[E2] Weapons


[E2.2] Weapons Table (CF=1)

Weapon gp lbs. Size #Att Size -M Size L+ Critical Notes (DC of saves = amount hit by) Source
Axe, Battle 7 6 M Melee 1d8 1d8 20/x2 RC0
Axe, Hand 4 3 S Melee 1d6 1d6 20/x2 Thrown: Range 1/2/3, use FastWpn line RC0
Blowgun, < 2' 3 0.6 S Lt X-Bow dart dart 20/x2 Range 1/2/3; no Str bonus to dmg RC0
Blowgun, 2' + 6 1.5 M Hv X-Bow dart dart 20/x2 Range 2/3/4; gets Str bonus to dmg RC0
" Ammo: Poisoned Dart 0.2 0.02 T - 1d0 1d0 bl-gun Poison: Death/0 (PPD save, DC=20) RC0
Bola 5 0.5 M Other 1d2 1d2 20/x2 Range 2/4/6; Slow 1r (Reflex save) RC0
Bow, Short 25 2 M Bow arrow arrow 20/x2 Range 5/10/15 RC0
" Ammo: Arrow, Flight 0.25 0.05 S - 1d6 1d6 bow RC0
" Ammo: Arrow, Silver 5 0.05 S - 1d6 1d6 bow Made of silver RC0
Bow, Long 40 3 L Bow arrow arrow 20/x2 Range 7/14/21 RC0
" Ammo: Arrow, Long 1 0.1 M - 1d8 1d8 bow DM
" Ammo: Arrow, Silver Long 20 0.1 M - 1d8 1d8 bow Made of silver DM
Cestus 5 1 S Unarmed +0d+1 +0d+1 20/x2 Modifies punch damage RC0
Club 3 5 M Melee 1d4 1d4 20/x2 RC0
Crossbow, Light 30 5 M Lt X-Bow quarrel quarrel 20/x2 Range is 6/12/18 RC0
" Ammo: Quarrel, Light 0.3 0.03 S - 1d6 1d6 x-bow CF=2: dmg is 2d6 RC0
" Ammo: Quarrel, Silver 5 0.03 S - 1d6 1d6 x-bow CF=2: dmg is 2d6 RC0
Crossbow, Heavy 30 5 L Hv X-Bow quarrel quarrel 20/x2 Range is 8/16/24 RC0
" Ammo: Quarrel, Heavy 0.35 0.04 M - 2d4 2d4 x-bow CF=2: dmg is 4d4 RC0
" Ammo: Quarrel, Silver 5 0.04 M - 2d4 2d4 x-bow CF=2: dmg is 4d4 RC0
Dagger, Normal 3 1 S Melee 1d4 1d4 20/x2 Thrown: Range 1/2/3, use Dagger line RC0
Dagger, Silver 30 1 S Melee 1d4 1d4 20/x2 Thrown: Range 1/2/3, use Dagger line RC0
Halberd 7 15 L Melee 1d10 1d10 20/x2 RC0
Hammer, Throwing 4 2.5 M FastWpn 1d4 1d4 20/x2 Range is 1/2/3 RC0
Hammer, War 5 5 M Melee 1d6 1d6 20/x2 RC0
Holy Water, Size S (flask) 25 0.1 S Lt X-Bow 0d0 0d0 20/x2 Range 1/3/5; Undead: 1d8 dmg (group) RC0
Holy Water, Size M (keg) 100 2 M Lt X-Bow 0d0 0d0 20/x2 Range 1/3/4; Undead: 2d10 dmg (group) DM
Holy Water, Size L (barrel) 400 30 L Lt X-Bow 0d0 0d0 20/x2 Range 1/2/4; Undead: 3d12 dmg (group) DM
Holy Water, Size H (tun) 1600 500 H Lt X-Bow 0d0 0d0 20/x2 Range 1/2/3; Undead: 4d14 dmg (group) DM
Javelin 1 2 M Melee 1d6 1d6 20/x2 Thrown: Range 3/6/9, use FastWpn line RC0
Lance 10 18 L Melee 1d10 1d10 20/x2 x2 dmg if mounted RC0
Mace 5 3 M Melee 1d6 1d6 20/x2 RC0
Net, Medium 4 3.5 M Other 1d0 1d0 20/x2 Range 1/2/3; Entangled 1r (Reflex save) RC0
Oil, Burning, Size S (flask) 2 1 S Lt X-Bow 1d8 1d8 (none) Range 1/3/5; Splash 1/4th dmg; lasts +1s RC0
Oil, Burning, Size M (keg) 8 1 M Lt X-Bow 2d10 2d10 (none) Range 1/3/4; Splash 1/4th dmg; lasts +2s DM
Oil, Burning, Size L (barrel) 32 1 L Lt X-Bow 3d12 3d12 (none) Range 1/2/4; Splash 1/4th dmg; lasts +3s DM
Oil, Burning, Size H (tun) 128 1 H Lt X-Bow 4d14 4d14 (none) Range 1/2/3; Splash 1/4th dmg; lasts +4s DM
Pike 3 8 L Melee 1d10 1d10 20/x2 RC0
Polearm 7 15 L Melee 1d10 1d10 20/x2 RC0
Poleaxe 5 12 L Melee 1d10 1d10 20/x2 RC0
Rock, Thrown 0.1 1 S FastWpn 1d3 1d3 20/x2 Range 1/3/5 RC0
Sap (Blackjack) 5 0.5 S Melee 1d2 1d2 20/x2 Behind: Stun 1s (PPD save; Unc. if miss by 10) RC0
Shield, Horned 15 2 S Lt X-Bow 1d2 1d2 (none) AC +1 (can use while attacking, no shield prof.) RC0
Shield, Knife 65 7 S Lt X-Bow 1d4+1 1d4+1 (none) AC +1 (can use while attacking, no shield prof.) RC0
Shield, Sword 200 18.5 M Lt X-Bow 1d4+2 1d4+2 (none) AC +2 (can use while attacking, no shield prof.) RC0
Shield, Tusked 200 27.5 L Hv X-Bow 1d4+1 1d4+1 (none) AC +3 (can use while attacking, no shield prof.) RC0
Sling 2 2 S Other 1d4 1d4 20/x2 Range 4/8/16; silver pellets are 5 gp each RC0
Spear 3 3 L Melee 1d6 1d6 20/x2 Thrown: Range 2/4/6, use FastWpn line RC0
Staff 5 4 M Melee 1d6 1d6 20/x2 RC0
Sword, Bastard 15 8 L Melee 1d6+1 1d6+1 20/x2 Becomes 1d8+1 if wield two-handed RC0
Sword, Normal 10 6 M Melee 1d8 1d8 20/x2 RC0
Sword, Short 7 3 S Melee 1d6 1d6 20/x2 RC0
Sword, Two-Handed 15 10 L Melee 1d10 1d10 20/x2 RC0
Torch 0.15 2 S Melee 1d4 1d4 20/x2 Light source; thrown range is 1/3/5 RC0
Trident 5 2.5 M Melee 1d6 1d6 20/x2 Thrown: Range 1/2/3, use Melee line RC0
Whip 2 2 M Other 1d4 1d4 20/x2 Entangled 1s (Reflex save), Slow 1s (Fort save) RC0