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| Power
| P0P
| Action
| Effect
|
1
| Acting
| 0
| 0
| Acting, Spying, Disguise proficiencies; KiL*10% chance to resist Detect Lie spell
| 2
| Arrow Cutting
| 1
| 1V
| You get a Dex check (with penalty = enemy's level) for each missile shot at you this round
| 3
| Binding
| 0
| 1V
| Tie up a helpless/surrendered foe so they cannot escape by physical means
|
4
| Bowyer
| 0
| 0
| Bowyer/Fletcher proficiency; 1 week of F actions: Make a nonmagical +1/+0 bow.
| 5
| Calligraphy
| 1
| 0
| Copy documents; Can copy magical writings at KiL% success, (100-KiL)% destroy original
| 6
| Catfall
| 1
| 1P
| Land on feet, get a Dex check versus each die of the falling damage
|
7
| Choke
| 1
| 1P
| One attack: Each round target makes Con check or unconscious, maintain by using 1V
| 8
| Classical Literature
| 0
| 0
| Legend Lore KiL%
| 9
| Climbing
| 1
| 1V
| Gain Climb Walls rating of KiL*10% for the round
|
10
| Contortion
| 1
| 1V
| Escape Bonds (but not from Binding power above); can squeeze through small gaps
| 11
| Dance
| 0
| 0
| Dancing, Juggling, Mime proficiencies; Can communicate without using spoken words
| 12
| Disable Limb
| 1
| 1P
| One attack: One limb cannot be used by target for 1t (no save)
|
13
| Disarm
| 1
| 1P
| One attack: Target is disarmed (no save)
| 14
| Entangle
| 1
| 1P
| One attack: Do one attack of dmg; -1 segment that target can use per round; maintain 1V
| 15
| Fast-draw
| 1
| 0
| 1 of your weapon attacks occurs at start of round; can pick up 1 weapon without using 1V
|
16
| Forced March
| 1
| 0
| +KiL to movement rate for the day
| 17
| Grapple
| 1
| 1P
| One attack: Do KiL + Str bonus (to damage) dmg every round, maintain by using 1V
| 18
| Hawking
| 0
| 0
| Can train a hawk to hunt or spy (not as good as a familiar, but close)
|
19
| Horsemanship
| 1
| 1V
| Horsemanship proficiency; Keeps mount under control in difficult situations
| 20
| Hurling
| 1
| 1P
| One attack: Throw any weapon (incl. weapons not meant to be thrown) without hit penalty
| 21
| Kippup
| 1
| 0
| Stand up without using a V action.
|
22
| Leaping
| 1
| 1V
| Jump KiL*5' horizontally or KiL*2' vertically
| 23
| Maka Wara
| 0
| 0
| Each time someone hits you with an unarmed attack, he takes 1 damage back.
| 24
| Medicine I
| 1
| 1V
| Choose one: Cure KiL hp; Cure Wounding; Repair disabled limb
|
25
| Meditation
| -3
| 1 turn
| +KiL mental saves & Immune Fear for 1t; x2 normal healing/regenation rate in non-combat
| 26
| Music
| 0
| 0
| Music Composition, Instrumental, Singing proficiencies
| 27
| Piercing Thrust
| 1
| 0
| Do maximum damage with a piercing weapon attack.
|
28
| Reverse Cut
| 0
| 0
| Can attack to side or behind at no penalty (don't have to turn around)
| 29
| Rhetoric
| 0
| 0
| Fast-talking, Negotiation, Preaching proficiencies
| 30
| Silent Garrote
| 1
| 1P
| One attack: Choke as above (you must be in Backstab position); Silence 15'r for duration.
|
|