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| Name
| School
| Effect
| Source
| New?
|
1
| Contingency (0E)
| Meta
| Contingency (can run this in addition to the 6th level version from 1E/2E)
| RC0
| 5.0
| 2
| Create Any Monster (0E)
| Nec
| Creates CL HD of monsters (does not count as summon; they have special physical and mental abilities; this spell cannot be channelled)
| RC0
|
| 3
| Gate (0E)
| Alt
| Gates someone to another plane, or brings in something from outer planes
| RC0
| 5.0
|
4
| Heal (0E)
| Nec
| 1 target: Cure all hp, plus remove curse, poison, disease, blindness, feeblemind
| RC0
|
| 5
| Immunity (0E)
| Abj
| 1 target for CL t: Immune SL 0-3 magic; Resist SL 4-5 magic; Immune missiles (normal or magical); Resist melee attacks If cast along with a Wish: Immune SL 4 magic; Resist SL 5-6 magic; +1 or better weapon to hit
| RC0
| 5.0
| 6
| Maze (0E)
| Enc
| Mazed (no save): Int ≤ 8 = 1d6 t; Int 9-12 = 2d20 r; Int 13-16 = 2d4 r; Int ≥ 17 = 1d4 r
| RC0
| 5.0
|
7
| Meteor Swarm (0E)
| Evo
| 4 groups each take 8d6 earth dmg (no save) plus 8d6 fire dmg (Spell save for ½) CF=2: The dmg is eldritch earth and eldritch fire, and the fire now gives no save.
| RC0
| 5.0
| 8
| Power Word Kill (0E)
| Enc
| Slays one target with ≤ 60 hp (no save); if has ≤ 100 hp is stunned 1d4 t instead CF=2: Slays one target with ≤ 120 hp (no save); if has ≤ 200 hp is stunned 1d4 r instead
| RC0
| 5.0
| 9
| Prismatic Wall (0E)
| Abj
| The Prismatic colors are in this order, Red must be removed first: Red = Blocks all magical missiles; Inflicts 12 dmg (no save); Negated by magical cold Orange = Blocks all non-magical missiles; Inflicts 24 dmg (no save); Negated by magical lightning Yellow = Blocks all breath weapons; Inflicts 48 dmg (no save); Negated by Magic Missile spell Green = Blocks all detection effects; Poisoned (slain, PPD save); Negated by Passwall spell Blue = Blocks all poisons, gases, gazes; Petrified (PP save); Negated by Disintegrate spell Indigo = Blocks all matter; Gated to random plane or Capital L Lost (Spell save); Negated by Dispel Magic Violet = Blocks magic of all types; Unconscious and Insane (RSW save); Negated by Continual Light
| RC0
| 5.0
|
10
| Shapechange (0E)
| Alt
| Becomes another creature (DL I to IX; non-unique) in all respects except for hp, saves, and mental abilities
| RC0
| 5.0
| 11
| Survival (0E)
| Abj
| Immune local terrain, gravity, vacuum, non-magical (normal) elements; Need not breathe, eat, drink, or sleep
| RC0
| 5.0
| 12
| Timestop (0E)
| Alt
| Stop time for 1d4+1 rounds
| RC0
| 5.0
|
13
| Wish (0E)
| Cnj
| Can duplicate Wizard SL 0-7 or other group SL 0-6. Wish is not any more powerful than any other 9th level spell, it is simply more versatile (in fact, this makes the spell's effect weaker). You may wish to increase stats. Current stat: 17 or below = +1; 18 to 19.9 = +0.1; 20 and up = +0.01 per wish. If you do this, the spell cannot be channelled. Wish typically drains the MF if used a lot in an area. CF=2: Can duplicate any spell SL 0-7. CF=3: Can duplicate Wizard SL 0-8 or other group SL 0-7. CF=4: Can duplicate any spell SL 0-8.
| RC0
| 5.0
|
|