[PC50] Collective 5.0 Classes
List of Classes in Collective 5.0
[PC1] Warrior
| [PC2] Wizard
| [PC3] Priest
|
Archer0 / Er0 / Ranger0
| Apothecary2
| Cleric0
| Dwarf0
| Astrologer1JG
| Cleric1JG
| Fighter0
| Cartographer2
| Holy Order of Stars Good1
|
Fighter1JG
| Fortune Teller10
| Shaman
| Guard
| Historian1JG
| Shukenja1
| Knight of the Crown1
| Itemizer0
| Sohei1
|
Knight0
| Magic-User0
|
| Knight1
| Savant1
|
| Ronin1JG
| Scribe1
|
|
Sailor1JG
| Translator1JG
|
| Samurai1
| White Robe1
|
|
| Witch Doctor
|
|
|
[PC4] Rogue
| [PC5] Psionicist
| [PC15] PC Designed
|
Acrobat0
| Fortune Teller10
| Fortune Teller10
| Appraiser2
| Psi12L
|
| Bandit1
| Psi7 (Undead)
|
|
Merchant1JG
|
|
| Ninja1
|
|
| Ninja1JG
|
|
|
Scout
|
|
| Thief0
|
|
| Yakuza1
|
|
|
|
[PC50] Collective 5.0 Classes
Acrobat0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 0.625
| (none)
| 3
| 1.25
| (none)
|
4
| 2.5
| (none)
| 5
| 5
| (none)
| 6
| 10
| (none)
|
7
| 22.5
| (none)
| 8
| 37.5
| (none)
| 9
| 62.5
| (none)
|
10
| 90
| (none)
| 11
| 125
| (none)
| 12
| 250
| (none)
|
13
| 375
| (none)
| 14
| 500
| (none)
| 15
| 625
| (none)
|
16
| 750
| (none)
| 17
| 875
| (none)
| 18
| 1000
| (none)
|
19
| 1125
| (none)
| 20
| 1250
| (none)
| 21
| 1375
| (none)
|
22
| 1500
| (none)
| 23
| 1625
| (none)
| 24
| 1750
| (none)
|
25
| 1875
| (none)
| 26
| 2000
| (none)
| 27
| 2125
| (none)
|
28
| 2250
| (none)
| 29
| 2375
| (none)
| 30
| 2500
| (none)
|
31
| 2625
| (none)
| 32
| 2750
| (none)
| 33
| 2875
| (none)
|
34
| 3000
| (none)
| 35
| 3125
| (none)
| 36
| 3250
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 14, Dex 17, Con 16
| Alignment:
| any G
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| D&D Cartoon
| Groups:
| Rogue
|
|
|
|
| CF=1:
|
| Gets 30 rogue points per level.
| Level 1: Gets Limited Exceptional Dex bonus { Bonus=(stat-12), maximum +6 }
| Level 9: Free Martial Arts style; +1 LVL-8 maneuvers.
|
|
Lvl
| Acrobat Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| 1
| Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole
| PV
| 0
| Str-14
| Str-16
| 1
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
|
1
| Feather Falling || Body Control
| V
| 20
| Dex-12
| Dex-14
| 1
| Jumping | Levitate | Flight
| V
| 20
| Dex-11
| Dex-15
| 1
| Vaulting || Passwall
| V
| 45
| Dex-12
| Dex-16
|
2
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
| 3
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty
| P
| 10
| Str-13
| Str-18
| 5
| Your attacks this segment are stun branded (save)
| V
| 10
| Dex-17
| Dex-22
|
6
| Knock someone down; no save; penalty=(their Str)*2
| V
| 0
| Str-14
| Str-19
| 7
| Do (rating/25) attacks with one weapon; each attack does half damage
| P
| 25
| Str-15
| Str-23
| 8
| Blink | Controlled Blink | Teleport | Teleport without Error
| M
| 15
| Wis-12
| Wis-14
|
10
| Invisibility | Improved Invisibility | Dust of Disappearance
| MV
| 20
| Int-12
| Int-14
| 15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 5
| Con-9
| Con-12
| 18
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
|
27
| Otto's Irresistance Dance | Control Physicals
| MPV
| 0
| Chr-16
| Chr-22
|
| CF=2:
|
| Level 1: Gets Exceptional Dex bonus { Bonus=(stat-12) }
| Level 1: +1V action.
|
| CF=3:
|
| Gets +10 rogue points per level (beyond the 30 noted at CF=1).
| Level 9: Can convert 1V->1QV (but not QV->QQV)
|
|
Lvl
| Acrobat Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| any Rogue level 1 ability
| -
| -
| -
| -
| 2
| any Rogue level 2 ability
| -
| -
| -
| -
| 4
| any Rogue level 4 ability
| -
| -
| -
| -
|
9
| Dispel Exhaustion ||| Heal
| P
| 10
| Con-18
| Con-25
| 12
| Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M)
| VV
| 15
| Dex-12
| Dex-15
|
| CF=4:
|
| Level 1: Get Str and Dex bonus (to hit and damage for both) with staffs (staves).
|
|
[PC50] Collective 5.0 Classes
Apothecary2
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.5
| 10- --- ---
| 3
| 5
| 20- --- ---
|
4
| 10
| 200 --- ---
| 5
| 40
| 200 0-- ---
| 6
| 60
| 300 0-- ---
|
7
| 80
| 300 0-- ---
| 8
| 100
| 320 0-- ---
| 9
| 145
| 431 0-- ---
|
10
| 220
| 432 10- ---
| 11
| 370
| 433 20- ---
| 12
| 670
| 433 210 ---
|
13
| 970
| 443 220 ---
| 14
| 1270
| 444 330 ---
| 15
| 1570
| 444 431 0--
|
16
| 1870
| 554 442 0--
| 17
| 2170
| 555 442 10-
| 18
| 2470
| 555 543 20-
|
19
| 2770
| 555 554 210
| 20
| 3070
| 555 555 320
| 21
| 3370
| 555 555 321
|
22
| 3670
| 555 555 332
| 23
| 3970
| 555 555 443
| 24
| 4270
| 655 555 554
|
25
| 4570
| 666 665 555
| 26
| 4870
| 776 666 666
| 27
| 5170
| 777 777 777
|
28
| 5470
| 877 777 777
| 29
| 5770
| 887 777 777
| 30
| 6070
| 888 777 777
|
31
| 6370
| 888 877 777
| 32
| 6670
| 888 887 777
| 33
| 6970
| 888 888 777
|
34
| 7270
| 888 888 877
| 35
| 7570
| 888 888 887
| 36
| 7870
| 888 888 888
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Con 10, Int 12
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| S&S2
| Groups:
| Wizard
|
|
|
|
| CF=1:
|
| Does not get a stat bonus to progression; the 0's on the progression are if you 2nd edition specialize (see below).
| Level 1: If Dex is 15 or more, can 2nd edition specialize in Alteration (pick an opposite school).
| Level 1: Does not require spellbooks, may cast any Wizard spell that is known. If this is done, there is a (101-Int*5-CL*2)% chance of spell failure.
| Level 1: Identify potions, medicines, poison.
| Level 1: For a potion: Can increase duration by 100% or effect by 50%. Each potion can be improved in this way only once.
| Level 1: Can build a lab. It costs 1000 gp to build a level 1 lab, an additional 2000 gp to build a level 2 lab, an additional 3000 gp to build a level 3 lab, etc. If the lab is higher level than your Apothecary2 level, treat it as your Apothecary2 level.
| Level 1: [If a lab is available] 8 hours of actions: Brew potion, make a lab level check, if successful, roll a random potion. If power score, roll twice, picking better result. If fail, there is a minor explosion or some other annoyance (chemical burn, blindness for a day, etc.).
| Level 1: [If a lab is available] Each reset, add to memorization 1 Alteration spell per spell level up to (lab level)/2, round up.
| Level 1: [If a lab is available] 1 hour of actions: Roll a (your CL)+(lab CL) check, if success: Make a concoction, some effects follow Aphrodisiac, Beauty Cream (+1 Chr for 1d), Chemical Light, Emetic (causes vomiting), Healing Salve (1d4), Painkiller, Poison (1 use, CLd4 damage or death at CL=9), Poison Antidote, Relaxant, Stimulant
|
| CF=2:
|
| Gets Int bonus to spell progression.
|
|
[PC50] Collective 5.0 Classes
Appraiser2
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.25
| (none)
| 3
| 2.5
| (none)
|
4
| 4.5
| (none)
| 5
| 9
| (none)
| 6
| 17.5
| (none)
|
7
| 35
| (none)
| 8
| 60
| (none)
| 9
| 90
| (none)
|
10
| 140
| (none)
| 11
| 200
| (none)
| 12
| 400
| (none)
|
13
| 600
| (none)
| 14
| 800
| (none)
| 15
| 1000
| (none)
|
16
| 1200
| (none)
| 17
| 1400
| (none)
| 18
| 1600
| (none)
|
19
| 1800
| (none)
| 20
| 2000
| (none)
| 21
| 2200
| (none)
|
22
| 2400
| (none)
| 23
| 2600
| (none)
| 24
| 2800
| (none)
|
25
| 3000
| (none)
| 26
| 3200
| (none)
| 27
| 3400
| (none)
|
28
| 3600
| (none)
| 29
| 3800
| (none)
| 30
| 4000
| (none)
|
31
| 4200
| (none)
| 32
| 4400
| (none)
| 33
| 4600
| (none)
|
34
| 4800
| (none)
| 35
| 5000
| (none)
| 36
| 5200
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 9, Int 12, Wis 10, Chr 9
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| S&S2
| Groups:
| Rogue
|
|
|
|
| CF=1:
|
| Gets 40 rogue points per level.
| Level 1: Thieves' Cant.
| Level 1: Get +CL*5% more money when selling an item (max = 50%).
| Level 1: Get -CL*5% off when buying an item (max = 50%).
| DM Note #1 on the above two abilities: You generally cannot sell an item to someone for more money than you bought it for! The maximums are based on the "The party sells items for half their purchase value" rule. If that is not the case, adjust the max up or down accordingly.
| DM Note #2 on the above two abilities: These abilities *do* stack with other Appraiser2's in the party (or if you have Appraiser2 class more than once), but the maximum still applies to the combined result.
| Level 1: 1M, CL/d: Detect Magic.
| Level 1: Have a contact for each CL. A contact is a knowledgeable or useful person that the Appraiser2 can get information (or other benefits) from. The contact considers the Appraiser2 friendly (but will not outrageously trust him). If the Appraiser2 kills one of his contacts, he has a 50% chance of losing each of his other contacts.
|
|
Lvl
| Appraiser2 Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Pick Pockets/Shoplifting | Palm | Present
| P
| 15
| Dex-12
| Dex-16
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
|
1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
|
1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Backstab (each 30% = x1) (increases 5/level) (yes this is a weird backstab)
| 0
| 55
| Int-6
| Int-20
| 1
| Read Languages | Decipher Code
| M
| 10
| Int-9
| Int-14
|
1
| Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History
| M
| 10
| Int-13
| Int-15
| 3
| Identify | Legend Lore (yes this is backwards compared to the Bard ability)
| M | 0
| 5
| Int-13
| Int-15
| 8
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 20
| Int-13
| Int-15
|
|
[PC50] Collective 5.0 Classes
Archer0 / Er0 / Ranger0
Level
| KXP
| Druid Wizard 123 12
|
1
| 0
| --- --
| 2
| 0.625
| --- --
| 3
| 1.25
| --- --
|
4
| 2.75
| --- --
| 5
| 5.5
| --- --
| 6
| 10.625
| --- --
|
7
| 23.125
| --- --
| 8
| 40.5
| --- --
| 9
| 71.75
| 1-- --
|
10
| 128
| 1-- 1-
| 11
| 212.5
| 2-- 1-
| 12
| 296.75
| 2-- 2-
|
13
| 381.25
| 21- 2-
| 14
| 465.5
| 21- 21
| 15
| 550
| 22- 21
|
16
| 635
| 22- 22
| 17
| 720
| 221 22
| 18
| 805
| 222 22
|
19
| 890
| 322 22
| 20
| 975
| 322 32
| 21
| 1060
| 332 32
|
22
| 1145
| 332 32
| 23
| 1230
| 333 33
| 24
| 1315
| 333 33
|
25
| 1400
| 433 33
| 26
| 1485
| 433 33
| 27
| 1570
| 443 43
|
28
| 1655
| 443 43
| 29
| 1740
| 444 43
| 30
| 1825
| 444 44
|
31
| 1910
| 544 44
| 32
| 1995
| 544 44
| 33
| 2080
| 554 44
|
34
| 2165
| 555 54
| 35
| 2250
| 655 54
| 36
| 2335
| 665 54
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 14, Dex 17, Wis 10, Chr 12
| Alignment:
| any G
| HD/level:
| d8
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| D&D Cartoon
| Groups:
| Warrior
|
|
|
|
| CF=1:
|
| Level 1: Uses "FastWpn" column for number of attacks when using a bow.
| Level 1: Free single specialization in bow (spend 1 slot to double spec.).
| Level 1: 1N: Generate an energy arrow to fire (instead of using a normal arrow in a bow). This arrow is 1d10 dmg, crits on 19-20 for x2, and is a +LVL*½ / +LVL*½ magic weapon. It dissipates after use.
| Level 1: Divide actual range by 1.5 when determining range to target (only applies to missile weapons).
| Level 9: Ability to cast druid spells (no wisdom bonus).
| Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
| Level 10: Ability to cast wizard spells (can specialize in charm/divination).
| Level 10: May cast wizard spells through your arrows.
|
| CF=2:
|
| Level 1: Uses "Dagger" column for number of attacks when using a bow.
| Level 1: 1N: Generate an energy arrow to fire (instead of using a normal arrow in a bow). This arrow is 1d10 dmg, crits on 19-20 for x3, and is a +LVL/+LVL magic weapon. It dissipates after use.
|
| CF=3:
|
| Level 1: Get Str and Dex bonus with bows, even if not using a Strength Bow.
| Level 5: "Whirl" may be used with an energy arrow from your bow. 1P: Do 1 attack on every target within 10'r (one group usually).
|
| CF=4:
|
| Level 9: "Impale" may be used with an energy arrow from your bow. 1P: Do 1 attack per bow you are wielding (+1 more attack with your primary hand if you are hasted).
| Impale hit = 20-(your level), regardless of target's AC. Apply no modifiers to this roll except the weapon's magical plusses.
| Impale dmg = (avg dmg of the weapon with no modifiers except it's own magical plusses)*(your Warrior level).
|
|
[PC50] Collective 5.0 Classes
Astrologer1JG
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.5
| 20- --- ---
| 3
| 4.5
| 21- --- ---
|
4
| 10
| 220 --- ---
| 5
| 18
| 221 --- ---
| 6
| 40
| 222 0-- ---
|
7
| 72
| 322 1-- ---
| 8
| 136
| 332 20- ---
| 9
| 264
| 333 21- ---
|
10
| 664
| 333 320 ---
| 11
| 1064
| 433 321 ---
| 12
| 1464
| 444 321 ---
|
13
| 1864
| 444 322 ---
| 14
| 2264
| 444 432 0--
| 15
| 2664
| 544 432 1--
|
16
| 3064
| 555 432 2--
| 17
| 3464
| 655 443 20-
| 18
| 3864
| 655 443 21-
|
19
| 4264
| 655 543 22-
| 20
| 4664
| 655 544 320
| 21
| 5064
| 655 544 321
|
22
| 5464
| 665 554 322
| 23
| 5864
| 666 654 332
| 24
| 6264
| 776 655 432
|
25
| 6664
| 776 655 443
| 26
| 7064
| 777 665 543
| 27
| 7464
| 777 665 554
|
28
| 7864
| 887 666 654
| 29
| 8264
| 887 776 655
| 30
| 8664
| 888 777 665
|
31
| 9064
| 888 777 766
| 32
| 9464
| 988 887 776
| 33
| 9864
| 999 888 777
|
34
| 10264
| 999 988 887
| 35
| 10664
| 999 999 888
| 36
| 11064
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Int 15, Wis 13
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/3
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| FGE1JG
| Groups:
| Wizard
|
|
|
|
| CF=1:
|
| If you reset within real (not magical) sight of the sky, you get Wisdom bonus for spells.
| Can specialize in Divination, if you do, choose a major opposite school.
| Level 1: Fly at (level*3)" rate.
| Level 1: 1 full reset: On the following reset, your spell progression in your Astrologer class is doubled.
| Level 2: 1 full reset studying a person (who must be present): All spells you cast on that person are at x(level+1)/2 effect. You are assumed to have already "studied yourself" when you reach level 3.
|
| CF=2:
|
| Ignore the "within real sight of sky" restriction for Wis bonus.
| Level 1: If within sight of the sky, can cast spells as if the MF was 1 higher.
| Level 3: 1 full reset: Cast a spell you know; it has permanent duration.
| New spells:
| Space Conjuration N (SL=N, Conjuration): Summon a DL N monster of type Space
|
|
[PC50] Collective 5.0 Classes
Bandit1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.8
| (none)
| 3
| 3.6
| (none)
|
4
| 7.5
| (none)
| 5
| 15
| (none)
| 6
| 30
| (none)
|
7
| 60
| (none)
| 8
| 110
| (none)
| 9
| 200
| (none)
|
10
| 300
| (none)
| 11
| 450
| (none)
| 12
| 650
| (none)
|
13
| 900
| (none)
| 14
| 1150
| (none)
| 15
| 1400
| (none)
|
16
| 1650
| (none)
| 17
| 1900
| (none)
| 18
| 2150
| (none)
|
19
| 2400
| (none)
| 20
| 2650
| (none)
| 21
| 2900
| (none)
|
22
| 3150
| (none)
| 23
| 3400
| (none)
| 24
| 3650
| (none)
|
25
| 3900
| (none)
| 26
| 4150
| (none)
| 27
| 4400
| (none)
|
28
| 4650
| (none)
| 29
| 4900
| (none)
| 30
| 5150
| (none)
|
31
| 5400
| (none)
| 32
| 5650
| (none)
| 33
| 5900
| (none)
|
34
| 6150
| (none)
| 35
| 6400
| (none)
| 36
| 6650
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 12, Dex 12, Con 12, Int 10
| Alignment:
| any
| HD/level:
| d8+1
| Weapon Prof.:
| 2+level/4
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| BoD4
| Groups:
| Rogue
|
|
|
|
| CF=1:
|
| Level 1: Tracking as per Ranger of half the Bandit's level.
| Level 1: Use the "Non-Spec War" column for number of attacks.
| Level 1: # Attacks = level vs. creatures with less than 1 HD.
|
|
Lvl
| Bandit Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/Mirrors
| V
| 0
| Dex-12
| Dex-17
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
|
1
| Pass without Trace || Etherealness || Probability Travel
| MV
| 0
| Chr-15
| Chr-21
| 1
| Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole
| PV
| 0
| Str-14
| Str-16
| 2
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
|
3
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty
| P
| 10
| Str-13
| Str-18
| 4
| Mislead | Disappearance
| M
| 15
| Int-12
| Int-16
| 6
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
|
10
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
| 16
| Enhancement (add how much you made by to your next Rogue ability roll within 1r)
| F
| 0
| Chr-18
| Chr-22
|
| CF=2:
|
| Level 1: Can weapon specialize using the "Spec Non-War" line.
|
| CF=3:
|
|
Lvl
| Bandit Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Any Scout 1 or Bounty Hunter 1 or Yakuza 1 ability
| -
| -
| -
| -
| 8
| Any Scout 8 or Bounty Hunter 8 or Yakuza 8 ability
| -
| -
| -
| -
| 13
| Preparation (Ability to use +1 action of any type next segment per 50% made)
| F
| 0
| Wis-18
| Wis-22
|
|
[PC50] Collective 5.0 Classes
Cartographer2
Level
| KXP
| Spells
|
1
| 0
| (special)
| 2
| 1.25
| (special)
| 3
| 2.5
| (special)
|
4
| 4.5
| (special)
| 5
| 9
| (special)
| 6
| 17.5
| (special)
|
7
| 36
| (special)
| 8
| 61
| (special)
| 9
| 91
| (special)
|
10
| 141
| (special)
| 11
| 359
| (special)
| 12
| 559
| (special)
|
13
| 1093
| (special)
| 14
| 1293
| (special)
| 15
| 1811
| (special)
|
16
| 2011
| (special)
| 17
| 2397
| (special)
| 18
| 2597
| (special)
|
19
| 2797
| (special)
| 20
| 2997
| (special)
| 21
| 3197
| (special)
|
22
| 3397
| (special)
| 23
| 3597
| (special)
| 24
| 3797
| (special)
|
25
| 3997
| (special)
| 26
| 4197
| (special)
| 27
| 4397
| (special)
|
28
| 4597
| (special)
| 29
| 4994
| (special)
| 30
| 5194
| (special)
|
31
| 5394
| (special)
| 32
| 9988
| (special)
| 33
| 10188
| (special)
|
34
| 10388
| (special)
| 35
| 10588
| (special)
| 36
| 10788
| (special)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +0
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +1
| 6 6 7 3 5 2 4 1
| +1
| 7 6 7 4 6 2 5 1
|
+2
| 7 7 7 4 6 3 5 2
| +2
| 7 7 8 4 7 3 6 2
| +2
| 7 8 8 4 7 3 6 2
|
+3
| 8 8 8 5 8 4 7 3
| +3
| 8 9 8 5 8 4 7 3
| +3
| 8 9 9 5 9 5 8 3
|
+4
| 8 10 9 5 9 5 8 4
| +4
| 9 10 9 6 10 5 9 4
| +4
| 9 11 9 6 10 6 9 4
|
+5
| 9 11 10 6 11 6 10 5
| +5
| 9 12 10 6 11 7 10 5
| +5
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 10, Int 12
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 2+level/5
| To Hit Table:
| Wiz
| Save Table:
| Rog
| Reference:
| S&S2
| Groups:
| Wizard
|
|
|
|
| CF=1:
|
| Even though 0's can be common in the spell progression, this class does not get a stat bonus to spell progression.
| Level 1: Gain your CL in spell levels in memorization. The maximum spell level = (your CL)/2, round up. All spell levels at maximum spell level or lower are assumed to be at least a "0" for purposes of specialization. You may put a "½ " in a spell level (it costs half). Example: A 10th level Cartographer can have a 0, 1½, 0, ½, 1 progression.
| Level 1: May specialize (either edition) in Divination, pick an opposite school.
| Level 1: Free Cartography and Forgery proficiencies. A free Read/Write language proficiency per level.
| Level 1: Detect False Maps. This lets you know if a map is generally (over 50%) correct. See "Know Detail on Map" below for abuses of this ability.
| Level 1: Can map any area he's ever been to by memory.
| Level 1: Distance Sense (can estimate the distance to anything, error is less than 1%).
| Level 1: Can copy a non-magical map in 1 hour.
| Level 1: There is a 5*CL% chance you "just happen to have" a rough map to any given location you go to, assuming your race has visited this place before. These maps are usually incomplete and crude, but may have a clue or two.
| Level 1: Gain CL^2 gp per day you spend sitting around making maps for people. (DM Note: Lots of other classes should have a similar ability to this.)
| Level 4: Can map any area he's scrying into (via Crystal Ball or whatever).
| Level 5: Gain one 1st level apprentice per level. (Two per level starting at level 9)
| Level 9: May specialize (either edition) in a school of magic, pick an opposite school. If you pick Divination, you get an additional 2nd edition (+1 per SL) source, not 1st edition.
| Level 9: 1M, 1/t: Map dungeon level. This maps the entire DL, up to 1 mile in diameter. Exact details are not given, just rooms, doors, stairs, and vague features. Major features such as statues, altars, and pools may or may not be included at the DM's whim. Individual isolated sections of underground (not connected to the current dungeon) at the same depth probably will not be included. Certain rooms might be shielded in various ways (generally x2 multiplier effects), and might get omitted. If the map cannot be drawn in a 2 dimensional space, the map will probably have errors. If the map cannot be drawn in a 3 dimensional space, it will probably be a jumble of uselessness in the non-mappable sections. This ability can be used in a building; it maps that level of the building.
| Level 12: 1M, 1/h: Map wildnerness. This maps 100 yards diameter in wildnerness or 100 feet diameter in a town/city. Interiors of buildings and cliffs and such are given. This ability can be used underground, it maps 100 feet diameter even through solid rock (and to unconnected underground areas).
| Level 12: Gain a level (CL/2, round down) apprentice per level.
| Level 18: Once per day can modify a map into an Updating Map. Updating Maps change whenever the area they're mapping changes. The amount of detail on the map stays constant, as long as all details on the map when it was made Updating were true. Thus, if you know Blue Dragon Sizzle is sitting on 5 magic items, and make a Updating Map of his room, the map will change whenever Sizzle moves (and it will tell you where he is if he's still on the map). If he gains or loses any magic items, it will tell you how many. If you specifically gave the properties of each magic item, each new item would also be identified, unless it was of a multiplier higher than the person who created the Updating Map.
|
| CF=2:
|
| Level 1: Use 2*CL instead of CL for memorization progression (see first Level 1: ability at CF=1).
| Level 1: May specialize in Divination using *both* editions at the same time, in this case, pick a total of three opposite schools.
| Level 2: Know Detail on Map. If you make a Forgery roll, you can tell if a minor detail on a map is possible or not (if you don't specify which detail, the DM will point out something interesting about the map). This ability does not allow you to detect the future or whether an individual is in a specific place (e.g. if the map says "Blue Dragon Sizzle lives here", this ability says nothing other than whether a dragon *could* live here). You generally cannot sit down and imagine up maps (or have your friend do it), hoping that some random map you draw gives you information.
| Level 27: Once per day can modify an Updating Map into a Temporal Map. Temporal Maps have a "date & time" indicator on them, this can be changed once per turn, and the map changes to reflect that date and time.
| Level 29: Can access SL=10 spells.
| Level 36: Once per day can modify an Updating (or Temporal) Map into a Moving Map. Moving Maps can be "scrolled" in any of the 3 dimensions (up/down, north/south, east/west), the map changes to reflect the change. The Moving Map can "move" any amount of distance once per turn, but it suddenly changes to the new map (if you move the map 100 miles east, you don't get to see it scroll by real fast, it simply switches to the new location).
|
| CF=3:
|
| Level 32: Can access SL=11 spells.
|
|
[PC50] Collective 5.0 Classes
Cleric0
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 0-- --- -
| 2
| 1.5
| 1-- --- -
| 3
| 3
| 20- --- -
|
4
| 6
| 21- --- -
| 5
| 12
| 220 --- -
| 6
| 25
| 221 --- -
|
7
| 50
| 322 0-- -
| 8
| 100
| 332 1-- -
| 9
| 200
| 333 20- -
|
10
| 300
| 443 21- -
| 11
| 400
| 443 320 -
| 12
| 500
| 444 321 -
|
13
| 600
| 554 322 -
| 14
| 700
| 555 332 -
| 15
| 800
| 655 333 -
|
16
| 1000
| 655 443 0
| 17
| 1100
| 665 443 1
| 18
| 1200
| 665 443 2
|
19
| 1300
| 765 444 2
| 20
| 1400
| 765 444 3
| 21
| 1500
| 765 554 3
|
22
| 1600
| 765 554 4
| 23
| 1700
| 776 654 4
| 24
| 1800
| 876 655 4
|
25
| 1900
| 876 655 5
| 26
| 2000
| 877 665 5
| 27
| 2100
| 887 666 5
|
28
| 2200
| 887 776 5
| 29
| 2300
| 887 776 6
| 30
| 2400
| 888 777 6
|
31
| 2500
| 888 887 6
| 32
| 2600
| 988 887 6
| 33
| 2700
| 998 888 7
|
34
| 2800
| 999 888 8
| 35
| 2900
| 999 998 8
| 36
| 3000
| 999 999 9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 7 6 4 2 3 0 0 2
| +1
| 7 6 4 3 3 0 0 3
| +1
| 7 6 4 3 4 0 1 3
|
+2
| 7 6 5 3 4 1 1 4
| +3
| 9 8 6 4 5 1 1 4
| +3
| 9 8 6 5 5 2 2 5
|
+3
| 9 8 6 5 6 2 2 5
| +4
| 9 8 7 5 6 2 2 6
| +5
| 11 10 8 6 7 3 3 6
|
+5
| 11 10 8 7 7 3 3 7
| +5
| 11 10 8 7 8 4 3 7
| +6
| 11 10 9 7 8 4 4 8
|
+7
| 12 11 10 8 9 4 4 8
| +7
| 12 11 10 9 9 5 4 9
| +7
| 12 11 10 9 10 5 5 9
|
+8
| 12 11 11 9 10 6 5 10
| +9
| 13 12 12 10 11 6 5 10
| +9
| 13 12 12 11 11 6 6 11
|
|
Requisites:
| Wis 9
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| CTD0
| Save Table:
| Clr0
| Reference:
| RC0-13
| Groups:
| Priest
|
|
|
|
| CF=1:
|
| Gets Wisdom bonus to spell progression.
| Priest Spells: Get 1 Grand, 3 Major, 6 Minor spheres.
| Level 1: Turn Undead, see [S3]
| Level 1: May use 1 instance of material componenting per spell as a 0 action. You lose this ability if you are a Specialty Priest.
| Level 9: Can construct religious stronghold, cost is ½ due to religious help. Must contain temple/cathedral/church at least 2500 sq.ft. If cleric clears area, gains 9 sp/inhabitant from trade/taxes/tithes
| Level 9: Detect Deception: can sense lies and see through all illusions with 1M.
| Level 9: Loan: Can transfer hit points from self to any creature or group of creatures within sight (1M action). Cannot raise above max hp.
| Level 15: Divine Voice: 1M+1P+1V action: all within 180' save vs. spell or Entralled (as spell). Cleric can issue a Mass Suggestion as well.
|
| CF=3:
|
| Level 18: Divine Strength: Can adjust Wis, Str, and Chr as follows: 1M action: one stat raised to equal the cleric's level or +1; the two other stats are reduced by 2; lasts for 1 r/level; maintained effect.
| Level 27: Divine Will: Can throw off any one non-godly effect per day; the effect simply does not function on the cleric.
|
|
[PC50] Collective 5.0 Classes
Cleric1JG
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 1.8
| 20- --- -
| 3
| 3.6
| 21- --- -
|
4
| 7.2
| 320 --- -
| 5
| 14.4
| 331 --- -
| 6
| 28.8
| 332 0-- -
|
7
| 57.6
| 332 1-- -
| 8
| 115.2
| 333 20- -
| 9
| 230.4
| 443 21- -
|
10
| 590.4
| 443 320 -
| 11
| 950.4
| 544 321 -
| 12
| 1310.4
| 655 322 -
|
13
| 1670.4
| 666 422 0
| 14
| 2030.4
| 666 532 1
| 15
| 2390.4
| 666 642 1
|
16
| 2750.4
| 777 643 1
| 17
| 3110.4
| 777 753 2
| 18
| 3470.4
| 888 864 2
|
19
| 3830.4
| 998 864 2
| 20
| 4190.4
| 999 875 2
| 21
| 4550.4
| 999 986 2
|
22
| 4910.4
| 999 996 3
| 23
| 5270.4
| 999 997 3
| 24
| 5630.4
| 999 998 3
|
25
| 5990.4
| 999 998 4
| 26
| 6350.4
| 999 999 4
| 27
| 6710.4
| 999 999 5
|
28
| 7070.4
| 999 999 6
| 29
| 7430.4
| 999 999 7
| 30
| 7790.4
| 999 999 8
|
31
| 8150.4
| 999 999 9
| 32
| 8510.4
| AAA A99 9
| 33
| 8870.4
| AAA AAA 9
|
34
| 9230.4
| AAA AAA A
| 35
| 9590.4
| BBB BAA A
| 36
| 9950.4
| BBB BBB B
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+4
| 11 7 8 5 6 2 2 5
| +5
| 11 7 9 6 6 2 2 6
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 8 10 7 8 4 3 7
| +7
| 13 9 10 7 8 4 4 8
|
+8
| 13 9 10 7 8 4 4 8
| +9
| 14 9 11 8 9 5 4 9
| +9
| 14 10 11 8 9 5 5 9
|
+10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 9 10 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Wis 12
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| FGE1JG
| Groups:
| Priest
|
|
|
|
| CF=1:
|
| Gets Wisdom bonus to spell progression.
| Level 1: 1M, 1/d: Summon Aid: Summon a DL=(LVL+1)/2 Outer.
| Level 1: Instead of Turn Undead, gets Turn Opposite Alignment and Control Same Alignment. The Control Same Alignment is at a double HD penalty (e.g. A 15 HD monster is treated as if 30 HD).
| Level 1: 1M, LVL/w: Bless an item, it gains a +LVL/4 bonus to hit (if below level 4, is considered a +0 magical weapon).
| Level 3: +LVL/3 damage.
|
|
[PC50] Collective 5.0 Classes
Dwarf0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.2
| (none)
| 3
| 4.4
| (none)
|
4
| 8.8
| (none)
| 5
| 17
| (none)
| 6
| 35
| (none)
|
7
| 70
| (none)
| 8
| 140
| (none)
| 9
| 270
| (none)
|
10
| 400
| (none)
| 11
| 530
| (none)
| 12
| 660
| (none)
|
13
| 800
| (none)
| 14
| 1000
| (none)
| 15
| 1200
| (none)
|
16
| 1400
| (none)
| 17
| 1600
| (none)
| 18
| 1800
| (none)
|
19
| 2000
| (none)
| 20
| 2200
| (none)
| 21
| 2400
| (none)
|
22
| 2600
| (none)
| 23
| 2800
| (none)
| 24
| 3000
| (none)
|
25
| 3200
| (none)
| 26
| 3400
| (none)
| 27
| 3600
| (none)
|
28
| 3800
| (none)
| 29
| 4000
| (none)
| 30
| 4200
| (none)
|
31
| 4400
| (none)
| 32
| 4600
| (none)
| 33
| 4800
| (none)
|
34
| 5000
| (none)
| 35
| 5200
| (none)
| 36
| 5400
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 10 9 8 5 6 2 1 0
| +1
| 10 9 8 6 6 2 1 0
| +2
| 10 9 8 6 7 3 2 0
|
+3
| 12 11 10 8 9 3 2 1
| +3
| 12 11 10 9 9 4 2 1
| +4
| 12 11 10 9 10 4 3 1
|
+5
| 14 13 12 11 12 5 3 2
| +5
| 14 13 12 12 12 5 4 2
| +6
| 14 13 13 12 12 6 4 2
|
+7
| 16 15 14 14 15 6 4 3
| +7
| 16 15 15 14 15 7 5 3
| +8
| 16 15 15 15 15 7 5 3
|
+9
| 16 15 15 15 15 7 5 3
| +9
| 16 15 15 15 15 7 5 3
| +10
| 16 15 15 15 15 7 5 3
|
+11
| 16 15 15 15 15 7 5 3
| +11
| 16 15 15 15 15 7 5 3
| +12
| 16 15 15 15 15 7 5 3
|
|
Requisites:
| Str 9, Con 9
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Dwarf0
| Reference:
| RC0-23
| Groups:
| Warrior
|
|
|
|
| CF=1:
|
| Specializes using the "Dwarf0" column.
| Level 14: Resist Magic.
|
| CF=2:
|
| Specializes using the "Dwarf0" column, but you can use the 2nd row at levels 1-11 (Melee = 3/2).
| Gets 20 rogue points per level.
| Level 1: Over Hit (revised): If your TH bonus is greater than the target's AC+20, get +TH-AC-20 dmg per attack. (DM Note: You do not add the die roll like previous versions of the Collective.)
| Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
|
|
Lvl
| Thief Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
2
| Pick Pockets/Shoplifting | Palm | Present
| P
| 15
| Dex-12
| Dex-16
| 2
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
| 2
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
|
2
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
| 2
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 2
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
|
2
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 2
| Backstab (each 40% = x1) (increases 10/level)
| 0
| 70
| Int-6
| Int-20
|
| CF=3:
|
| Level 1: Over Hit (x1.5 version): If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
| Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
|
|
Lvl
| Thief Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
4
| Mimic Voices || Tongues
| M
| 25
| Wis-9
| Wis-12
| 4
| Distraction
| M
| 20
| Wis-13
| Wis-16
| 6
| Contortion | Elasticity | Become Liquid-Form
| VM
| 10
| Dex-10
| Dex-14
|
8
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
| 8
| Deeppockets | Vanish
| M
| 10
| Int-6
| Int-18
| 10
| Sense Danger | Precognition | Choose Future
| VM
| 30
| Wis-8
| Wis-11
|
12
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
| 12
| Detect Illusion | Magic | Psi/Anti-Magic | Godly
| M
| 30
| Int-12
| Int-15
| 14
| Blink | Controlled Blink
| M
| 20
| Wis-12
| Wis-17
|
16
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 15
| Int-13
| Int-15
| 16
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
| 18
| Clairvoyance | X-Ray Vision
| M
| 10
| Wis-10
| Wis-20
|
18
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| M
| 5
| Dex-18
| Dex-25
| 20
| Invisibility | Improved Invisibility
| M
| 0
| Int-13
| Int-18
| 24
| Phase Door | Dimension Door
| M
| 5
| Int-9
| Int-20
|
30
| Probability Travel
| MM
| 20
| Int-13
| Int-20
| 36
| Shape Alteration/Polymorph Object | Shapechange
| MM
| 5
| Con-13
| Con-20
| 54
| Time Shift
| VMM
| 20
| Int-16
| Int-24
|
| CF=4:
|
| Level 12: +6 HNCL (this can't be picked)
|
|
|
[PC50] Collective 5.0 Classes
Fighter0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 120
| (none)
| 9
| 240
| (none)
|
10
| 360
| (none)
| 11
| 480
| (none)
| 12
| 600
| (none)
|
13
| 720
| (none)
| 14
| 840
| (none)
| 15
| 960
| (none)
|
16
| 1080
| (none)
| 17
| 1200
| (none)
| 18
| 1320
| (none)
|
19
| 1440
| (none)
| 20
| 1560
| (none)
| 21
| 1680
| (none)
|
22
| 1800
| (none)
| 23
| 1920
| (none)
| 24
| 2040
| (none)
|
25
| 2160
| (none)
| 26
| 2280
| (none)
| 27
| 2400
| (none)
|
28
| 2520
| (none)
| 29
| 2640
| (none)
| 30
| 2760
| (none)
|
31
| 2880
| (none)
| 32
| 3000
| (none)
| 33
| 3120
| (none)
|
34
| 3240
| (none)
| 35
| 3360
| (none)
| 36
| 3480
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 6 5 4 3 2 1 1 0
| +1
| 6 5 4 3 3 1 1 0
| +2
| 6 5 4 4 3 2 2 1
|
+3
| 8 7 6 5 4 2 2 1
| +3
| 8 7 6 5 5 3 2 1
| +4
| 8 7 6 6 5 3 3 2
|
+5
| 10 9 8 7 6 4 3 2
| +5
| 10 9 8 7 7 4 4 2
| +6
| 10 9 8 8 7 5 4 3
|
+7
| 12 11 10 9 8 5 4 3
| +7
| 12 11 10 9 9 6 5 3
| +8
| 12 11 10 10 9 6 5 4
|
+9
| 12 12 11 10 9 7 6 4
| +9
| 12 12 11 10 10 7 6 4
| +10
| 12 12 11 11 10 8 6 5
|
+11
| 13 12 12 11 10 8 7 5
| +11
| 13 12 12 11 11 9 7 5
| +12
| 13 12 12 12 11 9 8 6
|
|
Requisites:
| Str 9
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Ftr0
| Reference:
| RC0-16
| Groups:
| Warrior
|
|
|
|
| CF=1:
|
| Level 1: Over Hit (revised): If your TH bonus is greater than the target's AC+20, get +TH-AC-20 dmg per attack. (DM Note: You do not add the die roll like previous versions of the Collective.)
| Level 1: +1 slot in Weapon Mastery per level. You may not buy extra Weapon Mastery over and beyond this.
| Level 1: Fighting Withdrawal: 2V: Disengage melee combat without receiving a parting shot.
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| Level 12: If you need a 2 or less to hit a target, you may attack it twice for each attack.
| Level 24: If you need a 2 or less to hit a target, you may attack it three times for each attack.
| Level 36: If you need a 2 or less to hit a target, you may attack it four times for each attack.
|
| CF=2:
|
| Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
|
| CF=3:
|
| Level 1: Over Hit (x1.5 version): If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
| Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
|
|
[PC50] Collective 5.0 Classes
Fighter1JG
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.2
| (none)
| 3
| 2.4
| (none)
|
4
| 4.8
| (none)
| 5
| 9.6
| (none)
| 6
| 19.2
| (none)
|
7
| 38.4
| (none)
| 8
| 76.8
| (none)
| 9
| 153.6
| (none)
|
10
| 393.6
| (none)
| 11
| 633.6
| (none)
| 12
| 873.6
| (none)
|
13
| 1113.6
| (none)
| 14
| 1353.6
| (none)
| 15
| 1593.6
| (none)
|
16
| 1833.6
| (none)
| 17
| 2073.6
| (none)
| 18
| 2313.6
| (none)
|
19
| 2553.6
| (none)
| 20
| 2793.6
| (none)
| 21
| 3033.6
| (none)
|
22
| 3273.6
| (none)
| 23
| 3513.6
| (none)
| 24
| 3753.6
| (none)
|
25
| 3993.6
| (none)
| 26
| 4233.6
| (none)
| 27
| 4473.6
| (none)
|
28
| 4713.6
| (none)
| 29
| 4953.6
| (none)
| 30
| 5193.6
| (none)
|
31
| 5433.6
| (none)
| 32
| 5673.6
| (none)
| 33
| 5913.6
| (none)
|
34
| 6153.6
| (none)
| 35
| 6393.6
| (none)
| 36
| 6633.6
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 12, Dex 12
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| FGE1JG
| Groups:
| Warrior
|
|
|
|
| CF=1:
|
| Level 1: +LVL dmg.
| Level 3: +(LVL/3) AC.
| Level 8: 1M: Summon Aid: Choose one: Get a DL=(LVL-6)/2 Outer, or a LVL*5% chance of DL=(LVL+1)/2 Outer.
|
| CF=2:
|
| Level 8: Can pick a Specialty God as if a Priest (see [PC3]).
|
|
[PC50] Collective 5.0 Classes
Fortune Teller10
Level
| KXP
| Wizard++Psi10 123 456 789 A
|
1
| 0
| 1-- --- --- -
| 2
| 2.5
| 20- --- --- -
| 3
| 5
| 21- --- --- -
|
4
| 10
| 320 --- --- -
| 5
| 25
| 321 --- --- -
| 6
| 50
| 432 0-- --- -
|
7
| 100
| 432 1-- --- -
| 8
| 250
| 543 20- --- -
| 9
| 500
| 543 21- --- -
|
10
| 1000
| 654 320 --- -
| 11
| 1500
| 654 321 --- -
| 12
| 2000
| 765 432 0-- -
|
13
| 2500
| 765 432 1-- -
| 14
| 3000
| 776 543 20- -
| 15
| 3500
| 776 543 21- -
|
16
| 4000
| 777 654 320 -
| 17
| 4500
| 777 654 321 -
| 18
| 5250
| 777 765 432 0
|
19
| 5500
| 777 776 543 1
| 20
| 5750
| 777 777 654 2
| 21
| 6000
| 777 777 765 3
|
22
| 6250
| 777 777 776 4
| 23
| 6500
| 777 777 777 5
| 24
| 6750
| 777 777 777 6
|
25
| 7000
| 777 777 777 7
| 26
| 7250
| 888 877 777 7
| 27
| 7500
| 888 888 877 7
|
28
| 7750
| 888 888 888 7
| 29
| 8000
| 888 888 888 8
| 30
| 8250
| 999 988 888 8
|
31
| 8500
| 999 999 988 8
| 32
| 8750
| 999 999 999 8
| 33
| 9000
| 999 999 999 9
|
34
| 9250
| AAA A99 999 9
| 35
| 9500
| AAA AAA A99 9
| 36
| 9750
| AAA AAA AAA A
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
-1
| 5 3 8 2 3 1 1 1
| -1
| 5 4 8 2 3 1 1 2
| -1
| 6 4 8 3 4 2 2 2
|
-1
| 6 5 8 4 4 2 2 3
| +0
| 7 5 9 5 4 3 2 3
| +0
| 8 6 9 6 5 3 3 4
|
+0
| 8 6 9 7 5 4 3 4
| +0
| 9 7 9 8 6 4 4 5
| +1
| 10 8 10 9 7 5 4 5
|
+1
| 11 8 10 10 7 5 4 6
| +1
| 11 9 10 11 8 6 5 6
| +1
| 12 10 11 12 9 6 5 7
|
+2
| 13 11 12 13 10 7 6 7
| +2
| 14 11 13 14 10 7 6 8
| +2
| 14 12 13 14 11 8 6 8
|
+2
| 14 12 14 14 11 8 7 9
| +3
| 14 13 14 14 12 9 7 9
| +3
| 15 13 14 14 12 9 8 10
|
|
Requisites:
| Int 15, Wis 10, Chr 15
| Alignment:
| any
| HD/level:
| d3
| Weapon Prof.:
| 1+level/5
| To Hit Table:
| Psi
| Save Table:
| Wiz/Psi
| Reference:
| DM, Roger
| Groups:
| Wizard, Psionicist, PCDesigned
|
|
|
|
| CF=1:
|
| Casts Wizard spells or Psi10 powers. You get this progression once; it is a shared progression.
| Specialized in Enchantment/Charm (Wizard); choose one major opposite school.
| Specialized in Empathy discipline (Psi10). Psi10 PSPs = (LVL+Int+Wis+Chr-25)*5.
|
| CF=2:
|
| You now get this progression twice, once for Wizard, once for Psi10. It is no longer one shared progression.
| The Wizard progression now gets Int bonus. Specialized in Enchantment/Charm (no opposite).
| The Psi10 progression now gets Chr bonus.
|
| CF=3:
|
| Can cast Priest Numbers or Thought spells as if they were Wizard spells.
| Can "material component" Psi10 powers, by using 1V action.
|
|
[PC50] Collective 5.0 Classes
Guard
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 0.8
| (none)
| 3
| 1.6
| (none)
|
4
| 3.2
| (none)
| 5
| 6.4
| (none)
| 6
| 12.8
| (none)
|
7
| 25.6
| (none)
| 8
| 51.2
| (none)
| 9
| 102.4
| (none)
|
10
| 204.8
| (none)
| 11
| 360
| (none)
| 12
| 520
| (none)
|
13
| 680
| (none)
| 14
| 840
| (none)
| 15
| 1000
| (none)
|
16
| 1160
| (none)
| 17
| 1320
| (none)
| 18
| 1480
| (none)
|
19
| 1640
| (none)
| 20
| 1800
| (none)
| 21
| 1960
| (none)
|
22
| 2120
| (none)
| 23
| 2280
| (none)
| 24
| 2440
| (none)
|
25
| 2600
| (none)
| 26
| 2760
| (none)
| 27
| 2920
| (none)
|
28
| 3080
| (none)
| 29
| 3240
| (none)
| 30
| 3400
| (none)
|
31
| 3560
| (none)
| 32
| 3720
| (none)
| 33
| 3880
| (none)
|
34
| 4040
| (none)
| 35
| 4200
| (none)
| 36
| 4360
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 6 5 4 3 2 1 1 0
| +1
| 6 5 4 3 3 1 1 0
| +2
| 6 5 4 4 3 2 2 1
|
+3
| 8 7 6 5 4 2 2 1
| +3
| 8 7 6 5 5 3 2 1
| +4
| 8 7 6 6 5 3 3 2
|
+5
| 10 9 8 7 6 4 3 2
| +5
| 10 9 8 7 7 4 4 2
| +6
| 10 9 8 8 7 5 4 3
|
+7
| 12 11 10 9 8 5 4 3
| +7
| 12 11 10 9 9 6 5 3
| +8
| 12 11 10 10 9 6 5 4
|
+9
| 12 12 11 10 9 7 6 4
| +9
| 12 12 11 10 10 7 6 4
| +10
| 12 12 11 11 10 8 6 5
|
+11
| 13 12 12 11 10 8 7 5
| +11
| 13 12 12 11 11 9 7 5
| +12
| 13 12 12 12 11 9 8 6
|
|
Requisites:
| Str 6
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Ftr0
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
| CF=1:
|
| Gets Limited Exceptional Str bonus { Bonus=(stat-12), maximum +6 }
|
| CF=2:
|
| Gets Exceptional Str bonus { Bonus=(stat-12) }
| Gets Exceptional Con bonus { Bonus=(stat-12) }
| Level 5: Great Swing: Can choose to make 1 attack per physical action (regardless of how many weapons the PC is using) instead of normal number of attacks. This "great swing" has no extra bonus to hit but does 5 times normal damage and has a 1% per level of fighter of instantly killing any one mortal target (as per assassination). Great swing is not cumulative with Rogue's Backstab or Assassin abilities, but can be used with missile or natural weapons.
|
| CF=3:
|
| Can buy Limited Barbarian Str bonus for 2 weapon proficiencies { Bonus=(stat-14)*2, maximum +22 }
| Can buy Limited Barbarian Con bonus for 2 weapon proficiencies { Bonus=(stat-14)*2, maximum +22 }
| Level 1: 1V: Deflect 1P action worth of attacks from any target within (5*level)' to yourself. You cannot then deflect these attacks away; you must actually be hittable by the attacks.
|
| CF=4:
|
| Can buy Barbarian Str bonus for 2 weapon proficiencies { Bonus=(stat-14)*2 }
| Can buy Barbarian Con bonus for 2 weapon proficiencies { Bonus=(stat-14)*2 }
|
|
[PC50] Collective 5.0 Classes
Historian1JG
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| ½-- --- ---
| 2
| 1.5
| 1-- --- ---
| 3
| 3
| 2-- --- ---
|
4
| 6
| 3½- --- ---
| 5
| 12
| 41- --- ---
| 6
| 24
| 52- --- ---
|
7
| 48
| 63½ --- ---
| 8
| 96
| 741 --- ---
| 9
| 192
| 852 --- ---
|
10
| 492
| 963 ½-- ---
| 11
| 792
| A74 1-- ---
| 12
| 1092
| B85 2-- ---
|
13
| 1392
| C96 3½- ---
| 14
| 1692
| DA7 41- ---
| 15
| 1992
| EB8 52- ---
|
16
| 2292
| FC9 63½ ---
| 17
| 2592
| GDA 741 ---
| 18
| 2892
| HEB 852 ---
|
19
| 3192
| IFC 963 ½--
| 20
| 3492
| JGD A74 1--
| 21
| 3792
| KHE B85 2--
|
22
| 4092
| LIF C96 3½-
| 23
| 4392
| MJG DA7 41-
| 24
| 4692
| NKH EB8 52-
|
25
| 4992
| OLI FC9 63½
| 26
| 5292
| PMJ GDA 741
| 27
| 5592
| QNK HEB 852
|
28
| 5892
| ROL IFC 963
| 29
| 6192
| SPM JGD A74
| 30
| 6492
| TQN KHE B85
|
31
| 6792
| URO LIF C96
| 32
| 7092
| VSP MJG DA7
| 33
| 7392
| WTQ NKH EB8
|
34
| 7692
| XUR OLI FC9
| 35
| 7992
| YVS PMJ GDA
| 36
| 8292
| ZWT QNK HEB
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Dex 12, Int 13
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 1+level/3
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| FGE1JG
| Groups:
| Wizard
|
|
|
|
| CF=1:
|
| Gets 30 rogue points per level.
| Level 1: +LVL Nonweapon proficiencies, must be Int-based.
| Level 3: +LVL-2 Secondary skills, must be Int-based.
| Level 3: +LVL/3 damage.
| Level 6: +LVL-5 Feats, must be Int-based.
| Level 9: +LVL-8 Kits, must be Int-based.
|
|
Lvl
| Bard Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
| 1
| Read Languages | Decipher Code
| M
| 5
| Int-9
| Int-14
| 1
| Musical Inspiration | Emotion (increases 5/level)
| VM
| 0
| Chr-9
| Chr-12
|
1
| Summon Animals
| V
| 0
| Chr-9
| Chr-12
| 1
| Charm/Influence Reaction
| M
| 10
| Chr-8
| Chr-12
| 4
| Sensitivity to Psychic Impressions ||| Truename
| M
| 20
| Wis-9
| Wis-12
|
6
| Hypnosis/Command
| M
| 25
| Chr-13
| Chr-15
| 6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 7
| Suggestion | Domination | Eyebite
| VM
| 10
| Int-13
| Int-14
|
8
| Sending | Demand
| M
| 10
| Int-9
| Int-12
| 8
| Telepathy | Telepathic Projection
| M
| 15
| Wis-10
| Wis-12
| 9
| Object Reading
| VM
| 0
| Int-12
| Int-20
|
10
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
| 15
| Find the Path
| MM
| 20
| Wis-10
| Wis-15
| 18
| Contact Other Plane | Foresight
| MM
| 0
| Chr-15
| Chr-18
|
27
| Astral Spell
| MMM
| 40
| Int-18
| Int-24
|
| CF=2:
|
| Gets +10 rogue points per level (beyond the 30 noted at CF=1).
|
| CF=3:
|
|
Lvl
| Bard Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| any 1st level Thief ability
| -
| -
| -
| -
| 1
| any 1st level Thief ability
| -
| -
| -
| -
| 1
| any 1st level Thief ability
| -
| -
| -
| -
|
2
| Song of Healing (1 hp per 5% roll made)
| P*M
| 10
| Wis-12
| Wis-17
| 2
| Empathy | ESP
| M
| 15
| Wis-10
| Wis-18
| 3
| Song of Courage (+1 Morale per 5% roll made)
| P*M
| 10
| Chr-13
| Chr-18
|
4
| Song of Vines (save at -1/5% made or Entangled)
| P*M
| 10
| Dex-14
| Dex-19
| 5
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| P*M
| 10
| Str-15
| Str-20
| 12
| Disharmonic Blast (1 dmg per 1% made)
| P*M
| 10
| Con-16
| Con-22
|
|
[PC50] Collective 5.0 Classes
Holy Order of Stars Good1
Level
| KXP
| Priest 123 456 7
|
1
| 2
| 1-- --- -
| 2
| 4
| 20- --- -
| 3
| 7.5
| 21- --- -
|
4
| 15
| 220 --- -
| 5
| 25
| 331 --- -
| 6
| 40
| 332 0-- -
|
7
| 90
| 332 1-- -
| 8
| 160
| 333 20- -
| 9
| 250
| 443 21- -
|
10
| 500
| 443 320 -
| 11
| 750
| 544 321 -
| 12
| 1000
| 655 322 -
|
13
| 1250
| 666 422 -
| 14
| 1500
| 666 532 -
| 15
| 1750
| 777 542 0
|
16
| 2000
| 777 653 1
| 17
| 2250
| 888 663 1
| 18
| 2500
| 888 764 2
|
19
| 2750
| 888 764 3
| 20
| 3000
| 888 764 4
| 21
| 3250
| 888 765 5
|
22
| 3500
| 888 766 6
| 23
| 3750
| 888 777 7
| 24
| 4000
| 888 888 8
|
25
| 4250
| 999 988 8
| 26
| 4500
| 999 999 8
| 27
| 4750
| 999 999 9
|
28
| 5000
| AAA A99 9
| 29
| 5250
| AAA AAA 9
| 30
| 5500
| AAA AAA A
|
31
| 5750
| BBB BAA A
| 32
| 6000
| BBB BBB A
| 33
| 6250
| BBB BBB B
|
34
| 6500
| CCC CBB B
| 35
| 6750
| CCC CCC B
| 36
| 7000
| CCC CCC C
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+4
| 11 7 8 5 6 2 2 5
| +5
| 11 7 9 6 6 2 2 6
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 8 10 7 8 4 3 7
| +7
| 13 9 10 7 8 4 4 8
|
+8
| 13 9 10 7 8 4 4 8
| +9
| 14 9 11 8 9 5 4 9
| +9
| 14 10 11 8 9 5 5 9
|
+10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 9 10 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Wis 9
| Alignment:
| any G
| HD/level:
| +d8
| Weapon Prof.:
| 3+level/3
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| DLA1
| Groups:
| Priest
|
|
|
|
| CF=1:
|
| Gets Wisdom bonus to spell progression.
| Level 1: May use 1 instance of material componenting per spell as a 0 action. You lose this ability if you are a Specialty Priest.
|
| CF=2:
|
| Level 1: You may "material component" Turn Undead, by spending an extra V action. You can either double your CL, double your d20 roll, or double the result (the d12 rolls).
| Grand in Good sphere.
| New Good sphere spells:
| Divine Inspiration (SL=1, Good/Com): Target gets +3 TH vs. Evil creatures
| Blessed Body (SL=2, Good/Nec): Immune disease {caster only}
| Luminous Armor (SL=3, Good/Pro): AC +5; dispel darkness by touch {caster only}
| Blessed At Birth (SL=3, Good/Ast): +LVL on TH, dmg and AC whenerver you are within a consecrated area or good aligned plane.
| Hammer of Righteousness (SL=3, Good/Com): CLd6 holy metal dmg to 1 target (no save), evil takes +CL more dmg
| Holy Brethen (SL=4, Good/Sum): Good-aligned creatures summoned by you always have 50% more hit dice than usual.
| Exalted Rainment (SL=6, Good/Pro): AC +CL/5; DR 10/evil; SR 5+CL; Sustain Con {caster only}
|
| CF=3:
|
| More new Good sphere spells:
| Heart's Ease (SL=3, Good/Hea): Cure fear, dispair, confusion, insanity, 2d4 Wis dmg
| Stigmatism (SL=5, Good/Nec): Any damage you deal can only be healed within a consecrated area.
|
| CF=4:
|
| More new Good sphere spells:
| Deva Wish (SL=7, Good/Thought): Cast a Psi6G minor or major (Dominions 1st to 4th)
| Angelic Wish (SL=7, Good/Ast): Cast a Psi(-6)G minor or major (Heavens 1st to 4th)
|
|
[PC50] Collective 5.0 Classes
Itemizer0
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.5
| 2-- --- ---
| 3
| 5
| 21- --- ---
|
4
| 10
| 22- --- ---
| 5
| 20
| 221 --- ---
| 6
| 40
| 222 --- ---
|
7
| 80
| 322 1-- ---
| 8
| 150
| 332 2-- ---
| 9
| 300
| 333 21- ---
|
10
| 450
| 333 32- ---
| 11
| 600
| 433 321 ---
| 12
| 750
| 444 321 ---
|
13
| 900
| 444 322 ---
| 14
| 1050
| 444 432 ---
| 15
| 1200
| 544 432 1--
|
16
| 1350
| 555 432 2--
| 17
| 1500
| 655 443 2--
| 18
| 1875
| 655 443 21-
|
19
| 2025
| 655 543 22-
| 20
| 2175
| 655 544 32-
| 21
| 2625
| 655 544 321
|
22
| 2775
| 665 554 322
| 23
| 2925
| 666 654 332
| 24
| 3075
| 776 655 432
|
25
| 3225
| 776 655 443
| 26
| 3375
| 777 665 543
| 27
| 3525
| 777 665 554
|
28
| 3675
| 887 666 654
| 29
| 3825
| 887 776 655
| 30
| 3975
| 888 777 665
|
31
| 4125
| 888 777 766
| 32
| 4275
| 988 887 776
| 33
| 4425
| 999 888 777
|
34
| 4575
| 999 988 887
| 35
| 4725
| 999 999 888
| 36
| 4875
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 1 1
| +1
| 5 4 5 3 3 0 1 1
| +1
| 5 4 5 3 4 0 1 2
|
+1
| 5 5 5 3 4 1 2 2
| +2
| 6 5 5 3 4 1 2 3
| +3
| 7 6 7 4 6 2 3 3
|
+3
| 7 6 7 5 6 2 3 4
| +3
| 7 7 7 5 6 2 3 4
| +3
| 7 7 7 5 7 3 4 5
|
+4
| 8 7 7 5 7 3 4 5
| +5
| 9 8 9 6 9 4 5 6
| +5
| 9 8 9 7 9 4 5 6
|
+5
| 9 9 9 7 9 4 5 7
| +5
| 10 9 9 7 9 5 6 7
| +6
| 10 9 10 7 9 5 6 8
|
+7
| 11 10 11 8 12 6 7 8
| +7
| 11 10 11 9 12 6 7 9
| +7
| 11 11 11 9 12 6 7 9
|
|
Requisites:
| Int 16, Wis 13
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| M-U0
| Save Table:
| M-U0
| Reference:
| DM
| Groups:
| Wizard
|
|
|
|
Can specialize in Enchantment, if you do, pick a major opposite school.
| Each reset (including the first reset before the game starts), you create 1 magic item of your choice from the list on the following pages.
| Potions you create have LVL doses each. Scrolls you create have double your CL, but do not "Blow Your Head Off".
| These are normal magic items in every way, and can be sold (at half value), or given to other PCs at no penalty.
| You may "split your level up" into several items, for example at level 8 you could make a level 5, a level 2, and a level 1 item.
|
|
[PC50] Collective 5.0 Classes
Itemizer0 Items
Level
| Item
| gp Value
| XP Value
|
1
| Potion of Poison (save @ -6 for Death/40)
| 1000
| 100
| 1
| Potion of Healing (70 hp total of healing)
| 2000
| 200
| 2
| Potion of Agility (Dex becomes 18, or +1 to Dex)
| 3000
| 300
|
2
| Potion of Bug Repellant (Resist Bugs)
| 3000
| 300
| 2
| Potion of Ethereality (Become ethereal at will)
| 3000
| 300
| 2
| Potion of Flying
| 3000
| 300
|
2
| Potion of Human Control (Human Control)
| 3000
| 300
| 2
| Potion of Speed (+1 P, +1 V)
| 3000
| 300
| 2
| Potion of Water Breathing
| 3000
| 300
|
2
| Scroll of Pro.Elementals
| 3000
| 300
| 2
| Scroll of Pro.Lycanthropes
| 3000
| 300
| 3
| Potion of Dragon Control (Dragon Control (any type))
| 4000
| 400
|
3
| Potion of Fortitude (Con becomes 18 or +1 to Con)
| 4000
| 400
| 3
| Potion of Giant Control (Giant Control (any type))
| 4000
| 400
| 3
| Potion of Growth (Double base damage)
| 4000
| 400
|
3
| Potion of Invulnerability (+2/+2 protection)
| 4000
| 400
| 3
| Potion of Polymorph Self
| 4000
| 400
| 3
| Potion of Antidote (Neutralize Poison, Immune to Poison)
| 5000
| 500
|
3
| Potion of Defense (+5/+0 protection)
| 5000
| 500
| 3
| Potion of Freedom (Free Action)
| 5000
| 500
| 3
| Potion of Heroism (+(11-(highest War level))/3,round up War lvl)
| 5000
| 500
|
3
| Scroll of Pro.Magic
| 5000
| 500
| 3
| Staff/Command (Command)
| 5000
| 500
| 3
| Potion of Elemental Form (Normal elements only)
| 6000
| 600
|
3
| Potion of Giant Strength (Str becomes 24)
| 6000
| 600
| 3
| Potion of Undead Control
| 6000
| 600
| 3
| Scroll of Pro.Undead
| 6000
| 600
|
3
| Scroll of Shelter (1 M, 1/d: Rope Trick)
| 6000
| 600
| 4
| Potion of Merging (Can merge up to 7 PCs into 1 body)
| 7000
| 700
| 4
| Potion of Sight (Immune Blindness; True Sight)
| 7000
| 700
|
4
| Potion of Super-Healing (580 hp total of healing)
| 7000
| 700
| 4
| Ring of Holiness (+1 Turn Undead roll; +1 Clr spell of SLs 1-3)
| 7000
| 700
| 5
| Bag of Holding (10000 lbs.)
| 10000
| 1000
|
5
| Elven Cloak (can backstab 1/r)
| 10000
| 1000
| 5
| Potion of Longevity (-10 yrs to age)
| 10000
| 1000
| 5
| Potion of Luck (Choose 1 die roll)
| 10000
| 1000
|
5
| Ring of Plant Control (Plant Control)
| 10000
| 1000
| 5
| Ring of Regeneration (Troll-like regen 1 hp/r)
| 10000
| 1000
| 5
| Ring of Spell Storing (N=10= # SL's, max N = 54, max SL = 9)
| 10000
| 1000
|
5
| Rod/Domination (Psi1 Domination)
| 10000
| 1000
| 5
| Scroll of Trapping (2V: Create 1 mechanical trap)
| 10000
| 1000
| 5
| Slate of Identification (1 V,1 M: Identify)
| 10000
| 1000
|
5
| Scroll of Mages (1V: Spellcraft & Dweomercraft 1 effect)
| 12000
| 1200
| 5
| Scroll of Seeing (1V, 1/d: Detect Life (type & number) 100'r)
| 12000
| 1200
| 6
| Gauntlets of Ogre Power (Str 18; +3 TH when unarmed)
| 13000
| 1300
|
6
| Scroll of Questioning (1 M, 3/d: Ask inanimate object a question)
| 13000
| 1300
| 6
| Scroll of Repetition (1 M, 1/d: Repeat a spell cast last segment)
| 15000
| 1500
| 6
| Wand/Negation (Dispel Magic @ 24th CL)
| 15000
| 1500
|
7
| Scroll of Portals (1V, 2/d: Passwall)
| 16000
| 1600
| 7
| Staff/Snake (+1/+1; staff can turn into snake)
| 16000
| 1600
| 7
| Ring of Quickness (0, 1/d: +1 P, +1V for it, stacks with Haste)
| 18000
| 1800
|
7
| Scroll of Creation (1V, 1/d: Major Creation)
| 18000
| 1800
| 7
| Ring of Life Protection (+1/+1 pro; 1M,l/d: Neg.Plane Prot)
| 19000
| 1900
| 7
| Boots of Speed (x2 move rate. +1 V)
| 20000
| 2000
|
7
| Girdle of Giant Strength (Str 19)
| 20000
| 2000
| 7
| Ring of Animal Control
| 20000
| 2000
| 7
| Ring of Safety (0,1 ch: Make a save you missed [has 4 ch])
| 20000
| 2000
|
7
| Ring of Telekinesis (1 M: TK 2000 lbs.)
| 20000
| 2000
| 7
| Scroll of Communication (2 Scrolls: message on one appears on other)
| 20000
| 2000
| 7
| Scroll of Delay (1M, 1/d: Delay the next spell for 1r.)
| 20000
| 2000
|
7
| Wand/Polymorph (Poly Self or Other)
| 20000
| 2000
| 8
| Ring of Remedies (0,1 ch: Do any 'cure' or 'remove' spell)
| 21000
| 2100
| 8
| Scroll of Mapping (1V, lid: Map current dungeon level)
| 21000
| 2100
|
8
| Ring of Djinni Summ. (1M,1/d: Summon 1 Djinni; Resist 1 Ele.; Breathe & Free Action in Ele.)
| 24000
| 2400
| 9
| Wand/Cold (Cone of cold 12d12 dmg (save: 1/2))
| 25000
| 2500
| 9
| Wand/Fireballs (Fireball 24d6 dmg (save: 1/2))
| 25000
| 2500
|
9
| Wand/L.Bolts (Lightning bolt 18d8 dmg (save: 1/2))
| 25000
| 2500
| 9
| Wand/Trap Det. (Detect ALL traps within 20')
| 25000
| 2500
| 9
| Scroll of Spell Catching (1V (can borrow): Catch a spell cast at you)
| 26000
| 2600
|
9
| Potion of Create Any Monster
| 30000
| 3000
| 9
| Scroll of Spell Catching
| 30000
| 3000
| 9
| Amulet of Protection vs. Crystal Balls and ESP (& Scyring)
| 30000
| 3000
|
9
| Flying Carpet
| 30000
| 3000
| 9
| Ring of Human Control
| 30000
| 3000
| 9
| Ring of Memory (1M,1/d: Recast a spell you cast within last t)
| 30000
| 3000
|
9
| Ring of Wishes (N=#ofwishes,maxN=4)
| 30000
| 3000
| 9
| Staff/Withering (Age target by 10 yrs)
| 30000
| 3000
| 11
| Displacer Cloak (1st attack misses. +2/+2 protection)
| 40000
| 4000
|
11
| Ring of Fire Resistance (Resist Fire; -1 per die from Fire)
| 40000
| 4000
| 11
| Ring of Survive (Don't need food, water, air)
| 40000
| 4000
| 11
| Staff/Dispelling (Dispel Magic/Psi/Innate @ 15th CL)
| 40000
| 4000
|
12
| Rod/Cancellation (Mordenkainen's Disjunction)
| 45000
| 4500
| 13
| Bowl Commanding Water Elementals
| 50000
| 5000
| 13
| Ring of Seeing (True Sight)
| 50000
| 5000
|
13
| Scarab of Protection (Immune Curse; Immune Finger/Death)
| 50000
| 5000
| 13
| Rod/Inertia (+3/+3; Stop one target)
| 55000
| 5500
| 13
| Staff/Power (TK 2400 lbs. or CL 24 SL 6 wacky ball)
| 55000
| 5500
|
14
| Staff/Druids (+3/+3: +1 Druid spell per SL)
| 58000
| 5800
| 14
| Crystal Ball with Clairaudience, Clairnasience, ESP
| 60000
| 6000
| 14
| Rod/Health (heal 100 hp + restore all stats and XP)
| 60000
| 6000
|
14
| Staff/Striking (+1/+1; 1 ch: +3/+3)
| 60000
| 6000
| 14
| Wheel of Fortune (similar to Deck of Many Things)
| 60000
| 6000
| 15
| Quill of Copying (copy 1 scroll per day)
| 70000
| 7000
|
15
| Ring of Spell Turning (50% iMReflection)
| 70000
| 7000
| 15
| Staff/Element (Resist 1 Ele; Summ.8 HD Ele; 16d6 Ele ball)
| 70000
| 7000
| 16
| Rod/Wyrm (+5/+5: staff can turn into age 1 dragon)
| 74000
| 7400
|
16
| Rod/Parrying (+5/+5; +5/+0 protection)
| 75000
| 7500
| 17
| Staff/Harming (70 dmg + Blindness, Disease, Poison)
| 85000
| 8500
| 17
| Staff/Healing (heal 70 hp + Blindness. Disease, Poison)
| 85000
| 8500
|
18
| Staff/Wizardry (+1/+1; passwall; conjure 24 HD elemental or CL 27 SL7 wacky ball)
| 95000
| 9500
|
|
[PC50] Collective 5.0 Classes
Knight of the Crown1
Level
| KXP
| Spells
|
1
| 2.5
| (none)
| 2
| 5
| (none)
| 3
| 10
| (none)
|
4
| 18.5
| (none)
| 5
| 37
| (none)
| 6
| 85
| (none)
|
7
| 140
| (none)
| 8
| 220
| (none)
| 9
| 300
| (none)
|
10
| 600
| (none)
| 11
| 900
| (none)
| 12
| 1200
| (none)
|
13
| 1500
| (none)
| 14
| 1800
| (none)
| 15
| 2100
| (none)
|
16
| 2400
| (none)
| 17
| 2700
| (none)
| 18
| 3000
| (none)
|
19
| 3300
| (none)
| 20
| 3600
| (none)
| 21
| 3900
| (none)
|
22
| 4200
| (none)
| 23
| 4500
| (none)
| 24
| 4800
| (none)
|
25
| 5100
| (none)
| 26
| 5400
| (none)
| 27
| 5700
| (none)
|
28
| 6000
| (none)
| 29
| 6300
| (none)
| 30
| 6600
| (none)
|
31
| 6900
| (none)
| 32
| 7200
| (none)
| 33
| 7500
| (none)
|
34
| 7800
| (none)
| 35
| 8100
| (none)
| 36
| 8400
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 10, Dex 8, Con 10, Int 7, Wis 10
| Alignment:
| any
| HD/level:
| +d10
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| DLA1
| Groups:
| Warrior
|
|
|
|
| CF=1:
|
| Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes.
| Level 1: +1 to hit per 6 levels (round up) with mounted lance, and +1 damage per level with lance.
| Level 1: Free Riding (land-based) proficiency (1 slot).
| Level 1: Immune to Fear; Protection from Fear 10'r
| Level 1: Resistance of 23+2*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast.
| Level 1: Can operate at negative hit points equal to 1st lvl Cavalier hp total. (Cannot be offensive in this state)
| Level 1: Effective Chr with warriors of lesser level than the cavalier is increased by the level difference (maximum bonus = 5).
| Level 1: +1 on all saving throws; not cumulative with paladin or knight bonus.
| Level 1: +2 saves vs. Illusions
| Level 3: +1 to hit per 3 levels (round down) with any one type of sword (Cavalier's choice).
| Level 5: +1 to hit per 5 levels (round down) with mace, flail, or military pick (Cavalier's choice).
| Level 7: Free Riding (air-based) proficiency (1 slot).
|
| CF=2:
|
| Level 3: +1 Str, Dex, or Con (replaces percentage rules)
| Level 6: +1 Str, Dex, or Con, must be a different stat from the one picked at Level 3
| Level 9: +1 Str, Dex, or Con, the last stat not picked from the Level 3 and Level 6 picks.
|
|
[PC50] Collective 5.0 Classes
Knight0
Level
| KXP
| Priest 123 456
|
1
| 0
| --- ---
| 2
| 2
| --- ---
| 3
| 4
| 0-- ---
|
4
| 8
| 0-- ---
| 5
| 16
| 0-- ---
| 6
| 32
| 1-- ---
|
7
| 64
| 1-- ---
| 8
| 120
| 1-- ---
| 9
| 240
| 20- ---
|
10
| 360
| 20- ---
| 11
| 480
| 20- ---
| 12
| 600
| 21- ---
|
13
| 720
| 21- ---
| 14
| 840
| 21- ---
| 15
| 960
| 220 ---
|
16
| 1080
| 220 ---
| 17
| 1200
| 220 ---
| 18
| 1320
| 221 ---
|
19
| 1440
| 221 ---
| 20
| 1560
| 221 ---
| 21
| 1680
| 322 0--
|
22
| 1800
| 322 0--
| 23
| 1920
| 322 0--
| 24
| 2040
| 332 1--
|
25
| 2160
| 332 1--
| 26
| 2280
| 332 1--
| 27
| 2400
| 333 20-
|
28
| 2520
| 333 20-
| 29
| 2640
| 333 20-
| 30
| 2760
| 443 21-
|
31
| 2880
| 443 21-
| 32
| 3000
| 443 21-
| 33
| 3120
| 443 320
|
34
| 3240
| 443 320
| 35
| 3360
| 443 320
| 36
| 3480
| 444 321
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 6 5 4 3 2 1 1 0
| +1
| 6 5 4 3 3 1 1 0
| +2
| 6 5 4 4 3 2 2 1
|
+3
| 8 7 6 5 4 2 2 1
| +3
| 8 7 6 5 5 3 2 1
| +4
| 8 7 6 6 5 3 3 2
|
+5
| 10 9 8 7 6 4 3 2
| +5
| 10 9 8 7 7 4 4 2
| +6
| 10 9 8 8 7 5 4 3
|
+7
| 12 11 10 9 8 5 4 3
| +7
| 12 11 10 9 9 6 5 3
| +8
| 12 11 10 10 9 6 5 4
|
+9
| 12 12 11 10 9 7 6 4
| +9
| 12 12 11 10 10 7 6 4
| +10
| 12 12 11 11 10 8 6 5
|
+11
| 13 12 12 11 10 8 7 5
| +11
| 13 12 12 11 11 9 7 5
| +12
| 13 12 12 12 11 9 8 6
|
|
Requisites:
| Str 9
| Alignment:
| any
| HD/level:
| d8
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| Ftr0
| Save Table:
| Ftr0
| Reference:
| RC0-18
| Groups:
| Warrior
|
|
|
|
| CF=1:
|
| Level 1: +1 slot in Weapon Mastery per level. You may not buy extra Weapon Mastery over and beyond this.
| Level 1: Detect evil/good/non-balance continuous.
| Level 3: Cast Priest spells using progression of Cleric0 at 1/3 level (round down). Caster level = actual level. Gets Wisdom bonus to spells.
| Level 3: 1M,1/d: Summon level/3 fighters of level/2 to fight for you.
| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
|
| CF=2:
|
| Level 1: Over Hit (revised): If your TH bonus is greater than the target's AC+20, get +TH-AC-20 dmg per attack. (DM Note: You do not add the die roll like previous versions of the Collective.)
|
| CF=3:
|
| Level 1: Over Hit (x1.5 version): If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
|
|
[PC50] Collective 5.0 Classes
Knight1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.2
| (none)
| 3
| 4.4
| (none)
|
4
| 8.8
| (none)
| 5
| 19.8
| (none)
| 6
| 38.5
| (none)
|
7
| 77
| (none)
| 8
| 137.5
| (none)
| 9
| 275
| (none)
|
10
| 550
| (none)
| 11
| 825
| (none)
| 12
| 1100
| (none)
|
13
| 1375
| (none)
| 14
| 1650
| (none)
| 15
| 1925
| (none)
|
16
| 2200
| (none)
| 17
| 2475
| (none)
| 18
| 2750
| (none)
|
19
| 3025
| (none)
| 20
| 3300
| (none)
| 21
| 3575
| (none)
|
22
| 3850
| (none)
| 23
| 4125
| (none)
| 24
| 4400
| (none)
|
25
| 4675
| (none)
| 26
| 4950
| (none)
| 27
| 5225
| (none)
|
28
| 5500
| (none)
| 29
| 5775
| (none)
| 30
| 6050
| (none)
|
31
| 6325
| (none)
| 32
| 6600
| (none)
| 33
| 6875
| (none)
|
34
| 7150
| (none)
| 35
| 7425
| (none)
| 36
| 7700
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 9, Chr 9
| Alignment:
| any
| HD/level:
| d10
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| L&L1
| Groups:
| Warrior
|
|
|
|
| CF=1:
|
| Gets Limited Exceptional Str or Con bonus { Bonus=(stat-12), maximum +6 }
| Level 1: A knight may request any other knight, paladin, or cavalier to give him sanctuary in their castle or stronghold. Unless the Good-Evil axis of the two warriors are in opposition, the castle/stronghold owner must agree to give the knight food, drink, clothing, and shelter for at least 3 days, and cannot challenge him for that period of time. If the knight challenges the owner or has attacked him in the past, this benefit is lost.
| Level 1: A knight may align himself with a prince, king, emporer, or lord (9th level warrior or higher). He is then provided all the necessities of life for free for the return of his services should the land be attacked. In addition, the knight may request a number of retainers (usually 0 level men-at-arms) equal to his level at no cost.
| Level 1: +1 to hit with lances, swords, maces, and flails.
| Level 1: +1 on all saving throws; not cumulative with cavalier or paladin bonus.
| Level 4: Weapon of Choice: A knight may select any one weapon and be considered 3 levels higher for purposes of how many attacks per round he has.
| Level 4: Effective Charisma with warriors of lesser level than the knight is increased by 1 per 4 levels of the knight (round down, limit=9 at 36th). The fighter bonus is used instead for those levels where it is higher.
| Level 4: The Knight may call upon a special war horse as a paladin does.
|
| CF=2:
|
| Gets Exceptional Str or Con bonus (doesn't have to be what you picked at CF=1) { Bonus=(stat-12) }
|
|
[PC50] Collective 5.0 Classes
Magic-User0
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.5
| 2-- --- ---
| 3
| 5
| 21- --- ---
|
4
| 10
| 22- --- ---
| 5
| 20
| 221 --- ---
| 6
| 40
| 222 --- ---
|
7
| 80
| 322 1-- ---
| 8
| 150
| 332 2-- ---
| 9
| 300
| 333 21- ---
|
10
| 450
| 333 32- ---
| 11
| 600
| 433 321 ---
| 12
| 750
| 444 321 ---
|
13
| 900
| 444 322 ---
| 14
| 1050
| 444 432 ---
| 15
| 1200
| 544 432 1--
|
16
| 1350
| 555 432 2--
| 17
| 1500
| 655 443 2--
| 18
| 1650
| 655 443 21-
|
19
| 1800
| 655 543 22-
| 20
| 1950
| 655 544 32-
| 21
| 2100
| 655 544 321
|
22
| 2250
| 665 554 322
| 23
| 2400
| 666 654 332
| 24
| 2550
| 776 655 432
|
25
| 2700
| 776 655 443
| 26
| 2850
| 777 665 543
| 27
| 3000
| 777 665 554
|
28
| 3150
| 887 666 654
| 29
| 3300
| 887 776 655
| 30
| 3450
| 888 777 665
|
31
| 3600
| 888 777 766
| 32
| 3750
| 988 887 776
| 33
| 3900
| 999 888 777
|
34
| 4050
| 999 988 887
| 35
| 4200
| 999 999 888
| 36
| 4350
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 1 1
| +1
| 5 4 5 3 3 0 1 1
| +1
| 5 4 5 3 4 0 1 2
|
+1
| 5 5 5 3 4 1 2 2
| +2
| 6 5 5 3 4 1 2 3
| +3
| 7 6 7 4 6 2 3 3
|
+3
| 7 6 7 5 6 2 3 4
| +3
| 7 7 7 5 6 2 3 4
| +3
| 7 7 7 5 7 3 4 5
|
+4
| 8 7 7 5 7 3 4 5
| +5
| 9 8 9 6 9 4 5 6
| +5
| 9 8 9 7 9 4 5 6
|
+5
| 9 9 9 7 9 4 5 7
| +5
| 10 9 9 7 9 5 6 7
| +6
| 10 9 10 7 9 5 6 8
|
+7
| 11 10 11 8 12 6 7 8
| +7
| 11 10 11 9 12 6 7 9
| +7
| 11 11 11 9 12 6 7 9
|
|
Requisites:
| Int 9
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| M-U0
| Save Table:
| M-U0
| Reference:
| RC0-19
| Groups:
| Wizard
|
|
|
|
| CF=1:
|
| Cannot specialize.
| Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC50] Collective 5.0 Classes
Merchant1JG
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.5
| (none)
| 3
| 3
| (none)
|
4
| 6
| (none)
| 5
| 12
| (none)
| 6
| 24
| (none)
|
7
| 48
| (none)
| 8
| 96
| (none)
| 9
| 192
| (none)
|
10
| 492
| (none)
| 11
| 792
| (none)
| 12
| 1092
| (none)
|
13
| 1392
| (none)
| 14
| 1692
| (none)
| 15
| 1992
| (none)
|
16
| 2292
| (none)
| 17
| 2592
| (none)
| 18
| 2892
| (none)
|
19
| 3192
| (none)
| 20
| 3492
| (none)
| 21
| 3792
| (none)
|
22
| 4092
| (none)
| 23
| 4392
| (none)
| 24
| 4692
| (none)
|
25
| 4992
| (none)
| 26
| 5292
| (none)
| 27
| 5592
| (none)
|
28
| 5892
| (none)
| 29
| 6192
| (none)
| 30
| 6492
| (none)
|
31
| 6792
| (none)
| 32
| 7092
| (none)
| 33
| 7392
| (none)
|
34
| 7692
| (none)
| 35
| 7992
| (none)
| 36
| 8292
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Int 11, Chr 11
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/2
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| FGE1JG
| Groups:
| Rogue
|
|
|
|
| CF=1:
|
| Gets 40 rogue points per level.
| Level 1: 0: Appraisal (no failure)
| Level 1: 1M: Command (Will save, 1 target)
| Level 2: +LVL/2 TH
| Level 2: +LVL/2 dmg
| Level 2: +LVL/2 languages
| Level 3: +LVL/3 AC
| Level 4: 1M: Suggestion (Will save, 1 target)
|
|
Lvl
| Thief Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Pick Pockets/Shoplifting | Palm | Present
| P
| 15
| Dex-12
| Dex-16
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
|
1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
|
| CF=2:
|
| Level 1: replace the +LVL/2 TH (from CF=1) with +LVL TH.
|
|
| CF=3:
|
|
Lvl
| Thief Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
2
| Mimic Voices || Tongues
| M
| 25
| Wis-9
| Wis-12
| 4
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
| 4
| Deeppockets | Vanish
| M
| 10
| Int-6
| Int-18
|
6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
| 6
| Detect Illusion | Magic | Psi/Anti-Magic | Godly
| M
| 30
| Int-12
| Int-15
| 8
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 15
| Int-13
| Int-15
|
9
| Clairvoyance | X-Ray Vision
| M
| 10
| Wis-10
| Wis-20
| 9
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| M
| 5
| Dex-18
| Dex-25
| 18
| Shape Alteration/Polymorph Object | Shapechange
| MM
| 5
| Con-13
| Con-20
|
|
[PC50] Collective 5.0 Classes
Ninja1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 4
| (none)
| 3
| 8
| (none)
|
4
| 15
| (none)
| 5
| 30
| (none)
| 6
| 60
| (none)
|
7
| 120
| (none)
| 8
| 240
| (none)
| 9
| 500
| (none)
|
10
| 1000
| (none)
| 11
| 1300
| (none)
| 12
| 1600
| (none)
|
13
| 1900
| (none)
| 14
| 2200
| (none)
| 15
| 2500
| (none)
|
16
| 2800
| (none)
| 17
| 3100
| (none)
| 18
| 3400
| (none)
|
19
| 3700
| (none)
| 20
| 4000
| (none)
| 21
| 4300
| (none)
|
22
| 4600
| (none)
| 23
| 4900
| (none)
| 24
| 5200
| (none)
|
25
| 5500
| (none)
| 26
| 5800
| (none)
| 27
| 6100
| (none)
|
28
| 6400
| (none)
| 29
| 6700
| (none)
| 30
| 7000
| (none)
|
31
| 7300
| (none)
| 32
| 7600
| (none)
| 33
| 7900
| (none)
|
34
| 8200
| (none)
| 35
| 8500
| (none)
| 36
| 8800
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +4
| 6 6 7 3 5 2 4 1
| +5
| 7 6 7 4 6 2 5 1
|
+6
| 7 7 7 4 6 3 5 2
| +7
| 7 7 8 4 7 3 6 2
| +8
| 7 8 8 4 7 3 6 2
|
+9
| 8 8 8 5 8 4 7 3
| +10
| 8 9 8 5 8 4 7 3
| +11
| 8 9 9 5 9 5 8 3
|
+12
| 8 10 9 5 9 5 8 4
| +13
| 9 10 9 6 10 5 9 4
| +14
| 9 11 9 6 10 6 9 4
|
+15
| 9 11 10 6 11 6 10 5
| +16
| 9 12 10 6 11 7 10 5
| +17
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 14, Int 15, Chr 14
| Alignment:
| non-G
| HD/level:
| & d2
| Weapon Prof.:
| 0+level
| To Hit Table:
| War
| Save Table:
| Rog
| Reference:
| OA1
| Groups:
| Rogue
|
|
|
|
| CF=1:
|
| Gets 40 rogue points per level.
| Level 1: Free Martial Arts style; +2 maneuvers per level.
|
|
Lvl
| Ninja Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
|
1
| Assassination (-10% per HD/level of target)
| 0
| 0
| Wis-13
| Wis-15
| 1
| Spying
| -
| 10
| Int-11
| Int-14
| 1
| Backstab (each 30% = x1) (increases 10/level)
| 0
| 50
| Int-6
| Int-20
|
1
| Vaulting || Passwall
| V
| 45
| Dex-12
| Dex-16
| 1
| Feather Falling || Body Control
| V
| 20
| Dex-12
| Dex-14
| 2
| Concealment/Blending | Misdirection | Non-Detection
| M
| 20
| Wis-12
| Wis-14
|
2
| Disguise | Alter Appearance
| M
| 25
| Chr-11
| Chr-13
| 3
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
| 5
| Escape Bonds | Escape Binding | Escape Imprisonment or Time Stop
| P
| 15
| Str-13
| Str-15
|
6
| Hold Breath | Hold Life
| P
| 15
| Con-15
| Con-17
| 6
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
| 7
| Invisibility | Improved Invisibility | Dust of Disappearance
| M
| 20
| Int-12
| Int-14
|
8
| Slay (target that you hit saves at +4, -1 per 10% made; or dies)
| M
| 0
| Wis-13
| Wis-19
| 10
| Doppleganger | Spirit Doppleganger | Polymorph Self | Shapechange
| MV
| 0
| Chr-16
| Chr-16
| 18
| Aura of Ill Omen (all in area at -1 on all rolls per 10% made for 1t)
| MV
| 0
| Chr-9
| Chr-18
|
| CF=2:
|
| Level 1: +1 weapon prof/level
|
| CF=3:
|
|
Lvl
| Ninja Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Assassination (-5% per HD/level of target)
| 0
| 0
| Wis-13
| Wis-15
| 4
| any Rogue 4 ability
| -
| -
| -
| -
| 4
| any Rogue 4 ability
| -
| -
| -
| -
|
8
| Inner Focus (+1 Str/Dex/Con for 1r per 10% made)
| M
| 5
| Wis-10
| Wis-20
| 9
| any 3rd level Ench/Charm spell is cast | any 4th | any 5th | any 6th (#=SL-2)
| #M
| 15
| Chr-13
| Chr-18
| 12
| any 3rd level Illusion spell is cast | any 4th | any 5th | any 6th (#=SL-2)
| V#M
| 15
| Dex-18
| Dex-22
|
15
| any Metab minor Psi2 is used +1 PSP/10% to maintain | Telep | Clair | Port ( | major)
| MM
| 20
| Int-21
| Int-24
| 27
| Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3) | Change Reality (#=4)
| #F
| 0
| Int-20
| Int-25
|
|
[PC50] Collective 5.0 Classes
Ninja1JG
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 128
| (none)
| 9
| 256
| (none)
|
10
| 656
| (none)
| 11
| 1056
| (none)
| 12
| 1456
| (none)
|
13
| 1856
| (none)
| 14
| 2256
| (none)
| 15
| 2656
| (none)
|
16
| 3056
| (none)
| 17
| 3456
| (none)
| 18
| 3856
| (none)
|
19
| 4256
| (none)
| 20
| 4656
| (none)
| 21
| 5056
| (none)
|
22
| 5456
| (none)
| 23
| 5856
| (none)
| 24
| 6256
| (none)
|
25
| 6656
| (none)
| 26
| 7056
| (none)
| 27
| 7456
| (none)
|
28
| 7856
| (none)
| 29
| 8256
| (none)
| 30
| 8656
| (none)
|
31
| 9056
| (none)
| 32
| 9456
| (none)
| 33
| 9856
| (none)
|
34
| 10256
| (none)
| 35
| 10656
| (none)
| 36
| 11056
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +4
| 6 6 7 3 5 2 4 1
| +5
| 7 6 7 4 6 2 5 1
|
+6
| 7 7 7 4 6 3 5 2
| +7
| 7 7 8 4 7 3 6 2
| +8
| 7 8 8 4 7 3 6 2
|
+9
| 8 8 8 5 8 4 7 3
| +10
| 8 9 8 5 8 4 7 3
| +11
| 8 9 9 5 9 5 8 3
|
+12
| 8 10 9 5 9 5 8 4
| +13
| 9 10 9 6 10 5 9 4
| +14
| 9 11 9 6 10 6 9 4
|
+15
| 9 11 10 6 11 6 10 5
| +16
| 9 12 10 6 11 7 10 5
| +17
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Str 15, Dex 15, Con 15
| Alignment:
| any
| HD/level:
| & d6
| Weapon Prof.:
| 6+level
| To Hit Table:
| 2xRog
| Save Table:
| Rog
| Reference:
| FGE1JG
| Groups:
| Rogue
|
|
|
|
| CF=1:
|
| Gets 40 rogue points per level.
| This class has "Ability to take martial arts", but does not come with a style or maneuvers for free.
| Level 1: 1M, LVL/t: Faerie Fire (target gets -2 AC)
| Level 1: Arm's P: 1d10 fire dmg to one target, takes additional 1d4 dmg each segment for 5 s.
| Level 1: 1V, LVL/t: Flaming Hands: Your hands are on fire, and you do +1d4 unarmed dmg this round.
| Level 1: 1M, LVL/t: Light (can blind one target, Spell save)
| Level 1: Can see in normal darkness.
| Level 1: Can go LVL days without food or water.
| Level 1: Ignore the first LVL*3/2 (round down) * 10' of falling dmg.
| Level 2: +LVL/2 dmg
| Level 2: +LVL/2 AC
| Level 2: 1M, 1/d: Rope Trick
| Level 5: Disguise (auto power score)
| Level 5: 1M, (LVL-4)/t: Cloudkill (Group takes 1 poison dmg /s; those with < 5 HD make PPD save or slain; moves at 2"; lasts 6 t)
| Level 6: Reads on the Spec Barbarian line using LVL-5 for number of attacks (i.e. you are 3/2 with melee at level 6, since you read on the level 1 line), even with non-specialized weapons.
| Level 8: Your Disguise cannot be penetrated by mundane means (no skill checks or proficiency checks are sufficient).
| Level 9: 1V, (LVL-8)/t: Venom touch: Your hands are poisonous (death/0, PPD save) when you strike unarmed for 1 round
| Level 9: Can see in magical darkness.
| Level 12: Your Disguise cannot be penetrated by psionics. You are immune to ESP, probe, and empathy.
| Level 16: Your Disguise cannot be penetrated by magic. You and your effects are immune to True Sight.
| Level 27: Can see in Capital D Darkness.
|
|
Lvl
| Thief Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Assassination (-10% per HD/level of target)
| 0
| 0
| Wis-13
| Wis-15
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
|
1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| 1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
|
1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| 1
| Backstab (each 40% = x1) (increases 10/level)
| 0
| 70
| Int-6
| Int-20
| 1
| Jumping | Levitate | Flight
| V
| 20
| Dex-11
| Dex-15
|
4
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
| 5
| Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack)
| V
| 10
| Dex-12
| Dex-15
| 8
| Feign Death ||| Feign Undeath
| V
| 40
| Con-9
| Con-10
|
10
| Invisibility | Improved Invisibility
| M
| 0
| Int-13
| Int-18
|
|
[PC50] Collective 5.0 Classes
Psi7 (Undead)
Level
| KXP
| Psi7 mM G S
|
1
| 0
| 2- - -
| 2
| 3.3
| 4- - -
| 3
| 6.6
| 6- - -
|
4
| 15
| 71 - -
| 5
| 26.55
| 73 - -
| 6
| 46.8
| 75 - -
|
7
| 84.3
| 77 - -
| 8
| 151.8
| 88 - -
| 9
| 301.8
| 98 1 -
|
10
| 601.8
| 98 3 -
| 11
| 901.8
| 98 5 -
| 12
| 1201.8
| 98 7 -
|
13
| 1501.8
| 99 8 -
| 14
| 2101.8
| A9 9 -
| 15
| 2701.8
| AA A -
|
16
| 3301.8
| BB A -
| 17
| 3901.8
| CB B -
| 18
| 4501.8
| CC B 1
|
19
| 5101.8
| CC C 2
| 20
| 5701.8
| DC C 3
| 21
| 6301.8
| DD C 4
|
22
| 6901.8
| DD D 5
| 23
| 7501.8
| ED D 6
| 24
| 8101.8
| EE D 7
|
25
| 8701.8
| EE E 8
| 26
| 9301.8
| FE E 9
| 27
| 9901.8
| FF E A
|
28
| 10501.8
| FF F B
| 29
| 11101.8
| GF F C
| 30
| 11701.8
| GG F D
|
31
| 12301.8
| GG G E
| 32
| 12901.8
| HG G F
| 33
| 13501.8
| HH G G
|
34
| 14101.8
| HH H H
| 35
| 14701.8
| II H H
| 36
| 15301.8
| II I I
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +1
| 6 4 8 3 4 2 0 2
|
+2
| 6 5 8 3 4 2 1 3
| +3
| 6 5 9 3 4 2 1 3
| +3
| 6 6 9 4 5 3 1 4
|
+4
| 7 6 9 4 5 3 2 4
| +5
| 7 7 9 4 5 4 2 5
| +5
| 7 7 10 5 6 4 2 5
|
+6
| 7 8 10 5 6 4 3 6
| +7
| 8 8 10 5 6 5 3 6
| +7
| 8 9 10 6 7 5 3 7
|
+8
| 8 9 11 6 7 6 4 7
| +9
| 8 10 11 6 7 6 4 8
| +9
| 9 10 11 7 8 6 4 8
|
+10
| 9 11 11 7 8 7 5 9
| +11
| 9 11 12 7 9 7 5 9
| +11
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Con 9, Wis 9
| Alignment:
| any
| HD/level:
| d13
| Weapon Prof.:
| 6+level/6
| To Hit Table:
| Pri
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
| CF=1:
|
| The new Psi7 is Undead psionics. The previous Psi7 (Concordant/Godly Psi) has been moved to [X7] and is no longer a psionic frequency.
| See [Q7] for rules and powers. Only Psi7 Minors and Majors exist at CF=1.
| As a Psi7 character, you are still alive, but are imbuing yourself with undead-type powers. Psi7 by itself does not make you vulnerable to Turn Undead.
| PSPs (Psi7) = (LVL+3)*30.
|
| CF=2:
|
| Psi7 Grands can be used.
|
| CF=3:
|
| Psi7 Supers can be used.
|
|
[PC50] Collective 5.0 Classes
Psi12L
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 32
| (none)
|
7
| 64
| (none)
| 8
| 125
| (none)
| 9
| 250
| (none)
|
10
| 500
| (none)
| 11
| 750
| (none)
| 12
| 1000
| (none)
|
13
| 1250
| (none)
| 14
| 1500
| (none)
| 15
| 1750
| (none)
|
16
| 2000
| (none)
| 17
| 2250
| (none)
| 18
| 2500
| (none)
|
19
| 2750
| (none)
| 20
| 3000
| (none)
| 21
| 3250
| (none)
|
22
| 3500
| (none)
| 23
| 3750
| (none)
| 24
| 4000
| (none)
|
25
| 4250
| (none)
| 26
| 4500
| (none)
| 27
| 4750
| (none)
|
28
| 5000
| (none)
| 29
| 5250
| (none)
| 30
| 5500
| (none)
|
31
| 5750
| (none)
| 32
| 6000
| (none)
| 33
| 6250
| (none)
|
34
| 6500
| (none)
| 35
| 6750
| (none)
| 36
| 7000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 10, Int 10
| Alignment:
| L any
| HD/level:
| d0+7
| Weapon Prof.:
| 4+level
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
| CF=1:
|
| See [Q12L] for rules and powers.
| Law Psionic Points (LPPs) = (Int + Str) * (Psi12L level)
|
|
[PC50] Collective 5.0 Classes
Ronin1JG
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.8
| (none)
| 3
| 3.6
| (none)
|
4
| 7.2
| (none)
| 5
| 14.4
| (none)
| 6
| 28.8
| (none)
|
7
| 57.6
| (none)
| 8
| 115.2
| (none)
| 9
| 230.4
| (none)
|
10
| 590.4
| (none)
| 11
| 950.4
| (none)
| 12
| 1310.4
| (none)
|
13
| 1670.4
| (none)
| 14
| 2030.4
| (none)
| 15
| 2390.4
| (none)
|
16
| 2750.4
| (none)
| 17
| 3110.4
| (none)
| 18
| 3470.4
| (none)
|
19
| 3830.4
| (none)
| 20
| 4190.4
| (none)
| 21
| 4550.4
| (none)
|
22
| 4910.4
| (none)
| 23
| 5270.4
| (none)
| 24
| 5630.4
| (none)
|
25
| 5990.4
| (none)
| 26
| 6350.4
| (none)
| 27
| 6710.4
| (none)
|
28
| 7070.4
| (none)
| 29
| 7430.4
| (none)
| 30
| 7790.4
| (none)
|
31
| 8150.4
| (none)
| 32
| 8510.4
| (none)
| 33
| 8870.4
| (none)
|
34
| 9230.4
| (none)
| 35
| 9590.4
| (none)
| 36
| 9950.4
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 2 3 1 1 1 1 0
| +1
| 5 2 4 2 1 1 1 0
| +2
| 5 3 4 3 2 2 2 1
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Str 15, Dex 15
| Alignment:
| L any
| HD/level:
| d10
| Weapon Prof.:
| 4+level
| To Hit Table:
| War
| Save Table:
| War
| Reference:
| FGE1JG
| Groups:
| Warrior
|
|
|
|
| CF=1:
|
| Level 1: Immune to Pain.
| Level 1: Go without food or water for LVL extra days.
| Level 1: Can break objects with bare hands (object makes save vs. crushing blow at -LVL).
| Level 1: Gets "Ability to take Martial Arts" kit. Does not actually gain any Martial Arts styles or abilities (you need to purchase those).
| Level 1: If Martial Arts is learned, on each level: One requirement of a style is considered "filled" (without actually filling it).
| Level 2: +LVL/2 dmg.
| Level 2: +LVL/2 AC.
| Level 2: Open hand damage is (LVL/2)d2.
| Level 3: One arrow/quarrel is automatically deflected per round. This increases by one per 3 levels.
| Level 4: Feign Death.
| Level 17: Can break energy fields and wall spells with bare hands (no damage to Ronin, effect gets no save but can roll ER).
|
|
[PC50] Collective 5.0 Classes
Sailor1JG
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.5
| (none)
| 3
| 3
| (none)
|
4
| 6
| (none)
| 5
| 12
| (none)
| 6
| 24
| (none)
|
7
| 48
| (none)
| 8
| 96
| (none)
| 9
| 192
| (none)
|
10
| 492
| (none)
| 11
| 792
| (none)
| 12
| 1092
| (none)
|
13
| 1392
| (none)
| 14
| 1692
| (none)
| 15
| 1992
| (none)
|
16
| 2292
| (none)
| 17
| 2592
| (none)
| 18
| 2892
| (none)
|
19
| 3192
| (none)
| 20
| 3492
| (none)
| 21
| 3792
| (none)
|
22
| 4092
| (none)
| 23
| 4392
| (none)
| 24
| 4692
| (none)
|
25
| 4992
| (none)
| 26
| 5292
| (none)
| 27
| 5592
| (none)
|
28
| 5892
| (none)
| 29
| 6192
| (none)
| 30
| 6492
| (none)
|
31
| 6792
| (none)
| 32
| 7092
| (none)
| 33
| 7392
| (none)
|
34
| 7692
| (none)
| 35
| 7992
| (none)
| 36
| 8292
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +1
| 6 4 6 3 4 1 3 0
| +2
| 6 5 6 3 4 1 3 0
|
+3
| 6 5 7 3 5 1 4 1
| +4
| 6 6 7 3 5 2 4 1
| +5
| 7 6 7 4 6 2 5 1
|
+6
| 7 7 7 4 6 3 5 2
| +7
| 7 7 8 4 7 3 6 2
| +8
| 7 8 8 4 7 3 6 2
|
+9
| 8 8 8 5 8 4 7 3
| +10
| 8 9 8 5 8 4 7 3
| +11
| 8 9 9 5 9 5 8 3
|
+12
| 8 10 9 5 9 5 8 4
| +13
| 9 10 9 6 10 5 9 4
| +14
| 9 11 9 6 10 6 9 4
|
+15
| 9 11 10 6 11 6 10 5
| +16
| 9 12 10 6 11 7 10 5
| +17
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 12
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 3+level/2
| To Hit Table:
| War
| Save Table:
| Rog
| Reference:
| FGE1JG
| Groups:
| Warrior
|
|
|
|
| CF=1:
|
| Level 1: Not at a fighting penalty on a rocking boat (or other moving surface, or during an earthquake on land).
| Level 1: Predict Weather 25+LVL*5% (up to LVL/2 days in future)
| Level 1: Legend Lore 5+LVL*2%
| Level 1: Ride out Storm 60+LVL*2% (ship is assumed to have survived storm if roll made, severe storms may have penalty)
| Level 2: +LVL/2 dmg.
| Level 3: Determine true north (LVL-2)*10%
| Level 4: +LVL/4 AC.
| Level 7: Point in direction of desired location (LVL-6)*10%
| Level 14: Locate Object (LVL-13)*10%
|
|
[PC50] Collective 5.0 Classes
Samurai1
Level
| KXP
| Psi0 mM G S
|
1
| 0
| -- - -
| 2
| 2.5
| 1- - -
| 3
| 5
| 2- - -
|
4
| 10
| 3- - -
| 5
| 18
| 4- - -
| 6
| 36.5
| 5- - -
|
7
| 75
| 6- - -
| 8
| 135
| 61 - -
| 9
| 235
| 62 - -
|
10
| 400
| 63 - -
| 11
| 650
| 64 - -
| 12
| 1000
| 65 - -
|
13
| 1300
| 65 1 -
| 14
| 1600
| 65 2 -
| 15
| 1900
| 65 3 -
|
16
| 2200
| 65 4 -
| 17
| 2500
| 65 4 1
| 18
| 2800
| 65 4 2
|
19
| 3100
| 65 4 3
| 20
| 3400
| 65 4 4
| 21
| 3700
| 65 5 4
|
22
| 4000
| 65 5 5
| 23
| 4300
| 66 5 5
| 24
| 4600
| 66 6 5
|
25
| 4900
| 66 6 6
| 26
| 5200
| 76 6 6
| 27
| 5500
| 77 6 6
|
28
| 5800
| 77 7 6
| 29
| 6100
| 77 7 7
| 30
| 6400
| 87 7 7
|
31
| 6700
| 88 7 7
| 32
| 7000
| 88 8 7
| 33
| 7300
| 88 8 8
|
34
| 7600
| 98 8 8
| 35
| 7900
| 99 8 8
| 36
| 8200
| 99 9 8
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 7 3 5 1 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 8 4 7 3 6 2
| +4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 10 6 11 6 10 5
| +8
| 10 12 10 7 12 7 11 5
|
+9
| 10 13 11 7 13 8 12 6
| +10
| 11 14 11 8 14 9 13 7
| +11
| 12 15 12 9 14 9 14 7
|
+12
| 13 16 13 11 15 10 15 8
| +13
| 14 16 14 13 15 11 16 9
| +14
| 15 16 15 14 16 12 17 9
|
+15
| 16 16 16 16 16 13 18 10
| +16
| 16 16 16 16 16 13 19 11
| +17
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Str 13, Con 13, Int 14, Wis 13
| Alignment:
| L any
| HD/level:
| d10
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| War
| Save Table:
| 2xRog
| Reference:
| OA1
| Groups:
| Warrior
|
|
|
|
| CF=1:
|
| Gets Psi0 powers. Only Psi0 Minors and Majors exist at CF=1.
| Level 1: Gets a Martial Arts style and 1 maneuver slot per level.
| Level 2: +(LVL+1)/3 dmg.
| Level 3: Surprised only 1 in 6.
| Level 5: Immune to fear.
| Level 6: Gaze causes fear to all creatures of 1 HD or less.
| Level 7: Gain 10 bushi and 1d4 samurai followers of level=1d3.
| Level 8: Gain 10d10 bushi followers of level 1.
| Level 9: Gain 2d10 samurai followers of level 1. Gain 1d6+1 specialist followers (armorers, weaponsmiths, etc.).
|
| CF=2:
|
| Psi0 Grands can be used.
| Level 1: Focus Ki: Mouth's V, LVL/d: Str becomes 18 for 1 round.
| Level 9: Great Kiai (Paralyzing Shout): Mouth's V, 1/d: Str becomes 18 for 2 rounds; all enemies within 10' must save or be paralyzed for 1 round.
|
| CF=3:
|
| Psi0 Supers can be used.
|
|
[PC50] Collective 5.0 Classes
Savant1
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 2.5
| 2-- --- ---
| 3
| 5
| 3-- --- ---
|
4
| 10
| 31- --- ---
| 5
| 25
| 32- --- ---
| 6
| 50
| 43- --- ---
|
7
| 80
| 431 --- ---
| 8
| 115
| 532 --- ---
| 9
| 155
| 543 --- ---
|
10
| 205
| 543 1-- ---
| 11
| 280
| 553 2-- ---
| 12
| 380
| 654 3-- ---
|
13
| 500
| 654 31- ---
| 14
| 700
| 755 32- ---
| 15
| 900
| 765 43- ---
|
16
| 1100
| 765 431 ---
| 17
| 1300
| 775 532 ---
| 18
| 1500
| 875 543 ---
|
19
| 1700
| 876 543 1--
| 20
| 1900
| 976 553 2--
| 21
| 2100
| 987 654 3--
|
22
| 2300
| 987 654 31-
| 23
| 2500
| 997 755 32-
| 24
| 2700
| 997 765 43-
|
25
| 2900
| 998 765 431
| 26
| 3100
| 998 775 532
| 27
| 3300
| 999 876 543
|
28
| 3500
| 999 877 553
| 29
| 3700
| 999 987 654
| 30
| 3900
| 999 988 664
|
31
| 4100
| 999 998 765
| 32
| 4300
| 999 999 765
| 33
| 4500
| 999 999 876
|
34
| 4700
| 999 999 887
| 35
| 4900
| 999 999 998
| 36
| 5100
| 999 999 999
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Dex 16, Int 15, Wis 14
| Alignment:
| any
| HD/level:
| &0
| Weapon Prof.:
| 0+level/9
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| Dragon
| Groups:
| Wizard
|
|
|
|
| CF=1:
|
| Level 1: Read Languages (25+5*level)%.
| Level 1: Legend Lore (15+5*level)%.
| Level 1: Immune to detrimental effects from reading magical/psionic tomes.
| Level 1: Read/Write/Speak 1 language, plus 1 more every 4 levels.
| Level 1: One knowledge non-weapon proficiency per level for free. Can instead (for each slot) add 20% to Read Languages or 10% to Legend Lore.
| Level 1: +(level/2, round up) on all knowledge-based proficiency checks.
| Level 1: Considered specialized in the school of Divination. You may select an additional school to be specialized; in this case, you must also select an opposite school.
| Level 9: Object Reading 1/d.
| Level 10: Truename 1/w.
| Level 12: Contact Other Plane 1/d.
|
|
[PC50] Collective 5.0 Classes
Scout
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 0.7
| (none)
| 3
| 1.4
| (none)
|
4
| 2.8
| (none)
| 5
| 5.6
| (none)
| 6
| 11.2
| (none)
|
7
| 22.4
| (none)
| 8
| 44.8
| (none)
| 9
| 89.6
| (none)
|
10
| 179.2
| (none)
| 11
| 310
| (none)
| 12
| 450
| (none)
|
13
| 590
| (none)
| 14
| 730
| (none)
| 15
| 870
| (none)
|
16
| 1010
| (none)
| 17
| 1150
| (none)
| 18
| 1290
| (none)
|
19
| 1430
| (none)
| 20
| 1570
| (none)
| 21
| 1710
| (none)
|
22
| 1850
| (none)
| 23
| 1990
| (none)
| 24
| 2130
| (none)
|
25
| 2270
| (none)
| 26
| 2410
| (none)
| 27
| 2550
| (none)
|
28
| 2690
| (none)
| 29
| 2830
| (none)
| 30
| 2970
| (none)
|
31
| 3110
| (none)
| 32
| 3250
| (none)
| 33
| 3390
| (none)
|
34
| 3530
| (none)
| 35
| 3670
| (none)
| 36
| 3810
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 2 0
| +1
| 5 4 5 3 3 1 3 0
| +1
| 5 4 5 3 4 1 3 0
|
+2
| 5 5 5 3 4 1 4 1
| +3
| 7 6 7 4 5 2 4 1
| +3
| 7 6 7 5 5 2 5 1
|
+3
| 7 6 7 5 6 3 5 2
| +4
| 7 7 7 5 6 3 6 2
| +5
| 9 8 9 6 7 3 6 2
|
+5
| 9 8 9 7 7 4 7 3
| +5
| 9 8 9 7 8 4 7 3
| +6
| 9 9 9 7 8 5 8 3
|
+7
| 11 10 11 8 9 5 8 4
| +7
| 11 10 11 9 9 5 9 4
| +7
| 11 10 11 9 10 6 9 4
|
+8
| 11 11 11 9 10 6 10 5
| +9
| 13 12 13 10 11 7 10 5
| +9
| 13 12 13 11 11 7 11 5
|
|
Requisites:
| Dex 6
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 3+level/4
| To Hit Table:
| CTD0
| Save Table:
| Thf0
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
| CF=1:
|
| Gets 30 Rogue points per level.
| Level 1: Can weapon specialize as per Ranger1.
|
|
Lvl
| Scout Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Open/Close Locks: (-5% per TechLvl of the Lock) (-10% per SL of the Lock)
| V
| 0
| Dex-13
| Dex-17
| 1
| Move Silently || Immovability | Avoid Clairnasience
| V
| 5
| Dex-14
| Dex-17
| 1
| Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/Mirrors
| V
| 0
| Dex-12
| Dex-17
|
1
| Spying || Reflecting Pool
| - || F
| 5
| Int-12
| Int-15
| 1
| Climb Walls | Climb Overhangs | Climb Upside-Down | Climb in Mid-Air
| V
| 55
| Str-10
| Str-14
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
|
2
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
| 3
| Disguise | Alter Appearance
| M
| 25
| Chr-11
| Chr-13
| 4
| Invisibility | Improved Invisibility
| M
| 0
| Int-13
| Int-18
|
4
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
| 5
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
| 6
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
|
7
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 8
| Free Action / Remove Paralysis / Remove Domination
| P
| 5
| Con-8
| Con-16
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
|
10
| Sending | Demand
| M
| 10
| Int-9
| Int-12
| 12
| Teleport | Teleport without Error || Teleport Other to Self (no save)
| M
| 5
| Int-16
| Int-17
| 18
| Psychic Impersonation || Soul/Spirit Impersonation
| -
| 15
| Wis-9
| Wis-14
|
27
| Astral Spell
| MMM
| 40
| Int-18
| Int-24
|
Lvl
| Scout Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Any Rogue 1 ability
| -
| -
| -
| -
|
|
[PC50] Collective 5.0 Classes
Scribe1
Level
| KXP
| Spells
|
1
| 0
| (special)
| 2
| 2.25
| (special)
| 3
| 4.5
| (special)
|
4
| 9
| (special)
| 5
| 18
| (special)
| 6
| 35
| (special)
|
7
| 60
| (special)
| 8
| 95
| (special)
| 9
| 145
| (special)
|
10
| 220
| (special)
| 11
| 400
| (special)
| 12
| 600
| (special)
|
13
| 800
| (special)
| 14
| 1000
| (special)
| 15
| 1200
| (special)
|
16
| 1400
| (special)
| 17
| 1600
| (special)
| 18
| 1800
| (special)
|
19
| 2000
| (special)
| 20
| 2200
| (special)
| 21
| 2400
| (special)
|
22
| 2600
| (special)
| 23
| 2800
| (special)
| 24
| 3000
| (special)
|
25
| 3200
| (special)
| 26
| 3400
| (special)
| 27
| 3600
| (special)
|
28
| 3800
| (special)
| 29
| 4000
| (special)
| 30
| 4200
| (special)
|
31
| 4400
| (special)
| 32
| 4600
| (special)
| 33
| 4800
| (special)
|
34
| 5000
| (special)
| 35
| 5200
| (special)
| 36
| 5400
| (special)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
Wiz
| 4 2 3 1 1 1 1 0
| +0
| 5 2 4 2 1 1 1 0
| +0
| 5 3 4 3 2 2 2 1
|
+0
| 6 4 5 4 3 2 2 1
| +0
| 7 5 6 5 4 3 2 1
| +0
| 8 5 7 6 4 3 3 2
|
+0
| 8 6 7 7 5 4 3 2
| +1
| 9 7 8 8 6 4 4 2
| +1
| 10 8 9 9 7 5 4 3
|
+1
| 11 8 10 10 7 5 4 3
| +1
| 11 9 10 11 8 6 5 3
| +1
| 12 10 11 12 9 6 5 4
|
+1
| 13 11 12 13 10 7 6 4
| +2
| 14 11 13 14 10 7 6 4
| +2
| 14 12 13 14 11 8 6 5
|
+2
| 14 12 14 14 11 8 7 5
| +2
| 14 13 14 14 12 9 7 5
| +2
| 15 13 14 14 12 9 8 6
|
|
Requisites:
| Dex 15, Int 16, Wis 10
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/9
| To Hit Table:
| ½xWiz
| Save Table:
| War
| Reference:
| BoD4
| Groups:
| Wizard
|
|
|
|
| CF=1:
|
| Spell Memorization = level*2+Int-35 spells;
| if this result is negative, you cannot memorize spells yet.
| Spells allowed to Scribes: Comprehend Languages, Erase, Explosive Runes, Glyph of Warding, Illusionary Script, Legend Lore, Read Magic, Symbol. The DM may add additional spells. There are no "spell levels", all spells allowed are treated the same to you (each costs 1 spell to cast).
| Level 1: 1M, 1V: Write (as spell)
| Level 1: 1M, 1F: Copy (as spell)
| Level 1: +Intelligence score in Language proficiencies.
| Level 1: Can accurately depit someone (or something's) image as a drawn illustration.
| Level 1: Weight Sense and Volume Sense.
| Level 1: Detect Magical Writings.
| Level 2: Can read scrolls without "blowing your head off". You are not immune to it's effect, so if it's a Cursed Scroll, you're still cursed.
| Level 3: 1M: Identify Scroll.
| Level 4: Can read books without "blowing your head off". You are not immune to what the book does to you, however.
| Level 5: 2M, 2F: Copy (as spell) something non-magical you saw within the last hour, from memory.
| Level 6: 1M: Identify Book.
| Level 8: Immune to negative effects from Scrolls or Books.
|
| CF=2:
|
| Spell Memorization is now level*2+Int-25 spells.
|
| CF=3:
|
| Spell Memorization is now level*2+Int-15 spells.
|
|
[PC50] Collective 5.0 Classes
Shaman
Level
| KXP
| Priest 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 1.5
| 20- --- -
| 3
| 2.4
| 31- --- -
|
4
| 6
| 320 --- -
| 5
| 9.6
| 321 --- -
| 6
| 24
| 332 0-- -
|
7
| 38.4
| 332 1-- -
| 8
| 100
| 333 20- -
| 9
| 157.6
| 333 21- -
|
10
| 272.8
| 333 32- -
| 11
| 452.4
| 333 33- -
| 12
| 632.4
| 433 330 -
|
13
| 812.4
| 443 331 -
| 14
| 992.4
| 444 332 -
| 15
| 1172.4
| 444 433 -
|
16
| 1352.4
| 444 443 -
| 17
| 1532.4
| 444 444 -
| 18
| 1712.4
| 544 444 0
|
19
| 1892.4
| 554 444 1
| 20
| 2072.4
| 555 444 2
| 21
| 2252.4
| 555 544 3
|
22
| 2432.4
| 555 554 4
| 23
| 2612.4
| 555 555 4
| 24
| 2792.4
| 555 555 5
|
25
| 2972.4
| 655 555 5
| 26
| 3152.4
| 665 555 5
| 27
| 3332.4
| 666 555 5
|
28
| 3512.4
| 666 655 5
| 29
| 3692.4
| 666 665 5
| 30
| 3872.4
| 666 666 5
|
31
| 4052.4
| 666 666 6
| 32
| 4232.4
| 766 666 6
| 33
| 4412.4
| 776 666 6
|
34
| 4592.4
| 777 666 6
| 35
| 4772.4
| 777 766 6
| 36
| 4952.4
| 777 776 6
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 7 6 4 2 3 0 0 2
| +1
| 7 6 4 3 3 0 0 3
| +1
| 7 6 4 3 4 0 1 3
|
+2
| 7 6 5 3 4 1 1 4
| +3
| 9 8 6 4 5 1 1 4
| +3
| 9 8 6 5 5 2 2 5
|
+3
| 9 8 6 5 6 2 2 5
| +4
| 9 8 7 5 6 2 2 6
| +5
| 11 10 8 6 7 3 3 6
|
+5
| 11 10 8 7 7 3 3 7
| +5
| 11 10 8 7 8 4 3 7
| +6
| 11 10 9 7 8 4 4 8
|
+7
| 12 11 10 8 9 4 4 8
| +7
| 12 11 10 9 9 5 4 9
| +7
| 12 11 10 9 10 5 5 9
|
+8
| 12 11 11 9 10 6 5 10
| +9
| 13 12 12 10 11 6 5 10
| +9
| 13 12 12 11 11 6 6 11
|
|
Requisites:
| Wis 6
| Alignment:
| any
| HD/level:
| d6
| Weapon Prof.:
| 2+level/5
| To Hit Table:
| CTD0
| Save Table:
| Clr0
| Reference:
| DM
| Groups:
| Priest
|
|
|
|
| CF=1:
|
| You get 1 Grand, 2 Major, and 5 Minor spheres. Your god may alter this amount.
| Level 1: Can weapon specialize as per Ranger1.
| Level 2: 1M: Incite Berserker or Enraged status on your troops (not too useful for PCs).
| Level 27: Pick one species (as per Ranger species enemy). You can turn that species as if it was undead (DM will assign turning values).
|
| CF=4:
|
| Level 3: 1M: Swap 1 physical subability with one willing target for 1t. At level 9, swap your stat with up to 10 others (so all 10 of them get your old stat); you get back your choice of their 10.
|
|
[PC50] Collective 5.0 Classes
Shukenja1
Level
| KXP
| Priest 123 456 78
|
1
| 0
| 1-- --- --
| 2
| 1.25
| 2a- --- --
| 3
| 3
| 30b --- --
|
4
| 12
| 31a c-- --
| 5
| 68
| 320 bd- --
| 6
| 79
| 421 ac- --
|
7
| 304
| 432 0bf --
| 8
| 350
| 432 1ae --
| 9
| 410
| 532 20d --
|
10
| 776
| 542 21c g-
| 11
| 1076
| 543 22b f-
| 12
| 1376
| 643 32a e-
|
13
| 1626
| 654 320 d-
| 14
| 1876
| 654 321 c-
| 15
| 2126
| 754 322 b-
|
16
| 2376
| 765 322 a-
| 17
| 2626
| 765 432 0-
| 18
| 2876
| 765 433 1-
|
19
| 3126
| 865 443 1-
| 20
| 3376
| 876 443 2-
| 21
| 3626
| 876 544 2-
|
22
| 3876
| 976 554 2-
| 23
| 4126
| 987 554 3-
| 24
| 4376
| 987 655 3-
|
25
| 4626
| 997 665 3-
| 26
| 4876
| 998 765 4-
| 27
| 5126
| 998 776 4h
|
28
| 5376
| 999 876 4g
| 29
| 5626
| 999 987 5f
| 30
| 5876
| 999 998 6e
|
31
| 6126
| 999 999 7d
| 32
| 6376
| 999 999 8c
| 33
| 6626
| 999 999 9b
|
34
| 6876
| AAA AAA Aa
| 35
| 7126
| BBB BBB B0
| 36
| 7376
| CCC CCC C1
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +1
| 9 5 6 3 4 0 1 3
|
+2
| 9 5 6 4 4 1 1 4
| +3
| 10 6 7 4 5 1 1 4
| +3
| 10 6 7 5 5 2 2 5
|
+4
| 11 7 8 5 6 2 2 5
| +5
| 11 7 9 6 6 2 2 6
| +5
| 12 7 9 6 7 3 3 6
|
+6
| 12 8 9 6 7 3 3 7
| +7
| 13 8 10 7 8 4 3 7
| +7
| 13 9 10 7 8 4 4 8
|
+8
| 13 9 10 7 8 4 4 8
| +9
| 14 9 11 8 9 5 4 9
| +9
| 14 10 11 8 9 5 5 9
|
+10
| 14 10 11 9 9 6 5 10
| +11
| 15 11 12 9 10 6 5 10
| +11
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Str 9, Con 9, Wis 12
| Alignment:
| any G
| HD/level:
| d6
| Weapon Prof.:
| 2+level/2
| To Hit Table:
| Pri
| Save Table:
| Pri
| Reference:
| OA1
| Groups:
| Priest
|
|
|
|
| CF=1:
|
| Level 1: 1M: Everyone within 5' has +1/+1 TH/dmg vs. spirits this turn.
| Level 1: 0, level/d: +3 on a saving throw roll.
| Level 1: One martial arts style, +1 maneuver per level.
|
|
[PC50] Collective 5.0 Classes
Sohei1
Level
| KXP
| Priest 123 456 78
|
1
| 0
| a-- --- --
| 2
| 2
| 0-- --- --
| 3
| 4
| 1-- --- --
|
4
| 7
| 2b- --- --
| 5
| 13
| 3a- --- --
| 6
| 24
| 40- --- --
|
7
| 48
| 41c --- --
| 8
| 85
| 42b --- --
| 9
| 150
| 43a --- --
|
10
| 350
| 440 d-- --
| 11
| 750
| 441 c-- --
| 12
| 950
| 442 b-- --
|
13
| 1150
| 443 ae- --
| 14
| 1350
| 444 0d- --
| 15
| 1550
| 444 1c- --
|
16
| 1750
| 444 2bf --
| 17
| 1950
| 444 3ae --
| 18
| 2150
| 444 40d --
|
19
| 2350
| 444 41c g-
| 20
| 2550
| 444 42b f-
| 21
| 2750
| 444 43a e-
|
22
| 2950
| 444 440 d-
| 23
| 3150
| 444 441 c-
| 24
| 3350
| 444 442 b-
|
25
| 3550
| 444 443 a-
| 26
| 3750
| 444 444 0-
| 27
| 3950
| 444 444 1-
|
28
| 4150
| 444 444 2h
| 29
| 4350
| 444 444 3g
| 30
| 4550
| 444 444 4f
|
31
| 4750
| 555 555 5e
| 32
| 4950
| 666 666 6d
| 33
| 5150
| 777 777 7c
|
34
| 5350
| 888 888 8b
| 35
| 5550
| 999 999 9a
| 36
| 5750
| AAA AAA A0
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 4 5 2 3 0 0 2
| +1
| 8 4 6 3 4 0 0 3
| +2
| 9 5 6 3 4 0 1 3
|
+3
| 9 5 6 4 4 1 1 4
| +4
| 10 6 7 4 5 1 1 4
| +5
| 10 6 7 5 5 2 2 5
|
+6
| 11 7 8 5 6 2 2 5
| +7
| 11 7 9 6 6 2 2 6
| +8
| 12 7 9 6 7 3 3 6
|
+9
| 12 8 9 6 7 3 3 7
| +10
| 13 8 10 7 8 4 3 7
| +11
| 13 9 10 7 8 4 4 8
|
+12
| 13 9 10 7 8 4 4 8
| +13
| 14 9 11 8 9 5 4 9
| +14
| 14 10 11 8 9 5 5 9
|
+15
| 14 10 11 9 9 6 5 10
| +16
| 15 11 12 9 10 6 5 10
| +17
| 15 11 12 10 11 6 6 11
|
|
Requisites:
| Str 13, Con 10, Wis 10
| Alignment:
| L any
| HD/level:
| d10
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War
| Save Table:
| Pri
| Reference:
| OA1
| Groups:
| Priest
|
|
|
|
| CF=1:
|
| Level 1: +1/+1 TH/dmg with weapon of choice.
| Level 1: Free Martial Arts style; +1 maneuver per level.
| Level 3: 1M, 1/d: +1 to #Att, +1 AC, +3" movement, +1 TH, +1 dmg, +1 saves, Deflect as per Monk (duration 1 turn)
| Level 5: 0, at -1 to -10 current hp: Can still operate and be offensive, but will drop dead next segment.
| Level 6: 10-30 Sohei followers.
| Level 9: Build a monastery.
|
|
[PC50] Collective 5.0 Classes
Thief0
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 1.2
| (none)
| 3
| 2.4
| (none)
|
4
| 4.8
| (none)
| 5
| 9.6
| (none)
| 6
| 20
| (none)
|
7
| 40
| (none)
| 8
| 80
| (none)
| 9
| 160
| (none)
|
10
| 280
| (none)
| 11
| 400
| (none)
| 12
| 520
| (none)
|
13
| 640
| (none)
| 14
| 760
| (none)
| 15
| 880
| (none)
|
16
| 1000
| (none)
| 17
| 1120
| (none)
| 18
| 1240
| (none)
|
19
| 1360
| (none)
| 20
| 1480
| (none)
| 21
| 1600
| (none)
|
22
| 1720
| (none)
| 23
| 1840
| (none)
| 24
| 1960
| (none)
|
25
| 2080
| (none)
| 26
| 2200
| (none)
| 27
| 2320
| (none)
|
28
| 2440
| (none)
| 29
| 2560
| (none)
| 30
| 2680
| (none)
|
31
| 2800
| (none)
| 32
| 2920
| (none)
| 33
| 3040
| (none)
|
34
| 3160
| (none)
| 35
| 3280
| (none)
| 36
| 3400
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 2 0
| +1
| 5 4 5 3 3 1 3 0
| +1
| 5 4 5 3 4 1 3 0
|
+2
| 5 5 5 3 4 1 4 1
| +3
| 7 6 7 4 5 2 4 1
| +3
| 7 6 7 5 5 2 5 1
|
+3
| 7 6 7 5 6 3 5 2
| +4
| 7 7 7 5 6 3 6 2
| +5
| 9 8 9 6 7 3 6 2
|
+5
| 9 8 9 7 7 4 7 3
| +5
| 9 8 9 7 8 4 7 3
| +6
| 9 9 9 7 8 5 8 3
|
+7
| 11 10 11 8 9 5 8 4
| +7
| 11 10 11 9 9 5 9 4
| +7
| 11 10 11 9 10 6 9 4
|
+8
| 11 11 11 9 10 6 10 5
| +9
| 13 12 13 10 11 7 10 5
| +9
| 13 12 13 11 11 7 11 5
|
|
Requisites:
| Dex 9
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| CTD0
| Save Table:
| Thf0
| Reference:
| RC0-21
| Groups:
| Rogue
|
|
|
|
| CF=1:
|
| Gets 0 (zero) rogue points per level. All the rogue abilities increase with level, as seen on the rogue table.
|
|
Lvl
| Thief Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Pick Pockets/Shoplifting | Palm | Present
| P
| LVL*10+10
| Dex-12
| Dex-16
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| LVL*10+5
| Dex-11
| Dex-15
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| LVL*10
| Dex-12
| Dex-17
|
1
| Move Silently || Immovability
| V
| LVL*10+5
| Dex-13
| Dex-16
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| LVL*10+0
| Dex-11
| Dex-16
| 1
| Detect Noise | Clairaudience
| M
| LVL*10+10
| Wis-8
| Wis-20
|
1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| LVL*10+55
| Str-9
| Str-13
| 1
| Backstab (each 40% = x1)
| 0
| LVL*20+60
| Int-6
| Int-20
| 2
| Mimic Voices || Tongues
| M
| LVL*10+15
| Wis-9
| Wis-12
|
2
| Distraction
| M
| LVL*10+10
| Wis-13
| Wis-16
| 3
| Contortion | Elasticity | Become Liquid-Form
| VM
| LVL*10-5
| Dex-10
| Dex-14
| 4
| Read Languages | Decipher Code
| M
| LVL*10-20
| Int-9
| Int-14
|
4
| Deeppockets | Vanish
| M
| LVL*10-10
| Int-6
| Int-18
| 5
| Sense Danger | Precognition | Choose Future
| VM
| LVL*10+5
| Wis-8
| Wis-11
| 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| LVL*10-5
| Wis-15
| Wis-19
|
6
| Detect Illusion | Magic | Psi/Anti-Magic | Godly
| M
| LVL*10
| Int-12
| Int-15
| 7
| Blink | Controlled Blink
| M
| LVL*10-15
| Wis-12
| Wis-17
| 8
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| LVL*10-25
| Int-13
| Int-15
|
8
| Wraithform | Dream Travel
| V
| LVL*10-15
| Con-15
| Con-17
| 9
| Clairvoyance | X-Ray Vision
| M
| LVL*10-35
| Wis-10
| Wis-20
| 9
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| M
| LVL*10-40
| Dex-18
| Dex-25
|
10
| Invisibility | Improved Invisibility
| M
| LVL*10-50
| Int-13
| Int-18
| 12
| Phase Door | Dimension Door
| M
| LVL*10-55
| Int-9
| Int-20
| 15
| Probability Travel
| MM
| LVL*10-55
| Int-13
| Int-20
|
18
| Shape Alteration/Polymorph Object | Shapechange
| MM
| LVL*10-85
| Con-13
| Con-20
| 27
| Time Shift
| VMM
| LVL*10-115
| Int-16
| Int-24
|
| CF=3:
|
| You can drop the previous Rogue table, and get one "Any Rogue level N" pick per level. This is in addition to the normal levels 9, 18, 27, 36 picks that all Rogues get. You get 40 rogue points per level.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[PC50] Collective 5.0 Classes
Translator1JG
Level
| KXP
| Wizard 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 1.2
| 2-- --- -
| 3
| 2.5
| 21- --- -
|
4
| 4.9
| 32- --- -
| 5
| 10
| 421 --- -
| 6
| 19.6
| 431 --- -
|
7
| 38.8
| 432 --- -
| 8
| 77.2
| 432 1-- -
| 9
| 154
| 533 2-- -
|
10
| 394
| 543 21- -
| 11
| 634
| 543 32- -
| 12
| 874
| 554 321 -
|
13
| 1114
| 554 322 -
| 14
| 1354
| 554 322 1
| 15
| 1594
| 554 422 2
|
16
| 1834
| 555 432 2
| 17
| 2074
| 555 532 2
| 18
| 2314
| 555 533 2
|
19
| 2554
| 555 543 2
| 20
| 2794
| 555 543 3
| 21
| 3034
| 555 554 3
|
22
| 3274
| 555 555 4
| 23
| 3514
| 555 555 5
| 24
| 3754
| 666 655 5
|
25
| 3994
| 666 666 6
| 26
| 4234
| 777 766 6
| 27
| 4474
| 777 777 7
|
28
| 4714
| 888 877 7
| 29
| 4954
| 888 888 8
| 30
| 5194
| 999 988 8
|
31
| 5434
| 999 999 9
| 32
| 5674
| AAA A99 9
| 33
| 5914
| AAA AAA A
|
34
| 6154
| BBB BAA A
| 35
| 6394
| BBB BBB B
| 36
| 6634
| CCC CCC C
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Int 13, Chr 16
| Alignment:
| any
| HD/level:
| d4
| Weapon Prof.:
| 1+level/3
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| FGE1JG
| Groups:
| Wizard
|
|
|
|
| CF=1:
|
| May specialize in Divination and/or Enchantment, if this is done, pick 1 opposite per specialty.
| Level 1: +3 language slots per level (DM note: Note you need 2 slots to completely cover a language, one is "speak", the other is "read/write".)
| Level 1: +1 beast language per level. This allows speaking with animals such as birds, rabbits, etc.
| Level 1: 1M, 1/t: Charm Person.
| Level 6: 1M, 1/t: Charm Monster.
| Level 9: Detect Lie continuous.
| Level 9: 1M, 1/d: Undetectable Lie for 1 turn.
| Level 11: 1M, 1/t: Mass Charm.
|
|
[PC50] Collective 5.0 Classes
White Robe1
Level
| KXP
| Wizard 123 456 789
|
1
| 2.5
| 1-- --- ---
| 2
| 5
| 2-- --- ---
| 3
| 10
| 21- --- ---
|
4
| 20
| 32- --- ---
| 5
| 38
| 421 --- ---
| 6
| 55
| 422 --- ---
|
7
| 100
| 432 1-- ---
| 8
| 200
| 433 2-- ---
| 9
| 400
| 433 21- ---
|
10
| 600
| 443 221 ---
| 11
| 1125
| 444 332 1--
| 12
| 1875
| 444 443 21-
|
13
| 2125
| 555 443 21-
| 14
| 2375
| 555 443 21-
| 15
| 2625
| 555 553 221
|
16
| 2875
| 555 554 221
| 17
| 3125
| 555 554 332
| 18
| 3375
| 555 554 333
|
19
| 3625
| 555 554 443
| 20
| 3875
| 555 554 444
| 21
| 4125
| 555 555 544
|
22
| 4375
| 555 555 554
| 23
| 4625
| 666 655 555
| 24
| 4875
| 666 666 655
|
25
| 5125
| 666 666 666
| 26
| 5375
| 777 766 666
| 27
| 5625
| 777 777 766
|
28
| 5875
| 777 777 777
| 29
| 6125
| 877 777 777
| 30
| 6375
| 887 777 777
|
31
| 6625
| 888 777 777
| 32
| 6875
| 888 877 777
| 33
| 7125
| 888 887 777
|
34
| 7375
| 888 888 777
| 35
| 7625
| 888 888 877
| 36
| 7875
| 888 888 887
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 4 7 5 3 6 0 1 1
| +0
| 4 7 5 3 7 0 1 1
| +0
| 4 8 5 4 7 0 1 2
|
+1
| 4 8 6 4 7 1 2 2
| +1
| 5 9 6 4 8 1 2 3
| +1
| 5 9 7 5 8 2 3 3
|
+2
| 5 10 7 5 9 2 3 4
| +2
| 6 10 7 6 9 2 3 4
| +2
| 6 10 8 6 9 3 4 5
|
+3
| 6 11 8 6 10 3 4 5
| +3
| 7 11 9 7 10 4 5 6
| +3
| 7 12 9 7 11 4 5 6
|
+4
| 7 12 9 8 11 4 5 7
| +4
| 7 13 10 8 11 5 6 7
| +4
| 8 13 10 8 12 5 6 8
|
+5
| 8 13 11 9 12 6 7 8
| +5
| 8 14 11 9 13 6 7 9
| +5
| 9 14 11 10 13 6 7 9
|
|
Requisites:
| Dex 6, Int 9
| Alignment:
| any G
| HD/level:
| d4
| Weapon Prof.:
| 1+level/5
| To Hit Table:
| Wiz
| Save Table:
| Wiz
| Reference:
| DLA1
| Groups:
| Wizard
|
|
|
|
| CF=1:
|
| Specialized in Abjuration. Has Illusion and Necromancy as opposite schools.
| Can cast MTG White spells (see below).
| Level 1: May use 1 material component effect per spell as a zero action.
|
| MTG White spells:
| Abeyance (SL=2): Target cannot use M actions this segment (Will save)
| Arenson's Aura (SL=3): 0, sacrifice a maintained effect: Dispel a maintained effect.
| Resurrection (SL=4): Resurrect someone who's been killed within the past CL s.
| Angelic Chorus (SL=5): Whenever you summon a creature, cure it's hp on yourself
| Beacon of Immortality (SL=6): Double current hp (like a Tenser's, but a different source)
|
| CF=2:
|
| More MTG White spells:
| Healing Salve (SL=1): One target is cured 30 hp, or (1bM action) prevent the next 30 dmg to a target.
| Disenchant (SL=2): Dispel an effect.
| Congregate (SL=4): Target gains 10*N hp, where N is the number of people in the party+summons
| Look at Me, I'm the DCI (SL=7): An effect is banned from the room (x1 Special)
| Blessed Wind (SL=9): Target's current hp becomes 200.
|
| CF=3:
|
| More MTG White spells:
| Angel's Grace (SL=1): 1bM: Damage that would put you below 1 hp this segment puts you at 1 hp
| Death Ward (SL=1): 1bM, cannot act next segment: Avoid a slay effect on someone.
| Circle of Protection (SL=2): When cast, name a school/sphere/psi freq. Lose 1 spell slot: Immune to 1 effect of that school/sphere/psi freq.
| Reverse Damage (SL=3): 1bM: One effect that's damaging you heals you for that amount instead.
| Reverse the Sands (SL=8): Switch current hp totals with someone (no save)
|
|
[PC50] Collective 5.0 Classes
Witch Doctor
Level
| KXP
| Wizard 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 1
| 2-- --- ---
| 3
| 2.5
| 21- --- ---
|
4
| 4.5
| 22- --- ---
| 5
| 10
| 221 --- ---
| 6
| 18
| 222 --- ---
|
7
| 40
| 222 1-- ---
| 8
| 72
| 222 2-- ---
| 9
| 136
| 222 21- ---
|
10
| 264
| 222 22- ---
| 11
| 458
| 322 22- ---
| 12
| 658
| 332 221 ---
|
13
| 858
| 333 222 ---
| 14
| 1058
| 333 322 ---
| 15
| 1258
| 333 332 ---
|
16
| 1458
| 433 333 1--
| 17
| 1658
| 443 333 2--
| 18
| 1858
| 444 333 3--
|
19
| 2058
| 444 433 3--
| 20
| 2258
| 444 443 3--
| 21
| 2458
| 444 444 31-
|
22
| 2658
| 444 444 42-
| 23
| 2858
| 444 444 43-
| 24
| 3058
| 444 444 44-
|
25
| 3258
| 544 444 44-
| 26
| 3458
| 554 444 44-
| 27
| 3658
| 555 444 441
|
28
| 3858
| 555 544 442
| 29
| 4058
| 555 554 443
| 30
| 4258
| 555 555 444
|
31
| 4458
| 555 555 544
| 32
| 4658
| 555 555 554
| 33
| 4858
| 555 555 555
|
34
| 5058
| 666 555 555
| 35
| 5258
| 666 666 555
| 36
| 5458
| 666 666 666
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 4 5 2 3 0 1 1
| +1
| 5 4 5 3 3 0 1 1
| +1
| 5 4 5 3 4 0 1 2
|
+1
| 5 5 5 3 4 1 2 2
| +2
| 6 5 5 3 4 1 2 3
| +3
| 7 6 7 4 6 2 3 3
|
+3
| 7 6 7 5 6 2 3 4
| +3
| 7 7 7 5 6 2 3 4
| +3
| 7 7 7 5 7 3 4 5
|
+4
| 8 7 7 5 7 3 4 5
| +5
| 9 8 9 6 9 4 5 6
| +5
| 9 8 9 7 9 4 5 6
|
+5
| 9 9 9 7 9 4 5 7
| +5
| 10 9 9 7 9 5 6 7
| +6
| 10 9 10 7 9 5 6 8
|
+7
| 11 10 11 8 12 6 7 8
| +7
| 11 10 11 9 12 6 7 9
| +7
| 11 11 11 9 12 6 7 9
|
|
Requisites:
| Int 6
| Alignment:
| any
| HD/level:
| d2
| Weapon Prof.:
| 1+level/6
| To Hit Table:
| M-U0
| Save Table:
| M-U0
| Reference:
| DM
| Groups:
| Wizard
|
|
|
|
| CF=1:
|
| Can specialize in a school, but pick 2 opposites.
| Level 1: Can read scrolls of any spell level without "blowing your head off".
| Level 1: Can weapon specialize as per Ranger1.
| Level 8: Can create potions as per an Alchemist of ½ the Witch Doctor's level.
|
|
[PC50] Collective 5.0 Classes
Yakuza1
Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2
| (none)
| 3
| 4
| (none)
|
4
| 8
| (none)
| 5
| 16
| (none)
| 6
| 30
| (none)
|
7
| 60
| (none)
| 8
| 130
| (none)
| 9
| 260
| (none)
|
10
| 520
| (none)
| 11
| 800
| (none)
| 12
| 1100
| (none)
|
13
| 1400
| (none)
| 14
| 1700
| (none)
| 15
| 2000
| (none)
|
16
| 2300
| (none)
| 17
| 2600
| (none)
| 18
| 2900
| (none)
|
19
| 3200
| (none)
| 20
| 3500
| (none)
| 21
| 3800
| (none)
|
22
| 4100
| (none)
| 23
| 4400
| (none)
| 24
| 4700
| (none)
|
25
| 5000
| (none)
| 26
| 5300
| (none)
| 27
| 5600
| (none)
|
28
| 5900
| (none)
| 29
| 6200
| (none)
| 30
| 6500
| (none)
|
31
| 6800
| (none)
| 32
| 7100
| (none)
| 33
| 7400
| (none)
|
34
| 7700
| (none)
| 35
| 8000
| (none)
| 36
| 8300
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 4 6 2 3 0 2 0
| +0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 6 3 4 1 3 0
|
+1
| 6 5 7 3 5 1 4 1
| +2
| 6 6 7 3 5 2 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 7 4 6 3 5 2
| +3
| 7 7 8 4 7 3 6 2
| +4
| 7 8 8 4 7 3 6 2
|
+4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 8 10 9 5 9 5 8 4
| +6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 9 6 10 6 9 4
|
+7
| 9 11 10 6 11 6 10 5
| +8
| 9 12 10 6 11 7 10 5
| +8
| 10 12 10 7 12 7 11 5
|
|
Requisites:
| Dex 9, Int 9, Chr 9
| Alignment:
| non-L
| HD/level:
| d6
| Weapon Prof.:
| 2+level/3
| To Hit Table:
| Rog
| Save Table:
| Rog
| Reference:
| OA1
| Groups:
| Rogue
|
|
|
|
| CF=1:
|
| Level 1: +1 Knowledge proficiency per level.
| Level 1: Free Martial Arts style; +1 maneuver per level.
|
|
Lvl
| Yakuza Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Take ½ dmg from an Attack | Spell | Psi Power | Innate
| V
| 10
| Con-15
| Con-19
| 1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
| 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
|
1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
| 1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
|
1
| Spying
| -
| 10
| Int-11
| Int-14
| 2
| Legend Lore | Identify
| 0 | M
| 0
| Int-13
| Int-15
| 2
| Concealment/Blending | Misdirection | Non-Detection
| M
| 20
| Wis-12
| Wis-14
|
3
| Mimic Voices || Tongues
| M
| 25
| Wis-9
| Wis-12
| 5
| Sensitivity to Psychic Impressions ||| Truename
| M
| 20
| Wis-9
| Wis-12
| 6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
|
7
| Suggestion | Domination | Eyebite
| VM
| 10
| Int-13
| Int-14
| 7
| Object Reading
| VM
| 0
| Int-12
| Int-20
| 8
| Aura Alteration | Unknowable Alignment || Unknowable Truename
| M
| 10
| Chr-15
| Chr-19
|
8
| Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question
| VM
| 0
| Chr-11
| Chr-21
|
Lvl
| Yakuza Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| any Rogue 1 ability
| -
| -
| -
| -
| 4
| Presence (+1 per 20% made to Presence)
| M
| 0
| Int-9
| Int-12
| 4
| Leadership (+1 per 20% made to Leadership)
| M
| 0
| Int-9
| Int-12
|
9
| Any Rogue 1 ability
| -
| -
| -
| -
| 10
| Any Rogue 3 ability
| -
| -
| -
| -
| 12
| Any Rogue 6 ability
| -
| -
| -
| -
|
15
| Any Rogue 10 ability
| -
| -
| -
| -
| 19
| Any Rogue 15 ability
| -
| -
| -
| -
|
|