[PC21] Demigod (x3) Classes Group
Avatar
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 100 --- ---
| 2
| 7
| 200 --- ---
| 3
| 14
| 210 0-- ---
|
4
| 28
| 320 0-- ---
| 5
| 56
| 421 00- ---
| 6
| 112
| 422 00- ---
|
7
| 224
| 432 100 ---
| 8
| 448
| 433 200 ---
| 9
| 700
| 433 210 0--
|
10
| 1050
| 443 220 0--
| 11
| 1400
| 444 330 0--
| 12
| 1750
| 444 441 00-
|
13
| 2100
| 555 442 00-
| 14
| 2450
| 555 442 100
| 15
| 2800
| 555 552 100
|
16
| 3150
| 555 553 210
| 17
| 3500
| 555 553 320
| 18
| 3850
| 555 553 321
|
19
| 4200
| 555 553 331
| 20
| 4550
| 555 554 332
| 21
| 4900
| 555 554 442
|
22
| 5250
| 555 555 443
| 23
| 5600
| 555 555 553
| 24
| 5950
| 555 555 554
|
25
| 6300
| 555 555 555
| 26
| 6650
| 666 655 555
| 27
| 7000
| 666 666 655
|
28
| 7350
| 666 666 666
| 29
| 7700
| 777 766 666
| 30
| 8050
| 777 777 766
|
31
| 8400
| 777 777 777
| 32
| 8750
| 888 877 777
| 33
| 9100
| 888 888 877
|
34
| 9450
| 888 888 888
| 35
| 9800
| 999 988 888
| 36
| 10150
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 9 5 6 3 4 0 1 3
| +2
| 9 5 6 4 4 1 1 4
|
+3
| 10 6 7 5 5 2 2 5
| +4
| 11 7 8 5 6 2 2 5
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 9 10 7 8 4 4 8
| +8
| 13 9 10 7 8 4 4 8
|
+9
| 14 10 11 8 9 5 5 9
| +10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
+12
| 16 12 13 10 11 7 6 11
| +13
| 16 13 13 11 12 8 7 12
| +14
| 16 13 14 12 12 8 7 13
|
+15
| 16 14 14 13 13 9 8 14
| +16
| 16 14 15 13 13 9 8 14
| +17
| 16 15 15 14 14 10 9 15
|
|
Requisites:
| Wis 20, Chr 22
| Alignment:
| any
| HD/level:
| d12
| Weapon Prof.:
| 7+level/4
| To Hit Table:
| 1½xPri
| Save Table:
| 1½xPri; 1/9xDemigod
| Reference:
| DM (and a little MTG)
| Groups:
| Priest, Demigod (x1)
|
|
|
|
May weapon specialize using the "Non-War" line.
| Gets Wis and Chr bonus to spells.
| Level 1 ¶: Whatever your "Cheat Code" ("Player Pick") is, you get two of them. See section [X3] for definition of Cheat Codes / Player Picks.
| Level 1 ¶: Overwrite the Alignment requirement of another class to be "any".
| Level 2: Flying LVL*3".
| Level 2: For any N, you may cast Monster Summoning (N) as three SL=(N-2) spells in the Animal sphere. For example, you may cast Monster Summoning V as three 3rd level spells. Note you get Monster Summoning, not Animal Summoning.
| Level 3: Vampiric Regeneration 50%.
| Level 3: 0, 1/r: Unspend a spell slot.
| Level 4: 0, lose N current hp (max N=10*LVL): Cure N hp to one target (not above max).
| Level 4: 0, sacrifice a summon: Unsummon a summoned creature.
| Level 5: 0, sacrifice a summon: Heal or Harm one target.
| Level 5: 1F: Restore the MF/PF/TF in a LVL*10' radius, or +1 to a factor for 1r (may run this multiple times).
| Level 6: Whenever one of your summons dies, it deals 10*DL*DL holy fire dmg to one target.
| Level 6: 0, lose 2 SL in memorization: +10 TH and dmg this round. You may run this effect more than once, you are limited only by 0 actions and SL's.
| Level 7: 1bV: Interpose self in front of another person. This may be done against a P action of attacks, or a special effect. You must spend another 1bV action to get in the other person's group (if you aren't there already), so you would lose 2V actions from the rest of the round.
| Level 7: You have one Revive slot. If you kill a creature (you put it at negative hp and/or you dealt the "slay" effect to it), you may spend 1M within 1r to revive it.
| Level 8: When you cast "Slay Living" or "Slay Living Fully", they give no saving throw.
| Level 8: Choose one: Your physical attacks or your spells are Vile.
| Level 9 ¶: The saves of 1/9xDemigod means you actually get a P Save or an M Save against G action / [X] section effects.
| Level 9 ¶: Get a third instance of your "Cheat Code" ("Player Pick").
| Level 10: 1F: Cast one of your spells, but it affects three groups.
| Level 10: 1F: Pick aMR, RR, PR, IR, CR, NR, or aNR. Your spells are resisted using that resistance type (instead of MR) until you change this ability again.
|
|
[PC21] Demigod (x3) Classes Group
Benefactor0 (W-Acter0)
Level
| KXP
| Psi10 123 456 789
| TH
|
1
| 0
| 1-- --- ---
| +0
| 2
| 5
| 2-- --- ---
| +0
| 3
| 10
| 21- --- ---
| +1
|
4
| 15
| 32- --- ---
| +1
| 5
| 25
| 43- --- ---
| +1
| 6
| 45
| 431 --- ---
| +2
|
7
| 85
| 542 --- ---
| +2
| 8
| 165
| 653 --- ---
| +2
| 9
| 325
| 653 1-- ---
| +3
|
10
| 645
| 764 2-- ---
| +3
| 11
| 1045
| 875 3-- ---
| +3
| 12
| 1445
| 986 4-- ---
| +4
|
13
| 1845
| 986 41- ---
| +4
| 14
| 2245
| A97 52- ---
| +4
| 15
| 2645
| AA8 63- ---
| +5
|
16
| 3045
| AA9 74- ---
| +5
| 17
| 3445
| AAA 851 ---
| +5
| 18
| 3845
| AAA 962 ---
| +6
|
19
| 4245
| AAA A73 ---
| +6
| 20
| 4645
| AAA A84 ---
| +6
| 21
| 5045
| AAA A95 ---
| +7
|
22
| 5445
| AAA AA6 1--
| +7
| 23
| 5845
| AAA AA7 2--
| +7
| 24
| 6245
| AAA AA8 3--
| +8
|
25
| 6645
| AAA AA9 4--
| +8
| 26
| 7045
| AAA AAA 5--
| +8
| 27
| 7445
| AAA AAA 6--
| +9
|
28
| 7845
| AAA AAA 71-
| +9
| 29
| 8245
| AAA AAA 82-
| +9
| 30
| 8645
| AAA AAA 93-
| +10
|
31
| 9045
| AAA AAA A4-
| +10
| 32
| 9445
| AAA AAA A5-
| +10
| 33
| 9845
| AAA AAA A6-
| +11
|
34
| 10245
| AAA AAA A7-
| +11
| 35
| 10645
| AAA AAA A81
| +11
| 36
| 11045
| AAA AAA A92 1
| +12
|
37
| 22090
| AAA AAA A92 2
| +12
| 38
| 33135
| AAA AAA A93 2
| +12
| 39
| 44180
| AAA AAA A93 3
| +13
|
45
| 110450
| AAA AAA A96 6
| +15
| 54
| 209855
| AAA AAA AAA 91
| +18
| 63
| 309260
| AAA AAA AAA A9
| +21
|
72
| 408665
| BBB BBB BAA AA1
| +24
|
|
Requisites:
| Dex 15, Chr 16
| Alignment:
| any
| HD/level:
| & d4
| Weapon Prof.:
| & 3+level/5
| Reference:
| DM
| Groups:
| Custom, Demigod (x1), Futureshifted
| Complexity:
| CF=3
|
| Saving Throws:
| PPD:
| level*2
| Fort:
| level
| RSW:
| level
| Reflex:
| level*2
| PP:
| level*2
| Will:
| level*2
| BW:
| level*2
| Spell:
| level*2
|
|
Hold W actions. You can use a W as an S action, but you still can use only 1S+1V per segment.
| 1W: Give another party member +1RS action. This can be used in addition to 1S+1V per segment. (R actions are basically "Q actions the really old way.")
| Level N (every level): +1W action.
|
| Can use Psi10 powers:
| Psi10 (class) PSPs = (LVL+Int+Wis-20)*5.
| 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
| Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
| Powers marked with a asterisk ( * ) can be used as a 0 action.
|
| CF=4:
| Level 5: You may convert 2W -> 1RS (for yourself).
|
| CF=5:
| Level 10: You may convert 1W -> 1RS (for yourself).
|
|
[PC21] Demigod (x3) Classes Group
Basic Psi10 Information
Psi10 (class) PSPs = (LVL+Int+Wis-20)*5
| Psi10 (wild) PSPs = (LVL+Int+Wis-13)*2
|
| 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
|
| Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
|
| Powers marked with an asterisk ( * ) can be used as a 0 action.
|
| Level requirement for SL's for Wild Talents:
| SL1=1, SL2=4, SL3=8, SL4=12, SL5=17, SL6=22
|
| Wild Talent Progression:
|
|
|
Int+Wis+level
| Psi10 123 456
|
14-18
| 2-- ---
| 19-21
| 4-- ---
| 22-24
| 6-- ---
|
25-30
| 71- ---
| 31-35
| 82- ---
| 36-40
| 93- ---
|
41-45
| A31 ---
| 46-50
| A42 ---
| 51-55
| A53 ---
|
56-60
| A63 1--
| 61-65
| A64 2--
| 66-70
| A74 3--
|
71-75
| A84 31-
| 76-80
| A85 32-
| 81-85
| A85 43-
|
86-90
| A95 431
| 91-95
| A96 432
|
|
[PC21] Demigod (x3) Classes Group
Psi10 First Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Affect Normal Fires
| Pyro
| 1/r
| Affect Normal Fires
| RAPsi
| 2
| Awaken
| Somn
| 2
| Wakes someone up (removes a sleep effect)
| RAPsi
| 3
| Detect Evil
| Empa
| 3
| Detect Evil 3r
| RAPsi
|
4
| Detect Lie *
| Telep
| 2/r
| Detect Lie
| RAPsi
| 5
| Detect Lie II *
| Empa
| 3
| Detect Lie 1r, Undetectable Lie doesn't work, instead gives save (at +5 bonus)
| RAPsi
| 6
| Dispel Exhaustion
| Telep
| 5
| Target heals 25% of damage taken
| RAPsi
|
7
| Distract
| Telep
| 5/r
| Target cannot cast spells (save vs. spell)
| RAPsi
| 8
| Dream Interpretation
| Somn
| 2
| Interprets a dream; gives some insight
| RAPsi
| 9
| Extrasensory Scan
| Telep
| 2/r
| Detect Life, Detect Psionics
| RAPsi
|
10
| Feather Fall *
| TK
| 2/r
| Feather Fall
| RAPsi
| 11
| Heat I
| Pyro
| 1/r
| Target takes 1d4 dmg /r
| RAPsi
| 12
| Hide Emotion *
| Telep
| 3/r
| Undetectable emotion; immune ESP; +3 saves vs. emotion-changing effects
| RAPsi
|
13
| Ignite
| Pyro
| 4
| Burns an object (item save vs. fire)
| RAPsi
| 14
| Instant Sleep
| Somn
| 1
| Caster goes to sleep; gets x1.5 benefit per unit time
| RAPsi
| 15
| Lift
| TK
| w*S/r
| TK up/down only; w = ln(weight in lbs.); S = ln(speed in ")
| RAPsi
|
16
| Light
| Pyro
| 3/r
| Light
| RAPsi
| 17
| Manipulate
| TK
| D/r
| Fine-control TK; max weight = CL lbs.; D = Dex score desired (max = Wis)
| RAPsi
| 18
| Melt
| Pyro
| 5/r
| Melts an object (item save vs. fire), metal armors get -2 AT
| RAPsi
|
19
| Resistance to Sleep
| Somn
| 2/h
| Immune Sleep
| RAPsi
| 20
| Sleeping Awareness
| Somn
| 1/h
| Aware of surroundings while sleeping
| RAPsi
| 21
| Sleeping Levitation
| Somn
| 1/h
| Levitate while sleeping (do not need to sleep on ground)
| RAPsi
|
22
| Slide
| TK
| ½*w*S/r
| TK horizontal across floor only (max incline = CL*5°); same w and S as Lift
| RAPsi
| 23
| Spook
| Telep
| 5
| Fear (save vs. spell at -CL/3)
| RAPsi
| 24
| Suggest
| Telep
| 8
| Suggestion (save)
| RAPsi
|
25
| Tongues *
| Telep
| 3/r
| Tongues
| RAPsi
| 26
| Wakefulness
| Somn
| 1/d
| Need not sleep; doesn't gain natural resets while not sleeping
| RAPsi
|
|
[PC21] Demigod (x3) Classes Group
Psi10 Second Level Powers (minors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Active Telepathy
| Telep
| 5/r
| Telepathy
| RAPsi
| 2
| Beam of Light
| Pyro
| 5/r
| Line of Blindness (all in area save vs. spell or blinded)
| RAPsi
| 3
| Bend
| TK
| ½*S/r
| Bend an object; S = Str score desired (max = Int)
| RAPsi
|
4
| Break
| TK
| S/r
| Break an object (item save); S = Str score desired (max = Int)
| RAPsi
| 5
| Chameleon *
| Telep
| 7/r
| +4 set Chr
| RAPsi
| 6
| Confuse
| Telep
| 14
| Confusion (save)
| RAPsi
|
7
| Contingency Awaken
| Somn
| 3
| Set a contingency for conditions to wake up
| RAPsi
| 8
| Cool *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to increase temperature change
| RAPsi
| 9
| Darkness
| Pyro
| 7/r
| Darkness (can target someone to blind them, they get a save)
| RAPsi
|
10
| Detect Charm *
| Empa
| 8
| Detect Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| RAPsi
| 11
| Detect Motive *
| Telep
| 10
| Gives motive for why someone is asking the way he is
| RAPsi
| 12
| Dream
| Somn
| 3
| Sleeping target has a dream (caster has no control)
| RAPsi
|
13
| Emotion Read
| Telep
| 10
| Read emotional state
| RAPsi
| 14
| Empathy
| Empa
| 10
| Sense needs, drives, emotions of target
| RAPsi
| 15
| Enforced Sleep
| Somn
| 2/target
| Sleep 3*CL r (save vs. spell); max HD affected /target = CL
| RAPsi
|
16
| Extinguish
| Pyro
| 10
| Puts out a fire, or dispel a fire-based spell (Wall of Fire, Fire Shield, etc.)
| RAPsi
| 17
| False Emotion *
| Telep
| 7/r
| Give off a false emotional state, true emotion is undetectable
| RAPsi
| 18
| Fear
| Telep
| 17
| Fear (save vs. spell at -CL/3); Fumble (save vs. spell)
| RAPsi
|
19
| Feeblemind
| Telep
| 10
| Feeblemind (save)
| RAPsi
| 20
| Fire Protection *
| Pyro
| 8/r
| Resist Fire
| RAPsi
| 21
| Floating Disc
| TK
| w/r
| Floating Disc; w = log(weight in lbs.)
| RAPsi
|
22
| Healing
| Empa
| 15
| Take X dmg, which regen at 1 hp/r: Target is cured X hp (max X = 24)
| RAPsi
| 23
| Homeostasis *
| Pyro
| 1/r
| Resist non-magical Heat and Cold
| RAPsi
| 24
| Intensify Fire *
| Pyro
| 10/r
| Doubles the damage of an existing fire effect
| RAPsi
|
25
| Jump *
| TK
| J
| Jump J" (max J = CL*4)
| RAPsi
| 26
| Know Alignment *
| Telep
| 12
| Know Alignment
| RAPsi
| 27
| Levitate
| TK
| 5/r
| Levitation
| RAPsi
|
28
| Message
| Somn
| 4
| Sends a message; same plane
| RAPsi
| 29
| Mind Read *
| Telep
| 20/r
| Read surface thoughts of target
| RAPsi
| 30
| Pain Erase
| Telep
| 8/r
| Target heals 25% of damage taken; Take only 75% of damage received
| RAPsi
|
31
| Pillar of Fire
| Pyro
| 10/r
| Makes a column of fire (10' wide by 10*CL' high), 1d10 dmg
| RAPsi
| 32
| Prolonged Wakefulness
| Somn
| 2/d
| Need not sleep; only 1 natural reset per 2 days while not sleeping
| RAPsi
| 33
| Push
| TK
| ½*S/r
| Push an object; S = Str score desired (max = Int)
| RAPsi
|
34
| Remove Fear
| Telep
| 8
| Remove Fear
| RAPsi
| 35
| Shield *
| TK
| A/r
| AT +10+A source (max A = CL)
| RAPsi
| 36
| Talk in Sleep
| Somn
| 4
| Sleeping target talks in his sleep (presumably about his dream)
| RAPsi
|
37
| Troubled Sleep
| Somn
| 4/h
| Fear (save vs. spell); if sleeping, target has nightmares
| RAPsi
| 38
| Untroubled Sleep
| Somn
| 2/h
| Cannot be targetted by Somniomancy effects while sleeping
| RAPsi
| 39
| Warmth *
| Pyro
| 8/r
| Keeps object at a normal temperature; Imm. to decrease temperature change
| RAPsi
|
40
| Wind
| TK
| 3/r
| Gust of Wind
| RAPsi
|
|
[PC21] Demigod (x3) Classes Group
Psi10 Third Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Accelerated Sleep
| Somn
| 4/h
| While sleeping/resting, get x(CL+4)/5 benefit per unit time
| RAPsi
| 2
| Alertness
| Somn
| 3/h
| Target has half chances of surprise
| RAPsi
| 3
| Animal Communication *
| Telep
| 12/r
| Speak with Animals
| RAPsi
|
4
| Automaton
| Telep
| 21/r
| Control target's V actions (save)
| RAPsi
| 5
| Burn
| Pyro
| 13
| Target takes (4+CL/3)d6 fire dmg (save:½)
| RAPsi
| 6
| Chill Metal
| Pyro
| 11
| Chill Metal
| RAPsi
|
7
| Clairvoyant Dreaming
| Somn
| 10
| Clairvoyance (caster is sleeping while doing this)
| RAPsi
| 8
| Comprehend Languages
| Empa
| 7/r
| Comprehend Languages
| RAPsi
| 9
| Confound *
| Telep
| 15/r
| Telepathy/ESP/etc. on you give false set of thoughts
| RAPsi
|
10
| Control
| Telep
| 30/r
| Control target's P actions (save); Caster cannot use M actions
| RAPsi
| 11
| Crush
| TK
| 10
| Crush an item (item save vs. crushing blow)
| RAPsi
| 12
| Detect Invisible Creatures
| Telep
| 15/r
| Detect Life; Detect Invisibility; Detect Dust of Disappearance
| RAPsi
|
13
| Dream Protection
| Somn
| 5/h
| Immune to Somniomancy effects while sleeping
| RAPsi
| 14
| Emotion Write
| Telep
| 9/r
| Change target's emotional state (save)
| RAPsi
| 15
| Enforced Wakefulness
| Somn
| 1/3t
| Target cannot sleep (and does not get natural resets)
| RAPsi
|
16
| Fire Curtain
| Pyro
| 9/r
| Circular wall of fire around caster, 3d6 dmg
| RAPsi
| 17
| Fire Missiles
| Pyro
| 10
| Shoot (CL-2)/2 fire missiles, each does 1d4+1 fire dmg
| RAPsi
| 18
| Freeze
| Pyro
| 13
| Target takes (4+CL/3)d6 cold dmg (save:½)
| RAPsi
|
19
| Ground *
| Pyro
| 8/r
| Immune Lightning, must be touching the ground
| RAPsi
| 20
| Heat Metal
| Pyro
| 11
| Heat Metal
| RAPsi
| 21
| Heat Ray
| Pyro
| 12
| Line, all in area CLd6 heat dmg (save:½), immunity to non-magical heat works
| RAPsi
|
22
| Hold
| Telep
| 5/r
| Hold Monster (save)
| RAPsi
| 23
| Identification
| Somn
| 15
| Identify any x1 item (magic, psi, techonology, etc.)
| RAPsi
| 24
| Impact
| TK
| 12
| (CL+3)d8 telekinetic dmg; one target; no save
| RAPsi
|
25
| Insanity
| Telep
| 16/r
| Target gets Int set to 3; Insanity (save for each)
| RAPsi
| 26
| Know Alignment II *
| Empa
| 17
| Know Alignment, Unknowable Alignment doesn't work, instead gives a save
| RAPsi
| 27
| Locale
| Somn
| 12
| Gives Local Area Knowledge (as per proficiency) in unknown area
| RAPsi
|
28
| Masks *
| Telep
| 20/r
| Immune Telepathy/ESP/etc.
| RAPsi
| 29
| Pain Block
| Telep
| 15/r
| Target heals 50% of damage taken; Take only 50% of damage received
| RAPsi
| 30
| Rapport
| Telep
| 10/r
| Telepathy, can read target's memories
| RAPsi
|
31
| Remote Sensing
| Telep
| 17/r
| Have access to all senses of the target
| RAPsi
| 32
| Remove Fear II
| Empa
| 8
| Remove Fear, target is immune to fear for 1 turn
| RAPsi
| 33
| Shatter
| TK
| 6
| Crush an item (item save vs. crushing blow); only vs. size S or smaller items
| RAPsi
|
34
| Sleeping Automaton
| Somn
| 15
| Control P and V actions on a sleeping target
| RAPsi
| 35
| Static Charge
| Pyro
| 10
| Target takes (2+CL/3)d4 lightning dmg, this effect can be Delayed Blasted
| RAPsi
| 36
| Throw
| TK
| 8
| Throw a small object to deal (CL+4)d6 dmg to a target (don't need to roll to hit)
| RAPsi
|
37
| Ventriloquism *
| Telep
| 18/r
| Ventriloquism
| RAPsi
| 38
| Wall of Fire
| Pyro
| 13
| Wall of Fire, 3d6 dmg
| RAPsi
|
|
[PC21] Demigod (x3) Classes Group
Psi10 Fourth Level Powers (majors)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Agony
| Telep
| 10/r
| -3 Int, -4 Wis, -3 saves, -3 TH, -3 dmg, can't use magic/psi, slow (save each)
| RAPsi
| 2
| Chill
| TK
| w*T/r
| Lower temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 3
| Dream Projection
| Somn
| 10
| Can control details of a sleeping target's dream
| RAPsi
|
4
| Dream Reading
| Somn
| 6/r
| Can view the dreams of sleeping target
| RAPsi
| 5
| Dream Suggestion
| Somn
| 18
| Suggestion (CL/2 saves vs.spell)
| RAPsi
| 6
| Energy Armor *
| Pyro
| 7/r
| AT +10 source, destroy any weapon that strikes you (save vs. lightning)
| RAPsi
|
7
| Fire Stream
| Pyro
| 18/r
| Choose 1 target within 120' per segment, it takes 6d6 fire dmg (save:½)
| RAPsi
| 8
| Forerunners
| Somn
| 16
| Precognition (caster is sleeping this segment)
| RAPsi
| 9
| Friends *
| Empa
| 15
| Set Chr 19 for CL/3 turns
| RAPsi
|
10
| Heat II
| TK
| w*T/r
| Raise temperature in object; w = ln(weight in lbs.); T = ln(change °F)
| RAPsi
| 11
| Kinetic Wall
| TK
| 8/r
| Immobile wall that blocks missile and melee weapons; must spend 1V to pass
| RAPsi
| 12
| Masquerade
| Empa
| 1/h
| Caster has the mind-set and thought patterns of another
| RAPsi
|
13
| Memory Read
| Telep
| 8/r
| Read memories of target
| RAPsi
| 14
| Memory Protection *
| Telep
| 5/r
| Immune to Memory stealing, mind reading, Capital E Extract
| RAPsi
| 15
| Mental Erasure
| Telep
| 30
| Forget (save at -5-CL/3)
| RAPsi
|
16
| Mental Guard
| Somn
| 12/h
| Imm. Charm,Confusion,Fear,Feeblemind,Possession,Soul Trap,Suggestion
| RAPsi
| 17
| Nightmare
| Somn
| 18
| Target does not gain next natural reset, takes 1d10 dmg (save vs. spell)
| RAPsi
| 18
| Power Shift *
| Telep
| 1/d
| Your psionic powers appear to be a different form of energy (magic, innate, etc.) to Detection effects
| DM
|
19
| Scare
| Empa
| 15
| Fear 1d3+CL/2 r, target must save every round (even if made previous saves)
| RAPsi
| 20
| Sensitivity to Psychic Imp.
| Empa
| 20
| Sensitivity to Psychic Impressions
| RAPsi
| 21
| Sleep of Healing
| Somn
| 21
| Target sleeps this segment, cure CL/2 hp, disease, blind, feeblemind, insanity
| RAPsi
|
22
| Slow
| TK
| 3/r
| Slow; -1P action (save for each)
| RAPsi
| 23
| Stasis *
| Somn
| 18
| Feign Death (can be used on willing others)
| RAPsi
| 24
| Static Discharge
| Pyro
| 35
| All in caster's group (except caster) take (10+CL/3)d6 lightning dmg (save:½)
| RAPsi
|
25
| Waking Nightmare *
| Somn
| 5/r
| Target is immune to emotion changes and hallucinations
| RAPsi
| 26
| Walking Sleep
| Somn
| 10/h
| Target is fully aware and can use Z and V actions while asleep
| RAPsi
|
|
[PC21] Demigod (x3) Classes Group
Psi10 Fifth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Charm Person
| Empa
| 15
| Charm Person (make CL saves)
| RAPsi
| 2
| Cleave *
| TK
| N/r
| Mental weapon: Use 1M to get #Att=2, dmg=1dN, considered +N/5 wpn
| RAPsi
| 3
| Dream of Communion
| Somn
| 30
| Contact other Plane (caster is sleeping this segment)
| RAPsi
|
4
| Dream Quest
| Somn
| 30
| Quest/Geas (save vs. spell)
| RAPsi
| 5
| Dream Travel
| Somn
| 50
| Teleport (same plane) (caster is sleeping this segment)
| RAPsi
| 6
| Fire Blast
| Pyro
| 26
| One group takes (8+CL/5)d6 fire dmg (save:½)
| RAPsi
|
7
| Fire Strands
| Pyro
| 22
| Web spell, everyone within takes Xd6 dmg /r, X is # sizes larger than size T
| RAPsi
| 8
| Fly *
| TK
| S/r
| Fly at S*3"
| RAPsi
| 9
| Hypnotism
| Empa
| 20
| Hypnosis (make CL saves)
| RAPsi
|
10
| Kinetic Dome
| TK
| 10/r
| Kinetic Wall (see above) but is a hemisphere
| RAPsi
| 11
| Lightning Bolt
| Pyro
| 24
| Lightning Bolt, CLd6 dmg (save:½)
| RAPsi
| 12
| Madness
| Somn
| 35
| Nightmare (see above); Target gains 1 insanity (save vs. spell)
| RAPsi
|
13
| Memory Write
| Telep
| 65
| Change a memory in a target (save)
| RAPsi
| 14
| Mind Block
| Telep
| 17/h
| Can't be mentally targetted; auto make Will/Mental saves; can't be scryed
| RAPsi
| 15
| Mindreave
| Telep
| 70
| Target gets Int set to 3; Insanity; lose all spells; lose all PSPs (save for each)
| RAPsi
|
16
| Object Reading
| Empa
| 35
| Object Reading
| RAPsi
| 17
| Plane Shift
| Somn
| 55
| Plane Shift (caster is sleeping this segment)
| RAPsi
| 18
| Prescient Dream
| Somn
| 62
| Precognition about a person or item, more exact information than Forerunners
| RAPsi
|
19
| Resistance Shift *
| Empa
| 1/d
| Your psionic powers are resisted using a different resistance (MR, IR, etc., but not anti's or GR/XR)
| DM
| 20
| Sleep Guard
| Somn
| 15
| Contigency Awaken, wake up and do a Psi10 power (chosen ahead of time)
| RAPsi
| 21
| Suggestion
| Empa
| 17
| Suggestion (make CL saves)
| RAPsi
|
22
| Transportation
| Somn
| 50+15P
| Teleport (same plane) (P=# of people) (all in the effect are sleeping this seg.)
| RAPsi
|
|
[PC21] Demigod (x3) Classes Group
Psi10 Sixth Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Animate Fire
| Pyro
| 15/r
| Turn fire into 2^(X+1) HD fire elemental, where X is the # sizes beyond size T
| RAPsi
| 2
| Astral Dreaming
| Somn
| 55+15P
| Astral spell (P=# of people) (all in the effect are sleeping this segment)
| RAPsi
| 3
| Compress
| TK
| 10/r
| Target gets -1 size (max weight affected = 2^CL pounds)
| RAPsi
|
4
| Disintegrate
| TK
| 15
| Disintegrate (save)
| RAPsi
| 5
| Dream of Death
| Somn
| 55
| Death Spell 5d20 HD (save vs. Death Magic), sleeping targets get no save
| RAPsi
| 6
| Energy Quench
| Pyro
| 40
| Death Spell 4d20 HD (save vs. Death Magic), works on undead and golems
| RAPsi
|
7
| Enlarge
| TK
| 10/r
| Target gets +1 size (max weight affected = 2^CL pounds)
| RAPsi
| 8
| Group Mind *
| Telep
| 15/r
| Group has each other's proficiencies, feats, kits, memories, thoughts
| RAPsi
| 9
| Mind Quench
| Telep
| 51
| Death Spell 3d20 HD (save vs. Death Magic), creatures w/ Int 1-8 get no save
| RAPsi
|
10
| Mindwipe
| Telep
| 65
| Wipe all memories in target (save)
| RAPsi
| 11
| Sleeping Wish
| Somn
| 60
| Duplicate a SL 1-5 Psi10 power (caster is sleeping this segment)
| RAPsi
| 12
| Summon Fire Elemental
| Pyro
| 40+5/r
| Summons a 12 HD Fire Elemental, or gain control of someone's Fire Ele.
| RAPsi
|
13
| Telempathic Projection
| Empa
| 21
| All others around you can sense your thoughts, feelings, emotions
| RAPsi
| 14
| Telepathy
| Empa
| 10/r
| Telepathy (across planes)
| RAPsi
| 15
| Trigger
| Telep
| 70
| Delayed Blast Mind Quench, only 1 target, will go off on a set condition
| RAPsi
|
|
[PC21] Demigod (x3) Classes Group
Psi10 Seventh Level Powers (grands)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Chain Contingency
| Somn
| 70
| Chain Contingency for Psi10 powers
| DM
| 2
| Improved Sleep
| Somn
| 70
| Sleep a group (no save, CR to resist)
| DM
| 3
| Magnify Fire *
| Pyro
| 35
| xCL dmg to a fire effect being cast
| DM
|
4
| Remove Charm
| Empa
| 35
| Remove Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| DM
| 5
| Spirit Chameleon
| Telep
| 70
| +1 permanent Int, Wis, or Chr (max=LVL*2)
| DM
| 6
| Super Push
| TK
| 35
| Target takes CL*20' falling damage
| DM
|
|
Psi10 Eighth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Automaton II
| Telep
| 40
| Control all actions (save)
| DM
| 2
| Falsename *
| Telep
| 80
| You give off a false Truename (it's someone else's)
| DM
| 3
| Fire Protection *
| Pyro
| 80
| Immune any element with a fire component
| DM
|
4
| Improved Rest
| Somn
| 80
| Get 2 resets per reset
| DM
| 5
| Mass Impact
| TK
| 40
| (CL+4)d10 TK dmg to a group (no save)
| DM
| 6
| Predict and Counter *
| Empa
| 40
| Predict what someone is about to do, can counter it
| DM
|
|
Psi10 Ninth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Fire Armor *
| Pyro
| 90
| AT +CL*5 source; Disintegration shield (100% dmg back)
| DM
| 2
| Mass Agony
| Telep
| 45
| Group takes CL Int and Wis dmg (no save)
| DM
| 3
| Mass Suggestion
| Somn
| 45
| Group is Suggested (CL saves to avoid)
| DM
|
4
| Megaslow *
| TK
| 45
| Target loses next CL P actions (save for each)
| DM
| 5
| Static Blast
| Pyro
| 90
| (11+CL)d8 Electricity dmg to a group (no save)
| DM
| 6
| True Friends *
| Empa
| 90
| Mirage Arcana that you are the monster's friends
| DM
|
|
Psi10 Tenth Level Powers (supers)
#
| Name
| Disc.
| PSPs
| Effect
| Source
|
1
| Annihilate
| TK
| 100
| Target is Annihilated (save)
| DM
| 2
| Between
| Somn
| 100
| Between (teleport across planes ignoring defenses)
| DM
| 3
| Cleaver *
| TK
| 50
| Mental weapon; #Att=CL; dmg=1dCL
| DM
|
4
| Fire Prison
| Pyro
| 50
| Imprisonment; Takes 1 vile dmg /s (no resistance)
| DM
| 5
| Irresistable Charm
| Empa
| 100
| Charm (no save, CR to resist)
| DM
| 6
| Mindrape
| Telep
| 50
| Capital E Extract; Set Int 2 (no save)
| DM
|
|
[PC21] Demigod (x3) Classes Group
Big Game Hunter
Level
| KXP
| BGH [[MH]] 234 [[M]]
|
1
| 0
| 1-- [[-]]
| 2
| 13
| 1-- [[-]]
| 3
| 26
| 2-- [[-]]
|
4
| 52
| 2-- [[-]]
| 5
| 104
| 3-- [[-]]
| 6
| 208
| 3-- [[-]]
|
7
| 416
| 31- [[-]]
| 8
| 832
| 31- [[-]]
| 9
| 1664
| 32- [[-]]
|
10
| 2900
| 32- [[-]]
| 11
| 4200
| 33- [[-]]
| 12
| 5500
| 33- [[-]]
|
13
| 6800
| 43- [[-]]
| 14
| 8100
| 43- [[-]]
| 15
| 9400
| 44- [[-]]
|
16
| 10700
| 44- [[-]]
| 17
| 12000
| 54- [[-]]
| 18
| 13300
| 54- [[-]]
|
19
| 14600
| 55- [[-]]
| 20
| 15900
| 55- [[-]]
| 21
| 17200
| 65- [[-]]
|
22
| 18500
| 65- [[-]]
| 23
| 19800
| 66- [[-]]
| 24
| 21100
| 66- [[-]]
|
25
| 22400
| 661 [[-]]
| 26
| 23700
| 661 [[-]]
| 27
| 25000
| 662 [[-]]
|
28
| 26300
| 662 [[-]]
| 29
| 27600
| 663 [[-]]
| 30
| 28900
| 663 [[-]]
|
31
| 30200
| 664 [[-]]
| 32
| 31500
| 664 [[-]]
| 33
| 32800
| 665 [[-]]
|
34
| 34100
| 666 [[-]]
| 35
| 35400
| 666 [[-]]
| 36
| 36700
| 666 [[1]]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+2
| 5 3 4 3 2 2 2 1
| +5
| 8 5 7 6 4 3 3 2
| +8
| 10 8 9 9 7 5 4 3
|
+11
| 12 10 11 12 9 6 5 4
| +14
| 14 12 13 14 11 8 6 5
| +17
| 15 13 14 14 12 9 8 6
|
+20
| 15 14 15 15 14 11 9 7
| +23
| 15 14 15 15 15 12 10 8
| +26
| 16 15 15 15 15 14 11 9
|
+29
| 16 15 16 15 15 15 12 10
| +32
| 16 16 16 15 16 17 14 11
| +35
| 17 16 16 16 16 18 15 12
|
+38
| 20 19 19 19 19 21 18 15
| +41
| 23 22 22 22 22 24 21 18
| +44
| 26 25 25 25 25 27 24 21
|
+47
| 29 28 28 28 28 30 27 24
| +50
| 32 31 31 31 31 33 30 27
| +53
| 35 34 34 34 34 36 33 30
|
|
Requisites:
| Str 61, Dex 44, Con 26, Wis 22
| Alignment:
| any
| HD/level:
| & 2m0
| Weapon Prof.:
| & 8+level*2
| To Hit Table:
| 3xWar
| Save Table:
| 3xWar
| Reference:
| DM {Reduced Reduced Mortal Hunter}
| Groups:
| Warrior, Demigod (x1)
|
|
|
|
Gets Barbarian Str, Dex. Uses Normal Con bonus for hit dice (this can't be overwritten).
| Can weapon specialize using 2*LVL on the Barbarian column.
| Big Game Hunter class gets 2nd, 3rd, 4th, and 22nd level spells. The 22nd level spells are Mortal Hunter 12th's (Concordant Spell Level=12).
| Several powers reference F actions as a cost. F actions are 1S+1V or 1M+1P+1V.
| Gets 1G action per turn. (Once per turn you can use 1G action, it acts as an infinitely quick F action.)
| Gets a "Level:" ability per level from any Warrior class you know. May pick "paragraph-symboled / unpickable" ( ¶ ) abilities at a 9 level penalty (a Level 3: would become a Level 12:). May pick "lines of text" as if they were Level 18: abilities.
|
|
[PC21] Demigod (x3) Classes Group
Big Game Hunter Spells
Level
| #
| Spell
|
2
| 1
| +LVL QQP Actions. Can lock down one action type if desired.
| 2
| 2
| One of your effects does not drop if you are dropped. One of your effects is not removed from the stack if you are killed/removed before the stack ends.
| 2
| 3
| 1F, 1/r: Slay a creature (PPD save)
|
2
| 4
| 1F+2bF, 1/r: Slay a group of creatures (PPD save)
| 2
| 5
| 1F: A group gets "Sporacled" (Hit by a random [C] section effect) (RSW save)
| 2
| 6
| 2bF, 1/r: Counter a x1 effect.
|
2
| 7
| -LVL*9 to any number of stats (Str, Dex, Con, Int, Wis, and Chr) in your group, does not have a hole in the middle
| 2
| 8
| Immune to all x0 effects. Get a save vs. x1 effects that do not offer a save.
| 2
| 9
| +LVL*2 AC
|
3
| 1
| +1 IF (Instantaneous F action) which can't be locked down.
| 3
| 2
| You may convert 4F actions to 1X action (you may do this as many times as you like, prefixes are kept).
| 3
| 3
| 1F, 1/r: Incurse a group (BW save); 1F, 1/r: Annihilate a group (RSW save)
|
3
| 4
| 1F+3bF, 1/reset: Incurse (no save, aIR to resist) and Annihilate (no save, aPR to resist) one target
| 3
| 5
| 1F, 1/r: Banhammer one spell/effect/ability; this cannot be used in the room. This is a x1 Special.
| 3
| 6
| +LVL*3 AC (stacks with the SL=2 ability)
|
4
| 1
| 1F: As You Are a group (Will save)
| 4
| 2
| +LVL*4 AC (stacks with the SL=2 and SL=3 abilities)
| 4
| 3
| You and the space you're standing at can't be targetted. "Blindfighting", X-ray vision, and "Seeking" (non-direct) effects cannot be used against you.
|
22 (M.H. 12)
| 1
| +DCL QQQQQQX Actions. All actions other than X, G, Z, and I (and their variants) are locked down. The DM may determine that some campaign-specific unique specialty actions may be immune to this.
| 22 (M.H. 12)
| 2
| Your effects do not drop if you are dropped. Your effects are not removed from the stack if you are killed/removed before the stack ends.
| 22 (M.H. 12)
| 3
| All x1 (and x0 if you desire) beings who see you are Capital S Slain (GR to resist). "Blindfighting" cannot be used against you.
|
22 (M.H. 12)
| 4
| 1G: Capital S Slay (as the ability above this one on this list). Affects any number of x1 and x0 creatures (up to DCL groups), or DCL x2 creatures, or a single x3 (or above) creature.
| 22 (M.H. 12)
| 5
| 1G: Select DCL groups of creatures. Each gets "Sporacled" (Takes a random [C] section effect, they are affected by it). MSave and GR to resist.
| 22 (M.H. 12)
| 6
| 1N: Counter a x0 effect. 1Z: Counter a x1 effect. 1X: Counter a x2 effect. 1G: Counter a x3 effect.
|
22 (M.H. 12)
| 7
| -DCL*25 to Str, Dex, Con, Int, Wis, and Chr 60' r (no resistance except "Hold Stats" abilities). Has a "Hole in the Middle".
| 22 (M.H. 12)
| 8
| Immune to all x1 and x0 effects. Resist and get a PSave vs. x2 effects.
| 22 (M.H. 12)
| 9
| |AC| 20+DCL (absolute AC 20+DCL). People need a natural 20+DCL to hit you, no natural roll less than 20+DCL will hit you (regardless of TH bonus). ++'s to hit and Lady's Smile does work against this ability. Luck and other die-setting effects do not.
|
|
[PC21] Demigod (x3) Classes Group
Deified Mortal0
Level
| KXP
| DeifM0 B [[D]]
|
1
| 0
| 1 [[-]]
| 2
| 9
| 2 [[-]]
| 3
| 18
| 3 [[-]]
|
4
| 36
| 4 [[-]]
| 5
| 72
| 5 [[-]]
| 6
| 144
| 6 [[-]]
|
7
| 288
| 7 [[-]]
| 8
| 576
| 8 [[-]]
| 9
| 877
| 9 [[-]]
|
10
| 1177
| A [[-]]
| 11
| 1477
| B [[-]]
| 12
| 1777
| C [[-]]
|
13
| 2077
| D [[-]]
| 14
| 2377
| E [[-]]
| 15
| 2677
| F [[-]]
|
16
| 2977
| G [[-]]
| 17
| 3277
| H [[-]]
| 18
| 3577
| I [[-]]
|
19
| 3877
| J [[-]]
| 20
| 4177
| K [[-]]
| 21
| 4477
| L [[-]]
|
22
| 4777
| M [[-]]
| 23
| 5077
| N [[-]]
| 24
| 5377
| O [[-]]
|
25
| 5677
| P [[-]]
| 26
| 5977
| Q [[-]]
| 27
| 6277
| R [[-]]
|
28
| 6577
| S [[-]]
| 29
| 6877
| T [[-]]
| 30
| 7177
| U [[-]]
|
31
| 7477
| V [[-]]
| 32
| 7777
| W [[-]]
| 33
| 8077
| X [[-]]
|
34
| 8377
| Y [[-]]
| 35
| 8677
| Z [[-]]
| 36
| 8977
| Z [[1]]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+3
| 1 1 1 1 1 1 1 1
| +6
| 3 3 3 3 3 3 3 3
| +9
| 4 4 4 4 4 4 4 4
|
+12
| 6 6 6 6 6 6 6 6
| +15
| 7 7 7 7 7 7 7 7
| +18
| 9 9 9 9 9 9 9 9
|
+21
| 10 10 10 10 10 10 10 10
| +24
| 12 12 12 12 12 12 12 12
| +27
| 13 13 13 13 13 13 13 13
|
+30
| 15 15 15 15 15 15 15 15
| +33
| 16 16 16 16 16 16 16 16
| +36
| 18 18 18 18 18 18 18 18
|
+39
| 19 19 19 19 19 19 19 19
| +42
| 21 21 21 21 21 21 21 21
| +45
| 22 22 22 22 22 22 22 22
|
+48
| 24 24 24 24 24 24 24 24
| +51
| 25 25 25 25 25 25 25 25
| +54
| 27 27 27 27 27 27 27 27
|
|
Requisites:
| Any one stat = 22+LVL*3
| Alignment:
| any
| HD/level:
| d30
| Weapon Prof.:
| 10+level
| To Hit Table:
| 3xMon; 1/3xDemigod
| Save Table:
| 3xMon; 1/3xDemigod
| Reference:
| DM
| Groups:
| Demigod (x1)
|
|
| [X] Section stats
| ihp
| +1
| iTH
| +1
| P Save
| +1
| M Save
| +1
| War
| +1
| Rog
| +1
| PPsi
| +1
| Wiz
| +1
| Pri
| +1
| MPsi
| +1
|
|
|
Gets Extra-Bar bonus in the stat you're using for the Requisite. Bonus=(Stat-16)*5/2.
| Gets 13th level spells (nothing lower level). These spells are resisted using GR.
| Gets 1G action per 3 rounds. (Once per 3 rounds you can use 1G action, it acts as an infinitely quick F action.)
| Level 3 ¶: The to hit of 1/3xDemigod means you autohit any AC on a natural 20-LVL/3, even infinite AC of iAC=LVL/3 or less.
| Level 3 ¶: The saves of 1/3xDemigod means you actually get a P Save or an M Save against G action / [X] section effects.
| Level 9: 0, while casting a Deified Mortal0 spell with a "(PPD save)" listed, (LVL-8) /turn: Your spell has no save.
| Level 36: Gets one Demigod0 spell which functions as if you are a x3 being.
|
|
[PC21] Demigod (x3) Classes Group
Deified Mortal0 Spells
All of these spells are SL=13 and are resisted using GR. They cost 1F or 1G action to cast.
| Deified Mortal0 spells cannot be material componented, but they can be reversed.
|
|
|
#
| Name
| Type
| Effect
|
1
| Abjuration
| Int
| 1 ihp Armor spell (self only)
| 2
| All
| Wis
| Clone (as spell)
| 3
| Alteration
| Int
| 1 target rerolls Str, Dex, and Con using 1d25, lasts for 1 turn (PPD save)
|
4
| Annihilation Blast
| Chr
| 1 target makes a PPD save or he is annihilated.
| 5
| Anti-Magic
| Wis
| All spells of SL=CL or lower in area cannot be (choose one): Cast or Maintained (x1 Special)
| 6
| Assassin
| Dex
| 1 target put to 0 hp (PPD save)
|
7
| Bio Slaughter
| Con
| +12 TH or +25 dmg for 1 turn.
| 8
| Charisma
| Chr
| +12 Chr [cont.]
| 9
| Chronomancy
| Int
| You get 1G action per round instead of 1G action per 3 rounds.
|
10
| Combat
| Wis
| 1 target has +25 on Saves for 1 turn
| 11
| Constitution
| Con
| +12 Con [cont.]
| 12
| Creation
| Wis
| Create a random DL=CL being, you can pick summon category (treat as a summon)
|
13
| Deflection/Parry
| Str
| +25 AC [cont.]
| 14
| Detonate
| Con
| Destroy an artifact (item save Disintegrate) or do 25 dmg to 1 target (no resistance).
| 15
| Dexterity
| Dex
| +12 Dex [cont.]
|
16
| Dispel I
| Int
| Dispel a currently running effect (no ER or iER)
| 17
| Energy Drain
| Int
| Target loses 3 levels (make 3 PPD saves, each missed save is 1 level)
| 18
| Evocation
| Int
| One group takes 50 dmg of the normal element of your choice (PPD save for ½)
|
19
| G Resistance
| Str
| +CL% iunGR [cont.], cannot be downgraded to lower types
| 20
| Great Attack
| Str
| Target's next melee attack is at +50 TH
| 21
| Healing
| Wis
| 1 target cured 1 ihp (or all of finite hp) (reverse gives PPD save)
|
22
| Illusion
| Int
| 10% chance that a melee attack automatically misses (roll per attack) [cont.]
| 23
| Inertial Barrier
| Con
| Ignore the first melee attack from each creature for 1 turn.
| 24
| Intelligence
| Int
| +12 Int [cont.]
|
25
| Lady's Smile
| Str
| Choose next die roll
| 26
| Legend Delay
| Con
| Target loses next segment of actions (PPD Save)
| 27
| Legend Speed
| Con
| Pick a Deified Mortal0 spell. That spell costs only ½G action to use.
|
28
| Lend Godly
| Int
| Lose a G action: Target gains 1G action
| 29
| Monk
| Dex
| Your saves for ½ (or partial effect) are instead for 0 for 1 turn.
| 30
| Regeneration
| Str
| You regenerate at 3 hp/s [cont.]
|
31
| Strength
| Str
| +12 Str [cont.]
| 32
| Summoning I
| Int
| Summon three DL=(CL+5)/2 beings to fight for you
| 33
| Ultraplanar Blast
| Chr
| Area effect: -25 distributed among random ability scores (PPD save)
|
34
| Wards
| Wis
| Choose a spell when cast. You are completely immune to that spell for 1 turn.
| 35
| Wild Magic II
| Wis
| Cast two randomly rolled spells on this table
| 36
| Wisdom
| Wis
| +12 Wis [cont.]
|
|
[PC21] Demigod (x3) Classes Group
Demigod0
Level
| KXP
| Demigod0 D
|
1
| 0
| 1
| 2
| 900000
| 2
| 3
| 1800000
| 3
|
4
| 2700000
| 4
| 5
| 3600000
| 5
| 6
| 4500000
| 6
|
7
| 5400000
| 7
| 8
| 6300000
| 8
| 9
| 7200000
| 9
|
10
| 8100000
| 10
| 11
| 9000000
| 11
| 12
| 9900000
| 12
|
13
| 10800000
| 13
| 14
| 11700000
| 14
| 15
| 12600000
| 15
|
16
| 13500000
| 16
| 17
| 14400000
| 17
| 18
| 15300000
| 18
|
19
| 16200000
| 19
| 20
| 17100000
| 20
| 21
| 18000000
| 21
|
22
| 18900000
| 22
| 23
| 19800000
| 23
| 24
| 20700000
| 24
|
25
| 21600000
| 25
| 26
| 22500000
| 26
| 27
| 23400000
| 27
|
28
| 24300000
| 28
| 29
| 25200000
| 29
| 30
| 26100000
| 30
|
31
| 27000000
| 31
| 32
| 27900000
| 32
| 33
| 28800000
| 33
|
34
| 29700000
| 34
| 35
| 30600000
| 35
| 36
| 31500000
| 36
|
|
Requisites:
| HCL 36
| Alignment:
| any
| HD/level:
| & d300
| Weapon Prof.:
| & 30+level*3
| To Hit Table:
| Demigod
| Save Table:
| Demigod
| Reference:
| DM
| Groups:
| Demigod (x3)
|
|
| [X] Section stats
| ihp
| +3
| iTH
| +3
| P Save
| +3
| M Save
| +3
| War
| +3
| Rog
| +3
| PPsi
| +3
| Wiz
| +3
| Pri
| +3
| MPsi
| +3
|
|
|
Demigod0 class gets 13th level Concordant spells (nothing lower level). The spell progression is normal numbers, not the one-digit codes I use for progressions (e.g. the class does get 30 spells at level 15). These spells are resisted using GR.
| Gets 1G action per round.
|
|
[PC21] Demigod (x3) Classes Group
Demigod0 Spells
#
| Name
| Type
| Effect
|
1
| Abjuration
| Int
| 9 ihp Armor spell
| 2
| Acceleration
| Chr
| +1G actions /r for 3 turns, lose 3 MXP at end of spell.
| 3
| Acrobat
| Dex
| Roll 3 extra d20 dice when making a PSave and choose best result [cont.]
|
4
| aG Resistance
| Str
| +3% xaGR [cont.]
| 5
| All
| Wis
| Create 1 Avatar of you for 3 turns, if destroyed, you are not banned from plane
| 6
| Alteration
| Int
| 1 target rerolls Str, Dex, Con using (1d3-1)*25, lasts for 1 turn, make MSave if unwilling
|
7
| Animal/Plant
| Wis
| Grant a non-immortal being +3 ihp for 1 turn
| 8
| Annihilation Blast
| Chr
| 1 target makes 7 MSaves, if makes any he is not killed.
| 9
| Annoying Hench
| Int
| You have an ANNOYING HENCHMAN of half your level who always ESCAPES, causes trouble
|
10
| Anti-Magic
| Wis
| All spells of SL 12 or lower in area cannot be (choose one): Cast or Maintained
| 11
| Ask DM
| Int
| You suddenly see the FALLACY in your MASTER PLAN and can ask the DM a question
| 12
| Assassin
| Dex
| 1 target set to 0 ihp, must make 3 PSaves to avoid.
|
13
| aX Resistance
| Dex
| +3% xaXR [cont.]
| 14
| Bard
| Dex
| Completely Identify (including stats) up to 3 Monsters/Artifacts
| 15
| Bio Slaughter
| Con
| +3 among iTH, idmg, or ihp for 1 turn.
|
16
| Cell Adjustment
| Chr
| Cures or Causes 11 ihp divided among any # of targets (MSave 1/2).
| 17
| Charisma
| Chr
| +2 to iChr [cont.]
| 18
| Charm
| Wis
| Target must make 3 MSaves or adds a 1st level Pawn class
|
19
| Chronomancy
| Int
| Starting next round, you get +1G action per round for 3 rounds
| 20
| Combat
| Wis
| 1 target has +3 on Saves; +3 on iTH roll for 1 turn
| 21
| Constitution
| Con
| +2 to iCon [cont.]
|
22
| Contact Alternate
| Int
| Contacts an Alternate Multiverse
| 23
| Creation
| Wis
| Create a random 1st level concordant being
| 24
| Deflection/Parry
| Str
| +3 iAC [cont.]
|
25
| Detonate
| Con
| Destroy an artifact or do 1 idmg to 1 target (no save).
| 26
| Dexterity
| Dex
| +2 to iDex [cont.]
| 27
| Disbelieve Other
| Chr
| Immune to and cannot affect 1 target (who can make 3 MSaves to ignore).
|
28
| Dispel I
| Int
| Dispel a currently running effect
| 29
| Dispel II
| Chr
| Dispel all effects on one target (MSave for each)
| 30
| Ego Shield
| Chr
| +6 save points vs. MSaves, can spend after roll, use within 1 turn.
|
31
| Endless Horde
| Int
| ENDLESS HORDE OF CANNON FODDER (mortal creatures)
| 32
| Energy Control
| Con
| The next damaging spell of 3 or less that hits you is countered within 1 turn.
| 33
| Energy Drain
| Int
| Target loses 3 levels (make 3 MSaves, each missed save is 1 level)
|
34
| Escape
| Dex
| You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies
| 35
| Evocation
| Int
| Any number of targets take 4 idmg (MSave for ½)
| 36
| Fast Cast
| Chr
| Cast 3 "Chr" based (SL=13) Demigod spells
|
37
| G Resistance
| Str
| +3% xGR [cont.]
| 38
| Giant Robot
| Int
| Create a GIANT ROBOT (a DL 10 Golem)
| 39
| GR Evasion
| Chr
| -3% xGR to one target (no save)
|
40
| Great Attack
| Str
| Do a melee attack at +6 iTH
| 41
| Healing
| Wis
| Cures 9 ihp divided among any # of targets, can be reversed but MSave for 0.
| 42
| Illusion
| Int
| 30% chance that a melee attack automatically misses (roll per attack) [cont.]
|
43
| ImmuneSteal
| Str
| Immune to Action/Memory/Other Stealing
| 44
| Incantatrix
| Int
| 1 target loses 3 of his remaining spells, you gain those spells, MSave to avoid
| 45
| Inertial Barrier
| Con
| Ignore the first melee attack from each creature for 1 turn.
|
46
| Infinikinetic Drain
| Con
| 1 target takes 16 idmg (PSave for 1/2, if made then PSave again for 0).
| 47
| Innates
| Wis
| Cast an Immortal0 spell
| 48
| Intelligence
| Int
| +2 to iInt [cont.]
|
49
| Invocation
| Int
| 1 target takes 9 idmg (MSave for ½)
| 50
| Jester
| Dex
| 1 target can do nothing, you can only melee attack (opponent makes 3 PSaves)
| 51
| Lady's Smile
| Str
| Choose next die roll
|
52
| Legend Delay
| Con
| Target loses next 3 segments of actions (MSave)
| 53
| Legend Disable
| Con
| Disable all non-Conc classes 800'r
| 54
| Legend Drain
| Con
| Target loses Worship Points as if he cast a SL=13 spell (no save)
|
55
| Legend Locate
| Con
| Locate Person/Obj at any point in time
| 56
| Legend Speed
| Con
| Pick a spell. That spell costs only ½G action to use.
| 57
| Lend Godly
| Int
| Lose a G action: Target gains 1G action
|
58
| Lich Touch
| Int
| +3 idmg per melee attack
| 59
| Lich XP
| Int
| +3 KXP
| 60
| Life Trapping
| Int
| Target makes 7 MSaves, if makes any of them he is not life trapped
|
61
| Lowered Power
| Con
| All spell levels of SL>7 are lowered to 7 for 1 turn
| 62
| Luck/Fate
| Wis
| Can declare an "incredible" coincidence, higher SL is higher chance of success
| 63
| Melee Evasion
| Dex
| -3 idmg per melee attack [cont.]
|
64
| Mesmerising
| Int
| 1 target loses his next G action, make 3 MSaves to avoid
| 65
| Metamagic I
| Int
| Transfer 3 spells of any level from 1 base (MSave/PSave, GR/XR/aGR/aXR) to other
| 66
| Metamagic II
| Wis
| Lose 3 spells; gain 1 spell of 1 higher spell level
|
67
| Monk
| Dex
| Saves for ½ are instead for 0 for 1 turn.
| 68
| Necromancy
| Int
| 1 target loses 3 ihp which cannot be healed by any means for 1 turn (no save)
| 69
| Null Void
| Chr
| +6% xGR for 1 turn
|
70
| Numbers
| Int
| Modify 1 Immortal die roll (doesn't have to be yours) by +/-3 per round [cont.]
| 71
| Pawning
| Chr
| Target becomes a Pawn (must be willing)
| 72
| Pawning Life
| Con
| 0, eat Pawn: Heal all ihp & restore 3 spells. Limit of 1 per turn.
|
73
| Planar Change
| Con
| Target's home plane becomes this one, 3 PSaves to avoid.
| 74
| PSave Bonus
| Str
| +3 to PSaves [cont.]
| 75
| Psionics
| Wis
| Cast a Psi7, Psi(-7), or Psi14 super
|
76
| Radiation
| Wis
| Cast a Bug 9th
| 77
| Raw Logrus
| Chr
| Casts 3 random spells in area, affects all in area.
| 78
| Regeneration
| Str
| You regenerate at 3 ihp/r and don't die until at -10-3 ihp [cont.]
|
79
| Scty: Blockade
| Chr
| Pick a stat. All spells <SL 13 of that stat in area are countered. Lasts for 1 turn.
| 80
| Sniper
| Dex
| Get +3 to next iTH roll
| 81
| Speed
| Str
| Can make two melee attacks per action [cont.]
|
82
| Stealth Master
| Dex
| +15% xGR only versus CSL=11 (and lower) effects
| 83
| Strength
| Str
| +2 to iStr [cont.]
| 84
| Summoning I
| Int
| Summon 3 (DL 10) beings to fight for you
|
85
| Summoning II
| Wis
| Summon 3 (randomly rolled concordant beings) to fight for you for 1 turn
| 86
| Sun
| Wis
| Any number of targets take 9 idmg (MSave for 0)
| 87
| Technobauble
| Con
| Imbue 3 spells into an item (acts as Spell Storing), only 1 item per person.
|
88
| Technology
| Wis
| Add 0.09 item MXP to an item permanently
| 89
| Tempromancy
| Int
| Everyone now get +1G actions per round for 3 rounds, can't be dropped.
| 90
| TH/dmg Bonus
| Str
| +3 iTH [cont.]
|
91
| Thaumaturgy
| Int
| +15% xGR for 1 turn.
| 92
| Thief
| Dex
| Pick (take) Artifact from 1 target's possession, must make 3 PSaves to avoid.
| 93
| Thought I
| Int
| Your next spell (if cast within this turn) gets +3 to it's SL.
|
94
| Thought II
| Wis
| +3i stat points distributed among Int, Wis, Chr for 1 turn
| 95
| Thought: Lack of
| Con
| +3i among Str/Dex/Con, -3i among Int/Wis/Chr (must lower if can, min 0), for 1 turn.
| 96
| Time
| Wis
| Cast as 0 action: Use 1 G action, lose 8 r of actions of all types (even Mortal & 0)
|
97
| Tinker
| Dex
| Merge up to 3 artifacts together or add 0.04 MXP to an item permanently
| 98
| Transmutation
| Int
| 1 target randomly changes race for 1 turn (will be bizarre), make 3 MSaves
| 99
| Ultraplanar Blast
| Chr
| Area effect: All make 3 MSaves, each missed save is -1 random ability score
|
100
| Undead
| Wis
| Effects that strike you from a Lich character lose 3 to their spell level for 1 turn
| 101
| War
| Wis
| Cast a Hero spell of 9th level or less
| 102
| Wards
| Wis
| Choose a spell when cast. You are completely immune to that spell for 1 turn.
|
103
| Weather
| Wis
| 1 target takes 4 idmg, no saving throw.
| 104
| Whirling Attack
| Str
| All opponents in area take 1 idmg (P Save for 0).
| 105
| Wild Magic I
| Int
| Cast a randomly rolled SL=15 level spell on this table
|
106
| Wild Magic II
| Wis
| Cast 3 randomly rolled (SL=13) level spells on this table
| 107
| Wisdom
| Wis
| +2 to iWis [cont.]
| 108
| X Resistance
| Str
| +3% xXR [cont.]
|
109
| XR Evasion
| Dex
| -3% xXR to one target (no save)
|
|
[PC21] Demigod (x3) Classes Group
Divine Interventioner
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 3
| 3a- --- ---
| 3
| 6
| 42b --- ---
|
4
| 12
| 441 c-- ---
| 5
| 24
| 744 0d- ---
| 6
| 48
| 764 3ae ---
|
7
| 96
| 775 42b f--
| 8
| 192
| 777 441 cg-
| 9
| 384
| 777 744 0dh
|
10
| 750
| 777 744 1cg
| 11
| 1500
| 777 754 2bf
| 12
| 2000
| 777 764 3ae
|
13
| 2500
| 777 774 40d
| 14
| 3000
| 777 774 41c
| 15
| 3500
| 777 775 42b
|
16
| 4000
| 777 776 43a
| 17
| 4500
| 777 777 440
| 18
| 5000
| 777 777 441
|
19
| 5500
| 777 777 542
| 20
| 6000
| 777 777 643
| 21
| 6500
| 777 777 744
|
22
| 7000
| 777 777 754
| 23
| 7500
| 777 777 755
| 24
| 8000
| 777 777 765
|
25
| 8500
| 777 777 766
| 26
| 9000
| 777 777 776
| 27
| 9500
| 777 777 777
|
28
| 10000
| 777 777 777
| 29
| 10500
| 777 777 777
| 30
| 11000
| 777 777 777
|
31
| 11500
| 777 777 777
| 32
| 12000
| 777 777 777
| 33
| 12500
| 777 777 777
|
34
| 13000
| 777 777 777
| 35
| 13500
| 777 777 777
| 36
| 14000
| 777 777 777
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+4
| 11 7 8 5 6 2 2 5
| +5
| 11 7 9 6 6 2 2 6
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 8 10 7 8 4 3 7
| +7
| 13 9 10 7 8 4 4 8
|
+8
| 13 9 10 7 8 4 4 8
| +9
| 14 9 11 8 9 5 4 9
| +9
| 14 10 11 8 9 5 5 9
|
+10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 9 10 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Wis 28
| Alignment:
| any
| HD/level:
| d12
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| DM
| Groups:
| Priest, Demigod (x1)
|
|
|
|
Gets the usual GGL (Speciality God) pick, but is considered 9 levels higher for purposes of "Level:" 's, LVL, and CL for the GGL's abilities. This does not affect Turn Undead.
| Bonus Grand in "All" sphere. Sphere Robe (-1 SL per spell) in "All" sphere.
| Level 1 ¶: Divine Intervention is automatic, but still can be done only once per day.
| Level 1 ¶: 1F, LVL/d: Your god does 1G action into this combat. This is treated as a random SL=11+LVL/7 effect from the [X] section. Roll 1d10 for type of power: 1=Str, 2=Dex, 3=Con, 4=Int, 5-7=Wis, 8=Chr, 9-10=One of the requirements for this god's GGL pick at random. You may see what the effect is before you target the effect.
| Level 1 ¶: You always regain all your Priest spells even if you are out of contact with your god, or if your god/intermediary is dead or "Barneyed".
| Level 1 ¶: You may use Omens even if not otherwise available in the current campaign. If they are already available in the current campaign, you can shift the results of Omens by plus or minus 1.
| Level 1: Your "Miracle" spells do not drain the MF.
|
|
[PC21] Demigod (x3) Classes Group
False God
Level
| KXP
| Imm0 9
|
1
| 0
| 1
| 2
| 700
| 2
| 3
| 2100
| 3
|
4
| 4200
| 4
| 5
| 7000
| 5
| 6
| 10500
| 6
|
7
| 14000
| 7
| 8
| 21000
| 8
| 9
| 28000
| 9
|
10
| 35000
| 10
| 11
| 42000
| 11
| 12
| 49000
| 12
|
13
| 56000
| 13
| 14
| 63000
| 14
| 15
| 70000
| 15
|
16
| 77000
| 16
| 17
| 84000
| 17
| 18
| 91000
| 18
|
19
| 98000
| 19
| 20
| 105000
| 20
| 21
| 112000
| 21
|
22
| 119000
| 22
| 23
| 126000
| 23
| 24
| 133000
| 24
|
25
| 140000
| 25
| 26
| 147000
| 26
| 27
| 154000
| 27
|
28
| 161000
| 28
| 29
| 168000
| 29
| 30
| 175000
| 30
|
31
| 182000
| 31
| 32
| 189000
| 32
| 33
| 196000
| 33
|
34
| 203000
| 34
| 35
| 210000
| 35
| 36
| 217000
| 36
|
37
| 434000
| 37
| 38
| 651000
| 38
| 39
| 868000
| 39
|
45
| 2170000
| 45
| 54
| 4123000
| 54
| 63
| 6076000
| 63
|
72
| 8029000
| 72
|
|
Requisites:
| (Priest 14 and Rogue 16) or HNCL 30,
|
| Con 14, Int 21, Wis 28, Chr 35, Cml 18
| Alignment:
| non-L
| HD/level:
| & d50
| Weapon Prof.:
| 7+level
| To Hit:
| & +level
| Saves:
| & +level
| Reference:
| DM
| Groups:
| Concordant (x2), Demigod (x2),
|
| Priest, Rogue, Overt
|
| [X] Section stats
| ihp
| +2
| iTH
| +2
| P Save
| -1
| M Save
| +2
| War
| -1
| Rog
| +2
| PPsi
| -1
| Wiz
| +0
| Pri
| +2
| MPsi
| +2
|
|
|
|
|
|
Gets +1G action per round.
| In addition to your normal summon slots, you have LVL Followers slots. Each slot can hold up to 100 Followers.
| You can leave your Followers "at home" instead of having them travel with you. If you have more Followers than available slots, the extras must be left at home.
|
| 1/d: Followers that were with you for the past day gain +2 levels and +1 DL if you were adventuring, or +1 level and +1/2 DL if you were not adventuring. Followers at home gain a level only 1% of the time.
| 1/d: Gain (LVL+4)^2 Followers; they are level 1 and DL=1.
| 1/d: For each Follower (either with you or at home), gain L^2 Worship Points, where L is his level.
|
| This class gets Imm0 spells at full LVL, but you must spend 10*LVL Worship Points whenever you cast a Imm0 spell. Exception: The "Shape Reality" powers require this cost for each F action the power uses.
| Imm0 spells are generally resisted using GR.
|
| 0: Redirect damage you're taking to your Worship Point total instead of your hp total.
| 1V, N Worship Points: True Resurrection on N targets in one group (usually on your Followers)
| 1G, 70*N Worship Points: Pawn a target who has xN defensive multiplier; he becomes one of your Followers. He gains the Pawn or Spawn class if he has the requisites.
| 1G, 700*LVL Worship Points: Create an "Avatar" of yourself. It's a copy of yourself that can be used for other things. (You can treat it like the "copy of yourself from the chalkboard" power if you wish.)
|
| You do not appear on the GGL, as you are not actually a god. You also cannot answer Divine Intervention rolls. However, you may grant powers or fake a Divine Intervention for your Followers using other effects (Imbue with Spell Ability, area effect buffs, etc.)
| Trying to "convince" a False God's Followers that their god is not real generally fails. Even if it does fail, the high level Followers (the ones the False God really cares about) probably won't even care that much.
|
|
[PC21] Demigod (x3) Classes Group
Immortal0 Spells
Level
| #
| Spell Name
| Spell Description
|
9
| 1
| Armor Class
| +LVL*100 AC
| 9
| 2
| Artifact Creation
| 20F, 1/reset: Create a x2 artifact
| 9
| 3
| Aura Attack
| 1V: All within 60' make Will save (with no bonuses) or Awed
|
9
| 4
| Bestow
| 1F, 1/reset: Raise target's ability score by CL, or a perm. 1st-7th SL (Wiz/Pri/Psi) effect
| 9
| 5
| Call Other
| Get the assistance of another Imm0 character (treat like a summon)
| 9
| 6
| Combat Abilities
| xx(LVL+1) dmg with attacks
|
9
| 7
| Communication
| 0: Communicate with any known being in the plane, ignores most barriers
| 9
| 8
| Conceal Nature
| Target (person or item) is obscured from detection of multiplier, alignment, etc.
| 9
| 9
| Control Undead
| Turn Undead (control or turn), automatically get a "D" result regardless of HD of targets
|
9
| 10
| Create Magic Items
| 1/reset: Create 10*CL KXP of magic items (all x1 items)
| 9
| 11
| Create Species
| Create a new race; merge two races together or use Custom Races rules
| 9
| 12
| Detect Immortal
| Detects/Identifies Concordant/Immortal effects
|
9
| 13
| Detection Suite
| Have all Wiz and Pri Divination effects running
| 9
| 14
| Dragon Breath
| Mouth's P: Breathe an E=(LVL+3) element for current hp in dmg, no save, use XR
| 9
| 15
| Dragon Form
| 1V: Shapechange to any known dragon type
|
9
| 16
| Enhanced Reflexes
| Always roll max on initiative, cannot be surprised
| 9
| 17
| Extra Attacks
| xx(LVL+2)/2 number of attacks
| 9
| 18
| Fighter Options
| Have all "Level:" abilities of up to LVL Warrior classes
|
9
| 19
| Grant Power Points
| Target is imbued with one 1st level Imm0 spell
| 9
| 20
| Groan
| Mouth's P: All targets in LVL groups are paralyzed (no save, no immunity)
| 9
| 21
| Hear Supplicants
| Know if someone is mentally asking for your help
|
9
| 22
| Height Change
| 0: Change size to any size up to LVL classes past size G
| 9
| 23
| Howl
| Mouth's P: Fear all targets in LVL groups (no save, no immunity)
| 9
| 24
| Immortal Eye
| Wizard Eye with Cosmic Awareness, undetectable, no "ears burning", teleport at will
|
9
| 25
| Improve Ability Scores
| +25*LVL stat points
| 9
| 26
| Improved Saving Throws
| Automatically make saves in LVL categories
| 9
| 27
| Incorporeal Form
| Cannot have anything hostile done to you, but cannot be hostile to others
|
9
| 28
| Increased Damage
| +LVLd+0 dmg with all effects you do (weapons, spells, psionics, etc.)
| 9
| 29
| Increased Move Rate
| +LVL*100" Move Rate, all your V actions are infinitely Quick
| 9
| 30
| Infinite Spell Duration
| Next magic, psionic, innate effect you do has infinite duration (treat as a Permanency)
|
9
| 31
| Leech
| Whenever you touch, attack, or are touched or attacked, they are drained LVL+2 levels
| 9
| 32
| Magic Resistance
| 45+5*LVL% iMR
| 9
| 33
| Manifestation Form
| You have a material form and are not really "killed" if it is destroyed
|
9
| 34
| Mortal Immunity
| Immune to magic, psionic, innate effects of x1 multiplier
| 9
| 35
| Mystic Abilities
| Abilities as per a Mystic0 of level = LVL*3+13
| 9
| 36
| Poison Bite/Sting
| Can bite or sting for poison (Capital S Slain, save for normal slain)
|
9
| 37
| Poison Spit
| Mouth's P: Spit Poison on a group (death or 40*LVL)
| 9
| 38
| Power Attack
| (LVLd6)*10 dmg (No Resistance) to a target on same plane, or adjacent plane @ ½ dmg
| 9
| 39
| Probe
| Capital E Extract, Know Truename, Know a Weakness of Target (XR roll for each)
|
9
| 40
| Probe-Shield
| Stops one "Probe" effect (above)
| 9
| 41
| Reduce Saving Throw
| Target cannot make saving throws
| 9
| 42
| Regeneration
| Regenerate all hp per segment
|
9
| 43
| Shape Reality, Alt. Char.
| 25F, 1/reset: Change appearance, physical/magical law, MF, TF, PF of a plane
| 9
| 44
| Shape Reality, Cr. Body
| 20F, 1/reset: Create a moon or planet
| 9
| 45
| Shape Reality, Cr. Plane
| 30F, 1/reset: Create a plane one plane removed from current plane
|
9
| 46
| Shape Reality, Mv. Body
| 10F, 1/reset: Move a moon or planet
| 9
| 47
| Shape Reality, Mv. Plane
| 15F, 1/reset: Move a plane's connection from one plane to another
| 9
| 48
| Snap
| 1 attack: Grab a target and pull him in, it becomes part of your group
|
9
| 49
| Summon Item
| Produce an item that you've lost, works across planes
| 9
| 50
| Swoop
| 7V (may borrow), 1/r: +1 OppP, +1 OppV this round
| 9
| 51
| Thief Abilities
| Abilities as per a Thief0 of level = LVL*3+13
|
9
| 52
| Transform
| Shapechange Other, can change target's character classes and memories too
| 9
| 53
| Travel Powers
| 1M: Travel to anywhere on this plane or adjacent plane, no delay
| 9
| 54
| Weapon Mastery
| +100*LVL slots in Weapon Mastery, can go beyond max of # slots = level
|
9
| 55
| Weapon Needed
| Need a +5*LVL weapon to hit you, this cannot be ignored with class abilities
|
|
[PC21] Demigod (x3) Classes Group
G-Acter0
Level
| KXP
| X21 mMG SUV
|
1
| 0
| -1- ---
| 2
| 200
| -2- ---
| 3
| 600
| 12- ---
|
4
| 1200
| 13- ---
| 5
| 2000
| 23- ---
| 6
| 3000
| 24- ---
|
7
| 4000
| 34- ---
| 8
| 6000
| 441 ---
| 9
| 8000
| 451 ---
|
10
| 10000
| 452 ---
| 11
| 12000
| 462 ---
| 12
| 14000
| 463 ---
|
13
| 16000
| 473 ---
| 14
| 18000
| 473 1--
| 15
| 20000
| 474 1--
|
16
| 22000
| 474 2--
| 17
| 24000
| 475 2--
| 18
| 26000
| 475 3--
|
19
| 28000
| 476 3--
| 20
| 30000
| 476 4--
| 21
| 32000
| 477 4--
|
22
| 34000
| 477 41-
| 23
| 36000
| 477 51-
| 24
| 38000
| 477 61-
|
25
| 40000
| 477 62-
| 26
| 42000
| 477 72-
| 27
| 44000
| 577 72-
|
28
| 46000
| 577 73-
| 29
| 48000
| 677 73-
| 30
| 50000
| 677 741
|
31
| 52000
| 777 742
| 32
| 54000
| 777 753
| 33
| 56000
| 877 754
|
34
| 58000
| 877 765
| 35
| 60000
| 977 766
| 36
| 62000
| 977 776 1
|
37
| 124000
| 977 776 2
| 38
| 186000
| 977 776 3
| 39
| 248000
| 977 776 4
|
45
| 620000
| 988 777 7
| 54
| 1178000
| 999 999 8
| 63
| 1736000
| BAA AAA A
|
72
| 2294000
| CCB BBB B1
|
|
Requisites:
| HCL 9 (may owe), HNCL 18,
|
| Dex 10, Con 10, Chr 40 (may owe)
| Alignment:
| any
| HD/level:
| & 3d6
| Weapon Prof.:
| & +level
| To Hit:
| & +level
| Saves:
| & +level
| Reference:
| DM
| Groups:
| Concordant (x2), Demigod (x2),
|
| Custom
|
| [X] Section stats
| ihp
| +0
| iTH
| +0
| P Save
| +0
| M Save
| +1
| War
| +0
| Rog
| +0
| PPsi
| +0
| Wiz
| +0
| Pri
| +0
| MPsi
| +1
|
|
|
|
|
|
Hold G actions. You may use 1S+1V+1X+1G per segment. You may convert 1G -> 1X and 1X->1F.
| Level N (every level): +1G action
| Gets X21 powers. X21 powers that modify CL, ML, level, or XP cannot be applied to the G-Acter0 class. The powers that give Bonus to Mirrored XP cannot apply the bonus to the G-Acter0 class (you have to spend it elsewhere).
| Level 2: You may convert 2G -> 1 IG (Instantaneous Godly Action). Instantaneous actions cannot be responded to except by J actions (or better).
| Level 4: You may convert 2G -> 1 of any action type you have or specifically need to use an ability.
| Level 6: You may convert 4G -> 1JG. You may convert 2 IG -> 1 IQG.
| Level 9: You may convert 7G -> 1RG or 1Q∞G.
| Level 12: You may convert 8G -> 1KG. You may convert 2JG -> 1JQG.
| Level 18: You may convert 2KG -> 1KQG. You may convert 2scrG -> 1 IscrG. (scrG = Script Godly)
| Level 21: You may convert 11G -> 1WG (A "lent" RG action, but you can't use your G that segment).
| Level 27: You may convert 16G -> 1LG.
|
|
[PC21] Demigod (x3) Classes Group
X21 Minor Powers (SL=2, Concordant SL=0)
#
| Power
|
1
| Ignore x0 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 7 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 14F to 1X
|
4
| Trade 21 of an action type for 1 Instantaneous (I) of that action type.
| 5
| x+1 Mirrored XP to Concordant and Demigod
| 6
| Overwrite your base race to have +1 to all stats, AC, saves, hp, TH, and have the abilities of one [P3] race/adjective.
|
|
X21 Major Powers (SL=5, Concordant SL=0)
#
| Power
|
1
| Ignore x0 effects (assuming you are at least true x2 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 6 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 12F to 1X
|
4
| Trade 18 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-2 effects you have.
| 6
| x+2 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +2 to all stats, AC, saves, hp, TH, and have the abilities of two [P3] races/adjectives.
|
|
X21 Grand Powers (SL=8, Concordant SL=0)
#
| Power
|
1
| Ignore x0 effects (assuming you are at least true x1 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 5 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 10F to 1X
|
4
| Trade 15 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-5 effects you have.
| 6
| x+3 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +3 to all stats, AC, saves, hp, TH, and have the abilities of three [P3] races/adjectives.
| 8
| xx1.1 hp
| 9
| xx1.1 CL
|
|
[PC21] Demigod (x3) Classes Group
X21 Super Powers (SL=11, Concordant SL=1)
#
| Power
|
1
| Ignore x1 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 4 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 8F to 1X
|
4
| Trade 12 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-8 effects you have.
| 6
| x+4 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +4 to all stats, AC, saves, hp, TH, and have the abilities of four [P3] races/adjectives.
| 8
| xx1.5 hp (doesn't stack with lower versions of this in X21)
| 9
| xx1.3 CL (doesn't stack with lower versions of this in X21)
|
10
| You have +1 HNCL or +0.1 HCL for purposes of qualifying for classes, kits, and feats.
| 11
| Time/Reality/Loop Stable
| 12
| xx1.1 ML in one class.
|
|
X21 Ultra Powers (SL=14, Concordant SL=4)
#
| Power
|
1
| Ignore x1 effects (assuming you are at least true x2 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 3 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 6F to 1X
|
4
| Trade 9 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-11 (CSL 0-1) effects you have.
| 6
| x+5 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +5 to all stats, AC, saves, hp, TH, and have the abilities of five [P3] races/adjectives.
| 8
| xx2 hp (doesn't stack with lower versions of this in X21)
| 9
| xx1.5 CL (doesn't stack with lower versions of this in X21)
|
10
| xx1.2 ML in one class. (doesn't stack with lower versions of this in X21)
| 11
| Can trade 10000 hp into 1 ihp (as many times as you like)
| 12
| Immune Pixelation
|
13
| Immune to x0 to x3 Traps, x0 to x2 Tricks, x0 to x1 Specials
| 14
| You may "material component" Martial Arts Maneuvers, Innate/Racial Abilities, Magic Item activations (non-Artifact) by spending an S action (in addition to normal costs)
|
|
[PC21] Demigod (x3) Classes Group
X21 V [Ultra+1] Powers (SL=17, Concordant SL=7)
#
| Power
|
1
| Ignore x2 effects (assuming you are at least true x5 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 2 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 4F to 1X
|
4
| Trade 7 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-14 (CSL 0-4) effects you have.
| 6
| x+6 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +6 to all stats, AC, saves, hp, TH, and have the abilities of six [P3] races/adjectives.
| 8
| xx3 hp (doesn't stack with lower versions of this in X21)
| 9
| xx1.7 CL (doesn't stack with lower versions of this in X21)
|
10
| xx1.3 ML in one class. (doesn't stack with lower versions of this in X21)
| 11
| Immune to x0 to x4 Traps, x0 to x3 Tricks, x0 to x2 Specials
| 12
| You may "material component" Concordant spells by spending an F action (in addition to the normal X action).
|
|
X21 W [Ultra+2] Powers (SL=20, Concordant SL=10)
#
| Power
|
1
| Ignore x2 effects (assuming you are at least true x4 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 1 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 3F to 1X
|
4
| Trade 6 of an action type for 1 Instantaneous (I) of that action type.
| 5
| Trade 21X to 1G
| 6
| You may use borrowed or held actions to activate SL 0-17 (CSL 0-7) effects you have.
|
7
| x+7 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
| 8
| Overwrite your base race to have +7 to all stats, AC, saves, hp, TH, and have the abilities of seven [P3] races/adjectives.
| 9
| xx4 hp (doesn't stack with lower versions of this in X21)
|
10
| xx1.9 CL (doesn't stack with lower versions of this in X21)
| 11
| xx1.4 ML in one class. (doesn't stack with lower versions of this in X21)
| 12
| xx1.1 ihp
|
13
| xx1.1 CCL
|
|
[PC21] Demigod (x3) Classes Group
X21 X [Ultra+3] Powers (SL=23, Concordant SL=13)
#
| Power
|
1
| Ignore x2 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 2F to 1X
| 3
| Trade 5 of an action type for 1 Instantaneous (I) of that action type.
|
4
| Trade 19X to 1G
| 5
| You may use borrowed or held actions to activate SL 0-20 (CSL 0-10) effects you have.
| 6
| x+8 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +8 to all stats, AC, saves, hp, TH, and have the abilities of eight [P3] races/adjectives.
| 8
| xx5 hp (doesn't stack with lower versions of this in X21)
| 9
| xx2.1 CL (doesn't stack with lower versions of this in X21)
|
10
| xx1.5 ML in one class. (doesn't stack with lower versions of this in X21)
| 11
| xx1.3 ihp (doesn't stack with lower versions of this in X21)
| 12
| xx1.2 CCL (doesn't stack with lower versions of this in X21)
|
|
X21 Y [Ultra+4] Powers (SL=26, Concordant SL=16)
#
| Power
|
1
| Ignore x3 effects (assuming you are at least true x7 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 1F to 1X
| 3
| Trade 4 of an action type for 1 Instantaneous (I) of that action type.
|
4
| Trade 17X to 1G
| 5
| You may use borrowed or held actions to activate SL 0-23 (CSL 0-13) effects you have.
| 6
| x+9 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +9 to all stats, AC, saves, hp, TH, and have the abilities of nine [P3] races/adjectives.
| 8
| xx6 hp (doesn't stack with lower versions of this in X21)
| 9
| xx2.3 CL (doesn't stack with lower versions of this in X21)
|
10
| xx1.6 ML in one class. (doesn't stack with lower versions of this in X21)
| 11
| xx1.5 ihp (doesn't stack with lower versions of this in X21)
| 12
| xx1.3 CCL (doesn't stack with lower versions of this in X21)
|
13
| xx1.1 CML in one class.
|
|
[PC21] Demigod (x3) Classes Group
X21 Z [Ultra+5] Powers (SL=29, Concordant SL=19)
#
| Power
|
1
| Ignore x3 effects (assuming you are at least true x6 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 3 of an action type for 1 Instantaneous (I) of that action type.
| 3
| Trade 15X to 1G
|
4
| You may use borrowed or held actions to activate SL 0-26 (CSL 0-16) effects you have.
| 5
| x+10 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
| 6
| Overwrite your base race to have +10 to all stats, AC, saves, hp, TH, and have the abilities of ten [P3] races/adjectives.
|
7
| xx7 hp (doesn't stack with lower versions of this in X21)
| 8
| xx2.5 CL (doesn't stack with lower versions of this in X21)
| 9
| xx1.7 ML in one class. (doesn't stack with lower versions of this in X21)
|
10
| xx1.7 ihp (doesn't stack with lower versions of this in X21)
| 11
| xx1.4 CCL (doesn't stack with lower versions of this in X21)
| 12
| xx1.2 CML in one class. (doesn't stack with lower versions of this in X21)
|
13
| xx1.1 iihp
| 14
| xx1.1 DCL
| 15
| Can trade 10000 ihp into 1 iihp (as many times as you like)
|
16
| Immune Banhammering
| 17
| You may "material component" Demigod spells by spending an X action (in addition to the normal G action).
|
|
[PC21] Demigod (x3) Classes Group
Immortal0
Level
| KXP
| Immortal0 9
|
-2
| 1500
| 1 (CL=1/4)
| -1
| 2000
| 1 (CL=1/2)
| 0
| 2500
| 2 (CL=1/2)
|
1
| 3000
| 2
| 2
| 3250
| 4
| 3
| 3500
| 6
|
4
| 3750
| 8
| 5
| 4000
| 10
| 6
| 4500
| 12
|
7
| 5000
| 14
| 8
| 6000
| 16
| 9
| 7000
| 18
|
10
| 8000
| 20
| 11
| 9000
| 22
| 12
| 10000
| 24
|
13
| 12000
| 26
| 14
| 14000
| 28
| 15
| 16000
| 30
|
16
| 18000
| 32
| 17
| 20000
| 34
| 18
| 22000
| 36
|
19
| 25000
| 38
| 20
| 30000
| 40
| 21
| 35000
| 42
|
22
| 40000
| 44
| 23
| 45000
| 46
| 24
| 50000
| 48
|
25
| 55000
| 50
| 26
| 60000
| 52
| 27
| 70000
| 54
|
28
| 80000
| 56
| 29
| 90000
| 58
| 30
| 100000
| 60
|
31
| 110000
| 62
| 32
| 120000
| 64
| 33
| 130000
| 66
|
34
| 140000
| 68
| 35
| 150000
| 70
| 36
| 160000
| 72
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+22
| 19 19 19 19 19 19 19 19
| +24
| 20 20 20 20 20 20 20 20
| +26
| 21 21 21 21 21 21 21 21
|
+28
| 22 22 22 22 22 22 22 22
| +30
| 23 23 23 23 23 23 23 23
| +32
| 24 24 24 24 24 24 24 24
|
+34
| 25 25 25 25 25 25 25 25
| +36
| 26 26 26 26 26 26 26 26
| +38
| 27 27 27 27 27 27 27 27
|
+40
| 28 28 28 28 28 28 28 28
| +42
| 29 29 29 29 29 29 29 29
| +44
| 30 30 30 30 30 30 30 30
|
+46
| 31 31 31 31 31 31 31 31
| +48
| 32 32 32 32 32 32 32 32
| +50
| 33 33 33 33 33 33 33 33
|
+52
| 34 34 34 34 34 34 34 34
| +54
| 35 35 35 35 35 35 35 35
| +56
| 36 36 36 36 36 36 36 36
|
|
Requisites:
| HNCL 27 (15) for negative levels; HNCL 36 (26) for level 1
| Alignment:
| any
| HD/level:
| &d100
| Weapon Prof.:
| 10+level
| To Hit Table:
| Conc
| Save Table:
| Conc
| Reference:
| DM
| Groups:
| Concordant (x2), Demigod (x2)
|
|
| [X] Section stats
| ihp
| +0
| iTH
| +0
| P Save
| +0
| M Save
| +0
| War
| +0
| Rog
| +0
| PPsi
| +0
| Wiz
| +0
| Pri
| +0
| MPsi
| +0
|
|
|
|
Note the XP table starts at level -2, not 1. This class does not give the "All Concordant Classes" abilities until level 1. The levels below level 1 have a fractional CL (CL=1/4 for level -2, and CL=1/2 for levels -1 and 0).
| See the table below for HNCL requirements for Immortal0. The 0-edition classes (Fighter0, Magic-User0, etc.) have lower requirements than non-0-edition classes. Classes that emulate 0-edition classes or can put any edition number at the end of their class name do not count as 0-edition classes for this.
| Immortal0 class gets 9th level Concordant spells (nothing lower level). The spell progression is normal numbers, not the one-digit codes I use for progressions (e.g. the class does get 30 spells at level 15). Even though they are high level, these spells are still resisted using XR, not GR.
|
Imm0 Level
| Requisite (any class)
| Requisite Halfling0
| Requisite Elf0
| Requisite Dwarf0
| Requisite (other 0-edition class)
|
-2
| HNCL 27
| HNCL 8
| HNCL 10
| HNCL 12
| HNCL 15
| -1
| HNCL 30
| HNCL 17
| HNCL 18
| HNCL 19
| HNCL 21
| 0
| HNCL 33
| HNCL 23
| HNCL 23
| HNCL 23
| HNCL 24
|
1
| HNCL 36
| HNCL 26
| HNCL 26
| HNCL 26
| HNCL 26
| 2
| HNCL 36
| HNCL 27
| HNCL 27
| HNCL 27
| HNCL 27
| 3
| HNCL 36
| HNCL 28
| HNCL 28
| HNCL 28
| HNCL 28
|
4
| HNCL 36
| HNCL 29
| HNCL 29
| HNCL 29
| HNCL 29
| 5
| HNCL 36
| HNCL 30
| HNCL 30
| HNCL 30
| HNCL 30
| 6
| HNCL 36
| HNCL 31
| HNCL 31
| HNCL 31
| HNCL 31
|
7
| HNCL 36
| HNCL 32
| HNCL 32
| HNCL 32
| HNCL 32
| 8
| HNCL 36
| HNCL 33
| HNCL 33
| HNCL 33
| HNCL 33
| 9
| HNCL 36
| HNCL 34
| HNCL 34
| HNCL 34
| HNCL 34
|
10
| HNCL 36
| HNCL 35
| HNCL 35
| HNCL 35
| HNCL 35
| 11+
| HNCL 36
| HNCL 36
| HNCL 36
| HNCL 36
| HNCL 36
|
|
[PC21] Demigod (x3) Classes Group
Immortal0 Spells
Level
| #
| Spell Name
| Spell Description
|
9
| 1
| Armor Class
| +LVL*100 AC
| 9
| 2
| Artifact Creation
| 20F, 1/reset: Create a x2 artifact
| 9
| 3
| Aura Attack
| 1V: All within 60' make Will save (with no bonuses) or Awed
|
9
| 4
| Bestow
| 1F, 1/reset: Raise target's ability score by CL, or a perm. 1st-7th SL (Wiz/Pri/Psi) effect
| 9
| 5
| Call Other
| Get the assistance of another Imm0 character (treat like a summon)
| 9
| 6
| Combat Abilities
| xx(LVL+1) dmg with attacks
|
9
| 7
| Communication
| 0: Communicate with any known being in the plane, ignores most barriers
| 9
| 8
| Conceal Nature
| Target (person or item) is obscured from detection of multiplier, alignment, etc.
| 9
| 9
| Control Undead
| Turn Undead (control or turn), automatically get a "D" result regardless of HD of targets
|
9
| 10
| Create Magic Items
| 1/reset: Create 10*CL KXP of magic items (all x1 items)
| 9
| 11
| Create Species
| Create a new race; merge two races together or use Custom Races rules
| 9
| 12
| Detect Immortal
| Detects/Identifies Concordant/Immortal effects
|
9
| 13
| Detection Suite
| Have all Wiz and Pri Divination effects running
| 9
| 14
| Dragon Breath
| Mouth's P: Breathe an E=(LVL+3) element for current hp in dmg, no save, use XR
| 9
| 15
| Dragon Form
| 1V: Shapechange to any known dragon type
|
9
| 16
| Enhanced Reflexes
| Always roll max on initiative, cannot be surprised
| 9
| 17
| Extra Attacks
| xx(LVL+2)/2 number of attacks
| 9
| 18
| Fighter Options
| Have all "Level:" abilities of up to LVL Warrior classes
|
9
| 19
| Grant Power Points
| Target is imbued with one 1st level Imm0 spell
| 9
| 20
| Groan
| Mouth's P: All targets in LVL groups are paralyzed (no save, no immunity)
| 9
| 21
| Hear Supplicants
| Know if someone is mentally asking for your help
|
9
| 22
| Height Change
| 0: Change size to any size up to LVL classes past size G
| 9
| 23
| Howl
| Mouth's P: Fear all targets in LVL groups (no save, no immunity)
| 9
| 24
| Immortal Eye
| Wizard Eye with Cosmic Awareness, undetectable, no "ears burning", teleport at will
|
9
| 25
| Improve Ability Scores
| +25*LVL stat points
| 9
| 26
| Improved Saving Throws
| Automatically make saves in LVL categories
| 9
| 27
| Incorporeal Form
| Cannot have anything hostile done to you, but cannot be hostile to others
|
9
| 28
| Increased Damage
| +LVLd+0 dmg with all effects you do (weapons, spells, psionics, etc.)
| 9
| 29
| Increased Move Rate
| +LVL*100" Move Rate, all your V actions are infinitely Quick
| 9
| 30
| Infinite Spell Duration
| Next magic, psionic, innate effect you do has infinite duration (treat as a Permanency)
|
9
| 31
| Leech
| Whenever you touch, attack, or are touched or attacked, they are drained LVL+2 levels
| 9
| 32
| Magic Resistance
| 45+5*LVL% iMR
| 9
| 33
| Manifestation Form
| You have a material form and are not really "killed" if it is destroyed
|
9
| 34
| Mortal Immunity
| Immune to magic, psionic, innate effects of x1 multiplier
| 9
| 35
| Mystic Abilities
| Abilities as per a Mystic0 of level = LVL*3+13
| 9
| 36
| Poison Bite/Sting
| Can bite or sting for poison (Capital S Slain, save for normal slain)
|
9
| 37
| Poison Spit
| Mouth's P: Spit Poison on a group (death or 40*LVL)
| 9
| 38
| Power Attack
| (LVLd6)*10 dmg (No Resistance) to a target on same plane, or adjacent plane @ ½ dmg
| 9
| 39
| Probe
| Capital E Extract, Know Truename, Know a Weakness of Target (XR roll for each)
|
9
| 40
| Probe-Shield
| Stops one "Probe" effect (above)
| 9
| 41
| Reduce Saving Throw
| Target cannot make saving throws
| 9
| 42
| Regeneration
| Regenerate all hp per segment
|
9
| 43
| Shape Reality, Alt. Char.
| 25F, 1/reset: Change appearance, physical/magical law, MF, TF, PF of a plane
| 9
| 44
| Shape Reality, Cr. Body
| 20F, 1/reset: Create a moon or planet
| 9
| 45
| Shape Reality, Cr. Plane
| 30F, 1/reset: Create a plane one plane removed from current plane
|
9
| 46
| Shape Reality, Mv. Body
| 10F, 1/reset: Move a moon or planet
| 9
| 47
| Shape Reality, Mv. Plane
| 15F, 1/reset: Move a plane's connection from one plane to another
| 9
| 48
| Snap
| 1 attack: Grab a target and pull him in, it becomes part of your group
|
9
| 49
| Summon Item
| Produce an item that you've lost, works across planes
| 9
| 50
| Swoop
| 7V (may borrow), 1/r: +1 OppP, +1 OppV this round
| 9
| 51
| Thief Abilities
| Abilities as per a Thief0 of level = LVL*3+13
|
9
| 52
| Transform
| Shapechange Other, can change target's character classes and memories too
| 9
| 53
| Travel Powers
| 1M: Travel to anywhere on this plane or adjacent plane, no delay
| 9
| 54
| Weapon Mastery
| +100*LVL slots in Weapon Mastery, can go beyond max of # slots = level
|
9
| 55
| Weapon Needed
| Need a +5*LVL weapon to hit you, this cannot be ignored with class abilities
|
|
[PC21] Demigod (x3) Classes Group
Mortal Hunter
Level
| KXP
| MortalH CDE
|
1
| 0
| 1--
| 2
| 13000
| 2--
| 3
| 26000
| 3--
|
4
| 52000
| 31-
| 5
| 104000
| 32-
| 6
| 208000
| 33-
|
7
| 416000
| 43-
| 8
| 832000
| 44-
| 9
| 1664000
| 54-
|
10
| 2900000
| 55-
| 11
| 4200000
| 65-
| 12
| 5500000
| 66-
|
13
| 6800000
| 661
| 14
| 8100000
| 662
| 15
| 9400000
| 663
|
16
| 10700000
| 664
| 17
| 12000000
| 665
| 18
| 13300000
| 666
|
19
| 14600000
| 766
| 20
| 15900000
| 776
| 21
| 17200000
| 777
|
22
| 18500000
| 877
| 23
| 19800000
| 887
| 24
| 21100000
| 888
|
25
| 22400000
| 988
| 26
| 23700000
| 998
| 27
| 25000000
| 999
|
28
| 26300000
| A99
| 29
| 27600000
| AA9
| 30
| 28900000
| AAA
|
31
| 30200000
| BAA
| 32
| 31500000
| BBA
| 33
| 32800000
| BBB
|
34
| 34100000
| CBB
| 35
| 35400000
| CCB
| 36
| 36700000
| CCC
|
|
Requisites:
| HCL 27, HNCL 45, Str 182, Dex 130, Con 78, Wis 65, Luck 39
| Alignment:
| any
| HD/level:
| & 3m0
| Weapon Prof.:
| & 25+level*6
| To Hit Table:
| ½xDemigod
| Save Table:
| ½xPDemigod
| Reference:
| DM
| Groups:
| Demigod (x3)
|
|
| [X] Section stats
| ihp
| +3
| iTH
| +3
| P Save
| +3
| M Save
| +3
| War
| +3
| Rog
| +3
| PPsi
| +3
| Wiz
| +3
| Pri
| +3
| MPsi
| +3
|
|
|
Mortal Hunter class gets 12th, 13th, and 14th level Concordant spells (nothing lower level).
| Gets 1G action per round.
|
|
[PC21] Demigod (x3) Classes Group
Mortal Hunter Spells
Level
| #
| Spell
|
12
| 1
| +DCL QQQQQQX Actions. All actions other than X, G, Z, and I (and their variants) are locked down. The DM may determine that some campaign-specific unique specialty actions may be immune to this.
| 12
| 2
| Your effects do not drop if you are dropped. Your effects are not removed from the stack if you are killed/removed before the stack ends.
| 12
| 3
| All x1 (and x0 if you desire) beings who see you are Capital S Slain (GR to resist). "Blindfighting" cannot be used against you.
|
12
| 4
| 1G: Capital S Slay (as the ability above this one on this list). Affects any number of x1 and x0 creatures (up to DCL groups), or DCL x2 creatures, or a single x3 (or above) creature.
| 12
| 5
| 1G: Select DCL groups of creatures. Each gets "Sporacled" (Takes a random [C] section effect, they are affected by it). MSave and GR to resist.
| 12
| 6
| 1N: Counter a x0 effect. 1Z: Counter a x1 effect. 1X: Counter a x2 effect. 1G: Counter a x3 effect.
|
12
| 7
| -DCL*25 to Str, Dex, Con, Int, Wis, and Chr 60' r (no resistance except "Hold Stats" abilities). Has a "Hole in the Middle".
| 12
| 8
| Immune to all x1 and x0 effects. Resist and get a PSave vs. x2 effects.
| 12
| 9
| |AC| 20+DCL (absolute AC 20+DCL). People need a natural 20+DCL to hit you, no natural roll less than 20+DCL will hit you (regardless of TH bonus). ++'s to hit and Lady's Smile does work against this ability. Luck and other die-setting effects do not.
|
13
| 1
| +1 IQOppX (Instantaneous Quick Opposing X action) which can't be locked down.
| 13
| 2
| You may convert 10X actions to 1G action (you may do this as many times as you like, prefixes are kept).
| 13
| 3
| All x1 (and x0 if you desire) beings who see you are Incursed and Annihilated (GR to resist, this ignores immunities). "Blindfighting" and X-ray vision cannot be used against you.
|
13
| 4
| 1G: Incurse and Annihilate (as the ability above this one on this list). Affects any number of x1 and x0 creatures (up to DCL groups), or DCL x2 creatures, or a single x3 (or above) creature.
| 13
| 5
| 1G: Banhammer one spell/effect/ability; this cannot be used in the room. This is a x3 Special (extra -DCL*25% to remove using Rogue abilities).
| 13
| 6
| ||AC|| 20+DCL (true absolute AC 20+DCL). People need a natural 20+DCL to hit you, no natural roll less than 20+DCL will hit you (regardless of TH bonus). ++'s to hit from Demigod classes (but not items) works against this ability, but Lady's Smile, Luck, and other die-setting effects do not.
|
14
| 1
| 1G: Target is lowered by DCL multipliers (to a minimum x0 multiplier, aGR to resist).
| 14
| 2
| ||AC|| 20+DCL.
| 14
| 3
| All x1 (and x0 if you desire) beings who are within sight of you are Pixelated (non-ignorable GR to resist, this ignores immunities). "Blindfighting", X-ray vision, and "Seeking" (non-direct) effects cannot be used against you.
|
|
[PC21] Demigod (x3) Classes Group
Planeswalker Artificer
Level
| KXP
| Wizard 123 456 789 AB
|
1
| 0
| 1-- --- --- --
| 2
| 10
| 2-- --- --- --
| 3
| 15
| 21- --- --- --
|
4
| 22
| 12- --- --- --
| 5
| 33
| 021 --- --- --
| 6
| 49
| 012 --- --- --
|
7
| 73
| 102 1-- --- --
| 8
| 109
| 201 2-- --- --
| 9
| 163
| 310 21- --- --
|
10
| 244
| 410 12- --- --
| 11
| 366
| 521 021 --- --
| 12
| 549
| 621 012 --- --
|
13
| 823
| 731 102 1-- --
| 14
| 1234
| 832 101 2-- --
| 15
| 1851
| 942 110 21- --
|
16
| 2776
| A42 110 12- --
| 17
| 4164
| B53 211 021 --
| 18
| 6400
| C53 211 012 --
|
19
| 6800
| D63 211 102 1-
| 20
| 7200
| E64 221 101 2-
| 21
| 7600
| F74 321 110 21
|
22
| 8000
| G74 321 110 32
| 23
| 8400
| H85 322 111 32
| 24
| 8800
| I85 322 111 33
|
25
| 9200
| J95 432 111 43
| 26
| 9600
| K96 432 211 43
| 27
| 10000
| LA6 432 211 44
|
28
| 10400
| NA6 432 211 44
| 29
| 10800
| OB7 533 221 54
| 30
| 11200
| PB7 543 221 54
|
31
| 11600
| QC7 543 221 55
| 32
| 12000
| RC8 543 222 55
| 33
| 12400
| SD8 643 322 55
|
34
| 12800
| TD8 643 322 65
| 35
| 13200
| UE9 653 322 65
| 36
| 13600
| VE9 653 322 66
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 7 5 3 6 0 1 2
| +1
| 8 7 6 3 7 0 1 3
| +1
| 9 8 6 4 7 0 1 3
|
+2
| 9 8 6 4 7 1 2 4
| +3
| 10 9 7 4 8 1 2 4
| +3
| 10 9 7 5 8 2 3 5
|
+4
| 11 10 8 5 9 2 3 5
| +5
| 11 10 9 6 9 2 3 6
| +5
| 12 10 9 6 9 3 4 6
|
+6
| 12 11 9 6 10 3 4 7
| +7
| 13 11 10 7 10 4 5 7
| +7
| 13 12 10 7 11 4 5 8
|
+8
| 13 12 10 8 11 4 5 8
| +9
| 14 13 11 8 11 5 6 9
| +9
| 14 13 11 8 12 5 6 9
|
+10
| 14 13 11 9 12 6 7 10
| +11
| 15 14 12 9 13 6 7 10
| +11
| 15 14 12 10 13 6 7 11
|
|
Requisites:
| Str 9, Con 12, Int 18
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| Wiz
| Save Table:
| 2xWiz
| Reference:
| MTG / DM
| Groups:
| Wizard, Lost, Demigod (x1)
|
|
|
|
Gets Int bonus to progression. Specialized in Enchantment/Charm and Conjuration/Summoning.
| Casts normal Wizard spells, not MTG spells. Could cast MTG spells at 2 slots each if they are known.
| Can have up to LVL MTG magic items. The maximum CC (Casting Cost, treat as SL) for each is (LVL+2)/3.
|
|
[PC21] Demigod (x3) Classes Group
Planeswalker Artificer Items
CC (SL)
| #
| Magic Item
| Effect
|
1
| 1
| AEther Vial
| 0, 1/r: Cast a Conjuration/Summoning spell.
| 1
| 2
| Ivory Tower
| Regenerate 3 hp/s.
| 1
| 3
| Skullclamp
| Your summons get +CL TH/dmg, -CL AC/saves/rhp
|
1
| 4
| Sol Ring
| +2 SL in progression.
| 1
| 5
| Soul Net
| Whenever you kill someone with a spell, cure 1 hp.
| 1
| 6
| Voltaic Key
| 1V: An item gets 1E action this segment.
|
2
| 1
| Chaos Orb
| 1V, 1/reset: Destroy a magic item, effect, or creature (creature gets PPD save)
| 2
| 2
| Helm of Awakening
| All spells in the room are school/sphere robed (x1 Special)
| 2
| 3
| Illusionary Mask
| Your summons are Dust of Disappearanced
|
2
| 4
| Lightning Greaves
| Your summons are not summoning sick
| 2
| 5
| Scythe of the Wretched
| +1 summon slot; 1M: Animate Dead a creature you killed (it's your summon, -1 DL)
| 2
| 6
| Sun Droplet
| Regenerate 10 hp/s.
|
3
| 1
| Ashnod's Altar
| 0, sacrifice a summon: Get back 2 SL in progression
| 3
| 2
| Blasting Station
| 1N, sacrifice a summon: Deal 10 dmg to one target (no save, TechR to resist)
| 3
| 3
| Caltrops
| 10 damage damaging shield (no save, TechR to resist)
|
3
| 4
| Fireshrieker
| One of your summons deals double damage
| 3
| 5
| Forcefield
| Damage Threshold 10 from physical attacks
| 3
| 6
| Loxodon Warhammer
| Vampiric Regen. (can be used on one of your summons)
|
4
| 1
| Giant Fan
| 1V: Move an effect from one person to another (aER to resist)
| 4
| 2
| Icy Manipulator
| 1S: Target loses his next action.
| 4
| 3
| Jester's Cap
| Target forgets how to cast 3 spells or effects by name
|
5
| 1
| Al-Abara's Carpet
| Immune to attackers unless they are flying
| 5
| 2
| Coat of Arms
| Your summons get +N AC/saves/rhp/TH/dmg for each other summon of same race
| 5
| 3
| Mirari
| 1bM, lose a SL=5 spell in memorization: Fork
|
6
| 1
| Joven's Tools
| 1M: Target creature ignores all defenses with one attack
| 6
| 2
| Mindslaver
| 1M, 1/reset: Domination for 1 segment (no save, TechR to resist)
| 6
| 3
| Mirror Universe
| 1M, 1/reset: Switch current hp with target (no save, TechR to resist)
|
7
| 1
| Legacy Weapon
| 1M: *Destroy* (or Capital S Slay) an item, effect, or creature (TechR to resist)
| 8
| 1
| Aladdin's Ring
| 1M: 40 damage to one target (no resistance)
| 9
| 1
| Darksteel Forge
| Your items are indestructible.
|
|
[PC21] Demigod (x3) Classes Group
Planetar
Level
| KXP
| Angelic 246 8
|
1
| 700
| 1-- -
| 2
| 1400
| 2-- -
| 3
| 2100
| 3-- -
|
4
| 2800
| 4-- -
| 5
| 3500
| 5-- -
| 6
| 4200
| 6-- -
|
7
| 4900
| 7-- -
| 8
| 5600
| 71- -
| 9
| 7000
| 72- -
|
10
| 8400
| 73- -
| 11
| 9800
| 74- -
| 12
| 11200
| 75- -
|
13
| 12600
| 76- -
| 14
| 14000
| 77- -
| 15
| 15400
| 771 -
|
16
| 16800
| 772 -
| 17
| 18200
| 773 -
| 18
| 21000
| 774 -
|
19
| 23800
| 775 -
| 20
| 26600
| 776 -
| 21
| 29400
| 777 -
|
22
| 32200
| 777 1
| 23
| 35000
| 777 2
| 24
| 37800
| 777 3
|
25
| 40600
| 777 4
| 26
| 43400
| 777 5
| 27
| 49000
| 777 6
|
28
| 54600
| 777 7
| 29
| 60200
| 877 7
| 30
| 65800
| 977 7
|
31
| 71400
| A77 7
| 32
| 77000
| B77 7
| 33
| 82600
| C77 7
|
34
| 88200
| D77 7
| 35
| 93800
| E77 7
| 36
| 105000
| E87 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+24
| 20 20 20 20 20 20 20 20
| +28
| 22 22 22 22 22 22 22 22
| +32
| 24 24 24 24 24 24 24 24
|
+36
| 26 26 26 26 26 26 26 26
| +40
| 28 28 28 28 28 28 28 28
| +44
| 30 30 30 30 30 30 30 30
|
+48
| 32 32 32 32 32 32 32 32
| +52
| 34 34 34 34 34 34 34 34
| +56
| 36 36 36 36 36 36 36 36
|
+60
| 38 38 38 38 38 38 38 38
| +64
| 40 40 40 40 40 40 40 40
| +68
| 42 42 42 42 42 42 42 42
|
+72
| 44 44 44 44 44 44 44 44
| +76
| 46 46 46 46 46 46 46 46
| +80
| 48 48 48 48 48 48 48 48
|
+84
| 50 50 50 50 50 50 50 50
| +88
| 52 52 52 52 52 52 52 52
| +92
| 54 54 54 54 54 54 54 54
|
|
Requisites:
| Concordant (x1) 25 or HNCL 34,
| Str 36, Con 38, Wis 33, Chr 40, Cml 25
| Alignment:
| any G
| HD/level:
| & 7d7
| Weapon Prof.:
| & level*7
| To Hit Table:
| 2xConc
| Save Table:
| 2xConc
| Reference:
| MMII
| Groups:
| Concordant (x2), Demigod (x2)
|
|
| [X] Section stats
| ihp
| +7
| iTH
| +2
| P Save
| +2
| M Save
| +2
| War
| +2
| Rog
| -2
| PPsi
| +1
| Wiz
| +0
| Pri
| +2
| MPsi
| +1
|
|
|
|
Gets 1H action per round. Treat 1H as 1F, except what you do is at x4 effect (sort of like "material componenting"), and is considered x4 multiplier. This affects (amongst other things) your movement rate (if moving), CL, CCL, and save DC's. Alternatively, you can convert 1H to 1X.
| Can use 1S+1V+2X per segment if desired.
| Gets Extra Barb Str, Extra Barb Con, Barb Wis, and Barb Chr.
| Angelic spells are resisted using XR or HR (Holy Resistance).
| iAaAR +7*LVL% (this is iRMPIWEaRaMaPaIaWaER, you can track of each separately if you have other sources)
| You are immune to any mental based effect that would make you lose control of your character (Domination, Charm, Ego Domination, Enslaved, Robot, etc.)
| You defend as a x3 multiplier being.
| Level N (every level): +1 Follower, treat this as a level=LVL*3 Priest.
|
|
| Solar: ("Arch-Planetar" class)
| Concordant (x1) 32 or HNCL 41,
| Str 43, Con 45, Wis 40, Chr 47, Cml 32
| HD & 8d8
| Weapon Prof. & level*8
| TH 2½xConc
| Saves 2½xConc
| XP chart is 10% higher.
| Gets 2H actions per round.
| Read on x3/2 ML (round up).
|
|
[PC21] Demigod (x3) Classes Group
Angelic Spells (CSL=2)
#
| Spell
| Effect
|
1
| Angel's Trumpet
| Get a x1 mirroring of the base XP (with no mods) in the Angel5 or Serra Angel5 class (does not cost a class slot)
| 2
| Angelic Army
| Summon an army of 7^CCL DL=(CCL+4)/3 Outer
| 3
| Damage Threshold
| DT 90-CCL*3 (Damage Threshold; if you take more than 90-CCL*3 dmg from a source, you take nothing)
|
4
| Deva
| Wishoid for an Ultra Psi6G power (see below)
| 5
| Mental Enhancement
| Get +CCL additional levels of Exceptionalness in Int, Wis, or Chr (may distribute as you like)
| 6
| MultiFix
| Do CCL Capital F Fixes or one iFix.
|
|
Angelic Spells (CSL=4)
#
| Spell
| Effect
|
1
| Bright Mount
| You have a DL=CCL Mount (you can comprehend it regardless of DL)
| 2
| Holy Blast
| Holy Bolt CCL groups
| 3
| Immunity
| Capital I Immune to CCL [C] section effects (even the "hard to pick" ones are only one pick)
|
4
| Peacelord 4
| Choose one Peacelord CSL=4 spell (this can be taken only once; Peacelord spells are in the Peacemonger class)
| 5
| Redirection
| 1N, 2/s: Redirect damage from any effect (or attack sequence) to one of your allies to you.
|
|
Angelic Spells (CSL=6)
#
| Spell
| Effect
|
1
| Fast Thought
| +CCL IM (Instantaneous M) Actions
| 2
| Heal Aura
| x2 Special on the room: Your allies receive a Heal every segment, and a Cureall every round break.
| 3
| Huge Resurrection
| Resurrect everyone you want to in the entire room
|
4
| I am GOOD!
| Wishoid (non-Channeling) for a SL 1-4 Sentinel spell (force the DM to write one if Sentinel not written)
|
|
Angelic Spells (CSL=8)
#
| Spell
| Effect
|
1
| Huge Reset
| Reset everyone you want to in the entire room
| 2
| Improved Redirection
| 1N: Redirect damage from any effect (or attack sequence) to one of your subordinates.
| 3
| Mass Super Domination
| Dominate CCL groups (no resistance, do not need to actually target them)
|
|
Psi6G Ultra Powers
#
| Name
| DPPs
| Effect
|
1
| Celestial Chorus
| 250/s
| CL*10' x CL*10' x CL*10' area is considered to be a different plane (your choice)
| 2
| Planar Walk
| 250/d
| Can travel to another plane at will (no summ. sickness) by simply spending 1V action
| 3
| Seventh Level Priest Spell
| 25
| Cast one 7th level Priest spell at CL = 90
|
4
| Sixth Sense
| 250/d
| You know what will happen one round in advance at all times
| 5
| Ultimate Lore
| 250/s
| You gain x3 multiplier but are noticeable to other deities on same plane
| 6
| Vanish
| 125
| One target disappears from multiverse for CL segments (unwilling may roll vs. GR)
|
7
| Vox Populi
| 250/d
| Sense all deviate/evil thoughts (no resistance); area is entire plane you're on
|
|
[PC21] Demigod (x3) Classes Group
Small Game Hunter
Level
| KXP
| S/BGH [[MH]] 123 4 [[M]]
|
1
| 0
| 2-- - [[-]]
| 2
| 6.5
| 3-- - [[-]]
| 3
| 13
| 4-- - [[-]]
|
4
| 26
| 41- - [[-]]
| 5
| 52
| 41- - [[-]]
| 6
| 104
| 42- - [[-]]
|
7
| 208
| 42- - [[-]]
| 8
| 416
| 43- - [[-]]
| 9
| 832
| 43- - [[-]]
|
10
| 1450
| 44- - [[-]]
| 11
| 2100
| 44- - [[-]]
| 12
| 2750
| 441 - [[-]]
|
13
| 3400
| 441 - [[-]]
| 14
| 4050
| 441 - [[-]]
| 15
| 4700
| 442 - [[-]]
|
16
| 5350
| 442 - [[-]]
| 17
| 6000
| 442 - [[-]]
| 18
| 6650
| 443 - [[-]]
|
19
| 7300
| 443 - [[-]]
| 20
| 7950
| 443 - [[-]]
| 21
| 8600
| 444 - [[-]]
|
22
| 9250
| 444 - [[-]]
| 23
| 9900
| 444 - [[-]]
| 24
| 10550
| 444 1 [[-]]
|
25
| 11200
| 444 1 [[-]]
| 26
| 11850
| 444 1 [[-]]
| 27
| 12500
| 444 1 [[-]]
|
28
| 13150
| 444 2 [[-]]
| 29
| 13800
| 444 2 [[-]]
| 30
| 14450
| 444 2 [[-]]
|
31
| 15100
| 444 2 [[-]]
| 32
| 15750
| 444 3 [[-]]
| 33
| 16400
| 444 3 [[-]]
|
34
| 17050
| 444 3 [[-]]
| 35
| 17700
| 444 3 [[-]]
| 36
| 18350
| 444 4 [[1]]
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 2 4 2 1 1 1 0
| +3
| 6 4 5 4 3 2 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+7
| 9 7 8 8 6 4 4 2
| +9
| 11 8 10 10 7 5 4 3
| +11
| 12 10 11 12 9 6 5 4
|
+13
| 14 11 13 14 10 7 6 4
| +15
| 14 12 14 14 11 8 7 5
| +17
| 15 13 14 14 12 9 8 6
|
+19
| 15 14 15 15 13 10 8 6
| +21
| 15 14 15 15 14 11 9 7
| +23
| 15 14 15 15 15 12 10 8
|
+25
| 15 15 15 15 15 13 11 8
| +27
| 16 15 15 15 15 14 12 9
| +29
| 16 15 16 15 15 15 12 10
|
+31
| 16 16 16 15 15 16 13 10
| +33
| 16 16 16 16 16 17 14 11
| +35
| 17 16 16 16 16 18 15 12
|
|
Requisites:
| Str 36, Dex 27, Con 18, Wis 16
| Alignment:
| any
| HD/level:
| & 2m0
| Weapon Prof.:
| & 4+level
| To Hit Table:
| 2xWar
| Save Table:
| 2xWar
| Reference:
| DM {Reduced Reduced Mortal Hunter}
| Groups:
| Warrior, Demigod (x1)
|
|
|
|
Gets Barbarian Str. Uses Normal Con bonus for hit dice (this can't be overwritten).
| Can weapon specialize using the Barbarian column.
| Small Game Hunter class gets 1st, 2nd, 3rd, 4th, and 22nd level spells. The 2nd, 3rd, and 4th level spells are the same as Big Game Hunter. The 22nd level spells are Mortal Hunter 12th's (Concordant Spell Level=12).
| Several powers reference F actions as a cost. F actions are 1S+1V or 1M+1P+1V.
| Gets 1G action per turn. (Once per turn you can use 1G action, it acts as an infinitely quick F action.)
| Gets a "Level:" ability per level from any Warrior class you know. May pick "paragraph-symboled / unpickable" ( ¶ ) abilities at a 12 level penalty (a Level 3: would become a Level 15:). May pick "lines of text" as if they were Level 27: abilities.
|
|
[PC21] Demigod (x3) Classes Group
Small Game Hunter Spells
Level
| #
| Spell
|
1
| 1
| +LVL QQV Actions, or can lock down one action type that you have if desired.
| 1
| 2
| You may be bound (with Healing/Herbalism proficiency) three times instead of once.
| 1
| 3
| 1F, 1/r: Halve a creature's current hp (PPD save)
|
1
| 4
| 1F+2bF, 1/r: Halve the current hp of a group of creatures (PPD save)
| 1
| 5
| 1F: One target gets "Sporacled" (Hit by a random [C] section effect) (RSW save)
| 1
| 6
| 3bF, 1/r: Counter a x1 magic or psionic effect.
|
1
| 7
| -LVL*3 to one stat in your group, has a hole in the middle (you aren't affected by it)
| 1
| 8
| Resist all natural (NR based) and x0 effects. Get +LVL saves.
| 1
| 9
| +LVL AC (this does stack with the 2nd level version)
|
2
| 1
| +LVL QQP Actions. Can lock down one action type if desired.
| 2
| 2
| One of your effects does not drop if you are dropped. One of your effects is not removed from the stack if you are killed/removed before the stack ends.
| 2
| 3
| 1F, 1/r: Slay a creature (PPD save)
|
2
| 4
| 1F+2bF, 1/r: Slay a group of creatures (PPD save)
| 2
| 5
| 1F: A group gets "Sporacled" (Hit by a random [C] section effect) (RSW save)
| 2
| 6
| 2bF, 1/r: Counter a x1 effect.
|
2
| 7
| -LVL*9 to any number of stats (Str, Dex, Con, Int, Wis, and Chr) in your group, does not have a hole in the middle
| 2
| 8
| Immune to all x0 effects. Get a save vs. x1 effects that do not offer a save.
| 2
| 9
| +LVL*2 AC
|
3
| 1
| +1 IF (Instantaneous F action) which can't be locked down.
| 3
| 2
| You may convert 4F actions to 1X action (you may do this as many times as you like, prefixes are kept).
| 3
| 3
| 1F, 1/r: Incurse a group (BW save); 1F, 1/r: Annihilate a group (RSW save)
|
3
| 4
| 1F+3bF, 1/reset: Incurse (no save, aIR to resist) and Annihilate (no save, aPR to resist) one target
| 3
| 5
| 1F, 1/r: Banhammer one spell/effect/ability; this cannot be used in the room. This is a x1 Special.
| 3
| 6
| +LVL*3 AC (stacks with the SL=2 ability)
|
4
| 1
| 1F: As You Are a group (Will save)
| 4
| 2
| +LVL*4 AC (stacks with the SL=2 and SL=3 abilities)
| 4
| 3
| You and the space you're standing at can't be targetted. "Blindfighting", X-ray vision, and "Seeking" (non-direct) effects cannot be used against you.
|
22 (M.H. 12)
| 1
| +DCL QQQQQQX Actions. All actions other than X, G, Z, and I (and their variants) are locked down. The DM may determine that some campaign-specific unique specialty actions may be immune to this.
| 22 (M.H. 12)
| 2
| Your effects do not drop if you are dropped. Your effects are not removed from the stack if you are killed/removed before the stack ends.
| 22 (M.H. 12)
| 3
| All x1 (and x0 if you desire) beings who see you are Capital S Slain (GR to resist). "Blindfighting" cannot be used against you.
|
22 (M.H. 12)
| 4
| 1G: Capital S Slay (as the ability above this one on this list). Affects any number of x1 and x0 creatures (up to DCL groups), or DCL x2 creatures, or a single x3 (or above) creature.
| 22 (M.H. 12)
| 5
| 1G: Select DCL groups of creatures. Each gets "Sporacled" (Takes a random [C] section effect, they are affected by it). MSave and GR to resist.
| 22 (M.H. 12)
| 6
| 1N: Counter a x0 effect. 1Z: Counter a x1 effect. 1X: Counter a x2 effect. 1G: Counter a x3 effect.
|
22 (M.H. 12)
| 7
| -DCL*25 to Str, Dex, Con, Int, Wis, and Chr 60' r (no resistance except "Hold Stats" abilities). Has a "Hole in the Middle".
| 22 (M.H. 12)
| 8
| Immune to all x1 and x0 effects. Resist and get a PSave vs. x2 effects.
| 22 (M.H. 12)
| 9
| |AC| 20+DCL (absolute AC 20+DCL). People need a natural 20+DCL to hit you, no natural roll less than 20+DCL will hit you (regardless of TH bonus). ++'s to hit and Lady's Smile does work against this ability. Luck and other die-setting effects do not.
|
|
[PC21] Demigod (x3) Classes Group
Thirteen Letter Horror
Level
| KXP
| Spells
|
1
| 13 (owe)
| (none)
| 2
| 20
| (none)
| 3
| 34
| (none)
|
4
| 62
| (none)
| 5
| 118
| (none)
| 6
| 230
| (none)
|
7
| 454
| (none)
| 8
| 902
| (none)
| 9
| 1515
| (none)
|
10
| 2128
| (none)
| 11
| 2741
| (none)
| 12
| 3354
| (none)
|
13
| 3967
| (none)
| 14
| 4580
| (none)
| 15
| 5193
| (none)
|
16
| 5806
| (none)
| 17
| 6419
| (none)
| 18
| 7032
| (none)
|
19
| 7645
| (none)
| 20
| 8258
| (none)
| 21
| 8871
| (none)
|
22
| 9484
| (none)
| 23
| 10097
| (none)
| 24
| 10710
| (none)
|
25
| 11323
| (none)
| 26
| 11936
| (none)
| 27
| 12549
| (none)
|
28
| 13162
| (none)
| 29
| 13775
| (none)
| 30
| 14388
| (none)
|
31
| 15001
| (none)
| 32
| 15614
| (none)
| 33
| 16227
| (none)
|
34
| 16840
| (none)
| 35
| 17453
| (none)
| 36
| 18066
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+3
| 1 1 1 1 1 1 1 1
| +7
| 2 2 2 2 2 2 2 2
| +10
| 3 3 3 3 3 3 3 3
|
+14
| 5 5 5 5 5 5 5 5
| +17
| 6 6 6 6 6 6 6 6
| +21
| 7 7 7 7 7 7 7 7
|
+24
| 8 8 8 8 8 8 8 8
| +28
| 10 10 10 10 10 10 10 10
| +31
| 11 11 11 11 11 11 11 11
|
+35
| 12 12 12 12 12 12 12 12
| +38
| 13 13 13 13 13 13 13 13
| +42
| 15 15 15 15 15 15 15 15
|
+45
| 16 16 16 16 16 16 16 16
| +49
| 17 17 17 17 17 17 17 17
| +52
| 18 18 18 18 18 18 18 18
|
+56
| 20 20 20 20 20 20 20 20
| +59
| 21 21 21 21 21 21 21 21
| +63
| 22 22 22 22 22 22 22 22
|
|
Requisites:
| Str+Dex+Con-Int-Wis-Chr 13
| Alignment:
| AE or AS or Nil
| HD/level:
| & 2d13
| Weapon Prof.:
| & 13+level
| To Hit Table:
| 3½xMon (d30)
| Save Table:
| 2½xMon (d30)
| Reference:
| DM {Reduced Infinite Letter Horror}
| Groups:
| Monster, Lost, Demigod (x1)
|
|
|
|
The stat requirements for this class means the sum of your Str+Dex+Con must be at least 13 higher than your Int+Wis+Chr. If you don't meet this requirement, you "owe" to Str, Dex, or Con. Be more stupid already!
| Gets Ancillary Barbarian Str [bonus=(Str-24)*9/2], Mega Barbarian Dex [bonus=(Dex-20)*7/2], Ultra Barbarian Con [bonus=(Con-22)*4], however, the bonus from these stats cannot be greater than 13*S, where S is the S number. These bonus types can all be reduced to Barbarian bonus, if your stats suck, but you have to reduce all three at the same time.
| This class is all edition numbers. Because of this, you roll 1d30 to hit and saves (due to the 30th edition component). You get Overhit, a kit, and LVL feats too. You could try to shoehorn this class's abilities to the various Custom5/Custom6 type classes, but you're probably better off not trying.
| This class matches class name with any other class in the Collective that is exactly 13 letters long (not counting spaces or edition numbers). No, I'm not going to write a script to check. Note this class is not the same name as itself ("Thirteen Letter Horror" is 20 letters), so you don't get x1.5 XP if you take this class twice.
|
| Each Level: Gets one Rarer3 pick with DL=(LVL+3)/4. For monster type, the DM rolls 1d13+27 and consults the [M40] monster types, treating 28 as Weird (instead of Wurm).
| Level 1: May buy unusual materials for claws, bite, and tail (and other limbs). The "base gp cost" of the limb is 13 gp. The "weight" of the limb is 13 pounds. If you pick Drow Steel and your limb rots off, don't blame me.
| Levels 1-13: Roll 1d13 per level. If you roll a duplicate, just pick off the table, or you can pick the thing you rolled to see if it stacks, if it would make sense.
| 1. 1M: Summon a DL=(LVL+1)/2 monster of [M40] monster type 2d13+14. There is a 13% chance it will fight for you without bothering to use a summon slot. Sure, you could spam this ability and make an army, but you might want to consider this plan very carefully.
| 2. 1P: Draw target's brain forth (LVL saves vs. RSW; aCReflection to resist). You can eat it now (Heal self) or put it on your Plate. The target died, by the way, unless it's undead or something.
| 3. Mouth's P, LVL/d: Breathe a random EE=1e4 Eelement (½*hp; group; no save; aDReflection to resist). If the DM rolls a really high EE factor, the area has a 13% chance of an Inverse Pixelation zone appearing (as the new Eelement gets invented). Take a snapshot for eelemental posterity!
| 4. 1F: Do a random [PC2] Monster Collective Psionics combat (c) power of SL=1dLVL. Any attempt to counter it will fork it instead.
| 5. +(LVL+1)/2 wear locations, see the "Wear Locations" Mini-Class for rules. More stuff to drop in Angband like fashion!
| 6. 1M, 1/r: Shapechange Self into a random DL=(LVL+2)/3 monster of [M40] monster type 3d13+1. It's permanent, unless you don't like it.
| 7. 1M, 1/r: Shapechange Other into a random DL=(LVL+2)/3 monster of [M40] monster type 41-2e6. (LVL saves vs. PP; aHR to resist)
| 8. +(LVL+3)/4 IS actions per turn (Instantaneous S actions; you get to use each of these only once per turn).
| 9. Immune sanity, beneficial effects you don't want, the floor (you can pass through the floor at will, but not the walls or the ceiling, so this is a one-way trip)
| 10. 1P+1V, LVL/h: Draw your own brain forth and consume it. This Heals you (Cureall at level 8, Fix at level 17). All in your group who see this must save vs. Psionic Blast or lose 1d13 San points (aGazeR to resist).
| 11. 1M+1P: Contact Higher Plane, with 130% chance of insanity, not that you would notice. You can Twilight afterwards if you want to.
| 12. 3M, 1/h: Successfully Divine Intervention to a random x(LVL+14)/5 god (not yours!), and one segment of xLVL multiplier Fast Talking. You'll need it.
| 13. ½bhX, 1/natural set, hit someone with your PC cod piece that you're wielding as a weapon: You Capital U Understand. You get a random player cheat code permanently added.
| Level 9: Gain 1 "Plate". You store brains and souls on your Plate. It's an object, but it's not really there. Your Plate has 1α (script-A) action. It can move around with it and pick up brains and souls for you. Your Plate can't be attacked or targetted, unless it wants to be. DM Note: "script" is a prefix for action types. α (script-A) actions could be used as Λ (script-V) actions, since A actions can be used as V actions.
| Level 13: 1 Mouth's P (can borrow), Throw your Plate as a weapon, 1/t: Roll to hit, if you hit, the target is Trap the Souled into the plate (no save, aaaNR to resist, Hold Life doesn't cut it).
| Level 18: Your Plate has 1ε (script-E) action. 1ε, spend a soul on the Plate: You get +1X action. 1ε, spend a brain on the Plate: Reset.
| Level 27: Your Plate has 1 IQEε (script-IQE) action. It also has this ability now: 1ε: Scoop up a group of brains or souls off the floor.
| Level 36: 3 IISlowOppC', 1bbbD, 1 Mouth's ξ (script-X), 13 Research Points, Capital F Fold 1 being that counts as an Ultra Familiar and a Mount and an Animal Companion, Pixelate Capital P Plenty of Souls or Packages (on Plates) within sight: Get one randomly chosen x5 ICL=13 Intermediate God0 power per round until you reach 13 powers. After the 13th round, the first power on the list is removed, and a new power is added to the end of the list (so you "cycle" between powers). You can "freeze" this process when you like your selection.
|
|
[PC21] Demigod (x3) Classes Group
Vanguard
Level
| KXP
| Warrior 123 456 78
|
1
| 0
| 0-- --- --
| 2
| 8
| 1-- --- --
| 3
| 12
| 2a- --- --
|
4
| 17.6
| 30- --- --
| 5
| 26.4
| 41b --- --
| 6
| 39.2
| 52a --- --
|
7
| 58.4
| 630 c-- --
| 8
| 87.2
| 741 b-- --
| 9
| 130.4
| 852 a-- --
|
10
| 195.2
| 963 0-- --
| 11
| 292.8
| 974 1-- --
| 12
| 439.2
| 985 2d- --
|
13
| 658.4
| 996 3c- --
| 14
| 987.2
| 997 4b- --
| 15
| 1480.8
| 998 5a- --
|
16
| 2220.8
| 999 60- --
| 17
| 3331.2
| 999 71e --
| 18
| 5120
| 999 81d --
|
19
| 5440
| 999 92c --
| 20
| 5760
| 999 92b --
| 21
| 6080
| 999 93a --
|
22
| 6400
| 999 930 f-
| 23
| 6720
| 999 941 e-
| 24
| 7040
| 999 941 d-
|
25
| 7360
| 999 952 c-
| 26
| 7680
| 999 952 b-
| 27
| 8000
| 999 963 a-
|
28
| 8320
| 999 963 0-
| 29
| 8640
| 999 974 1-
| 30
| 8960
| A99 974 1-
|
31
| 9280
| AA9 985 1-
| 32
| 9600
| AAA 985 2-
| 33
| 9920
| AAA A96 2-
|
34
| 10240
| AAA AA6 2-
| 35
| 10560
| BBB AA7 3-
| 36
| 10880
| BBB BB7 31
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 2 4 2 1 1 1 0
| +3
| 6 4 5 4 3 2 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+7
| 9 7 8 8 6 4 4 2
| +8
| 11 8 10 10 7 5 4 3
| +9
| 12 10 11 12 9 6 5 4
|
+10
| 14 11 13 14 10 7 6 4
| +11
| 14 12 14 14 11 8 7 5
| +12
| 15 13 14 14 12 9 8 6
|
+13
| 15 14 15 15 13 10 8 6
| +14
| 15 14 15 15 14 11 9 7
| +15
| 15 14 15 15 15 12 10 8
|
+16
| 15 15 15 15 15 13 11 8
| +17
| 16 15 15 15 15 14 12 9
| +18
| 16 15 16 15 15 15 12 10
|
+19
| 16 16 16 15 15 16 13 10
| +20
| 16 16 16 16 16 17 14 11
| +21
| 17 16 16 16 16 18 15 12
|
|
Requisites:
| Str 15, Con 9, Chr 19
| Alignment:
| any
| HD/level:
| 2d10
| Weapon Prof.:
| 0+2*level
| To Hit Table:
| 2xCust
| Save Table:
| 2xWar
| Reference:
| MTG / DM
| Groups:
| Warrior, Custom, Demigod (x1)
|
|
|
|
Gets Barbarian Str and Exceptional Con. Uses "Cavalier" line for number of attacks.
| Str score is considered +5*LVL higher for purposes of size of weapons that can be wielded. Never has a Dex requirement for weapon size.
|
| Gets Chr bonus to spell progression. Specialized in Warrior Paladin school. Can cast Priest All sphere spells as if they were Warrior spells.
|
| You have 1 Vanguard Avatar per level. You cannot pick the same Vanguard Avatar more than once. Vanguard Avatars may be changed during reset.
| Vanguard Avatars affect the ML for this class only. These ML adjustments are artificial and you will Twilight if you cast a spell with SL above your LVL. If your adjusted ML is 0 or less, your ML is considered to be 0 (and you have no spells). If your ML is greater than 36, gain 1 spell per level, keeping the progression decreasing, you get your first 9th level spell at ML=54.
| Vanguard Avatars also affect your maximum hit points. If you somehow gain a Vanguard Avatar during combat, your current hp will increase by the same amount.
| The Vanguard Avatar list is not complete. You may spend 1 research point to add an Avatar from the Magic Online list.
|
| Some Vanguard Avatar abilities refer to spending spell slots. You may spend a spell slot which is already assigned to channel a spell, but then of course the spell is no longer being channeled. You could spend 1/2 of a 6th level spell to get 3 SL's, or 1/2 of a 1st and a 1/2 of a 5th, etc. (Please keep fractions to 1/2 only.)
|
| New Warrior Spell:
| Morningtide Summoning (SL=N, Paladin school): Summon 11-SL (choose one of these:) Soldiers, Shamans, Wizards, Warriors, or Rogues of DL=N
|
|
[PC21] Demigod (x3) Classes Group
Vanguard Avatars
Source
| #
| Vanguard Avatar
| Effect
| ML
| max hp
|
MTG-VG4
| 1
| Ashnod
| Damaging shield vs. melee or missile weapons (effect is lower case s slain, RSW save per attack)
| +1
| -8*level
| MTG-VG2
| 2
| Barrin
| 0, sacrifice a summon: Dismiss a summon, or force a creature back to it's home plane (RSW save if your summon's DL is less than their DL)
| 0
| +6*level
| MTG-VG2
| 3
| Crovax
| Whenever you or your summons attack and deal damage, gain 1 hp per attack. (You can go to at most triple max hp)
| +2
| 0
|
MTG-VG3
| 4
| Eladamri
| 0: Redirect to yourself any amount of damage dealt to your summons.
| -1
| +15*level
| MTG-VG1
| 5
| Ertai
| You and your summons can't be the target of enemies' spells or abilities.
| -1
| +4*level
| MTG-VG1
| 6
| Gerrard
| +1F action per round.
| -4
| 0
|
MTG-VG4
| 7
| Gix
| 1M, use 3 SLs of spell slots: Bring back one of your summons that was just killed in the past round. It is Capital F Fixed.
| -2
| +18*level
| MTG-VG2
| 8
| Greven il-Vec
| You and your summons can Slay brand on one attack per P action (RSW save, lower case s slain)
| -1
| +2*level
| MTG-VG2
| 9
| Hanna
| Your spells (from your Vanguard progression) cost 1 SL less (you are School Robed in everything).
| +1
| -5*level
|
MTG-VG1
| 10
| Karn
| You have an extra "Animated Objects" slot, with at most LVL objects in it. 1M: Animate Object as a DL=(LVL+1)/2 Golem.
| +1
| +6*level
| MTG-VG3
| 11
| Lyna
| You and your summons gain phasing (they can pass though solid objects and walls).
| +2
| -4*level
| MTG-VG1
| 12
| Maraxus
| Your summons get +1 offensive DL.
| +1
| +2*level
|
MTG-VG1
| 13
| Mirri
| You may cast Wizard, Priest, or Rogue spells as if they were Warrior spells.
| 0
| +5*level
| MTG-VG4
| 14
| Mishra
| You and your summons deal double melee damage.
| 0
| -3*level
| MTG-VG3
| 15
| Multani
| 0, use a spell slot of SL=N, 1/t: Your summons get +N to offensive DL for 1 turn. This does not stack with itself.
| -3
| -2*level
|
MTG-VG3
| 16
| Oracle
| 0, 1/r: Remove yourself and any number of your summons from a group (no parting shots; they move LVL*10' away)
| +1
| +9*level
| MTG-VG2
| 17
| Orim
| You and your summons have +LVL*3' reach upwards.
| 0
| +12*level
| MTG-VG3
| 18
| Rofellos
| Whenever one of your summons is killed, gain it's DL/10 of an A' action. (1A' -> 1V; 2A' -> 1P; 3A' -> 1M or 1QZ)
| -2
| +4*level
|
MTG-VG2
| 19
| Selenia
| Your summons can interpose in front of you to absorb attacks.
| +1
| +7*level
| MTG-VG4
| 20
| Serra
| All creatures you control get +1 defensive DL or +2 rhp (choose one).
| +1
| +level
| MTG-VG3
| 21
| Sidar Kondo
| 0, use 3 SLs of spell slots: Target gets +3 TH, dmg, AC, and saves for 1r. This ability does stack with itself.
| -1
| +12*level
|
MTG-VG1
| 22
| Sisay
| Double your spell progression (number of spells per level, including the Chr stat bonus)
| -2
| -3*level
| MTG-VG3
| 23
| Sliver Queen, Brood Mother
| Extra summon slot, only for at most LVL*5 Slivers. 0, use N SLs of spell slots: Summon a DL N Sliver. It has no special abilities (it is "Vanilla").
| 0
| +8*level
| MTG-VG1
| 24
| Squee
| You have continuous ESP. 1M: Sense Motive or Detect Lie (no failure). 1M: Tap Psionic Link.
| +3
| -4*level
|
MTG-VG2
| 25
| Starke
| Whenever you lower (drop) one of your spells, you can get the spell slot back (it becomes an unassigned spell slot if you were channeling it).
| 0
| -2*level
| MTG-VG1
| 26
| Tahngarth
| You and your summons are unaffected by summoning sickness.
| -1
| +7*level
| MTG-VG3
| 27
| Takara
| 1N, sacrifice a summon: Deal X damage to one target (no save), where X is the DL of the summon.
| +3
| -8*level
|
MTG-VG4
| 28
| Tawnos
| You may convert 1M -> 1OppM only for casting spells.
| +3
| -4*level
| MTG-VG4
| 29
| Titania
| 0, 1/r: An area effect spell you are casting affects an extra group.
| +2
| -5*level
| MTG-VG4
| 30
| Urza
| 1M, use 3 SLs of spell slots: 10*LVL dmg to one target (no save).
| -1
| +10*level
|
MTG-VG2
| 31
| Volrath
| When summoning, you can get back the exact same subtype of summon that you last summoned.
| +2
| -3*level
| MTG-VG4
| 32
| Xantcha
| 0, sacrifice a summon or magic item: Target is cured N hp, where N=(DL^2)*10 of summon, or N=XPV of item.
| +1
| +3*level
|
|
[PC21] Demigod (x3) Classes Group
Worshiper of the UltraBlack
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 3
| 11- --- ---
| 3
| 6
| 111 --- ---
|
4
| 12
| 111 1-- ---
| 5
| 24
| 111 11- ---
| 6
| 48
| 222 11- ---
|
7
| 96
| 222 111 ---
| 8
| 192
| 222 222 ---
| 9
| 384
| 222 222 1--
|
10
| 750
| 333 222 1--
| 11
| 1500
| 333 333 1--
| 12
| 2000
| 333 333 11-
|
13
| 2500
| 333 333 22-
| 14
| 3000
| 333 333 221
| 15
| 3500
| 333 333 222
|
16
| 4000
| 333 333 333
| 17
| 4500
| 444 333 333
| 18
| 5000
| 444 444 333
|
19
| 5500
| 444 444 444
| 20
| 6000
| 555 444 444
| 21
| 6500
| 555 555 444
|
22
| 7000
| 555 555 555
| 23
| 7500
| 666 555 555
| 24
| 8000
| 666 666 555
|
25
| 8500
| 666 666 666
| 26
| 9000
| 777 666 666
| 27
| 9500
| 777 777 666
|
28
| 10000
| 777 777 777
| 29
| 10500
| 888 777 777
| 30
| 11000
| 888 888 777
|
31
| 11500
| 888 888 888
| 32
| 12000
| 999 888 888
| 33
| 12500
| 999 999 888
|
34
| 13000
| 999 999 999
| 35
| 13500
| AAA 999 999
| 36
| 14000
| AAA AAA 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 9 5 6 3 4 0 1 3
| +3
| 10 6 7 5 5 2 2 5
| +5
| 12 7 9 6 7 3 3 6
|
+7
| 13 9 10 7 8 4 4 8
| +9
| 14 10 11 8 9 5 5 9
| +11
| 15 11 12 10 11 6 6 11
|
+13
| 16 13 13 11 12 8 7 12
| +15
| 16 14 14 13 13 9 8 14
| +17
| 16 15 15 14 14 10 9 15
|
+19
| 17 15 16 15 15 11 10 17
| +21
| 17 16 16 16 16 12 11 18
| +23
| 17 16 16 16 16 14 12 20
|
+25
| 17 16 16 16 16 15 14 20
| +27
| 17 16 16 16 16 16 16 20
| +29
| 17 17 17 17 16 16 16 20
|
+31
| 17 17 17 17 17 17 17 20
| +33
| 18 18 18 17 17 17 17 20
| +35
| 18 18 18 18 18 18 17 20
|
|
Requisites:
| Wis 23, Chr 4
| Alignment:
| non-L
| HD/level:
| 3d1
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| Pri
| Save Table:
| 3xPri
| Reference:
| DM
| Groups:
| Priest, Demigod (x1)
|
|
|
|
For abilities, see next page.
|
|
[PC21] Demigod (x3) Classes Group
Worshiper of the UltraBlack Abilities
The "UltraBlack" is the plane (universe?) that separates the Multiverses from each other (sort of an Ultra-Astral). It's home to a horde of bizarre creatures, which you worship.
|
| You do not choose from the GGL for your Specialty God pick. Instead, choose of these choices to get your Specialty God effect:
| 1. (Req: Str +9) Each day, the DM rolls a random Race or Racial Adjective, you have it's special abilities that day.
| 2. (Req: Dex +9) You get a random 18-27th level Rogue ability at LVL*20%, you can use it only once a day.
| 3. (Req: Con +9) The DM rolls a random Prime power and Side Effect from the DMG1 artifact system.
| 4. (Req: Int +9) The DM rolls a random Brass Gnat or Bug spell (SL=1d20)
| 5. (Req: Wis +9) The DM resolves a random High Frequency Sample (Grand).
| 6. (Req: Chr +9) Each reset, you lose 1d10 stat points randomly, then gain 1d12 stat points randomly.
| 7. (Req: Cml +9) 1M, LVL/d: Everyone "doesn't see anything" in your entire group for 1dLVL segments.
|
| For spheres, your "God" gives you 1d3-1 Grands, 1d6-1 Majors, and 1d4-1 Minors. You at least get to pick them! In addition, you always have Grand in Astral.
| You may drop your God and pick up a new one at reset; you will have to re-determine it's special ability and it's spheres.
|
| You Turn something, not necessarily undead. The DM rolls 1d30 twice from the following choices:
| [1] Alternate Reality creatures, [2] Animals, [3] Avians, [4] Beholders, [5] Cold-Using, [6] Concordant group, [7] Creatures of 1 alignment, [8] Creatures of 1 plane, [9] Demons/Devils, [10] Dragons/Reptiles, [11] Elementals, [12] Fire-Using, [13] Giant-Class, [14] Golems (& Constructs), [15] Group of Classes, [16] Humans (& Demihumans), [17] Insects, [18] Lycanthropes, [19] Magic-Using, [20] Other Timeline/Multiverse, [21] Plants, [22] Psionic-Using, [23] Regenerating, [24] Size Class H+, [25] Size Class S-, [26] Slimes (& Oozes/Jellies), [27] Technological, [28] Undead, [29] Unlive and Spirits, [30] Water-dwelling creatures.
|
| You know a "Summon UltraBlack Creatures N" spell at each spell level. The creature you summon is considered DL=SL+1, and will have the following stats:
| AC = (1d20)*(SL+1d4-1)
| HD = 3m(SL*2)
| hp = HD*(1d(SL*4))
| It will do a spell level = 2d(SL+1) effect when it acts.
|
| Level 1: Immune Disintegration and Reintegration.
| Level 1: Each day, a random [C] section effect is rolled. You are immune to that effect today.
| Level 1: Each day, a random [C] section effect is rolled. If you somehow generate that effect on others today, they get no save, and are at half blahR's (normal and irreducible) and at 1 level of resist/immunity lower.
| Level 2: Resist Eelements of EE=LVL/2 and lower.
| Level 3: Immune Annihilation and Creation.
| Level 5: You and your party have reduced number of encounters in the Plane of the UltraBlack.
| Level 6: Time/Reality and Loop/Reality Stability.
| Level 7: Immune Venderant Nelaborong.
| Level 9: You know UltraBlack Gate as a 7th level Priest spell (Astral Sphere).
| Level 13: You may pass through a T'kan Energy Barrier, if it is from your home Multiverse.
| Level 18: +LVL-13 lifep (life points) to your max hp total. (Each lifep is 1 ihp that requires a slay in between each one.)
|
|
[PC21] Demigod (x3) Classes Group
Worshiper of the UltraWhite
Level
| KXP
| Priest 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 3
| 11- --- ---
| 3
| 6
| 111 --- ---
|
4
| 12
| 111 1-- ---
| 5
| 24
| 111 11- ---
| 6
| 48
| 222 11- ---
|
7
| 96
| 222 111 ---
| 8
| 192
| 222 222 ---
| 9
| 384
| 222 222 1--
|
10
| 750
| 333 222 1--
| 11
| 1500
| 333 333 1--
| 12
| 2000
| 333 333 11-
|
13
| 2500
| 333 333 22-
| 14
| 3000
| 333 333 221
| 15
| 3500
| 333 333 222
|
16
| 4000
| 333 333 333
| 17
| 4500
| 444 333 333
| 18
| 5000
| 444 444 333
|
19
| 5500
| 444 444 444
| 20
| 6000
| 555 444 444
| 21
| 6500
| 555 555 444
|
22
| 7000
| 555 555 555
| 23
| 7500
| 666 555 555
| 24
| 8000
| 666 666 555
|
25
| 8500
| 666 666 666
| 26
| 9000
| 777 666 666
| 27
| 9500
| 777 777 666
|
28
| 10000
| 777 777 777
| 29
| 10500
| 888 777 777
| 30
| 11000
| 888 888 777
|
31
| 11500
| 888 888 888
| 32
| 12000
| 999 888 888
| 33
| 12500
| 999 999 888
|
34
| 13000
| 999 999 999
| 35
| 13500
| AAA 999 999
| 36
| 14000
| AAA AAA 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 9 5 6 3 4 0 1 3
| +3
| 10 6 7 5 5 2 2 5
| +5
| 12 7 9 6 7 3 3 6
|
+7
| 13 9 10 7 8 4 4 8
| +9
| 14 10 11 8 9 5 5 9
| +11
| 15 11 12 10 11 6 6 11
|
+13
| 16 13 13 11 12 8 7 12
| +15
| 16 14 14 13 13 9 8 14
| +17
| 16 15 15 14 14 10 9 15
|
+19
| 17 15 16 15 15 11 10 17
| +21
| 17 16 16 16 16 12 11 18
| +23
| 17 16 16 16 16 14 12 20
|
+25
| 17 16 16 16 16 15 14 20
| +27
| 17 16 16 16 16 16 16 20
| +29
| 17 17 17 17 16 16 16 20
|
+31
| 17 17 17 17 17 17 17 20
| +33
| 18 18 18 17 17 17 17 20
| +35
| 18 18 18 18 18 18 17 20
|
|
Requisites:
| Wis 23, Con 4
| Alignment:
| non-C
| HD/level:
| 3d1
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| Pri
| Save Table:
| 3xPri
| Reference:
| DM {Mirror Worshiper of the UltraBlack}
| Groups:
| Priest, Mirror, Demigod (x1)
|
|
|
|
For abilities, see next page.
|
|
[PC21] Demigod (x3) Classes Group
Worshiper of the UltraWhite Abilities
For spheres, your "God" gives you 1d3-1 Grands, 1d6-1 Majors, and 1d4-1 Minors. You at least get to pick them! In addition, you always have Grand in Astral.
| The "UltraWhite" is the Mirror Universe version of the Plane of the UltraBlack. It can be reached (from the normal universe) by making yourself infinitely small. It also borders the Plane of the UltraBlack, and the DemiPlane of Mirrors (in the Astral). It is home to microscopic beings who regulate the "Factors" (MF, PF, TF, see [A9]) and the transmission of psionic powers.
|
| You do not choose from the GGL for your Specialty God pick. Instead, choose of these choices to get your Specialty God effect:
| 1. (Req: Str +9) Each day, the DM rolls a random Class or Class Adjective, you have it's special abilities that day.
| 2. (Req: Dex +9) You get a random 9-17th level Rogue ability at LVL*10%, you can use it as often as you like.
| 3. (Req: Con +9) The DM rolls a random Intelligent Item power (L1: Lesser, L4: Greater, L9:Extraordinary , L18: Awesome)
| 4. (Req: Int +9) The DM rolls a random Antemortal0 or Immortal0 spell (LVL*2% chance of Immortal0)
| 5. (Req: Wis +9) The DM resolves a random Wild Surge, which moves with you. If it is harmful, it is hole in the middle.
| 6. (Req: Chr +9) Each reset, you lose 1d10 randomly among TH,dmg,AC,saves,hp,CL, then gain 1d12 amongst them.
| 7. (Req: Cml +9) 1N, LVL/d: Dust of Disappearance yourself for 1 round.
|
| For spheres, your "God" gives you 1d3-1 Grands, 1d6-1 Majors, and 1d4-1 Minors. You at least get to pick them! In addition, you always have Grand in Astral.
| You may drop your God and pick up a new one at reset; you will have to re-determine it's special ability and it's spheres.
|
| You Turn something, not necessarily undead. The DM rolls 1d30 twice from the following choices:
| [1] Alternate Reality creatures, [2] Animals, [3] Avians, [4] Beholders, [5] Cold-Using, [6] Concordant group, [7] Creatures of 1 alignment, [8] Creatures of 1 plane, [9] Demons/Devils, [10] Dragons/Reptiles, [11] Elementals, [12] Fire-Using, [13] Giant-Class, [14] Golems (& Constructs), [15] Group of Classes, [16] Humans (& Demihumans), [17] Insects, [18] Lycanthropes, [19] Magic-Using, [20] Other Timeline/Multiverse, [21] Plants, [22] Psionic-Using, [23] Regenerating, [24] Size Class H+, [25] Size Class S-, [26] Slimes (& Oozes/Jellies), [27] Technological, [28] Undead, [29] Unlive and Spirits, [30] Water-dwelling creatures.
|
| You know a "Summon UltraWhite Creatures N" spell at each spell level. The creature you summon is considered DL=SL+1, and will have the following stats:
| AC = (1d20)*(SL+1d4-1)
| HD = 3m(SL*2)
| hp = HD*(1d(SL*4))
| It will do a spell level = 2d(SL+1) effect when it acts, most likely of a random psionic frequency (DM rolls 1d100-45)
|
| Level 1: 1F: Add 1 to current MF, PF, or TF in the area. The upper limit is 10+LVL.
| Level 1: Each day, a random [C] section effect is rolled. 1M: Do that [C] section effect. When the DM rolls the effect, he will tell you if it affects an individual or a group, and whether they get a save.
| Level 1: Each day, a random [C] section effect is rolled. 1M: Dispel (or cure) that effect on someone.
| Level 2: Resist Elements of E=LVL/2 and lower.
| Level 3: Immune Annihilation and Creation.
| Level 5: You and your party have reduced number of encounters in the Plane of the UltraWhite. TF Beings are not attracted to you.
| Level 6: Time/Reality and Loop/Reality Stability.
| Level 7: Immune Mirror (the unusual material). Ignore all types of "blahReflection" and the spell "Spell Reflection".
| Level 9: You know UltraWhite Gate as a 7th level Priest spell (Astral Sphere).
| Level 13: You may pass through barriers in the Plane of Mirrors, if it is from your home Multiverse.
| Level 18: +LVL-13 lifep (life points) to your max hp total. (Each lifep is 1 ihp that requires a slay in between each one.)
|
|
[PC21] Demigod (x3) Classes Group
X21
Level
| KXP
| [X21] mMG SUV W
|
1
| 0
| --- 1-- -
| 2
| 21000
| --1 1-- -
| 3
| 42000
| --1 2-- -
|
4
| 63000
| --2 2-- -
| 5
| 84000
| --2 3-- -
| 6
| 105000
| --3 3-- -
|
7
| 126000
| --3 4-- -
| 8
| 147000
| --4 41- -
| 9
| 168000
| --4 51- -
|
10
| 189000
| --4 52- -
| 11
| 210000
| --4 62- -
| 12
| 231000
| --4 63- -
|
13
| 252000
| --4 73- -
| 14
| 273000
| --4 731 -
| 15
| 294000
| --4 741 -
|
16
| 315000
| --4 742 -
| 17
| 336000
| --4 752 -
| 18
| 357000
| --4 753 -
|
19
| 378000
| --4 763 -
| 20
| 399000
| --4 764 -
| 21
| 420000
| --4 774 -
|
22
| 441000
| --4 774 1
| 23
| 462000
| --4 775 1
| 24
| 483000
| --4 776 1
|
25
| 504000
| --4 776 2
| 26
| 525000
| --4 777 2
| 27
| 546000
| --5 777 2
|
28
| 567000
| --5 777 3
| 29
| 588000
| --6 777 3
| 30
| 609000
| --6 777 4
|
31
| 630000
| --7 777 4
| 32
| 651000
| --7 777 5
| 33
| 672000
| --8 777 5
|
34
| 693000
| --8 777 6
| 35
| 714000
| --9 777 6
| 36
| 735000
| --9 777 7
|
|
Requisites:
| HCL 36, Monster 36 or HNCL 54, Str 162 / Dex 162 / Con 225 or Int 162 / Wis 162 / Chr 225
| Alignment:
| any
| HD/level:
| & ++++++++++++++++++6d36 (that's 18 +'s)
| Weapon Prof.:
| & 14+7*level
| To Hit Table:
| Demigod
| Save Table:
| Demigod
| Reference:
| DM
| Groups:
| Demigod (x3)
|
|
| [X] Section stats
| ihp
| +1
| iTH
| +10
| P Save
| +2
| M Save
| -2
| War
| +0
| Rog
| +0
| PPsi
| +2
| Wiz
| -1
| Pri
| -1
| MPsi
| +0
|
|
|
All Barbarian stats.
| Gets 1G action per round.
| Can use 2G actions per segment, if you have them.
| Level 9: Can use 3G actions per segment, if you have them.
| See [X21] for powers.
| "G" powers (and below) are Concordant SL=0. They can picked as 1/4 of an "S" power.
| "S" powers are Concordant SL=1.
| "U" powers are Concordant SL=4.
| "V" powers are Concordant SL=7.
| "W" powers are Concordant SL=10.
| "X" powers are Concordant SL=13.
|
|
[PC21] Demigod (x3) Classes Group
X21 Minor Powers (SL=2, Concordant SL=0)
#
| Power
|
1
| Ignore x0 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 7 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 14F to 1X
|
4
| Trade 21 of an action type for 1 Instantaneous (I) of that action type.
| 5
| x+1 Mirrored XP to Concordant and Demigod
| 6
| Overwrite your base race to have +1 to all stats, AC, saves, hp, TH, and have the abilities of one [P3] race/adjective.
|
|
X21 Major Powers (SL=5, Concordant SL=0)
#
| Power
|
1
| Ignore x0 effects (assuming you are at least true x2 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 6 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 12F to 1X
|
4
| Trade 18 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-2 effects you have.
| 6
| x+2 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +2 to all stats, AC, saves, hp, TH, and have the abilities of two [P3] races/adjectives.
|
|
X21 Grand Powers (SL=8, Concordant SL=0)
#
| Power
|
1
| Ignore x0 effects (assuming you are at least true x1 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 5 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 10F to 1X
|
4
| Trade 15 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-5 effects you have.
| 6
| x+3 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +3 to all stats, AC, saves, hp, TH, and have the abilities of three [P3] races/adjectives.
| 8
| xx1.1 hp
| 9
| xx1.1 CL
|
|
[PC21] Demigod (x3) Classes Group
X21 Super Powers (SL=11, Concordant SL=1)
#
| Power
|
1
| Ignore x1 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 4 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 8F to 1X
|
4
| Trade 12 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-8 effects you have.
| 6
| x+4 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +4 to all stats, AC, saves, hp, TH, and have the abilities of four [P3] races/adjectives.
| 8
| xx1.5 hp (doesn't stack with lower versions of this in X21)
| 9
| xx1.3 CL (doesn't stack with lower versions of this in X21)
|
10
| You have +1 HNCL or +0.1 HCL for purposes of qualifying for classes, kits, and feats.
| 11
| Time/Reality/Loop Stable
| 12
| xx1.1 ML in one class.
|
|
X21 Ultra Powers (SL=14, Concordant SL=4)
#
| Power
|
1
| Ignore x1 effects (assuming you are at least true x2 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 3 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 6F to 1X
|
4
| Trade 9 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-11 (CSL 0-1) effects you have.
| 6
| x+5 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +5 to all stats, AC, saves, hp, TH, and have the abilities of five [P3] races/adjectives.
| 8
| xx2 hp (doesn't stack with lower versions of this in X21)
| 9
| xx1.5 CL (doesn't stack with lower versions of this in X21)
|
10
| xx1.2 ML in one class. (doesn't stack with lower versions of this in X21)
| 11
| Can trade 10000 hp into 1 ihp (as many times as you like)
| 12
| Immune Pixelation
|
13
| Immune to x0 to x3 Traps, x0 to x2 Tricks, x0 to x1 Specials
| 14
| You may "material component" Martial Arts Maneuvers, Innate/Racial Abilities, Magic Item activations (non-Artifact) by spending an S action (in addition to normal costs)
|
|
[PC21] Demigod (x3) Classes Group
X21 V [Ultra+1] Powers (SL=17, Concordant SL=7)
#
| Power
|
1
| Ignore x2 effects (assuming you are at least true x5 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 2 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 4F to 1X
|
4
| Trade 7 of an action type for 1 Instantaneous (I) of that action type.
| 5
| You may use borrowed or held actions to activate SL 0-14 (CSL 0-4) effects you have.
| 6
| x+6 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +6 to all stats, AC, saves, hp, TH, and have the abilities of six [P3] races/adjectives.
| 8
| xx3 hp (doesn't stack with lower versions of this in X21)
| 9
| xx1.7 CL (doesn't stack with lower versions of this in X21)
|
10
| xx1.3 ML in one class. (doesn't stack with lower versions of this in X21)
| 11
| Immune to x0 to x4 Traps, x0 to x3 Tricks, x0 to x2 Specials
| 12
| You may "material component" Concordant spells by spending an F action (in addition to the normal X action).
|
|
X21 W [Ultra+2] Powers (SL=20, Concordant SL=10)
#
| Power
|
1
| Ignore x2 effects (assuming you are at least true x4 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 1 of an action type for 1 Borrowed (b) or Held (h) of that action type.
| 3
| Trade 3F to 1X
|
4
| Trade 6 of an action type for 1 Instantaneous (I) of that action type.
| 5
| Trade 21X to 1G
| 6
| You may use borrowed or held actions to activate SL 0-17 (CSL 0-7) effects you have.
|
7
| x+7 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
| 8
| Overwrite your base race to have +7 to all stats, AC, saves, hp, TH, and have the abilities of seven [P3] races/adjectives.
| 9
| xx4 hp (doesn't stack with lower versions of this in X21)
|
10
| xx1.9 CL (doesn't stack with lower versions of this in X21)
| 11
| xx1.4 ML in one class. (doesn't stack with lower versions of this in X21)
| 12
| xx1.1 ihp
|
13
| xx1.1 CCL
|
|
[PC21] Demigod (x3) Classes Group
X21 X [Ultra+3] Powers (SL=23, Concordant SL=13)
#
| Power
|
1
| Ignore x2 effects (assuming you are at least true x3 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 2F to 1X
| 3
| Trade 5 of an action type for 1 Instantaneous (I) of that action type.
|
4
| Trade 19X to 1G
| 5
| You may use borrowed or held actions to activate SL 0-20 (CSL 0-10) effects you have.
| 6
| x+8 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +8 to all stats, AC, saves, hp, TH, and have the abilities of eight [P3] races/adjectives.
| 8
| xx5 hp (doesn't stack with lower versions of this in X21)
| 9
| xx2.1 CL (doesn't stack with lower versions of this in X21)
|
10
| xx1.5 ML in one class. (doesn't stack with lower versions of this in X21)
| 11
| xx1.3 ihp (doesn't stack with lower versions of this in X21)
| 12
| xx1.2 CCL (doesn't stack with lower versions of this in X21)
|
|
X21 Y [Ultra+4] Powers (SL=26, Concordant SL=16)
#
| Power
|
1
| Ignore x3 effects (assuming you are at least true x7 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 1F to 1X
| 3
| Trade 4 of an action type for 1 Instantaneous (I) of that action type.
|
4
| Trade 17X to 1G
| 5
| You may use borrowed or held actions to activate SL 0-23 (CSL 0-13) effects you have.
| 6
| x+9 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
|
7
| Overwrite your base race to have +9 to all stats, AC, saves, hp, TH, and have the abilities of nine [P3] races/adjectives.
| 8
| xx6 hp (doesn't stack with lower versions of this in X21)
| 9
| xx2.3 CL (doesn't stack with lower versions of this in X21)
|
10
| xx1.6 ML in one class. (doesn't stack with lower versions of this in X21)
| 11
| xx1.5 ihp (doesn't stack with lower versions of this in X21)
| 12
| xx1.3 CCL (doesn't stack with lower versions of this in X21)
|
13
| xx1.1 CML in one class.
|
|
[PC21] Demigod (x3) Classes Group
X21 Z [Ultra+5] Powers (SL=29, Concordant SL=19)
#
| Power
|
1
| Ignore x3 effects (assuming you are at least true x6 <- NOTE THE MULTIPLIER HERE)
| 2
| Trade 3 of an action type for 1 Instantaneous (I) of that action type.
| 3
| Trade 15X to 1G
|
4
| You may use borrowed or held actions to activate SL 0-26 (CSL 0-16) effects you have.
| 5
| x+10 Mirrored XP to Concordant and Demigod (doesn't stack with lower versions of this in X21)
| 6
| Overwrite your base race to have +10 to all stats, AC, saves, hp, TH, and have the abilities of ten [P3] races/adjectives.
|
7
| xx7 hp (doesn't stack with lower versions of this in X21)
| 8
| xx2.5 CL (doesn't stack with lower versions of this in X21)
| 9
| xx1.7 ML in one class. (doesn't stack with lower versions of this in X21)
|
10
| xx1.7 ihp (doesn't stack with lower versions of this in X21)
| 11
| xx1.4 CCL (doesn't stack with lower versions of this in X21)
| 12
| xx1.2 CML in one class. (doesn't stack with lower versions of this in X21)
|
13
| xx1.1 iihp
| 14
| xx1.1 DCL
| 15
| Can trade 10000 ihp into 1 iihp (as many times as you like)
|
16
| Immune Banhammering
| 17
| You may "material component" Demigod spells by spending an X action (in addition to the normal G action).
|
|