Name
| Req
| Effect
| Bonus Prof
| Source
| New?
|
Acrobat
| Dex 9, Str 9
| +2 AC; 3 Tumbling slots, 3 Tightrope Walking slots, 3 Jumping slots
| Juggling
| S&P2
|
|
Amazon (2)
| Chr 9
| +3 TH and +3 dmg with first attack on each enemy
| Groom
| PHBR1
| 5.0
|
Assassin
| Int 9, Wis 9
| Detect Poison 5*level% cont.; Backstab x2; 1 Healing slot; 1 Herbalism slot
| Poison Use
| S&P2
|
|
Barbarian (3)
| Str 15
| 1V: Intimidate (fear) one enemy (Chr contest, you're at +3)
| Endurance
| PHBR1
| 5.0
|
Beast Rider
| Chr 13
| +1 mount (it has LVL*10 hp)
| Riding
| PHBR1
| 5.0
|
Beggar
| Chr 9
| +1 nonweapon prof.; Pick Pockets 10*level%; -4 NPC reactions
| Disguise
| S&P2
|
|
Berserker
| Str 15
| 1V: Berserk for 1t (+1 TH; +3 dmg; +5 hp; CR 100%; slay effects are delayed 1s)
| Endurance
| PHBR1
| 5.0
|
Cavalier (2)
| SDK 15, IW 10, Alignment *G
| +1+LVL/6 TH; immune fear; +4 mental saves; +1 horse mount (it has 10+LVL*5 hp)
| Etiquette
| PHBR1
| 5.0
|
Geomancer
| Int 9, Chr 9
| Legend Lore (other crystal spheres) 10*level%, (alternate primes) 5*level%
| Planetology
| CGR1
|
|
Gladiator (2)
| Str 9
| +2 weapon proficiencies CF=3: Free weapon specialization (even if non-Warrior)
| Charioteering CF=2: Armor Opt.
| PHBR1
| 5.0
|
Martial Arts Ability
| Dex 9
| Ability to use Martial Arts [P7]
| (none)
| DM
|
|
Martial Arts Style
| Dex 9
| +1 Martial Arts style
| (none)
| DM
|
|
Myrmidon
| Str 12, Con 12
| +2 weapon proficiencies; Room and board costs 0 gp for you CF=3: Free weapon specialization (even if non-Warrior)
| Military History
| PHBR1
|
|
Noble Warrior
| Str 13, Con 13
| +225 gp per reset (including before the game starts if you begin with this kit)
| Heraldry
| PHBR1
| 5.0
|
Peasant Hero (2)
| Wis 9
| Always has shelter; local people will feed you and hide you from authorities CF=2: Items < 1 gp cost nothing for you
| Fishing
| PHBR1
| 5.0
|
Pirate/Outlaw
| Dex 9
| Always have access to the store of generic items (in non-combat time) CF=2: Always have access to the store of armor CF=3: Always have access to the store of weapons
| Seamanship
| PHBR1
| 5.0
|
Samurai
| SKW 13, Int 14, Alignment L*
| Ki Shout: Mouth's V, LVL/d: Str becomes 18 w/ Lim.Exc. bonus (i.e. +6 Str bonus) CF=2: +LVL/4 martial arts maneuvers
| Riding
| PHBR1
| 5.0
|
Savage (2)
| Str 11, Con 15
| nF, 1/reset: Construct a weapon of up to LVL*10 gp value (n=value/LVL) 1M, LVL/d: Alarm, Detect Magic, Animal Friendship, or Detect Evil
| Survival
| PHBR1
| 5.0
|
Swashbuckler
| Dex 13, Int 13
| +2 AC; +2 NPC reactions CF=2: Ambidextrous (no penalties with off-hand weapons)
| Tumbling
| PHBR1
|
|
Wilderness Warrior
| Con 13
| +5 Survival rolls CF=2: Resist local terrain CF=3: Double Resist local terrain CF=4: Immune local terrain; Resist Natural effects
| Survival
| PHBR1
| 5.0
|
|