The race ability score adjustments given are in addition to your race.
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Exceptional Chr bonus.
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Gets Priest Buff sphere spells, but has no stat bonus to progression, and has access to no other spheres.
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"Chocolate" variant: Requires 1 Class Slot instead of 2 (still requires 1 Race Slot); does not get the race ability score adjustments given.
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Choose one ability per level. "NP" is number of party members (including up to two NPCs, but not including subordinates). If the ability says "One party member", you may choose yourself (unless it says "another party member"). Each ability may be picked only once.
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A. [Hagra] 1S: Deal NP*CL untyped dmg to one target
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B. [Joraga] 0, NP/r: One (willing) party member or subordinate acts on the bottom of this segment instead of the top. (Cannot have acted the top of this segment.)
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C. [Kabira] 0, NP/d: One party member is immune to one element or spell/psi effect this round.
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D. [Kazandu] 1S, 1/t: You and one party member get +NP*CL/2 saves and max hp for 1 turn.
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E. [Makindi] 1S, 1/t: You and one party member get +NP*CL/2 AC and max hp for 1 turn.
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F. [Murasa] 1S: Deal NP*X dmg of an E=1 element to one group (BW save: ½) (X=current KXP total on the board.)
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G. [Nimana] 1S, 1/t: You and one party member get +NP*CL/2 TH and max hp for 1 turn.
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H. [Ondu] 1S: Cure NP*CL hp to one target, or cure NP*CL% of damage taken to one target.
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I. [Oran-Rief] 1S, 1/t: You and one party member get +NP*CL/2 dmg and max hp for 1 turn.
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J. [Seascape] 1S, NP/t: One target gets Flying or Water Breathing for 1 round.
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K. [Stonework] 1S, 1/reset: Get NP*SN*SN*100 gp to spend on magic items only. (SN=Session Number)
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L. [Tajuru] 1S, NP/t: Deal CL Wood dmg to each group on the chalkboard with Flying per segment (x1 Terrain Feature)
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M. [Tuktuk] 1S, NP/t: One target gets Free Action for 1 round.
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N. [Umara] 1S, 1/t: You and one party member get +NP*CL% RR, MR, aMR, PR, aPR, NR, IR, or CR for 1 turn.
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O. [Bala Ged] 1S, NP/d: Name an effect. That effect can't be used in the room for 1 round.
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P. [Highland] +1W action per turn (per round at CF=4). [ You can use a W as an S action, but you still can use only 1S+1V per segment. 1W: Give another party member +1RS action. This can be used in addition to 1S+1V per segment. ]
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Q. [Kazuul] 1S, 1/d: You and one party member get +NP*CL/4 AC, saves, TH, dmg, and max hp for the day.
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R. [Sea Gate] 1S, NP/d: Haste of +min(CL,NP) C actions, lasts for 1 turn. (min=minimum/smaller of these two values)
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S. [Turntimber] 0, NP/d: Summon a DL=SN Animal. All of these animals may be in one summon slot. (SN=Session Number)
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