[P5] Kits


You get 1 kit per 2nd edition class. You may purchase extra kits at 4 nonweapon proficiencies each, if you have fewer kits than your highest level number.
 
Req: Requisites. I abbreviate sometimes to save space: S=Str, D=Dex, K=Con, I=Int, W=Wis, C=Chr, M=Cml, H=HNCL (Highest level). If two letters appear together ("SK 12"), you need both to each be the number. If there is a plus sign ("S+K 12"), the two ability scores must add up to be the number. If you have the same kit twice, the requirements double. If you have the same kit three times, they triple, etc.
 
Bonus Prof: All kits give one bonus proficiency, listed here. Some give more, these are listed under the "Effect" entry.

[P5.1] List of Kits (CF=1)

Name Req Effect Bonus Prof Source New?
Acrobat Dex 9, Str 9 +2 AC; 3 Tumbling slots, 3 Tightrope Walking slots, 3 Jumping slots Juggling S&P2
Amazon (2) Chr 9 +3 TH and +3 dmg with first attack on each enemy Groom PHBR1 5.0
Assassin Int 9, Wis 9 Detect Poison 5*level% cont.; Backstab x2; 1 Healing slot; 1 Herbalism slot Poison Use S&P2
Barbarian (3) Str 15 1V: Intimidate (fear) one enemy (Chr contest, you're at +3) Endurance PHBR1 5.0
Beast Rider Chr 13 +1 mount (it has LVL*10 hp) Riding PHBR1 5.0
Beggar Chr 9 +1 nonweapon prof.; Pick Pockets 10*level%; -4 NPC reactions Disguise S&P2
Berserker Str 15 1V: Berserk for 1t (+1 TH; +3 dmg; +5 hp; CR 100%; slay effects are delayed 1s) Endurance PHBR1 5.0
Cavalier (2) SDK 15, IW 10,
Alignment *G
+1+LVL/6 TH; immune fear; +4 mental saves; +1 horse mount (it has 10+LVL*5 hp) Etiquette PHBR1 5.0
Geomancer Int 9, Chr 9 Legend Lore (other crystal spheres) 10*level%, (alternate primes) 5*level% Planetology CGR1
Gladiator (2) Str 9 +2 weapon proficiencies
CF=3: Free weapon specialization (even if non-Warrior)
Charioteering
CF=2: Armor Opt.
PHBR1 5.0
Martial Arts Ability Dex 9 Ability to use Martial Arts [P7] (none) DM
Martial Arts Style Dex 9 +1 Martial Arts style (none) DM
Myrmidon Str 12, Con 12 +2 weapon proficiencies; Room and board costs 0 gp for you
CF=3: Free weapon specialization (even if non-Warrior)
Military History PHBR1
Noble Warrior Str 13, Con 13 +225 gp per reset (including before the game starts if you begin with this kit) Heraldry PHBR1 5.0
Peasant Hero (2) Wis 9 Always has shelter; local people will feed you and hide you from authorities
CF=2: Items < 1 gp cost nothing for you
Fishing PHBR1 5.0
Pirate/Outlaw Dex 9 Always have access to the store of generic items (in non-combat time)
CF=2: Always have access to the store of armor
CF=3: Always have access to the store of weapons
Seamanship PHBR1 5.0
Samurai SKW 13, Int 14,
Alignment L*
Ki Shout: Mouth's V, LVL/d: Str becomes 18 w/ Lim.Exc. bonus (i.e. +6 Str bonus)
CF=2: +LVL/4 martial arts maneuvers
Riding PHBR1 5.0
Savage (2) Str 11, Con 15 nF, 1/reset: Construct a weapon of up to LVL*10 gp value (n=value/LVL)
1M, LVL/d: Alarm, Detect Magic, Animal Friendship, or Detect Evil
Survival PHBR1 5.0
Swashbuckler Dex 13, Int 13 +2 AC; +2 NPC reactions
CF=2: Ambidextrous (no penalties with off-hand weapons)
Tumbling PHBR1
Wilderness Warrior Con 13 +5 Survival rolls
CF=2: Resist local terrain
CF=3: Double Resist local terrain
CF=4: Immune local terrain; Resist Natural effects
Survival PHBR1 5.0