acrobat0 6 Knock someone down; no save; penalty=(their Str)*2 V 0 Str-14 Str-19
Urbaneer (Cityneer) 6 Locate Object in City || Country MM
Quintessential Thief6 7 +LVL Int; Legend Lore LVL*10% {Explorer}
Quintessential Thief6 7 0, 1/d: +LVL TH and +LVL*2 damage this turn {Shadow Avenger}
Quintessential Thief6 7 1F, 1/reset: Create a Psi8 item with TechL=LVL; can have LVL of these items {Tinker}
Quintessential Thief6 7 1F, 1/reset: Create an item of any E=LVL/2 material, do not need to pay cost {Outcast}
Quintessential Thief6 7 1M: Find the Path; 1M: Locate Object; 1M: Locate Person {Pathfinder}
Mob Instigator1 7 All-Around Sight | Locate Object/Person | Cosmic Awareness V 0 Wis-22 Wis-28
Quintessential Thief6 7 Always get special treatment and respect from Local Ruler {Agent of the Crown}
Musketeer/Cannoneer 7 BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological dmg, area (no save) (TechR)
Quintessential Thief6 7 Can attack with missiles in a way that people don't know where it's from {Commando}
Quintessential Thief6 7 Can buy property or businesses at half cost {Businessman}
Mob Instigator1 7 Detect (school/sphere) | Magic/Innate | Psi/Radiation/Anti-Magic | Concordant/Godly V 0 Int-18 Int-22
Urbaneer (Cityneer) 7 Dimension Door | Blink | Controlled Blink M 20 Int-13 Int-18
Acrobat0 7 Do (rating/25) attacks with one weapon; each attack does half damage P 25 Str-15 Str-23
Time Bandit 7 Find the Path ( | for each plane removed) MM 20 Wis-10 Wis-15
Quintessential Thief6 7 Immune to terrain, hostile environments {Outlaw}
Engineer 7 inWR || inaWR || inaaWR ( | CR in addition to WR) 0 0 Str+Con-34 Str+Con-44
Luckier (Random Rogue #115354) 7 oCR || oaCR || oaaCR 0 20 Dex+Con-28 Dex+Con-38
Overt Rogue 7 oER || oaER || oaaER 0 -10 Str+Wis-37 Str+Wis-47
Overt Rogue 7 oNR || oaNR || oaaNR 0 10 Dex+Chr-31 Dex+Chr-41
Overt Rogue 7 oWR || oaWR || oaaWR 0 0 Int+Chr-34 Int+Chr-44
Rocketeer 7 Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up) nM 100 - -
Overt Rogue 7 Seal Fate (counter a counter) x1 | x2 | x3 | etc. 2M (may borrow) -20 Dex*2-50 Dex*2-50
Wilderneer 7 Wilderness Power (any Priest Animal/Plant/Travellers) (penalty = -SL*50%) | Wiz Conjuration #M 0 Cml-14 Cml-38
Wilderneer 8 Any Dex or Wis based Non-Weapon Proficiency (+1 per 25% made to the check) M 0 Dex+Wis-28 Dex+Wis-34
Myth 8 Dimension Fold or x1 Special of Proof vs. Teleportation | Find/Remove Teleport Redirection/Protection (borrow the F action as you are grabbed/stopped) | Create/Destroy Gate F or bF 0 Chr-40 Chr-45
Sightseer Rogue chart 8 Immune to detection / divination effects - - - -
Mob Instigator1 8 Mass Blink | Mass Controlled Blink (whole party) V 0 Wis-18 Wis-25
Rocketeer 8 Remove Capital B Blasted or Capital M Mauled from someone 3F 100 - -
Wilderneer 8 Target loses next P action | Harm ||| Set M 0 Chr-16 Chr-20
Divine Assassin 9 +LVL*rating/2 item XP in Weapon flags per day F 0 NA NA
Hit Man5 9 +LVL-4 feats
Hit Man5 9 +LVL-8 crit range (even beyond the 11-20 limit)
Hit Man5 9 1V, may borrow: Jump to other group (60'), deflect attacks to you
Arcane5 9 3F, 1/t: Remove Capital B Blasted or Capital M Mauled from someone
Divine Assassin 9 Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you V 0 Dex-17 Dex-28
Secret Agent5 Picks 9 Avoid Fate: 0, 1/d: Avoid Fate at xLVL/4 multiplier
Hit Man5 9 Can operate at any negative hp total, cannot be offensive
Secret Agent5 Picks 9 Cheat Death: 1D, 1/d: Resurrect, but you're 1d20 miles away in a random direction.
Wilderneer 9 Commune with Nature | Contact Other/Higher Plane || Contact Other Multiverse/Timeline (SFB LoopComm) 1V+1M 0 Cml-22 Cml-42
The Hidden 9 Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x2 Special) V 0 Dex-12 Dex-15
Secret Agent5 Picks 9 Flawless Search: LVL% chance of finding something not even in the DM's key for the dungeon
Secret Agent5 Picks 9 Guns Blazing: May use two sets of missile weapons per set of hands
Arcane5 9 Ignore MR with your Rogue spells
Hit Man5 9 Immune parting shots
Arcane5 9 Immune to Blow Your Head Off, Twilight, Ego Domination, Retributive Strikes
Arcane5 9 Immune to Capital E Extract, Empathy, ESP, Forget, Mental Surgery, Telepathy
Secret Agent5 Picks 9 Immune to insta-kill and slay effects
Secret Agent5 Picks 9 Insane Stunt: 0, 1/d: Wish (only to combo with something else you're doing this segment)
Sightseer Rogue chart 9 Intrigue: 1M: Augury (that actually works) on your proposed action, or Choose Future M - - -
Ferret 9 Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3) #F 0 Int-20 Int-25
Mob Instigator1 9 Mass Wraithform | Mass Dream Travel (whole party) V 0 Con-22 Con-25
Mob Instigator1 9 Read/Write Magic (Warrior/Wizard/Priest/Rogue) ||| (Concordant) ||| (Godly) V 0 Int-19 Int-22
Songsmith Bard 9 Song of Wishing (Does a SL=rating/40 Wizard or Priest effect /s, max SL=LVL/2) mouth'sP 0 Int+Wis-49 Int+Wis-55
Holy Monk1 10 Chi Power (cast a Shukenja spell of spell level SL) (penalty = -SL*50%) (#=SL) #M 0 Wis-12 Wis-36
Mob Instigator1 10 Clairvoyance/Clairaudience | X-Ray Vision/N-Ray Vision V 0 Wis-15 Wis-30
Mob Instigator1 10 Mass Find/Remove Specials (all in room): x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away) V 0 Dex-40 Dex-55
Wilderneer 10 Speed: +1A action per 50% rating | B's | C's (does not count as your haste) 2V 5 Dex-14 Dex-17
Mob Instigator1 11 Mass Invisibility | Mass Improved Invisibility (whole party) V 0 Int-19 Int-27
Unholy SuperMonk1 12 Disharmonic Blast (1 dmg per 1% made to area) P*M 10 Con-16 Con-22
Pioneer (Outland Pioneer) Rogue chart 12 Dismiss Elemental | Banishment | Dispel Evil/Good M 60 Con-12 Con-17
Wilderneer 12 Hold all Stats || Hold all Actions || Your actions can't be locked down 2M 0 Chr-19 Chr-21
Engineer 12 Your BOMBS! can hit two groups or can be set on a time delay, you have 3*LVL charges
Quintessential Thief6 13 +LVL Luck; Luckstone effect {Gambler}
Quintessential Thief6 13 0, when creating a Trap/Trick/Special: An additional -LVL*10% penalty to remove it.
Quintessential Thief6 13 1M: Learn a fact (e.g. a weakness) about a monster never seen before {Deep Tracker}
Quintessential Thief6 13 Free Specialty Priest pick in Flying Spaghetti Monster {Pirate}
Quintessential Thief6 13 Gain a Divine Companion (both a Familiar and an Animal Companion) {Divine Footpad}
Quintessential Thief6 13 Get xLVL dmg on someone who's at negative hp immediately (no delay) {Executioner}
Mob Instigator1 13 Phase/Shadow Door | Dimension/Plant Door | Gate/Fire Gate V 0 Int-13 Int-30
Time Bandit 13 Phlogiston Spell / Phlogiston Projection | Time of Legends Spell (project to Time of Legends) MMMM 35 Cml-22 Cml-29
Time Bandit 14 (Use 1/turn max) Can convert 1V->1IV or 1Z->1IZ (instantaneous actions), one time per 50% made this turn. 0 0 Wis-49 Wis-50
Hit Man5 14 +LVL-13 crit multiplier
Arcane5 14 1bM, 1/r: Counterspell
Arcane5 14 1bM, 1/r: Fork
Arcane5 14 Get +1 IM (Instantaneous Mental) action per turn.
Arcane5 14 Immune to LVL elements/eelements (doesn't "spread")
Black Rogue 15 Ethereal Spell | Ethereal Projection | Elemental Spell (project to an Elemental plane) 3M 35 Wis-19 Wis-25
Mob Instigator1 16 Mass Probability Travel (whole party) V 0 Int-19 Int-30
Sightseer Rogue chart 18 Duplicate a Psi5 or Psi10 minor || major ||||| grand ( | Psi-5) M 0 Con-15 Con-22
Pioneer (Outland Pioneer) Rogue chart 18 Duplicate a Psi6, 12, or 30 minor || major ||||| grand ( | -6 or -12) M 0 Con-15 Con-22
Rocketeer 18 Fork 1bM 100 - -
Wilderneer 18 Loop Shift ||| Loop Travel 1V+2M 15 Wis-34 Wis-50
Songsmith Bard 18 Song of Escape/Teleport Away (Party Escapes; or Teleport Away a group, Fort save target # = rating) mouth'sP 0 Dex-33 Dex-35
Engineer 18 Speak with Technology (giving it Pseudo-Intelligence) V 0 Con-15 Con-23
Luckier (Random Rogue #115354) 18 Summon (and control) Blue Time Elemental | Red | Silver | Green | Yellow | Purple | Gold M -150 Chr-1 Chr-125
Mob Instigator1 19 Shape Alteration/Polymorph Object | Shapechange/Shapechange Other V 0 Con-19 Con-30
White Hat5 20 +LVL to LVL in another White Hat (or Black Hat) pick
Arcane5 20 1M, 1/d: Summon LVL DL=10 other Arcane5 NPCs to assist you
Arcane5 20 1N, 1/s: Capital O Object to a time or loop travel effect. It cannot be used again this turn
Arcane5 20 400F, 1/d: Create a magic item of <= LVL*400 XP value
White Hat5 20 BOMBS!!!: Your BOMBS! have unlimited charges; LVL*(3m6) dmg to 1 group or LVL*(2m8) dmg to 2 groups
White Hat5 20 Master Fu: LVL*2 slots in Martial Arts maneuvers; 2nd tier costs 2 maneuvers each, even if Banhammered
White Hat5 20 Not Noticed: You take 1/10 dmg (physical and energy) vs. monsters that are at least x10 your current hp
White Hat5 20 Super Resources: Get a xCL/18 random Artifact each reset, it will be useful (not crap)
White Hat5 20 Tinkerer: 1/reset: Make a Psi8 item of TechL=LVL; your effects ignore TechR
Arcane5 20 Use "Mixed Classing" to mix one (known) class from the Lost or Technology group into this class
Pioneer (Outland Pioneer) Rogue chart 21 Be a x2 being on defense ||||| x3 ||||||| x4 ||||||||| x5 etc. 0 -150 Luck-5 Luck-10
Wilderneer 21 Find/Remove x4 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x3 Special) V 40 Dex-25 Dex-25
Engineer 21 You act as a Spelljamming helm, 1X tech, (rating/10) SFB boxes V 0 Con-20 Con-28
Scarlet Assassin 24 Backsteal (Steal an effect off of target for yourself per 120%) (aXR to avoid) ½0 30 NA NA
Black Rogue 24 Energy Drain+Destruction+Degenerate target ||| Put target in the Hole 1P+2M 0 Wis-19 Wis-25
Myth 24 Innate Deflection | Radiation | Magic | Psionic ||||||| Concordant (extra | for Reflection) bS 0 Con-45 Con-50
Wilderneer 24 Restoration+Resurrection+Regenerate target ||| Get target out of the Hole 1P+2M 0 Wis-19 Wis-25
Sightseer Rogue chart 24 See in Capital D Darkness - - - -
Pioneer (Outland Pioneer) Rogue chart 24 Snap Silver Cord |||||| Put Target Down Deeper Hole |||||| Erase Truename M -30 HNCL-24 HNCL-24
Engineer 27 Duplicate a SL=1 Captain spell (x1 Conc. class) || SL=2 || SL=3 || etc. M 0 Con-25 Con-33
Pioneer (Outland Pioneer) Rogue chart 27 Gate | Spell Gate for Innates ||||||||||||||||||||||||||||| (29 pipes) UltraBlack Gate MMMMM 50 HCL-9 HCL-18
Wilderneer 27 Miracle 7 | Miracle 8 | Miracle 9 | Miracle 10 | Miracle 11 (#-6)M 0 Wis-21 Wis-26
Rocketeer 27 Nuke (does a nuclear bomb; Rating/100 idmg in huge area) 2F 100 Str-2 Str-38
Songsmith Bard 27 Song of As You Are (Group increases 1 XP divisor per 30% rating) mouth'sP 0 Chr-39 Chr-40
Sightseer Rogue chart 27 Summon (and control) DL XI Far Realm, Immortal, Nightmare Dimension, or Tarraque World monster ( || per extra DL) MM 0 Cml-55 Cml-70
Mob Instigator1 28 Time Shift/Time Shift Other | Mass Time Shift (whole party) V 0 Int-24 Int-36
Wilderneer 36 Cast a 1st level Avangion or Clerical Elemental spell, it lasts for only 1 round (unless original duration is shorter) X or 4F 0 Luck-9 Luck-18
Unique 37 BackSteal: Steal an effect off of target for yourself per 60% (aXR to avoid) 0 50+10*L NA NA
Unique 37 Don't generate "?" in Dungeons | Always has initiative | Teleport No Delay | Between | No "!" in Dungeons V 10 Dex-25 Dex-30
Unique 37 Instantaneous an effect | all effects on 1 target | all effects in 800' | no aXR, no ER vs. this V 0 Int-26 Int-32
Unique 38 Monster Summoning for DL X (full ctrl) || Summon another Legend (no ctrl) || DL XI or Legend (full ctrl) M 30 Wis-33 Wis-38
Unique 39 +1 iTH | +1 iAC | +1 ihp ( | +1 more per pipe) P -40 Str-64 Str-74
Unique 39 Escape | Escape to Elemental Plane of Time | Escape to Ultraplanes | I'm Gone 0 -30 Con-45 Con-57
Unique 40 Concordant Wish: 0th | 1st || 2nd ||| 3rd |||| 4th etc. X 0 HNCL-36 HNCL-36
Unique 42 Create/Destroy Conduit/Wormhole | to Alternate Reality | to Ultraplanes F -50 Chr-80 Chr-107
Unique 45 Speed: Each 50% is 1X action (100% for 1QX) 0 0 NA Your Multiplier
Unique 48 Can use +N extra actions if get only 1 action to respond to something nasty (N=number of pipes made) 0 -60 Wis-99 Wis-132
Unique 54 Concordant Deflection | Reflection ( |||| Godly) ( ||||||||| Ultraplanar) bX -70 Con-90 Con-149