[Q12] Law / True / Chaos Psionics (Psi. Freq. 12 L/T/C)
[Q12L.0] Law Psionics (Psi. Freq. 12L)
This psionic frequency is based on the first element of a creature's alignment.
| If a creature takes this frequency and also frequency 6, they both count as only one frequency towards the number of frequencies limit.
| Anyone with frequency 12 psionics has access to all powers of that alignment within frequency 12; there are no slots or selections to make.
| All of these powers (except Mental Freedom in Psi12C) cost 1 Mental action to use. Each type of these psionics gain 1 point back per round (6/m or 60/t) if the character is not engaged in combat.
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| Law Psionic Points (LPPs) for Psionicists = (Int + Str) * (Psi12L level)
| LPPs for Wild Talents = (higher of Int or Str) * (highest level) / 3
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[Q12L.1] Psi12L Powers (CF=1)
#
| Power
| LPP
| Type
| Description
|
1
| Communication
| 2/r
| Minor
| Allows communication with any creature w/Int 1+
| 2
| Detect Chaos/Psionics
| 2/r
| Minor
| Detect Chaos (and) Detect Psionics
| 3
| Order Objects
| 15
| Minor
| Arrange group of small object by some order (or) Count a group of objects (or) Weigh an object
|
4
| Protection from Chaos
| 15+2/r
| Minor
| As Pro.Evil but versus Chaotic alignment
| 5
| Command
| 20
| Minor
| Command (as spell), except can use 2 words
| 6
| Hold Person
| 35
| Minor
| Hold Person, +45 LPPs gives Hold Monster
|
7
| Personal Illusion
| 35+4/t
| Minor
| Exact illusion of a creature (except mannerisms)
| 8
| Calm Chaos
| 40
| Minor
| Calms down a group of people, removes enraged, berserk, pissed (no save)
| 9
| Enthrall
| 40
| Minor
| Fascinates a group (Will save)
|
10
| Predictability
| 45/t
| Major
| All your non-permanent die rolls of NdS instead are rolled as Nd(S-2)+N
| 11
| Search Law
| 55
| Major
| Searches law system for loopholes to use for solution of problem or to your advantage
| 12
| Charm Lawful Creature
| 60
| Major
| Charm (no save) only vs. Lawful creatures
|
13
| Rigid Thinking
| 60
| Major
| Target must continue doing what it did last for CL r (Spell save); attacking him breaks the effect
| 14
| Compulsive Order
| 75
| Major
| Target must clean his area for 1d6 r (Spell save); attacking him breaks the effect
| 15
| Defensive Harmony
| 80
| Major
| CL/2 targets each get +CL/2-1 AC for 1t
|
16
| Discipline
| 80
| Major
| Creature saves: if made it takes caster's level in damage, if missed AL shifts one towards L
| 17
| Mental Clock
| 80/d
| Major
| Function without sleep (and) Exact mental clock
| 18
| Create/Enforce Law
| 95
| Major
| Creates a logical/sensible law based on criteria (or) summons a creature who has broken a law
|
19
| Impeding Permission
| 100
| Major
| Target cannot do anything unless he gets permission from the caster for CL t (Spell save)
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[Q12] Law / True / Chaos Psionics (Psi. Freq. 12 L/T/C)
[Q12L.1-CF2] Psi12L Powers (CF=2)
#
| Power
| LPP
| Type
| Description
|
20
| Legal Thoughts
| 120
| Grand
| Target must follow a certain law (Spell save)
| 21
| Summon Lawful Creature
| 120
| Grand
| Gate (as spell) for Lawful creature or for a Water or Air Elemental
| 22
| Illusionary Order
| 125+8/h
| Grand
| Illusion: creates the appearance of order/logic
|
23
| Control Weather
| 135
| Grand
| Control Weather (as spell)
| 24
| Tempus Lawfulness
| 145
| Grand
| Removes all temporal anomolies in 30'r
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[Q12L.1-CF3] Psi12L Powers (CF=3)
#
| Power
| LPP
| Type
| Description
|
25
| Strength of One
| 65
| Major
| Everyone in the party's Str becomes the highest among the L aligned members of the party
| 26
| Champion's Strength
| 105
| Grand
| One member of the party gets the Str bonuses from all the other members
| 27
| Order Reality
| 160
| Grand
| Alter Reality, but effect must be Lawful intent
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28
| Clone/Simulacrum
| 165
| Super
| Clone (or) Simulacrum (as the MU spells)
| 29
| Imprisonment
| 180
| Super
| Imprisonment (as spell)
| 30
| Enslave
| 200/r
| Super
| Target creature's AL switches to L, all of it's actions under control of caster (no save)
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