[Q0] Martial Arts / Ki Powers (Psi. Freq. 0)


[Q0.1] General Psi0 Information

KiL (Ki Level) = (highest Psi0 level)*3 + (highest Monk1 level)*2 + (highest Wild Talent level).
P0Ps = Str + Dex + Con + Wis - 40 + KiL
These are restored at 1 per round until the maximum per turn (equal to KiL) is reached.
1 P0P = 20 Psi1 points = 2 Psi9 track points for purposes of Psi11 conversion.
 
In the "Action" column below (which is the actions needed to perform the maneuver), read "patt" as "punch attack" and "katt" as "kick attack".
Read "One attack:" on the Effects tables below as "Gain and do one attack, if successful, do the following:". You don't actually do damage with the attack unless noted.

[Q0.2] Psi0 Minor Powers (CF=1)

# Power P0P Action Effect
1 Acting 0 0 Acting, Spying, Disguise proficiencies; KiL*10% chance to resist Detect Lie spell
2 Arrow Cutting 1 1V You get a Dex check (with penalty = enemy's level) for each missile shot at you this round
3 Binding 0 1V Tie up a helpless/surrendered foe so they cannot escape by physical means
4 Bowyer 0 0 Bowyer/Fletcher proficiency; 1 week of F actions: Make a nonmagical +1/+0 bow.
5 Calligraphy 1 0 Copy documents; Can copy magical writings at KiL% success, (100-KiL)% destroy original
6 Catfall 1 1P Land on feet, get a Dex check versus each die of the falling damage
7 Choke 1 1P One attack: Each round target makes Con check or unconscious, maintain by using 1V
8 Classical Literature 0 0 Legend Lore KiL%
9 Climbing 1 1V Gain Climb Walls rating of KiL*10% for the round
10 Contortion 1 1V Escape Bonds (but not from Binding power above); can squeeze through small gaps
11 Dance 0 0 Dancing, Juggling, Mime proficiencies; Can communicate without using spoken words
12 Disable Limb 1 1P One attack: One limb cannot be used by target for 1t (no save)
13 Disarm 1 1P One attack: Target is disarmed (no save)
14 Entangle 1 1P One attack: Do one attack of dmg; -1 segment that target can use per round; maintain 1V
15 Fast-draw 1 0 1 of your weapon attacks occurs at start of round; can pick up 1 weapon without using 1V
16 Forced March 1 0 +KiL to movement rate for the day
17 Grapple 1 1P One attack: Do KiL + Str bonus (to damage) dmg every round, maintain by using 1V
18 Hawking 0 0 Can train a hawk to hunt or spy (not as good as a familiar, but close)
19 Horsemanship 1 1V Horsemanship proficiency; Keeps mount under control in difficult situations
20 Hurling 1 1P One attack: Throw any weapon (incl. weapons not meant to be thrown) without hit penalty
21 Kippup 1 0 Stand up without using a V action.
22 Leaping 1 1V Jump KiL*5' horizontally or KiL*2' vertically
23 Maka Wara 0 0 Each time someone hits you with an unarmed attack, he takes 1 damage back.
24 Medicine I 1 1V Choose one: Cure KiL hp; Cure Wounding; Repair disabled limb
25 Meditation -3 1 turn +KiL mental saves & Immune Fear for 1t; x2 normal healing/regenation rate in non-combat
26 Music 0 0 Music Composition, Instrumental, Singing proficiencies
27 Piercing Thrust 1 0 Do maximum damage with a piercing weapon attack.
28 Reverse Cut 0 0 Can attack to side or behind at no penalty (don't have to turn around)
29 Rhetoric 0 0 Fast-talking, Negotiation, Preaching proficiencies
30 Silent Garrote 1 1P One attack: Choke as above (you must be in Backstab position); Silence 15'r for duration.
 
(continued next page)

[Q0] Martial Arts / Ki Powers (Psi. Freq. 0)


[Q0.2] Psi0 Minor Powers (CF=1) (continued)

# Power P0P Action Effect
31 Silent Kill 1 1P One attack: Do a x2 Backstab (you must be in Backstab position); Silence 15'r for that 1s.
32 Stealthy Movement 1 1V Gain Move Silently and Hide in Shadows ratings of KiL*10% for the round
33 Swimming 1 1M Can swim underwater for the round with no chance of drowning; Resist Water for 1 round
34 Tea Ceremony X 1 turn Give to other Psi0-users in room a total of X Psi0 points, this may be above max for 1 turn
35 Theology 0 0 Religion proficiency; Detect divine beings
36 Throw 1 1P Make one attack, if successful, throw target level*10' in one direction, he takes falling dmg
37 Trip 1 1att One attack: Do KiL dmg; target is down but may spend 1V to get back up
38 Unarmed Combat 0 0 +level TH and dmg with unarmed combat

[Q0.3] Psi0 Major Powers (CF=1)

# Power P0P Action Effect
1 Air Throw 3 1P,1V One attack: Target takes KiL*5' falling damage
2 Backflip Kick 2 1kick One kicking attack to opponent's back (not a backstab): Normal damage.
3 Concealment 2 1M Invisibility
4 Death Touch 3 1P One attack: Death (save vs. PPD)
5 Double Dread Kick 2 2kick,1V Two kicking attacks: Each does normal damage and knocks the target back KiL'
6 Ear Pop 2 2punch (The 2att from seperate limbs) One attack: Target stunned and deaf (each save vs. PP)
7 Fire and Stones 2 2att (The 2att from seperate limbs) One attack: Destroys enemy's weapon (item save)
8 Flying Knee Thrust 2 1kick,1V One kicking attack: x2 normal damage.
9 Focus: Magic Resistance 3 0 KiL*5% MR for 1r
10 Foot Sweep 2 1kick One kicking attack: Normal damage, target is knocked down
11 Forward Flip Knee 2 1kick One kicking attack to opponent's back of head (not backstab) at -4 TH: Normal damage.
12 Handstand Kick 2 1kick,1V One kicking attack: Normal damage, with a bonus equal to your movement rate (in inches)
13 Medicine II 2 1V Choose one: Restore 1 stat point; Cure Disease; Neutralize Poison
14 Monkey Grab Punch 3 2punch One punch attack at +KiL to hit, cannot be parried/countered/dodged: Do normal damage.
15 Power Uppercut 2 2punch One punch attack at +KiL to hit: Do normal damage.
16 Precision Strike 0 0 All your weapons gain (+0)d(+2) on damage.
17 Returning Hurl 3 1P Hurling (above); if weapon has chain attached it has end-of-round returning.
18 San He 3 0 For 1r: Immovability; cannot be knocked back/down; cannot use V actions
19 Shockwave 3 1F Earthquake KiL' r (as spell)
20 Spinning Back Fist 2 1punch,1V One punch attack: That attack does x2 damage.
21 Stepping Front Kick 2 3kick,1V Two kicking attacks, second autohits if first hits: Normal damage, target knocked back KiL'
22 Toughskin 0 0 +KiL/2 AC bonus
23 Triple Strike 3 3att (The 3att from seperate limbs) Three attacks at same target at +KiL to hit: Normal dmg.
24 Wounded Knee 3 1kick One kicking attack: Target loses 1V action per round for 1t.