[P2] Ability Scores (CF=1)



Score
Normal
Bonus
Lim. Exc.
Bonus
Bonus Spells
123 456 789 A
0 -5 -12 --- --- --- -
1 -5 -11 --- --- --- -
2 -4 -10 --- --- --- -
3 -4 -9 --- --- --- -
4 -3 -8 --- --- --- -
5 -3 -7 --- --- --- -
6 -2 -6 --- --- --- -
7 -2 -5 --- --- --- -
8 -1 -4 --- --- --- -
9 -1 -3 --- --- --- -
10 0 -2 --- --- --- -
11 0 -1 --- --- --- -
12 +1 0 1-- --- --- -
13 +1 +1 1-- --- --- -
14 +2 +2 11- --- --- -
15 +2 +3 11- --- --- -
16 +3 +4 111 --- --- -
17 +3 +5 111 --- --- -
18 +4 +6 111 1-- --- -
19 +4 +6 111 11- --- -
20 +5 +6 211 11- --- -
21 +5 +6 211 111 --- -
22 +6 +6 221 111 --- -
23 +6 +6 221 111 1-- -
24 +7 +6 222 111 1-- -
25 +7 +6 222 111 11- -
26 +8 +6 222 211 11- -
27 +8 +6 222 211 111 -
28 +9 +6 322 221 111 -
29 +9 +6 322 222 111 -
30 +10 +6 332 222 111 -
31 +10 +6 332 222 211 -
32 +11 +6 333 222 211 -
33 +11 +6 333 222 221 -
34 +12 +6 333 322 221 -
35 +12 +6 333 322 222 -
36 +13 +6 433 332 222 1
37 +13 +6 433 333 222 1
38 +14 +6 443 333 222 1
39 +14 +6 443 333 322 1
40 +15 +6 444 333 322 1
41 +15 +6 444 333 332 1
42 +16 +6 444 433 332 1
43 +16 +6 444 443 332 1
44 +17 +6 544 443 333 1
Strength/Efficiency:
To hit for melee weapons & unarmed.
Max Light Load = 2*((bonus+5)^2)
Strength/Muscle:
Damage for melee weapons & unarmed.
Max Press = (bonus+5)^3
Dexterity/Coordination:
To hit for missile weapons & unarmed.
Dexterity/Balance: (also Dexterity/Reflex)
Armor Class.
Reflex saving throws.
Constitution/Fitness:
Hit points per HD.
Constitution/Health: (also Constitution/Fortitude)
Fortitude saving throws.
Regeneration rate = (bonus-4)/r.
Intelligence/Knowledge:
Nonweapon Proficiencies.
Max Spell Level for Wizards (SL=bonus+5)
Intelligence/Reason:
Illusion spell immunity (SL=bonus-4)
Bonus spells for progressions that get Int bonus.
Wisdom/Intuition:
Charm spell immunity (SL=bonus-4)
Bonus spells for progressions that get Wis bonus.
Wisdom/Willpower:
Necromancy spell immunity (SL=bonus-4)
Will Saving throws.
Max Spell Level for Priests (SL=bonus+3)
Charisma/Presence:
Comeliness adjustment.
Bonus spells for progressions that get Chr bonus.
Charisma/Leadership:
Maximum henchmen (based on 4), Loyalty adj.
Luck pts per reset (0: spend bonus pt as +- 1 on roll)
Comeliness:
Reaction adjustment.