[S3] Priest Spells


[S3.1] Level 1 Priest Spells (CF=1)

# Name Sphere Effect Source New?
1 Cure Light Wounds Hea Cure 2d6+1 (choose 1 die) (or) 6 hp {Touch, 1 creature} RC0
2 Detect Danger Div Detect evil or traps 1 sq' /r {self only} RC0
3 Detect Evil All, Div Detect evil & evil intent 120' {self only} RC0
4 Detect Magic Div Gives school and general power level within 60' RC0 5.0
5 Faerie Fire Wea -2 AC on CL/5+1 targets RC0
6 Light Sun Light; can blind if targetted (save) {1 group} RC0
7 Locate Div Locate one known animal or plant {self only} RC0
8 Predict Weather Div, Wea Detects upcoming weather RC0
9 Protection from Evil Pro Protection from evil; +1 saves; evil -1 TH {self only} RC0
10 Purify Food and Water All, Div Purifies food and water for up to 12 people RC0 5.0
11 Remove Fear Cha Removes fear; +CL saves vs. fear {Touch, 1 creature} RC0
12 Resist Cold Pro All creatures in area get resist cold {1 group} RC0

[S3.2] Level 2 Priest Spells (CF=1)

# Name Sphere Effect Source New?
1 Bless All Friends get +1 TH/dmg for 6t RC0 5.0
2 Find Traps Div Detect mechanical/magic traps 90'. Highlights in the caster's mind places where (if he were to walk or touch there) a trap would be released. It does not point out where the trap is or how to disarm it. Does not affect out-of-phase or psionic traps. {self only} RC0 5.0
3 Heat Metal Ele If metal armor: 1 dmg 1st segment, 2 dmg 2nd, 4 dmg 3rd, 8 dmg 4th, 4 dmg 5th, 2 dmg 6th, 1 dmg 7th RC0 5.0
4 Hold Person Cha Hold (save); 1 target: save at -2; 2 targets: at -1 {1-4 creatures} RC0
5 Know Alignment Div Detect alignment 10' on 1 creature, object, or effect RC0 5.0
6 Obscure Wea 10*LVL' diameter cloud, can't see through RC0 5.0
7 Produce Fire Ele Creates a normal fire from hands (1d4 dmg to someone in your group) RC0 5.0
8 Resist Fire Pro, Ele +2 saves vs. fire; -1 dmg /die vs. fire RC0
9 Silence 15' Radius Gua Silence. If cast upon an object and the object moves, the silence moves with it (just like a light spell). The reverse dispels silence and has no V component (only S). {1 group} RC0
10 Snake Charm Cha, Ani Charm CL HD of snakes (no save) RC0 5.0
11 Speak with Animal Ani Speak with one type of animal for 6t RC0 5.0
12 Warp Wood Pla Warps wood; Can affect CL size S objects (size M counts as 2, size L counts as 4) RC0 5.0

[S3] Priest Spells


[S3.3] Level 3 Priest Spells (CF=1)

# Name Sphere Effect Source New?
1 Call Lightning Wea Directs lightning bolts 8d6 during storms (save:½). You may cast this spell off of a Dust Devil instead of having a storm nearby. This expends the devil. RC0 5.0
2 Continual Light Sun Magical light (permanent); can blind if targetted (Spell save) {1 target} RC0 5.0
3 Cure Blindness Nec, Hea Cure Blindness RC0 5.0
4 Cure Disease Nec, Hea Cure Disease (incl. Mummy Rot or Green Slime); at CL=11 can Cure Lycanthropy RC0 5.0
5 Growth of Animal Ani Double an animal's size; it does x2 dmg for 12t RC0 5.0
6 Hold Animal Cha, Ani Hold up to CL HD of animals (PPD save) RC0 5.0
7 Locate Object Div Locate one object within 60'+10*CL' RC0 5.0
8 Protection from Poison Pro Target is immune Poison, Gas, Cloudkill for CL t RC0 5.0
9 Remove Curse Nec, Hea Remove Curse RC0 5.0
10 Speak with the Dead Div, Nec Corpse answers three questions truthfully. RC0 5.0
11 Striking Com Weapon gets +0/+3, can hit creatures that require any amount of +'s to hit RC0
12 Water Breathing Ele Target can breathe underwater for 1 d RC0 5.0

[S3.4] Level 4 Priest Spells (CF=1)

# Name Sphere Effect Source New?
1 Animate Dead Nec Animate up to CL HD of skeletons (1 HD each) or zombies (2 HD each) RC0 5.0
2 Control Temperature 10' radius Wea +/- 50 degrees F RC0 5.0
3 Create Water Cre, Ele Create 50 gallons of water, plus 50 more per level over CL=8. RC0 5.0
4 Cure Serious Wounds Hea Cure 2d6+2 hp (can take offer of 12 hp) RC0 5.0
5 Dispel Magic Com Dispels magic, (20+CL-enemyCL)*5% in area or auto 1 effect RC0 5.0
6 Neutralize Poison Nec, Hea Neutralize Poison RC0 5.0
7 Plant Door Tra, Pla Immune Entangle; Can enter into a tree RC0 5.0
8 Protection from Evil 10' radius Pro As per Pro. Evil but an area RC0 5.0
9 Protection from Lightning Pro, Ele Absorb CLd6 lightning dmg RC0 5.0
10 Speak with Plants Pla You can talk with plants RC0 5.0
11 Sticks to Snakes Pla, Ani Turns 2d8 sticks into DL II snakes RC0 5.0
12 Summon Animals Sum, Ani Summons CL HD of animals RC0 5.0

[S3] Priest Spells


[S3.5] Level 5 Priest Spells (CF=1)

# Name Sphere Effect Source New?
1 Anti-Plant Shell Pla, Pro Immune to plants for CL r RC0 5.0
2 Commune All Deity answers three yes-or-no questions RC0 5.0
3 Control Winds Ele Change wind direction and speed, or charm or destroy an Air Elemental (no save) RC0 5.0
4 Create Food Cre Creates 12 man-days of food, each level above 8 is another 12 man-days RC0 5.0
5 Cure Critical Wounds Hea Cure 3d6+3 hp (can take offer of 18 hp) RC0 5.0
6 Dispel Evil All, Com Unsummons evil creatures (Outer-planar/summoned no save). If cast against 1 creature of the appropriate type, there is no saving throw. If cast against an evil area or a grouping of creatures, the save is at normal chances. RC0 5.0
7 Dissolve Ele Transforms 3000 sq. ft. of rock to mud RC0 5.0
8 Insect Plague Sum, Ani Summons a group of insects, drives of 3 HD and less creatures (no save) RC0 5.0
9 Pass Plant Pla Move from one group of plants to another within 600 yds RC0 5.0
10 Quest All, Cha Force target to perform or avoid an action (Spell save) RC0 5.0
11 Raise Dead Nec What you get is the full character at 1 hit point (he can be healed), with no spells or psionic points. RC0 5.0
12 Truesight Div See all things as they really are. This spell can see anything except: Dust of Disappearance, Divine/Artifact Effects, objects hidden and also under False Seeing. RC0 5.0

[S3.6] Level 6 Priest Spells (CF=1)

# Name Sphere Effect Source New?
1 Aerial Servant Ele, Sum Summons a DL VI Aerial Servant (Air Elemental) RC0 5.0
2 Animate Objects Cha Animate an object as a DL VI Golem RC0 5.0
3 Anti-Animal Shell Ani, Pro Immune to animals for CL r RC0 5.0
4 Barrier Wrd Creates a wall of whirling hammers (7d10 metal dmg, no save) RC0 5.0
5 Create Normal Animals Cre Creates CL HD of monsters (does not count as summon; they do not have special physical or mental abilities; this spell cannot be channelled) RC0 5.0
6 Cureall Hea Cure all dmg + remove all non-divine ailments RC0
7 Find the Path Div Shows most direct way to a location RC0 5.0
8 Speak with Monsters Div Speak with monsters for CL r RC0 5.0
9 Summon Weather Wea Bring any nearby weather condition to local area RC0 5.0
10 Transport Through Plants Tra, Pla Move instantly from one plant to another of the same species (same plane) RC0 5.0
11 Turn Wood Enc, Pla Mobile wall of force, any plant life it contacts is pushed along RC0 5.0
12 Word of Recall Ast Teleports you back to designated place on a trigger RC0 5.0

[S3] Priest Spells


[S3.7] Level 7 Priest Spells (CF=1)

# Name Sphere Effect Source New?
1 Creeping Doom Sum, Ani 1000 hp/dmg mass of insects. If the doom is attacked, subtract the damage from it's hit point total, even with gross (area-affecting) spells. For example a fireball will not kill a creeping doom, even though each individual bug has 1 hit point. RC0 5.0
2 Earthquake Ele Buildings take CL Hdmg (Hull dmg); Creatures have 1 in 6 chance of falling in (Reflex save) RC0 5.0
3 Holy Word Com 1 group: ≤ 5 HD = Killed; 6-8 HD = Stun 2d10 r; 9-12 HD = Deaf 1d6 t; 13+ HD = Stun 1d10 r (those with 13+ HD get a save) RC0 5.0
4 Metal to Wood Ele Transforms 5*CL lbs. of metal to wood (can choose to ruin metal weapons and armor) RC0 5.0
5 Raise Dead Fully Nec What you get is the full character at full hit points, but with no spells or psionic points. RC0
6 Restore Nec Restores 1 level of energy drain RC0 5.0
7 Summon Elemental Sum, Ele Summons a DL VII Elemental RC0 5.0
8 Survival Pro Immune local terrain, gravity, vacuum, non-magical (normal) elements; Need not breathe, eat, drink, or sleep RC0 5.0
9 Travel Tra, Ast Caster and CL/5 allies for CL t: Free Action; Fly at 36"; 1M: Move to adjacent plane; 1M: Gaseous Form RC0 5.0
10 Weather Control Wea Control weather within 240 yard radius (a tornado would attack as a DL VII Air Elemental) RC0 5.0
11 Wish Sum Can duplicate Priest SL 0-5 or other group SL 0-4.
You may wish to increase stats. Current stat: 17 or below = +1; 18 to 19.9 = +0.1; 20 and up = +0.01 per wish. If you do this, the spell cannot be channelled.
Wish typically drains the MF if used a lot in an area.
CF=2: Can duplicate any spell SL 0-5.
CF=3: Can duplicate Priest SL 0-6 or other group SL 0-5.
CF=4: Can duplicate any spell SL 0-6.
RC0
12 Wizardry Ast Can use wizard scrolls or wizard items as if they were meant for priest group instead of wizard (e.g. could use a Ring of Wizardry for priest spells). RC0 5.0