Ally


Level KXP Buff
123 456 789
TH
1 0 1-- --- --- +0
2 3.5 2-- --- --- +1
3 7 3-- --- --- +1
4 14 31- --- --- +2
5 28 32- --- --- +3
6 56 33- --- --- +3
7 84 331 --- --- +4
8 126 332 --- --- +5
9 189 333 --- --- +5
10 350 333 1-- --- +6
11 525 333 2-- --- +7
12 1050 333 3-- --- +7
13 1575 333 31- --- +8
14 2100 333 32- --- +9
15 2625 333 33- --- +9
16 3150 333 331 --- +10
17 3675 333 332 --- +11
18 4200 333 333 --- +11
19 4725 333 333 1-- +12
20 5250 333 333 2-- +13
21 5775 333 333 3-- +13
22 6300 333 333 31- +14
23 6825 333 333 32- +15
24 7350 333 333 33- +15
25 7875 333 333 331 +16
26 8400 333 333 332 +17
27 8925 333 333 333 +17
28 9450 444 333 333 +18
29 9975 444 444 333 +19
30 10500 444 444 444 +19
31 11025 555 444 444 +20
32 11550 555 555 444 +21
33 12075 555 555 555 +21
34 12600 666 555 555 +22
35 13125 666 666 555 +23
36 13650 666 666 666 1 +23
37 27300 666 666 666 2 +24
38 40950 666 666 666 3 +25
39 54600 666 666 666 4 +25
45 136500 777 766 666 6 +30
54 259350 887 777 777 71 +36
63 382200 888 887 777 77 +42
72 505050 998 888 888 881 +48
Race Adjustments:
Str Dex Con Int Wis Chr Cml AT hp TH Div
& +1 & +1 & +3 & +0 & +2 & +4 & +0 & +0 & +0 & +0 ÷1
 
Requisites: Con 12, Wis 11, Chr 14,
  Race Slots 1 (may owe), Class Slots 2
Alignment: L any
HD/level: d12
Weapon Prof.: 3+level/2
Reference: DM, MTG (Zendikar)
Groups: Custom, Archetype Adjective
Complexity: CF=3
 
Saving Throws:
PPD: level+7 Fort: level+4
RSW: level+3 Reflex: level+0
PP: level+4 Will: level+3
BW: level+1
Spell: level+2
 
The race ability score adjustments given are in addition to your race.
Exceptional Chr bonus.
Gets Priest Buff sphere spells, but has no stat bonus to progression, and has access to no other spheres.
 
"Chocolate" variant: Requires 1 Class Slot instead of 2 (still requires 1 Race Slot); does not get the race ability score adjustments given.
 
Choose one ability per level. "NP" is number of party members (including up to two NPCs, but not including subordinates). If the ability says "One party member", you may choose yourself (unless it says "another party member"). Each ability may be picked only once.
 
A. [Hagra] 1S: Deal NP*CL untyped dmg to one target
B. [Joraga] 0, NP/r: One (willing) party member or subordinate acts on the bottom of this segment instead of the top. (Cannot have acted the top of this segment.)
C. [Kabira] 0, NP/d: One party member is immune to one element or spell/psi effect this round.
D. [Kazandu] 1S, 1/t: You and one party member get +NP*CL/2 saves and max hp for 1 turn.
E. [Makindi] 1S, 1/t: You and one party member get +NP*CL/2 AC and max hp for 1 turn.
F. [Murasa] 1S: Deal NP*X dmg of an E=1 element to one group (BW save: ½) (X=current KXP total on the board.)
G. [Nimana] 1S, 1/t: You and one party member get +NP*CL/2 TH and max hp for 1 turn.
H. [Ondu] 1S: Cure NP*CL hp to one target, or cure NP*CL% of damage taken to one target.
I. [Oran-Rief] 1S, 1/t: You and one party member get +NP*CL/2 dmg and max hp for 1 turn.
J. [Seascape] 1S, NP/t: One target gets Flying or Water Breathing for 1 round.
K. [Stonework] 1S, 1/reset: Get NP*SN*SN*100 gp to spend on magic items only. (SN=Session Number)
L. [Tajuru] 1S, NP/t: Deal CL Wood dmg to each group on the chalkboard with Flying per segment (x1 Terrain Feature)
M. [Tuktuk] 1S, NP/t: One target gets Free Action for 1 round.
N. [Umara] 1S, 1/t: You and one party member get +NP*CL% RR, MR, aMR, PR, aPR, NR, IR, or CR for 1 turn.
O. [Bala Ged] 1S, NP/d: Name an effect. That effect can't be used in the room for 1 round.
P. [Highland] +1W action per turn (per round at CF=4). [ You can use a W as an S action, but you still can use only 1S+1V per segment. 1W: Give another party member +1RS action. This can be used in addition to 1S+1V per segment. ]
Q. [Kazuul] 1S, 1/d: You and one party member get +NP*CL/4 AC, saves, TH, dmg, and max hp for the day.
R. [Sea Gate] 1S, NP/d: Haste of +min(CL,NP) C actions, lasts for 1 turn. (min=minimum/smaller of these two values)
S. [Turntimber] 0, NP/d: Summon a DL=SN Animal. All of these animals may be in one summon slot. (SN=Session Number)

Buff Sphere spells (all of these spells are duration 1d): (* = new)
Armor Class (SL=1): The party gets +LVL AC.
Damage (SL=1): The party gets +LVL dmg with attacks.
Hit Points (SL=1): The party gets +LVL*6 max hp.
Proficiencies (SL=1): The party gets +LVL proficiencies.
Saving Throws (SL=1): The party gets +LVL saving throws.
To Hit (SL=1): The party gets +LVL to hit.
BlahR (SL=1): The party gets +(LVL-2)*10% RMPIR.
Damage Resistance (SL=2): The party gets -(LVL-1) dmg per physical attack.
Kits/Feats (SL=2): The party gets LVL-1 among Kits or Feats.
Movement Rate (SL=2): The party gets +(LVL-1)*3" movement rate.
Rogue Ability (SL=2): The party gets +20*(LVL-1) Rogue points and one "Level LVL/2:" pick (round up).
* Turn Undead (SL=2): The entire party can turn undead at your LVL-1. (Do not adjust this for your GGL picks.)
Ability Scores (SL=3): The party gets +LVL-2 among ability scores.
B Actions (SL=3): The party gets +LVL-2 B actions.
BlahR Evasion (SL=3): The party evades 25*(LVL-2)% of RMPIR.
* Summons (SL=3): The party is allowed +1 monster per summon slot (e.g. "normal" summon slots can now hold 2 monsters).
Buff Buff (SL=4): One of your Buff spells has double effect (can run LVL-3 of these).
* Attacks (SL=4): The party gets +1 attack per weapon per P action.
Caster Level (SL=5): The party gets +LVL-4 CL.
Spell Damage (SL=5): The party gets +LVL-4 dmg per die with damaging spells.
* Lampreys (SL=5): Each party member gets 1 Lamprey (combined Eel-Leech, moves on its own, removes a [C] section effect)
Chr (SL=6): The party gets +LVL-5 Chr.
Con (SL=6): The party gets +LVL-5 Con.
Dex (SL=6): The party gets +LVL-5 Dex.
Int (SL=6): The party gets +LVL-5 Int.
Str (SL=6): The party gets +LVL-5 Str.
Wis (SL=6): The party gets +LVL-5 Wis.
* Buff Lens (SL=6): Your Buffs also affect subordinates.
True Saves (SL=7): The party gets ++LVL-6 saves.
True To Hit (SL=7): The party gets ++LVL-6 to hit.
Summon Rhp (SL=8): The party's summons get +CL-7 rhp.
Immuner (SL=9): The party gets +LVL-8 immunities to [C] section effects (as per Immuner).
Memorization (SL=9): The party gets +LVL-8 SL's in memorization.
Wear Locations (SL=10): The party gets +LVL-9 wear locations (as per the Mini class).
* Research (SL=10): The party gets +1 research point per character per reset.